Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us.
Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us.
There are a couple ways I can speculate at this.. all of them I'm not a fan of.
1. The entire game will now be scaled to your level
2. No more "end game" content (such as trials) will be added
I can now almost believe there will never be gear in the cash shop. Why? Because there won't be any amazing gear. Your level 10 could go run the same content as your level 50.
I haven't even reached end game, but I want to. It is a goal and the reason I continue to work on my character and max out my skills and try new sets. With no end game I feel like I will go pass through any new content then be bored. Why? Because it will NEVER be any easier or difficult, it will forever feel the same (scaling).
I don't understand how championship points give me a reason to keep moving forward if there is absolutely no reason I need them. I will scale to the content whether I have champion points or not.. so what's the point?
Sorry everyone. I guess I just needed to let out a little emotional venting. If you have another view on this that is happier, feel free to let me know and maybe my eyes shall open to the good news too.