@DDuke As I've said on a previous post a few days ago to you P2W is something different you will need to coin it a different term than that.
As a champ level 1000 with xp boost will be on exactly the same combat effectiveness as someone who doesn't have xp boost as it champ level 1000.
Sure there is a time advantage on how quick you will get that champ level, but that isn't B2W. Never has been in the past.
It has been, in pretty much every F2P & B2P MMOs out there. Which is just one of the reasons why people don't like them.
You can't come up with arbitrary decisions on "what is P2W & what is not", and because of that everything that someone considers "P2W" should be carefully examined whether it grants an advantage & makes an unhealthy environment for those players.
As long as these players feel they have to spend $$$ to be "as good" as others, P2W exists (whether you are one of these players or not).
darthbelanb14_ESO wrote: »Humanistic wrote: »The answer is yes, the game is pay to win - but that is overshadowed by all the cosmetic items you will be able to buy. If you couldn't buy potions or soul gems on the fly from the in-game store, then you would essentially be surviving less, and having to take time from your character progression to go back to town and re-stock (this is how things work right now). But when you don't have to do that, then your progression can never stop, because you simply never die with your stock of pots - and should that happen, you can just buy a soul gem (from the in-game store) and use that while out questing or delving. It takes less time to not ever have to go back to town to restock, it is a convenience thing, yes - but it is also a very small form of pay to win.
That doesn't affect your enjoyment of the game, and your speaking of PvE. There is no winning in PvE.
Would the removal of inconvenience be fine for you in any other genre than RPGs?
darthbelanb14_ESO wrote: »I don't see how my comment gave you "a good laugh." Care to explain to me how you win at ESO's, or any MMO's for that matter, PvE? I'd really like to know, because I've been playing Star Trek Online for going on 5 years now, and still haven't "won" it.
darthbelanb14_ESO wrote: »Would the removal of inconvenience be fine for you in any other genre than RPGs?
Absolutely, as FPS's offer XP boosts all the time, but I don't see those players complain about it, and their chief gameplay is MP. P2W started over an argument by players to a company that offered up the best gear or best characters for games with PvP in a cash shop, with no other means of acquiring it. XP boosts have been around since before the term P2W existed, without an argument.
I don't see how my comment gave you "a good laugh." Care to explain to me how you win at ESO's, or any MMO's for that matter, PvE? I'd really like to know, because I've been playing Star Trek Online for going on 5 years now, and still haven't "won" it.
It doesn't give a player an advantage OVER another player. it's not like a player that buys an XP boost will be able to do something other players will not be able to do.
I am absolutely fine with Boosters, and ZOS has to put up stuff like that in the Shop.
They have to sell worthwhile "convenience" Items that are good enough to be bought in huge amounts from the Community.
They wont sell a Mount more than once per Player, but they might be able to sell a hundred Boosters to the same player, if they are worth the money.
Thats how you make money with a ingame shop.
Well, that and Panda Hats.
SoonerMagicEE wrote: »FYI, they did actually say that all items available in the store would also be available in-game. Now I can't vouch for the accuracy, but it was said. That means it wouldn't be "locked behind a pay wall", if true.
Boosters are an advantage, thats the only reason why people buy them.Alphashado wrote: »I am absolutely fine with Boosters, and ZOS has to put up stuff like that in the Shop.
They have to sell worthwhile "convenience" Items that are good enough to be bought in huge amounts from the Community.
They wont sell a Mount more than once per Player, but they might be able to sell a hundred Boosters to the same player, if they are worth the money.
Thats how you make money with a ingame shop.
Well, that and Panda Hats.
I actually agree. I don't have much of a problem with boosters, so long as it stops there. What I do have an issue with is the notion that boosters don't give anyone an advantage.
SoonerMagicEE wrote: »FYI, they did actually say that all items available in the store would also be available in-game. Now I can't vouch for the accuracy, but it was said. That means it wouldn't be "locked behind a pay wall", if true.
I think at this point, anyone who is quoting ZoS as a reliable source of information about upcoming changes to the game is, "doing it wrong".
I think I am disappointed that there will be a less even playing field.
For those of us who are not face roll awesome- extra champion points and the associated boosts to our stats can and will be the difference between a win or a loss.
