s7732425ub17_ESO wrote: »There needs to be an "adventure zone" (not Craglorn) that is single player exploration oriented like Skyrim. It would probably be best if this were scaled (just like Skyrim) because that means you can experience it no matter what level you are.
However, there also needs to be "endgame only" content. Giving a level 5 player access to Trials is just stupid. If they want to be able to play with the big boys and get big boy loot, they had better have played 100+ hours and leveled their character up to 50.
It's a mistake saying "all" new zones will be scaled.
That's one of my questions for ZOS. In the interview they mentioned or showed Mephala's Web, Sotha Sil's Clockwork City, and Wrothgar during the "all new zones (that you purchase) will be scalable" discussion. It is technically possible there will be new non-DLC zones that could then have higher level requirements, but this was not mentioned. Plus, new zones are going to certainly be slotted as major revenue-makers, so freebies with high-level challenges? Sounds unlikely but maybe.Well to be fair, I think they said all purchased DLC would be accessible since they want you to be able to jump right in to what you pay for. I'm not sure that means there will be no non-DLC that is just part of the game added. Does sound hard to balance that out though.
tinythinker wrote: »Plus, new zones are going certainly slotted as major revenue-makers, so freebies with high-level challenges? Sounds unlikely but maybe.
tinythinker wrote: »Plus, new zones are going certainly slotted as major revenue-makers, so freebies with high-level challenges? Sounds unlikely but maybe.
I can't see why they wouldn't do that. The problem with a lot of expansions is that they only suit those who are at the right level for them. There are plenty I haven't bought for just that reason in a good many MMOs.
I can see the business sense, therefore, in aiming the paid-for content at all levels through scaling, while keeping the additional high-level content free. The high-level players will still buy the expansions because they'll be scaled to their level, while the expansions will also be bought by everyone else who will additionally aspire to reach the high-level content given that it's free. Win win for the players, and for the developers who sell more expansion packs.
s7732425ub17_ESO wrote: »There needs to be an "adventure zone" (not Craglorn) that is single player exploration oriented like Skyrim. It would probably be best if this were scaled (just like Skyrim) because that means you can experience it no matter what level you are.
WraithAzraiel wrote: »Did someone record this and put it on youtube yet? I'm always missing these damn things and it's not like I can DVR the friggin thing.
tinythinker wrote: »For those wondering about other consequences of the new revenue model, here is an example.
http://www.twitch.tv/zenimaxonlinestudios/v/3711373
(relevant portion starts right at the 22:00 minute mark)
WraithAzraiel wrote: »I'm getting a perpetual loading hourglass thinger on the twitch link.
tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
tinythinker wrote: »I apologize if I missed a pre-existing thread on this topic, but in today's "ESO Live!" it was stated that all new zones will be scalable to whatever level you or your group is at. For those wondering about other consequences of the new revenue model, here is an example.
http://www.twitch.tv/zenimaxonlinestudios/v/3711373
(relevant portion starts right at the 22:00 minute mark)
So, Mephala's Realm (presumably her plane of Olibivion, Mephala's Web), Clockwork City, Wrothgar, Murkmire, etc, will have no basic level requirement. You can enter it any time.
1. ZOS: Is this accurate for all new zones?
2. ZOS: Does this retroactively apply to Craglorn or as part of the "basic package" will it remain the same?
3. Players: Do you approve?
I am not against having some zones be open to all levels, but I also like the idea of *some* content (other than what is already out) being available exclusively to those who have reached level 50, both as a reward and a challenge.
Thoughts?
tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
Wifeaggro13 wrote: »tinythinker wrote: »I apologize if I missed a pre-existing thread on this topic, but in today's "ESO Live!" it was stated that all new zones will be scalable to whatever level you or your group is at. For those wondering about other consequences of the new revenue model, here is an example.
http://www.twitch.tv/zenimaxonlinestudios/v/3711373
(relevant portion starts right at the 22:00 minute mark)
So, Mephala's Realm (presumably her plane of Olibivion, Mephala's Web), Clockwork City, Wrothgar, Murkmire, etc, will have no basic level requirement. You can enter it any time.
1. ZOS: Is this accurate for all new zones?
2. ZOS: Does this retroactively apply to Craglorn or as part of the "basic package" will it remain the same?
3. Players: Do you approve?
I am not against having some zones be open to all levels, but I also like the idea of *some* content (other than what is already out) being available exclusively to those who have reached level 50, both as a reward and a challenge.
Thoughts?
it is a horrendous idea. its clearly a cash grab to pander to new player while screwing the end game players that played at launch. it will dilute all end game activites , challenges and most of all the rewards.
tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
Yep, and it's the player who will scale, just like Cyrodiil. Makes sense, tbh.
tinythinker wrote: »tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
Yep, and it's the player who will scale, just like Cyrodiil. Makes sense, tbh.
It only makes sense from the stand point that the game is going B2P. You have to be able to sell that DLC to players who just started the game.
From a progression standpoint, it removes a chunk of the anticipation-reward system that makes people want to reach end-game. From a challenge standpoint, it suggests that the content has to be as playable for a level 10 with only a few skills available as well as a level 50 with a carefully designed and complete build.
I was hoping there might be something like one new zone a year that was level-50 gated or gated behind completing certain quest lines to reward long time players, but the answer is "no".
tinythinker wrote: »tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
Yep, and it's the player who will scale, just like Cyrodiil. Makes sense, tbh.
It only makes sense from the stand point that the game is going B2P. You have to be able to sell that DLC to players who just started the game.
