kelly.medleyb14_ESO wrote: »BugCollector wrote: »I just want to be able to buy Master Weapons. Things as powerful as these should not be bound.
That is the exact reason they (and other good loot) are BoP & hard to get.
If they were BoE, soon everyone & their mothers would have them & they'd be worth nothing, while all the other weapons in game would be rendered obsolete due to easily achievable, superior weapon.
Good example of this is last summer, when they "accidentally" made all trial sets BoE. Within a week, everyone you met was running around in trials sets, before they managed to fix it & make them BoP again.
And since those things don't hold half the appeal the tier 2 (I think we can call them that already) trial sets have, you can imagine the result BoE would have...
This is false. As stated the drop rate would be drastically reduced so very few people would have them, they just wouldn't go to waste.
So we would run difficult end game content for a even more minuscule chance at getting a piece of gear we can just pick off a Guild Store with enough cash?
I think I'll pass.
Whaaaat? If you don't run the difficult endgame content because you enjoy doing it, why do you play this game in the first place?
To me that doesn't make a bit of sense.
kelly.medleyb14_ESO wrote: »No one is forcing you to run anything. Also it opens up options of getting the item from a friend, guildy or buying it. In the end you would get the item sooner not later.
kelly.medleyb14_ESO wrote: »badmojo0777b14_ESO wrote: »no BOP would lead to too many bad player sjust buying upgrades they don't deserve, and too many top raiding guilds selling top notch gear for mad profits, destroying an already weak economy, and guaranteeing that raiders would have the most gold
It is currently BoP, it doesn't take a "top raiding guild" to raid any of ESO content. I think your arguments are excellent for why it should go BoE.
My 2 cents, change BoP to BoA, and add a small window to trade with people who were in your group. This gives reasonable flexibility w/o giving a large hole for gold farmers.
It seems like you may not be opening your mind enough. No one is asking to simply make all items tradeable by just removing BoP and BoE without making any other changes.kelly.medleyb14_ESO wrote: »BugCollector wrote: »I just want to be able to buy Master Weapons. Things as powerful as these should not be bound.
That is the exact reason they (and other good loot) are BoP & hard to get.
If they were BoE, soon everyone & their mothers would have them & they'd be worth nothing, while all the other weapons in game would be rendered obsolete due to easily achievable, superior weapon.
Good example of this is last summer, when they "accidentally" made all trial sets BoE. Within a week, everyone you met was running around in trials sets, before they managed to fix it & make them BoP again.
And since those things don't hold half the appeal the tier 2 (I think we can call them that already) trial sets have, you can imagine the result BoE would have...
This is false. As stated the drop rate would be drastically reduced so very few people would have them, they just wouldn't go to waste.
So we would run difficult end game content for a even more minuscule chance at getting a piece of gear we can just pick off a Guild Store with enough cash?
I think I'll pass.
Whaaaat? If you don't run the difficult endgame content because you enjoy doing it, why do you play this game in the first place?
To me that doesn't make a bit of sense.
It is fun doing it for the first time, but ultimately people run these dungeons in order to progress their characters (common to RPGs).
Also, there is the concept of risk=reward you have to consider, where one can with all reason expect to get rewarded according to the risk/effort taken.
Buying an item off guild store hardly requires any risk/effort.
And no, grinding gold does not require either, especially considering how easy it is in this game (2.9 million & counting here).kelly.medleyb14_ESO wrote: »No one is forcing you to run anything. Also it opens up options of getting the item from a friend, guildy or buying it. In the end you would get the item sooner not later.
No. Everyone would get the item sooner, not later. How much is that item really worth then, if everyone has it?
And what if I actually want to earn that item, instead of buying it from a guild store or a friend? (Yes, I could easily do that with the amount of money I have)kelly.medleyb14_ESO wrote: »badmojo0777b14_ESO wrote: »no BOP would lead to too many bad player sjust buying upgrades they don't deserve, and too many top raiding guilds selling top notch gear for mad profits, destroying an already weak economy, and guaranteeing that raiders would have the most gold
It is currently BoP, it doesn't take a "top raiding guild" to raid any of ESO content. I think your arguments are excellent for why it should go BoE.