Why this is different to upgrading gear with gold?
We both have equal acess to earning gold in game reguardless of the size of our wallets.
At least we did have equal access...
But now paying subs gives us a gold advantage as well...
So in order to feel like my victories are all my own and not my wallets I should unsubscribe to forgo these advantages?
I don't mind paying a sub atm, but when it gives me a advantage over others because I do... Makes me feel uneasy...
It doesn't give a player an advantage OVER another player. it's not like a player that buys an XP boost will be able to do something other players will not be able to do. If 2 players go toe to toe and they are the same level and one has an XP boost... there's no advantage there.
WraithAzraiel wrote: »Right now, as far as I know, You won't get experience boost in the cash shop but only for your sub.
And as I have already played quite a few pay2win games, believe me, you don't know how far that can go. If I would put it in levels,
Level 1: p2w: You can get a few things, like 10% exp boost, or a horse that's cheaper than ingame.
Level 5: You get serious advantages, like 100% exp boosts, many expensive items (like Panacea of Spell Power) can be baught in the cashshop. Or you can buy ingame gold for real money.
Level 7: You can now buy gear as good as in endgame dungeons in the cashshop. You can also activate some skill lines only in the cashshop.
Level 9: You can get better things in the cash shop than in the game. You can enhance your Spell Power, Resistances and Mana and Life points by at least 33 % with cash shop products.
Level 10: Even more bonuses, and the core element is a cash shop lottery which you need to pay for to get a chance to get the best cash shop products. If you invest enough money, we are talking about +300% Exp and Gold bonuses, many unique things like changing your race to dremora and get serious race advantages. And you get items for doubling your HP, spell power or mana reg. or ulti. reg for a specific amount of time, and many skills and powerful ultimates which you will only get in the cash shop.
So yes, this game is definitely a weak form of p2w. But still, I am not worried. There is a long way to go till it will actually become a "true" p2w game which may take 3-5 or more years, even if they decide to go that road.
I gotta ask. What games did this?
If xp boosts are considered p2w, then the game is already p2w. You pay the time needed and you win. With XP boosts, they are just adding another payment method.
@DDuke Can we at least agree upon that it's a convenience advantage rather than a combat advantage and forget about it being P2W advantage?
If xp boosts are considered p2w, then the game is already p2w. You pay the time needed and you win. With XP boosts, they are just adding another payment method.
Difference here is that everyone pays the same amount, and no one is at a disadvantage due to that.
If you don't pay the same amount as everyone else, you don't play at all.
Simple concepts, really.@DDuke Can we at least agree upon that it's a convenience advantage rather than a combat advantage and forget about it being P2W advantage?
Let's just call them advantages, that's fine for me.
P2W or advantages for $$$, neither should exist.
If xp boosts are considered p2w, then the game is already p2w. You pay the time needed and you win. With XP boosts, they are just adding another payment method.
Difference here is that everyone pays the same amount, and no one is at a disadvantage due to that.
If you don't pay the same amount as everyone else, you don't play at all.
Simple concepts, really.@DDuke Can we at least agree upon that it's a convenience advantage rather than a combat advantage and forget about it being P2W advantage?
Let's just call them advantages, that's fine for me.
P2W or advantages for $$$, neither should exist.
They will pay the same amount. Just some will pay with two different currency's.
People trade time for money all the time. It's called work. This is just trading money for time.
Example:
10 hours = X
9 hours + sub = X
Both players earned the same stuff. Some chose to pay with more time, while other chose to pay with some cash. Either way, X is the same.
If xp boosts are considered p2w, then the game is already p2w. You pay the time needed and you win. With XP boosts, they are just adding another payment method.
Difference here is that everyone pays the same amount, and no one is at a disadvantage due to that.
If you don't pay the same amount as everyone else, you don't play at all.
Simple concepts, really.@DDuke Can we at least agree upon that it's a convenience advantage rather than a combat advantage and forget about it being P2W advantage?
Let's just call them advantages, that's fine for me.
P2W or advantages for $$$, neither should exist.
They will pay the same amount. Just some will pay with two different currency's.
People trade time for money all the time. It's called work. This is just trading money for time.