From a progression standpoint, it removes a chunk of the anticipation-reward system that makes people want to reach end-game. From a challenge standpoint, it suggests that the content has to be as playable for a level 10 with only a few skills available as well as a level 50 with a carefully designed and complete build.
I was hoping there might be something like one new zone a year that was level-50 gated or gated behind completing certain quest lines to reward long time players, but the answer is "no".
Yeah, I meant it made sense from the point of, if you had to do scaling, that's probably how you would do it.
Everything about these changes so far sound more like a change to casual skyrim-with-friends, and away from endgame-centered MMO.
Good for you Zeni. Don' t gate the content. you think alternate advancement is going to give your game longevity? are you serious. that rudimentary Champions system? it really is rudimentary you guys realize this correct? its a passive increase, there are no unlocks for abilities, no new skill lines opened from it. its nothing. you even said you intended it to be extra but not required for content. I am completely baffled at how you expect me to feel any progress on my chr? you have offered nothing in the way of endgame in the future of this MMO. You do realize your Sub base is in the end game correct? You are rewriting the ruleset of the game we purchased and played for near a year. The removal of VR is a good idea. the champion system is a good idea if it had value to your Chr's power and progression. I maybe missing something here but you have offered really nothing new to the game but a reset that essentially leads no where but to more newbie zones.tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
tinythinker wrote: »tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
Yep, and it's the player who will scale, just like Cyrodiil. Makes sense, tbh.
It only makes sense from the stand point that the game is going B2P. You have to be able to sell that DLC to players who just started the game.
From a progression standpoint, it removes a chunk of the anticipation-reward system that makes people want to reach end-game. From a challenge standpoint, it suggests that the content has to be as playable for a level 10 with only a few skills available as well as a level 50 with a carefully designed and complete build.
I was hoping there might be something like one new zone a year that was level-50 gated or gated behind completing certain quest lines to reward long time players, but the answer is "no".
Yeah, I meant it made sense from the point of, if you had to do scaling, that's probably how you would do it.
Everything about these changes so far sound more like a change to casual skyrim-with-friends, and away from endgame-centered MMO.
tinythinker wrote: »tinythinker wrote: »tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
Yep, and it's the player who will scale, just like Cyrodiil. Makes sense, tbh.
It only makes sense from the stand point that the game is going B2P. You have to be able to sell that DLC to players who just started the game.
From a progression standpoint, it removes a chunk of the anticipation-reward system that makes people want to reach end-game. From a challenge standpoint, it suggests that the content has to be as playable for a level 10 with only a few skills available as well as a level 50 with a carefully designed and complete build.
I was hoping there might be something like one new zone a year that was level-50 gated or gated behind completing certain quest lines to reward long time players, but the answer is "no".
Yeah, I meant it made sense from the point of, if you had to do scaling, that's probably how you would do it.
Everything about these changes so far sound more like a change to casual skyrim-with-friends, and away from endgame-centered MMO.
Right, which is what I'm concerned about. A group of new players with level 10s cannot complete Craglorn Trials or DSA (as they are now) even with difficulty scaling. They wouldn't have the skills unlocked/leveled nor the experience with the game/those particular characters needed to deal with those kinds of challenges. Which suggests that there won't be any future content of that caliber.
tinythinker wrote: »tinythinker wrote: »tinythinker wrote: »OK, on today's AMA with the folks like Firor, Sage, Konkle, et al., I asked about this same topic and got a pretty clear response:
"Certainly leveling is one clear way to provide accomplishment, but I think with the Champion System we'll be looking at other ways to provide a great feeling of accomplishment. To be blunt, however, I think the days of gating content by level are probably behind us."
Based on this and another reply to different question, it seems very straightforward that ALL new zones are DLC and all DLC will be scalable to any level.
Yep, and it's the player who will scale, just like Cyrodiil. Makes sense, tbh.
It only makes sense from the stand point that the game is going B2P. You have to be able to sell that DLC to players who just started the game.
From a progression standpoint, it removes a chunk of the anticipation-reward system that makes people want to reach end-game. From a challenge standpoint, it suggests that the content has to be as playable for a level 10 with only a few skills available as well as a level 50 with a carefully designed and complete build.
I was hoping there might be something like one new zone a year that was level-50 gated or gated behind completing certain quest lines to reward long time players, but the answer is "no".
Yeah, I meant it made sense from the point of, if you had to do scaling, that's probably how you would do it.
Everything about these changes so far sound more like a change to casual skyrim-with-friends, and away from endgame-centered MMO.
Right, which is what I'm concerned about. A group of new players with level 10s cannot complete Craglorn Trials or DSA (as they are now) even with difficulty scaling. They wouldn't have the skills unlocked/leveled nor the experience with the game/those particular characters needed to deal with those kinds of challenges. Which suggests that there won't be any future content of that caliber.
We will probably still see Murkmire
The aim is that all players be equal. Whether you play 20+ hours a week on a PC or 2 hours a month on a console you get to enter new content equally.
Already confirmed content is 100% the same between console and PC. Things like SO and VDSA are just too difficult as they stand. Even PC players the past month have been complaining about the difficulty. In an attempt to make the game "Play the way you want" content has to be brought down to the skill of the highest population.
The new content released is the same with one exception it's purchased as DLC so it has to be available to anyone who purchases it. It has to be a product that doesn't appeal to the top 10% of players but to the average 50%, with accessibility to the lowest 20%. The 20% between average and top don't matter.
So despite the fact they said they were looking at adding more traditional type raiding and more end game content for group+, the likely hood of that happening falls more and more. Blatantly obvious over the past year end game players are never what they cared about, often over looking them completely.
Content designed to be sold has to appeal to the largest market. End game PvE players is not that market.