So, when did your guild kill Serpent hardmode? Or even regular Serpent (or Vet Arena)? Just curious
kelly.medleyb14_ESO wrote: »BugCollector wrote: »I just want to be able to buy Master Weapons. Things as powerful as these should not be bound.
That is the exact reason they (and other good loot) are BoP & hard to get.
If they were BoE, soon everyone & their mothers would have them & they'd be worth nothing, while all the other weapons in game would be rendered obsolete due to easily achievable, superior weapon.
Good example of this is last summer, when they "accidentally" made all trial sets BoE. Within a week, everyone you met was running around in trials sets, before they managed to fix it & make them BoP again.
And since those things don't hold half the appeal the tier 2 (I think we can call them that already) trial sets have, you can imagine the result BoE would have...
This is false. As stated the drop rate would be drastically reduced so very few people would have them, they just wouldn't go to waste.
So we would run difficult end game content for a even more minuscule chance at getting a piece of gear we can just pick off a Guild Store with enough cash?
I think I'll pass.
Whaaaat? If you don't run the difficult endgame content because you enjoy doing it, why do you play this game in the first place?
To me that doesn't make a bit of sense.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The need and greed system would not work with ESO. You are asking for loot to be changed and NOT be independent of each party member . Meaning everyone shares loot that's dropped. So the need and greed system needs to NOT be in this game. I rather like having my own loot.
A different method would be greatly appreciated.
Whoever says that removing BoP or BoE is a bad idea is simply not creative enough to imagine an innovative solution.
- One person suggested to link the equipability of specific items to achievements. E.g. you can't equip Sanctum items unless you've run and beat that particular dugeon. This idea has a lot of potential and different tier items could be linked to achievements of varying difficulty level for the same dugeon. A side effect would be that it makes the achievements worth something.
- The original poster mentioned to reduce the drop rate of rare items.
- I suggested to control the drop rate of specific items on a player level. For example, it could be controlled in a way that every item may only drop once a week for any given player. This would greatly reduce farming.
- Then someone else suggested to carry over WoWs 2h party trade mechanic.
Just to name a few.
There are so many options to remove BoP and even BoE, without ruining anything. In fact you would keep the existing reward mechanics alive and remove frustration points and improve the importance of the economy at the same time.
Perfect. Constructive criticism is the best input to help develop an idea.Be prepared to face criticism then & address valid points of concern that might break the system you have envisioned.
See, making achievements worth more is not the main thing here. That's just a side effect. This idea is mainly about making sure that people need to earn their gear. I did not say that you should be able to wear all Sanctum sets after running it once. I said there are a lot of options for handling this. For example:Achievements are already worth something: achievement points (and Undaunted reputation/dyes/titles in some cases).
- One person suggested to link the equipability of specific items to achievements. E.g. you can't equip Sanctum items unless you've run and beat that particular dugeon. This idea has a lot of potential and different tier items could be linked to achievements of varying difficulty level for the same dugeon. A side effect would be that it makes the achievements worth something.
If all I had to do to get best gear in game was run SO one time, then what reason would I have to ever go back there?
What would stop me (and others) then from complaining of having nothing to do, when one run is enough to reap all rewards?
I agree with you. I don't favor this particular solution, I just listed it for the sake of completeness.I thought there was an issue of having really low % chance of getting the thing you need (instead of trash that is worthless to you).
- The original poster mentioned to reduce the drop rate of rare items.
That would only make running these dungeons even more frustrating experience (especially combined with your previous point).