Example:
10 hours = X
9 hours + sub = X
Both players earned the same stuff. Some chose to pay with more time, while other chose to pay with some cash. Either way, X is the same.
So someone with a better job should be better & have advantages in game as well?
Essentially, you're defending P2W.
I don't give a crap what your job is, how many kids you have to feed or how much money you have, that should never provide an advantage in a competitive environment.
That's not how it works in real life either.
You don't go into a football field, flaunt your money around & become a good player.
In fact, it's the other way around usually.
If xp boosts are considered p2w, then the game is already p2w. You pay the time needed and you win. With XP boosts, they are just adding another payment method.
Difference here is that everyone pays the same amount, and no one is at a disadvantage due to that.
If you don't pay the same amount as everyone else, you don't play at all.
Simple concepts, really.@DDuke Can we at least agree upon that it's a convenience advantage rather than a combat advantage and forget about it being P2W advantage?
Let's just call them advantages, that's fine for me.
P2W or advantages for $$$, neither should exist.
They will pay the same amount. Just some will pay with two different currency's.
People trade time for money all the time. It's called work. This is just trading money for time.
Example:
10 hours = X
9 hours + sub = X
Both players earned the same stuff. Some chose to pay with more time, while other chose to pay with some cash. Either way, X is the same.
So someone with a better job should be better & have advantages in game as well?
Essentially, you're defending P2W.
I don't give a crap what your job is, how many kids you have to feed or how much money you have, that should never provide an advantage in a competitive environment.
That's not how it works in real life either.
You don't go into a football field, flaunt your money around & become a good player.
In fact, it's the other way around usually.
You missed the part where X is the same for both players. There is no advantage.
Is this the beginning paying to win?
Or is this just time saving convenience?
Personally I'm not sure- what do you all think?
I do worry that it's not a cosmetic change.
timidobserver wrote: »P2W has a different definition for every player. Is is sort of a majority wins kind of thing. ZOS should aim to stay away from what the majority of players consider P2W.
Some people will legitimately consider a minor XP boost, an inferior health potion, and a cosmetic horse P2W, but they will likely be in the minority and should probably be ignored.
If xp boosts are considered p2w, then the game is already p2w. You pay the time needed and you win. With XP boosts, they are just adding another payment method.
Difference here is that everyone pays the same amount, and no one is at a disadvantage due to that.
If you don't pay the same amount as everyone else, you don't play at all.
Simple concepts, really.@DDuke Can we at least agree upon that it's a convenience advantage rather than a combat advantage and forget about it being P2W advantage?
Let's just call them advantages, that's fine for me.
P2W or advantages for $$$, neither should exist.
They will pay the same amount. Just some will pay with two different currency's.
People trade time for money all the time. It's called work. This is just trading money for time.
Example:
10 hours = X
9 hours + sub = X
Both players earned the same stuff. Some chose to pay with more time, while other chose to pay with some cash. Either way, X is the same.
So someone with a better job should be better & have advantages in game as well?
Essentially, you're defending P2W.
I don't give a crap what your job is, how many kids you have to feed or how much money you have, that should never provide an advantage in a competitive environment.
That's not how it works in real life either.
You don't go into a football field, flaunt your money around & become a good player.
In fact, it's the other way around usually.
You missed the part where X is the same for both players. There is no advantage.
It's not the same. For Person A it's money, for Person B it's time.
Time=/=Money, and Money is not the same thing for Person A & B.
How is this such a hard concept...
You are basically saying "Hey, I have $$$, so I deserve to spend my time better than you in this game"
timidobserver wrote: »P2W has a different definition for every player. Is is sort of a majority wins kind of thing. ZOS should aim to stay away from what the majority of players consider P2W.
Some people will legitimately consider a minor XP boost, an inferior health potion, and a cosmetic horse P2W, but they will likely be in the minority and should probably be ignored.
It's not the same. For Person A it's money, for Person B it's time.
Time=/=Money, and Money is not the same thing for Person A & B.
How is this such a hard concept...
You are basically saying "Hey, I have $$$, so I deserve to spend my time better than you in this game"
If xp boosts are considered p2w, then the game is already p2w. You pay the time needed and you win. With XP boosts, they are just adding another payment method.
