Where changes like the upcoming change to Ultimate will get ESO.

  • Ahdora
    Ahdora
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    Ahdora wrote: »
    Joejudas wrote: »
    In what guild ? Which players ? I would like to meet those people because they don't exist. Someone who wants to drop less ults in end game...lol . I'm done being trolled here have a good day casuals.

    Oh, of course. Since they don't agree with you, they must not exist. People must just be talking to themselves across a dozen accounts. And changing their voices in TS.

    I'm not dragging anyone's name in here to be talked down to by people like you. Go ask ingame. Actually talk to people and try, for once, to listen instead of immediately responding with condescension. If you're even capable of that.

    No offense here. But who are you to speak for these 'people'? How is anyone here supposed to know that what you say is true?

    Im not saying they need to come here and speak their minds. But geez. Dont pretend as if you have a right to speak for them because youve heard them say things that only you can verify.

    He said no serious endgame players approved of these changes. Since I have personally had many conversations with serious endgame players who do approve of the changes, I said as much.

    He wanted me to drop names, I refused, and suggested he ask around ingame. That's it. I'm not speaking "for" anyone. I was disputing his statement. I felt it would be utterly tacky to tag people and draw them into a conversation that they may have no interest in participating in.

    Besides, just other comments on this very thread prove him wrong, so there's no need.

    It seems to me that the person saying "no one in this demographic of players feels this way" is the one speaking *for* people, not the one saying "actually, I've had conversations with quite a few who do feel this way" as a counterargument.
    Edited by Ahdora on January 18, 2015 2:30AM
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Joejudas
    Joejudas
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    Because whiny PvP batswarm standing casuals are praising a system that largely changes ( and imo breaks ) the majority of end game content. But I can't make anyone understand how to L2P .....just like after 1.6 when then same people complain because 3 ult every 8 secs isn't enough for you.
  • Ahdora
    Ahdora
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    Joejudas wrote: »
    Because whiny PvP batswarm standing casuals are praising a system that largely changes ( and imo breaks ) the majority of end game content. But I can't make anyone understand how to L2P .....just like after 1.6 when then same people complain because 3 ult every 8 secs isn't enough for you.

    The people I've spoken with that support the ult change do so for PvE, not pvp. I rarely ever pvp in the first place, too painful on my rig. Lag central.

    Tax time upgrades! Can't wait.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Joejudas
    Joejudas
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    Ahdora wrote: »
    Joejudas wrote: »
    Because whiny PvP batswarm standing casuals are praising a system that largely changes ( and imo breaks ) the majority of end game content. But I can't make anyone understand how to L2P .....just like after 1.6 when then same people complain because 3 ult every 8 secs isn't enough for you.

    The people I've spoken with that support the ult change do so for PvE, not pvp. I rarely ever pvp in the first place, too painful on my rig. Lag central.

    Tax time upgrades! Can't wait.

    I really don't understand why a PvE player would support this....it doesn't diversify anything about builds....other than the fact none of them build ult....which is not cool. Using my ult as a part of my build to raise my dps in a dungeon doesn't hurt anyone else's game experience.
  • trimsic_ESO
    trimsic_ESO
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    Joejudas wrote: »
    Because whiny PvP batswarm standing casuals are praising a system that largely changes ( and imo breaks ) the majority of end game content. But I can't make anyone understand how to L2P .....just like after 1.6 when then same people complain because 3 ult every 8 secs isn't enough for you.

    Don't pretend that this ultimate change will break the high end contents prior to testing it for real. 1.6 is not only about this change... And actually, you are the one who whines.

  • Ahdora
    Ahdora
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    Joejudas wrote: »
    Ahdora wrote: »
    Joejudas wrote: »
    Because whiny PvP batswarm standing casuals are praising a system that largely changes ( and imo breaks ) the majority of end game content. But I can't make anyone understand how to L2P .....just like after 1.6 when then same people complain because 3 ult every 8 secs isn't enough for you.

    The people I've spoken with that support the ult change do so for PvE, not pvp. I rarely ever pvp in the first place, too painful on my rig. Lag central.

    Tax time upgrades! Can't wait.

    I really don't understand why a PvE player would support this....it doesn't diversify anything about builds....other than the fact none of them build ult....which is not cool. Using my ult as a part of my build to raise my dps in a dungeon doesn't hurt anyone else's game experience.

    Not speaking for anyone else (heh), I can only tell you why I personally support the change. Ultimate abilities, for me, should feel like something special. A powerful ability that you have to use with thought, instead of something that you can spam so quickly that you can drop multiple banners/veils/etc in concert.