I haven't thought about the details much. It might work better taking traits into account and yet it might not. The details would need to be carefully thought through.Would this include versions with different trait as well? Otherwise, interesting idea, which could work with the current system (I still think NbG would be the best way to go)
- I suggested to control the drop rate of specific items on a player level. For example, it could be controlled in a way that every item may only drop once a week for any given player. This would greatly reduce farming.
I personally prefer the solution where I added the bullets further up to this trade party solution.
Sometimes it's better to use a proven solution, especially if you as a game studio currently have no resources to test a specific innovative idea because you have more pressing matters to worry about. I believe that was and still is the case and I don't blame ZOS for making that call.There are many options, yes, but not many compelling ones.
There's a good reason why most MMOs have BoE/BoP system, it's because it works.
I'd rather incorporate more proven, working elements from other MMOs, than try to reinvent the wheel & come up with a square that's not moving anywhere.
kelly.medleyb14_ESO wrote: »For those of you who don't know Bind on Pickup or (BoP) is a method MMORPG games use to restrict gear and other items by making them unable to be traded or sold after you pick them up.
In the past it has been used as a band-aide "fix" to items the developers didn't want people passing to others so instead of incentivizing them not to, they simply forced them to not be able to trade or sell the item.
This becomes more poignant when considering the Undaunted Pledges for example when dealing with the 2 pc sets.
The pluses to this mechanic are:
1) Stops developers from letting an item be traded or sold.
The minuses to this are:
1) Deters people who would be motivated to do content in order to "farm" items to sell, gift or trade to friends, family or others.
2) Discourages players who try to get the item over and over and over and over again for their own use while the other members in the group get lots and lots of the item that they will either vend or deconstruct, including ones that this player would use.
3) Takes valuable items from the economy. Currently there are VERY few high value items as the most valuable items are things that are simply rare and not really practical.
4) Discourages re-playability of content. I have several helms of the kind I want so I have no reason to repeat content, this leaves those who want to do the content to get the exact one they want with a smaller pool of players to go with them.
There are more reasons why BoP is detrimental to the health of an MMORPG when overused (or used at all imo) as it is
Keep in mind I am not referring to Bind on Equip which makes sense considering the game mechanics and is practically unavoidable. BoP however is simply poor design.
Some proposed solutions are:
A ) Make all BoP item's BoE (yes including pets why force us to keep or delete pets we don't want?) At the same time greatly reduce the drop rate of said BoP items.
B ) Make BoP gear from dungeons trade-able for a time, this is my least favourite because it really doesn't handle the Gold key shoulder rewards.
C ) Need before Greed system. The group you are with rolls for desirable loot, still doesn't handle shoulder BoP rewards which should be made BoE.
I believe if you implement solution A you will see a much happier economy and healthier game with more replayability of content.
Sorry, but the moment items like Vicious Ophidian, or Undaunted sets become BoE (read: instantly available for people with a lot of gold) is the moment I stop PvEing altogether and then spend all days complaining how there's nothing worth doing in the game.
You can't let people work hard to achieve something, then give it away basically for free to players pretty much fresh out of leveling process, that's just backwards thinking. If other players worked hard (and were skillful enough) to achieve those items, then so should you.
I'm not saying there are no faults with the game's loot systems, but BoE loot would only be a step backwards.
Other, more feasible solutions:
- Make the loot system less punishing, by introducing a Need/Greed system for the most difficult content only (SO/Vet Arena).
- Add a token or a reputation system for Undaunted shoulders (but make sure it's still difficult to get them).
The need and greed system would not work with ESO. You are asking for loot to be changed and NOT be independent of each party member . Meaning everyone shares loot that's dropped. So the need and greed system needs to NOT be in this game. I rather like having my own loot.
A different method would be greatly appreciated.
It seems like you may not be opening your mind enough. No one is asking to simply make all items tradeable by just removing BoP and BoE without making any other changes.kelly.medleyb14_ESO wrote: »BugCollector wrote: »I just want to be able to buy Master Weapons. Things as powerful as these should not be bound.