Difference here is that everyone pays the same amount, and no one is at a disadvantage due to that.
If you don't pay the same amount as everyone else, you don't play at all.
Simple concepts, really.@DDuke Can we at least agree upon that it's a convenience advantage rather than a combat advantage and forget about it being P2W advantage?
Let's just call them advantages, that's fine for me.
P2W or advantages for $$$, neither should exist.
They will pay the same amount. Just some will pay with two different currency's.
People trade time for money all the time. It's called work. This is just trading money for time.
Example:
10 hours = X
9 hours + sub = X
Both players earned the same stuff. Some chose to pay with more time, while other chose to pay with some cash. Either way, X is the same.
So someone with a better job should be better & have advantages in game as well?
Essentially, you're defending P2W.
I don't give a crap what your job is, how many kids you have to feed or how much money you have, that should never provide an advantage in a competitive environment.
That's not how it works in real life either.
You don't go into a football field, flaunt your money around & become a good player.
In fact, it's the other way around usually.
You missed the part where X is the same for both players. There is no advantage.
It's not the same. For Person A it's money, for Person B it's time.
Time=/=Money, and Money is not the same thing for Person A & B.
How is this such a hard concept...
You are basically saying "Hey, I have $$$, so I deserve to spend my time better than you in this game"
It's not a hard concept. You just don't get it.
Person A: Has no job, pays no money, and spend all his time freeloading on his mothers couch playing ESO. He racks up massive amounts of XP because he has so much free time.
Person B: Like to play but has to work and spend time with his family. He has less time to play and would like to trade some of his time from work with time in the game. This trade will use a currency called US Dollars.
Either way, Both person A and B end us with character X. This is the exact same character and has no advantages. If you can't understand this, there's no point in arguing. You just don't get it. Not everyone is good with logic so whatever.
If xp boosts are considered p2w, then the game is already p2w. You pay the time needed and you win. With XP boosts, they are just adding another payment method.
Difference here is that everyone pays the same amount, and no one is at a disadvantage due to that.
If you don't pay the same amount as everyone else, you don't play at all.
Simple concepts, really.@DDuke Can we at least agree upon that it's a convenience advantage rather than a combat advantage and forget about it being P2W advantage?
Let's just call them advantages, that's fine for me.
P2W or advantages for $$$, neither should exist.
They will pay the same amount. Just some will pay with two different currency's.
People trade time for money all the time. It's called work. This is just trading money for time.
Example:
10 hours = X
9 hours + sub = X
Both players earned the same stuff. Some chose to pay with more time, while other chose to pay with some cash. Either way, X is the same.
So someone with a better job should be better & have advantages in game as well?
Essentially, you're defending P2W.
I don't give a crap what your job is, how many kids you have to feed or how much money you have, that should never provide an advantage in a competitive environment.
That's not how it works in real life either.
You don't go into a football field, flaunt your money around & become a good player.
In fact, it's the other way around usually.
You missed the part where X is the same for both players. There is no advantage.
It's not the same. For Person A it's money, for Person B it's time.
Time=/=Money, and Money is not the same thing for Person A & B.
How is this such a hard concept...
You are basically saying "Hey, I have $$$, so I deserve to spend my time better than you in this game"
It's not a hard concept. You just don't get it.
Person A: Has no job, pays no money, and spend all his time freeloading on his mothers couch playing ESO. He racks up massive amounts of XP because he has so much free time.
Person B: Like to play but has to work and spend time with his family. He has less time to play and would like to trade some of his time from work with time in the game. This trade will use a currency called US Dollars.
Either way, Both person A and B end us with character X. This is the exact same character and has no advantages. If you can't understand this, there's no point in arguing. You just don't get it. Not everyone is good with logic so whatever.
Wow, I like your stereotypes. Must be hard to cross a street in that black & white world.
So "Person B" is a more valued individual in game as well, because he spends time with his family & works?
How about a "Person C", who is rich and doesn't have to work. He spends all his time in game and all his $$$ in Cash Shop.
Is he also more valued than "Person A"?
What next, should Persons B & C become a better footballer, because he gives the coach $$$? Should they perhaps skip you in line in supermarkets & spit on you from balconies as well?
People like you make me sick.