    That's my reason. I'm also excited to see how strats for Trials and things like VDSA change and adapt with the coming changes. I find it fun to develop strategies to overcome difficult stuff. It will be, arguably of course, more challenging to complete this content without ult spam.

    I realize I'm not in the majority, but I'm far from the only one, as you suggested.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Joejudas
    Joejudas
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    Joejudas wrote: »
    Because whiny PvP batswarm standing casuals are praising a system that largely changes ( and imo breaks ) the majority of end game content. But I can't make anyone understand how to L2P .....just like after 1.6 when then same people complain because 3 ult every 8 secs isn't enough for you.

    Don't pretend that this ultimate change will break the high end contents prior to testing it for real. 1.6 is not only about this change... And actually, you are the one who whines.

    Because I don't need to test drive a car to know it sucks.
    Ahdora wrote: »
    Joejudas wrote: »
    Ahdora wrote: »
    Joejudas wrote: »
    Because whiny PvP batswarm standing casuals are praising a system that largely changes ( and imo breaks ) the majority of end game content. But I can't make anyone understand how to L2P .....just like after 1.6 when then same people complain because 3 ult every 8 secs isn't enough for you.

    The people I've spoken with that support the ult change do so for PvE, not pvp. I rarely ever pvp in the first place, too painful on my rig. Lag central.

    Tax time upgrades! Can't wait.

    I really don't understand why a PvE player would support this....it doesn't diversify anything about builds....other than the fact none of them build ult....which is not cool. Using my ult as a part of my build to raise my dps in a dungeon doesn't hurt anyone else's game experience.

    Not speaking for anyone else (heh), I can only tell you why I personally support the change. Ultimate abilities, for me, should feel like something special. A powerful ability that you have to use with thought, instead of something that you can spam so quickly that you can drop multiple banners/veils/etc in concert.

    That's my reason. I'm also excited to see how strats for Trials and things like VDSA change and adapt with the coming changes. I find it fun to develop strategies to overcome difficult stuff. It will be, arguably of course, more challenging to complete this content without ult spam.

    I realize I'm not in the majority, but I'm far from the only one, as you suggested.

    And I'm very excited about 1.6....I'm just not thrilled about pieces of it.
  • PBpsy
    PBpsy
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    @Ahdora‌
    "Not speaking for anyone else (heh), I can only tell you why I personally support the change. Ultimate abilities, for me, should feel like something special. A powerful ability that you have to use with thought, instead of something that you can spam so quickly that you can drop multiple banners/veils/etc in concert."

    Please be sincere. Where exactly are you able to actually do this in real end game pve content ? I have a both a DK and NB with 60%-73%spell crit and there are only a handful of places in Trials and DSA where I can have more than1 veil or standard and in those places is more a case of Banish the Wicked applying (AA). In dumb overnerfed content such as Craglorn and some dungeon's trash of course there are places where one can drop multiple Standards/veils/bats/negates but really who cares. As for PVP if a non DK can drop more then one Standard at the same time he must be encountering the most idiotic group of pvpers ever. I only see that happening if the DK is surrounded by 6 morons that do not attack it. I actually have some doubts If their stupid LA ultimate generation scheme will not increase the ultimate use rate in PVP while just reducing it on boring dungeon trash and bosses.
    Edited by PBpsy on January 18, 2015 5:19AM
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  • Darkonflare15
    Darkonflare15
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    Ultimate change I am fine with but they better find a better way to stay in the werewolf form longer since it going to take longer to get to that ultimate to just die or run out of time before doing anything worthwhile.
  • Iago
    Iago
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    Ultimate change I am fine with but they better find a better way to stay in the werewolf form longer since it going to take longer to get to that ultimate to just die or run out of time before doing anything worthwhile.

    damn straight
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Valencer
    Valencer
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    Still not seeing why somebody specialized in crit and DoTs (or AoE) should gain more ultimate. They're already doing more damage because of their crits.

    Now, you might say that they should then just tweak ult gain in the current system, but the bottom line is that in a system like this the players will probably just find the next best thing and start sticking to that. ZOS seems to be taking pre-emptive measures here by equalizing ult gain across all builds, and that's obiously the vision they have for ultimates. Them being equally usable across all builds.

    Besides, there's no denying that the current metagame of stacking and rapid ult gain is trivializing some of the content (AA and HRC, anyone?).
  • Garion
    Garion
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    Garion wrote: »
    Gaining ultimate should be related to the impact you have on a fight, be that through damage or through healing. I agree you should not be able to generate ultimate out of combat.

    But still some classes and especially some skills do not regenerate Ultimate Points at equal speed, I can only speak for healers:

    Look at Puryfying Ritual + Healing Springs to see the difference! While the PBAE-resto heal would regenerate ultimate points at "normal speed", the Puryfying Ritual won't at all, even not if crit-healing with a tic. Nonetheless this are two spells that do quite the same! You can test this yourself with any Templar.