That is the exact reason they (and other good loot) are BoP & hard to get.
If they were BoE, soon everyone & their mothers would have them & they'd be worth nothing, while all the other weapons in game would be rendered obsolete due to easily achievable, superior weapon.
Good example of this is last summer, when they "accidentally" made all trial sets BoE. Within a week, everyone you met was running around in trials sets, before they managed to fix it & make them BoP again.
And since those things don't hold half the appeal the tier 2 (I think we can call them that already) trial sets have, you can imagine the result BoE would have...
This is false. As stated the drop rate would be drastically reduced so very few people would have them, they just wouldn't go to waste.
So we would run difficult end game content for a even more minuscule chance at getting a piece of gear we can just pick off a Guild Store with enough cash?
I think I'll pass.
Whaaaat? If you don't run the difficult endgame content because you enjoy doing it, why do you play this game in the first place?
To me that doesn't make a bit of sense.
It is fun doing it for the first time, but ultimately people run these dungeons in order to progress their characters (common to RPGs).
Also, there is the concept of risk=reward you have to consider, where one can with all reason expect to get rewarded according to the risk/effort taken.
Buying an item off guild store hardly requires any risk/effort.
And no, grinding gold does not require either, especially considering how easy it is in this game (2.9 million & counting here).kelly.medleyb14_ESO wrote: »No one is forcing you to run anything. Also it opens up options of getting the item from a friend, guildy or buying it. In the end you would get the item sooner not later.
No. Everyone would get the item sooner, not later. How much is that item really worth then, if everyone has it?
And what if I actually want to earn that item, instead of buying it from a guild store or a friend? (Yes, I could easily do that with the amount of money I have)kelly.medleyb14_ESO wrote: »badmojo0777b14_ESO wrote: »no BOP would lead to too many bad player sjust buying upgrades they don't deserve, and too many top raiding guilds selling top notch gear for mad profits, destroying an already weak economy, and guaranteeing that raiders would have the most gold
It is currently BoP, it doesn't take a "top raiding guild" to raid any of ESO content. I think your arguments are excellent for why it should go BoE.
So, when did your guild kill Serpent hardmode? Or even regular Serpent (or Vet Arena)? Just curious
There are a few really great ideas out there.
- One person suggested to link the equipability of specific items to achievements. E.g. you can't equip Sanctum items unless you've run and beat that particular dugeon. This idea has a lot of potential and different tier items could be linked to achievements of varying difficulty level for the same dugeon. A side effect would be that it makes the achievements worth something.
- The original poster mentioned to reduce the drop rate of rare items.
- I suggested to control the drop rate of specific items on a player level. For example, it could be controlled in a way that every item may only drop once a week for any given player. This would greatly reduce farming.
- Then someone else suggested to carry over WoWs 2h party trade mechanic.
Just to name a few.
There are so many options to remove BoP and even BoE, without ruining anything. In fact you would keep the existing reward mechanics alive and remove frustration points and improve the importance of the economy at the same time.
Whoever says that removing BoP or BoE is a bad idea is simply not creative enough to imagine an innovative solution.
I really like the idea of dungeon / trial / DSA loot being BoE BUT having an achievement requirement to equip.
I think this removed people's complaint (which I think is valid) about people who never once ran the content buying all the items, but still allows there to be an economy around the sale of those items to people who didn't get what they were looking for yet.
Yes technically you can get people who ran it once then buy all the gear, but if you completed vet DSA and you would rather pay 500k to buy a master weapon then run DSA 20 more times I don't see the issue with that. Same with the undaunted gear etc.
As the person who originally posted that idea, I would like to point out that I hadn't given the idea more than a minute of thought, and not only did I fully expect there would be flaws with the idea, but I was hoping people would find and point out such flaws. So thank you for that!Be prepared to face criticism then & address valid points of concern that might break the system you have envisioned. To name a few:
- One person suggested to link the equipability of specific items to achievements. E.g. you can't equip Sanctum items unless you've run and beat that particular dugeon. This idea has a lot of potential and different tier items could be linked to achievements of varying difficulty level for the same dugeon. A side effect would be that it makes the achievements worth something.
