If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
tinythinker wrote: »subscribers will get a 10% experience/inspiration boost, so, it isn't only cosmetic.
matthiasmssb16_ESO wrote: »But what is a promise worth after this announcement today? Lotro players had the same promise and take a look at their Shop now...
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »This is definitely my line in the sand.
No F***ING way they will "promise" this, or even that said promise would carry any weight with the players at this point. And as others have pointed out, they are already past cosmetics. I think the OP needs a lesson in how this works:
The cash shop, as is, may be all they plan. But as people now leave = less $$. Then they cannot continue with "new" content to justify subs = less $$, they have to rely more on the cash shop and what they offer there. More X boosters, and more people leave = less $$. So they have to drive more people to the cash shop and the items for money. When they have not gotten enough money, they offer the game for free to get more traffic into said cash shop. (No one buys a game only to have to buy more items in said game) Focus becomes the cash shop and what they can "sell" people.
No one can predict how this will play out, but history has shown that it usually doesn't end well for the game or the players. (Okay, the "loyal" players or whatever you want. I am sure a ton of F2P people benefit later) As it stands, this may be an acceptable change, but it does not bode well for the future projections. And if they could not maintain their "goals and plans" after only a year, where do you even see hope that they will be able to maintain this "goal"? It is disheartening. On the one hand, I have a few friends that will come back and I can game with them, on the other hand is that I now see the end in sight for a game that I won't be playing long term. I "believe" that the console is what drove this change. I can see that being the reason. But having the cash shop just gives them an easy out for generating revenue and usually that goes from a novelty to a necessity in a short time. I will be here till said time, but mostly because I still want to experience parts of the game. I am proceeding with a lot of caution now and one hand solidly on my wallet. Distracting me from the game and playing on my "preconceived prejudices" will make me turn tail and run more than it will make me want to fully "invest" myself into the game.
If your group is bigger than 6 members gain 75% damage reduction.
That's not so bad- the only difference is in how you buy it.Ourorboros wrote: »Not sure what's so bad about buying potions and soul stones from Crown shop. How is that different from buying them from vendors? I know, one is in-game gold and the other is potentially cash from real world, but it's the same principle of convenience vs. time to amass same items via game.
That's not so bad- the only difference is in how you buy it.Ourorboros wrote: »Not sure what's so bad about buying potions and soul stones from Crown shop. How is that different from buying them from vendors? I know, one is in-game gold and the other is potentially cash from real world, but it's the same principle of convenience vs. time to amass same items via game.
My area of concern is the XP and crafting boosters that will be available for purchase according to the announcement. You can't buy those for in game gold.
Edit: I didn't vote because it remains to be seen how much impact these kinds of things will have.
MasterSpatula wrote: »Cosmetic Only is still real-world money for in-game content, which is inherently bad. I'm not going to quit just yet, but there's no getting around the fact that they've cheapened the whole experience.