hammayolettuce wrote: »pretty sure they are removing pvp from the game.
Princess_Asgari wrote: »hammayolettuce wrote: »pretty sure they are removing pvp from the game.
It wasn't removed already?
hammayolettuce wrote: »Princess_Asgari wrote: »hammayolettuce wrote: »pretty sure they are removing pvp from the game.
It wasn't removed already?
I would speculate that ZOS is intentionally trying to make PvP unplayable so that all of the PvPers just leave the game and ZOS can save themselves the embarrassment of having to remove it while people are still having fun. Can you imagine how frustrating they would find it that people STILL want to play their completely broken version of Cyrodiil? But that would be ridiculous, right?
Princess_Asgari wrote: »hammayolettuce wrote: »Princess_Asgari wrote: »hammayolettuce wrote: »pretty sure they are removing pvp from the game.
It wasn't removed already?
I would speculate that ZOS is intentionally trying to make PvP unplayable so that all of the PvPers just leave the game and ZOS can save themselves the embarrassment of having to remove it while people are still having fun. Can you imagine how frustrating they would find it that people STILL want to play their completely broken version of Cyrodiil? But that would be ridiculous, right?
I wouldn't be surprised if it just all together becomes a PvE zone with "justice" aspects left in. Imperial City is just a PvE zone within a PvP zone. The pop locks would be flooded with PvErs trying to make their way into it and keep out the people who actually like to PvP.
They already stated before the population within the city directly affects cyrodiil as a whole.
I think PvP will be fine with the transition to B2P. If anything, it may actually renew the campaign populations. Let's hope anyway.
It doesn't sound like they're allowing p2w purchases of gear in the soon-to-be cash shop, which is a plus, and the potions you'll be able to buy will be less powerful than the craft-able ones.
Of course, ZOS could very well go p2w in the future... and I kind of expect that to happen if going b2p doesn't resolve their population issues.
What I do like about the idea of b2p is the fact that I'll be able to let my sub run out during content update "dry periods" as there won't be anything worth paying for... then renewing my "premium membership" (god damn, the corporate pr lingo makes me sick to my stomach) when new dlc, that I actually want to play, comes out.
tinythinker wrote: »If people are looking for an upside of the announced changes to the subscription model as it concerns AvA, the Campaigns will be filled for a time with daily new player AP buffets.
tinythinker wrote: »If people are looking for an upside of the announced changes to the subscription model as it concerns AvA, the Campaigns will be filled for a time with daily new player AP buffets.
tinythinker wrote: »If people are looking for an upside of the announced changes to the subscription model as it concerns AvA, the Campaigns will be filled for a time with daily new player AP buffets.