Achievements are already worth something: achievement points (and Undaunted reputation/dyes/titles in some cases).
If all I had to do to get best gear in game was run SO one time, then what reason would I have to ever go back there?
What would stop me (and others) then from complaining of having nothing to do, when one run is enough to reap all rewards?
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As the person who originally posted that idea, I would like to point out that I hadn't given the idea more than a minute of thought, and not only did I fully expect there would be flaws with the idea, but I was hoping people would find and point out such flaws. So thank you for that!Be prepared to face criticism then & address valid points of concern that might break the system you have envisioned. To name a few:
- One person suggested to link the equipability of specific items to achievements. E.g. you can't equip Sanctum items unless you've run and beat that particular dugeon. This idea has a lot of potential and different tier items could be linked to achievements of varying difficulty level for the same dugeon. A side effect would be that it makes the achievements worth something.
Achievements are already worth something: achievement points (and Undaunted reputation/dyes/titles in some cases).
If all I had to do to get best gear in game was run SO one time, then what reason would I have to ever go back there?
What would stop me (and others) then from complaining of having nothing to do, when one run is enough to reap all rewards?
I'd also like to say that in his reply to this post, I think @spoqster has come up with some good refinements of my idea that address your criticism. Better ideas than I probably would have come up with
I hope you read through his post and reply to it with any further concerns/criticism!
kelly.medleyb14_ESO wrote: »
kelly.medleyb14_ESO wrote: »
In no way at all, and I don't see myself anywhere implying it shouldn't be possible.
But it should not be (and is not) everyone's motivation for running trials/dungeons
See vet. Arena or SO for example, you can currently still make a lot (vet. Arena) or a little (SO) money by running them, since there are sets dropping that sell pretty well in gstores.
fromtesonlineb16_ESO wrote: »Dunno, I assumed it wasn't as the OP used the term BOP so I assumed he was referring to truly character-bound items somewhere.fromtesonlineb16_ESO wrote: »No, simply change BoP to BoA (account) and all's good.
But it is already that?!
/Skexis
ArconSeptim wrote: »BOP- needs- to-go -away BOP- needs- to-go -away BOP- needs- to-go -away BOP- needs- to-go -away BOP- needs- to-go -away BOP- needs- to-go -away
kelly.medleyb14_ESO wrote: »BugCollector wrote: »I just want to be able to buy Master Weapons. Things as powerful as these should not be bound.
That is the exact reason they (and other good loot) are BoP & hard to get.
If they were BoE, soon everyone & their mothers would have them & they'd be worth nothing, while all the other weapons in game would be rendered obsolete due to easily achievable, superior weapon.
Good example of this is last summer, when they "accidentally" made all trial sets BoE. Within a week, everyone you met was running around in trials sets, before they managed to fix it & make them BoP again.
And since those things don't hold half the appeal the tier 2 (I think we can call them that already) trial sets have, you can imagine the result BoE would have...
This is false. As stated the drop rate would be drastically reduced so very few people would have them, they just wouldn't go to waste.
So we would run difficult end game content for a even more minuscule chance at getting a piece of gear we can just pick off a Guild Store with enough cash?
I think I'll pass.
Whaaaat? If you don't run the difficult endgame content because you enjoy doing it, why do you play this game in the first place?
To me that doesn't make a bit of sense.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
kelly.medleyb14_ESO wrote: »kelly.medleyb14_ESO wrote: »
This makes no sense, gold farmers would reduce the price of said items not increase them, also I think you overestimate the resources of gold farmers, they are busy gathering raw mats not farming end game dungeons.
Not to mention gold farming isn't even an issue in this game any more ZoS pretty much nuked them.