    See, this is where game BALANCING comes in, as opposed to simplistically applying a ridiculously over the top nerf to force everyone down to the same, mediocre level. The appropriate response would be to reduce the ultimate gain on healing springs to the same level as purifying ritual or vice versa to balance it. That is the point I am trying to make. If you make the same impact on a fight as someone using a different skill, you should gain the same ultimate. I shouldn't have to worry about light attacking constantly when my priority is healing and shielding my group.

    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
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  • Joejudas
    Joejudas
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    Edited by Joejudas on January 18, 2015 12:06PM
  • Valencer
    Valencer
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    Garion wrote: »
    Garion wrote: »
    Gaining ultimate should be related to the impact you have on a fight, be that through damage or through healing. I agree you should not be able to generate ultimate out of combat.

    But still some classes and especially some skills do not regenerate Ultimate Points at equal speed, I can only speak for healers:

    Look at Puryfying Ritual + Healing Springs to see the difference! While the PBAE-resto heal would regenerate ultimate points at "normal speed", the Puryfying Ritual won't at all, even not if crit-healing with a tic. Nonetheless this are two spells that do quite the same! You can test this yourself with any Templar.

    See, this is where game BALANCING comes in, as opposed to simplistically applying a ridiculously over the top nerf to force everyone down to the same, mediocre level. The appropriate response would be to reduce the ultimate gain on healing springs to the same level as purifying ritual or vice versa to balance it. That is the point I am trying to make. If you make the same impact on a fight as someone using a different skill, you should gain the same ultimate. I shouldn't have to worry about light attacking constantly when my priority is healing and shielding my group.

    They've already said healers will get the buff by healing players who recently attacked an enemy with a light or heavy attack. So no, you don't have to worry about light attacking as a healer.

  • Francescolg
    Francescolg
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    Valencer wrote: »
    They've already said healers will get the buff by healing players who recently attacked an enemy with a light or heavy attack. So no, you don't have to worry about light attacking as a healer.

    Since I've been experiencing 'them' since release I wouldn't take 'their word' for given truth :)

    --> I expect them to make it worse!
    What I expect: NOT every heal-spell and -morph will give you that buff. I bet that some "healing effects" (very generally) will NOT give you the buff.

    --> quality of heals still won't matter at all and mass-AE healing Healers WILL still have an advantage over quality-healers that actually heal 1000+ to 3 single targets.
    SKILL won't matter in healing but again: every healer will be forced to get as fast as possible this "buff" running on every player
    = no skillfull healer play reward imo!
    = most healers will still stack to (dumb) AE healing to get this buff UP on all
    = Certain healing AE-spells (as Puryfying Ritual) won't give you the buff, cause the DEVs will not make it balanced, so other "ways of healing" will still have a lack in Ultimate gain ratio just simply because you healing works differently than pure resto-staff healing


    Edited by Francescolg on January 18, 2015 12:41PM
  • Mordria
    Mordria
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    Bouvin wrote: »
    http://www.ageofconan.com/playfree/

    Age of Conan. Huge hype, huge number of players day one, empty guilds at 3-6 months.

    Why? Bugs that should have been fixed before release. Band-aid fixes, and dumb decisions by the developers.

    I'd rather NOT see ESO go that direction because it has a lot of potential.

    Yep, it had bugs. I played AOC for awhile. Actually, was part of the beta. It was fun. I left when they nerfed the graphics, which was pretty early in the game. Too many people complained they were lagging due to graphics. pfff... STOP PLAYING ON A CALCULATOR! :p

    I think another thing that turned a lot of people off was that they had npc's talking(voice actors) up to a certain level, 20 I think, then after that just text dialog. And of course during the beta you could only get to level 20. So, I'm sure that was a huge let down for a few people.

    Now, also being part of ESO's beta and still playing I can say they are worlds apart.
    Most of the bugs I experienced during beta have since been fixed.
    Edited by Mordria on January 18, 2015 1:58PM
  • Valencer
    Valencer
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    Since I've been experiencing 'them' since release I wouldn't take 'their word' for given truth :)

    ...

    Alright then. You do that.

    The rest of us will keep on discussing reality instead of pointlessly speculating.

  • Bouvin
    Bouvin
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    Valencer wrote: »
    Since I've been experiencing 'them' since release I wouldn't take 'their word' for given truth :)

    ...

    Alright then. You do that.

    The rest of us will keep on discussing reality instead of pointlessly speculating.

    Can't wait to see the 1.6 patch notes. Just hoping they have them up this month, I think the wait is killing people!
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