Gankimus saw something smart that
@Armitas said in "The Call to Haderus" thread so he is stealing that idea and turning it into a discussion of his own.
Gankimus would very much like to see some changes to the way AP is calculated. This one is a terrible AP farmer, Gank has lost track of how many times he has missed keep or resource ticks because he is charging off to the place where the fight is instead of cleaning his claws waiting for the game to catch up and realize something has happened.
Gank was never very good at killing groups of worthy enemies by himself for big shiny AP piles so he keeps lots of friends around to do it for him. This one would like to see adjustments to the system that reward maneuver, responsiveness and group leadership. Not that Gank is suggesting the other AP rewards go away, keep and resource campers should be rewarded for their patience and anti-social elitist 1vX types should be encouraged to stay isolated.
Friendly things like rezzing dead allies, protecting scroll runs and achieving strategic alliance goals like cutting off or cutting short transit to objectives that need to be assaulted or defended could get special AP rewards. Gank feels that people with moderate leadership skills (for example, maybe people like Gankimus) should be able to be more competitive in the AP race with the players that prioritize individual AP gain over group cooperation.
This one solicits your opinions. All flamers please remember that Gankimus stole this terrible idea from
@Armitas you may send your complaints to him.
Edited by Gankimus on January 21, 2015 3:37PM
Gankimus
AD NB AR Volunteer
Former Mayor of Cropsford
Former GM of Dominion Imperial Guard
Current GM Shi No Dojo