Fear is always a very poor reason for restricting freedoms.
I didn't mean that gold sellers farm items...
People spend real money to get gold so they can use it to buy things in game. Things like high powered items. The more high-powered items on the (in-game) market, the more people will be buying gold to buy the items. So keeping some items BoP discourages this. Does that make sense?
And I'm sure gold sellers can always find a way to capitalize on any game.
So you want restrictions put upon yourself because you fear someone might buy gold from someone else?
Cervanteseric85ub17_ESO wrote: »kelly.medleyb14_ESO wrote: »kelly.medleyb14_ESO wrote: »
This makes no sense, gold farmers would reduce the price of said items not increase them, also I think you overestimate the resources of gold farmers, they are busy gathering raw mats not farming end game dungeons.
Not to mention gold farming isn't even an issue in this game any more ZoS pretty much nuked them.
Fear is always a very poor reason for restricting freedoms.
I didn't mean that gold sellers farm items...
People spend real money to get gold so they can use it to buy things in game. Things like high powered items. The more high-powered items on the (in-game) market, the more people will be buying gold to buy the items. So keeping some items BoP discourages this. Does that make sense?
And I'm sure gold sellers can always find a way to capitalize on any game.
So you want restrictions put upon yourself because you fear someone might buy gold from someone else?
Yes this is a very big problem in MMOs which is why ZoS but such a priority in nuking them as you said. Go look at the GW2 economy and tell me how well the rare legendary precursors market went due to them being BOE. If you can't see why end game gear should not be BOP then you haven't played enough MMOs. Lynessa and other have given you why we have the system we have now. To your statement in a previous post where you said that the guy with enough gold has just as much right to wear said equipment that the raider acquired through actually playing the content is untrue. That is the kind of system F2P, cash shop, and B2P MMOs harbor too because new players will drop tons of real world money to catch up to the veterans. A game like ESO which is a p2p MMO wants to reward completion and reward player effort. Being able to just outright buy the equipment does in fact diminish the reward therefore directly reduces the overall appeal of completing said content.
kelly.medleyb14_ESO wrote: »Cervanteseric85ub17_ESO wrote: »kelly.medleyb14_ESO wrote: »kelly.medleyb14_ESO wrote: »
This makes no sense, gold farmers would reduce the price of said items not increase them, also I think you overestimate the resources of gold farmers, they are busy gathering raw mats not farming end game dungeons.
Not to mention gold farming isn't even an issue in this game any more ZoS pretty much nuked them.
Fear is always a very poor reason for restricting freedoms.
I didn't mean that gold sellers farm items...
People spend real money to get gold so they can use it to buy things in game. Things like high powered items. The more high-powered items on the (in-game) market, the more people will be buying gold to buy the items. So keeping some items BoP discourages this. Does that make sense?
And I'm sure gold sellers can always find a way to capitalize on any game.
So you want restrictions put upon yourself because you fear someone might buy gold from someone else?
Yes this is a very big problem in MMOs which is why ZoS but such a priority in nuking them as you said. Go look at the GW2 economy and tell me how well the rare legendary precursors market went due to them being BOE. If you can't see why end game gear should not be BOP then you haven't played enough MMOs. Lynessa and other have given you why we have the system we have now. To your statement in a previous post where you said that the guy with enough gold has just as much right to wear said equipment that the raider acquired through actually playing the content is untrue. That is the kind of system F2P, cash shop, and B2P MMOs harbor too because new players will drop tons of real world money to catch up to the veterans. A game like ESO which is a p2p MMO wants to reward completion and reward player effort. Being able to just outright buy the equipment does in fact diminish the reward therefore directly reduces the overall appeal of completing said content.
It has been quite eradicated and making BoP BoE will not affect it either way. Quit being so selfish and paranoid.
Cervanteseric85ub17_ESO wrote: »kelly.medleyb14_ESO wrote: »Cervanteseric85ub17_ESO wrote: »kelly.medleyb14_ESO wrote: »kelly.medleyb14_ESO wrote: »
This makes no sense, gold farmers would reduce the price of said items not increase them, also I think you overestimate the resources of gold farmers, they are busy gathering raw mats not farming end game dungeons.
Not to mention gold farming isn't even an issue in this game any more ZoS pretty much nuked them.
Fear is always a very poor reason for restricting freedoms.
I didn't mean that gold sellers farm items...
People spend real money to get gold so they can use it to buy things in game. Things like high powered items. The more high-powered items on the (in-game) market, the more people will be buying gold to buy the items. So keeping some items BoP discourages this. Does that make sense?
And I'm sure gold sellers can always find a way to capitalize on any game.
So you want restrictions put upon yourself because you fear someone might buy gold from someone else?
Yes this is a very big problem in MMOs which is why ZoS but such a priority in nuking them as you said. Go look at the GW2 economy and tell me how well the rare legendary precursors market went due to them being BOE. If you can't see why end game gear should not be BOP then you haven't played enough MMOs. Lynessa and other have given you why we have the system we have now. To your statement in a previous post where you said that the guy with enough gold has just as much right to wear said equipment that the raider acquired through actually playing the content is untrue. That is the kind of system F2P, cash shop, and B2P MMOs harbor too because new players will drop tons of real world money to catch up to the veterans. A game like ESO which is a p2p MMO wants to reward completion and reward player effort. Being able to just outright buy the equipment does in fact diminish the reward therefore directly reduces the overall appeal of completing said content.
It has been quite eradicated and making BoP BoE will not affect it either way. Quit being so selfish and paranoid.
Looks at the pot calling the kettle blackit has not been eradicated I know that for sure. The reason you don't see on the surface as much anymore like we did at launch is because of the BoP system we have now has helped greatly reduce the the amount of profit gold sites can make off this game. Along with the active smiting ZoS has done. Nothing I have said points to me being selfish in any way, so thanks for proving my point in providing no rebuttal and only attacking by calling me selfish and paranoid. Like another guy said, having my own loot is great, gone are the days of Dragon Kill Points and I am glad.
Zershar_Vemod wrote: »Zershar_Vemod wrote: »Sorry, but the moment items like Vicious Ophidian, or Undaunted sets become BoE (read: instantly available for people with a lot of gold) is the moment I stop PvEing altogether and then spend all days complaining how there's nothing worth doing in the game.
You can't let people work hard to achieve something, then give it away basically for free to players pretty much fresh out of leveling process, that's just backwards thinking. If other players worked hard (and were skillful enough) to achieve those items, then so should you.
I'm not saying there are no faults with the game's loot systems, but BoE loot would only be a step backwards.
Other, more feasible solutions:
- Make the loot system less punishing, by introducing a Need/Greed system for the most difficult content only (SO/Vet Arena).
- Add a token or a reputation system for Undaunted shoulders (but make sure it's still difficult to get them).
I would also be fine with need/greed for group dungeons and trials, as well as a token system for Undaunted pledges.
Would only work if it was not forced on groups and lead could choose to activate that, otherwise, you'll see nothing but people needing on everything.
I actually saw very little of this in other games with an NBG system, even when it was active for PUGs.
Well I guess more "recent" games like STO and SWTOR are possible indicators that the trend of needing everything might be making a small comeback.
I'd be happy with Bound to Account items replacing BoP.
Emma_Eunjung wrote: »Bind-on-Pickup is a slap in the face to solo/duo players who pay their $15 sub every month and play for hours every day but can NEVER get their hands on useful sets like Wise Mage. ZoS won't let us play for these items, but they won't let us grind for them, either... it's lame and needs to STOP.
Emma_Eunjung wrote: »Just make everything Bind-on-Equip and the problem is solved fairly for everyone. There is no need for complicated token schemes or whatever, just let us have an open market!