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How many EP does it take to get their scroll back from AD ?

  • Grim13
    Grim13
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    roechacca wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    frozywozy wrote: »
    Based on my experience :

    - max pop : between 151 and 200players
    - 3bars : between 101 and 150players
    - 2bars : between 51 and 100players
    - 1bar : between 0 and 50players

    So where in blazes of Oblivion are the 200 DC players during pop lockouts then ?

    E R P

    Don't ask, don't tell.

    I just can't believe its that many . Honestly on the DC side I'm lucky to see 75 people actively engaging combat hot spots .

    I noticed this last night, especially. All 3 factions were locked... yet, it appeared as if only AD were active.

    Where were the DC and EP!?

    EP showed up later in the evening... but all DC seemed to muster were a few failed attempts to retake Ash.

    Odd.
  • ShadoPanauin
    ShadoPanauin
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    "not very good" we have the only general+ players in the game.
    R.I.P. Million Reasons to Bomb, he triggered ZOS

    Characters:
    Million Reasons to Rename - AD Magicka Nightblade
    Lúcio C - AD Stamina Sorcerer
    slaughterfishlivesmatter - AD Stamina Nightblade
    Million Reasons to Rake - DC Stamina Sorcerer
    Shadopandauin - EP Magicka DK
    Million Reasons to Lag - EP Magicka Sorcerer
  • Huntler
    Huntler
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    Grim13 wrote: »
    roechacca wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    frozywozy wrote: »
    Based on my experience :

    - max pop : between 151 and 200players
    - 3bars : between 101 and 150players
    - 2bars : between 51 and 100players
    - 1bar : between 0 and 50players

    So where in blazes of Oblivion are the 200 DC players during pop lockouts then ?

    E R P

    Don't ask, don't tell.

    I just can't believe its that many . Honestly on the DC side I'm lucky to see 75 people actively engaging combat hot spots .

    I noticed this last night, especially. All 3 factions were locked... yet, it appeared as if only AD were active.

    Where were the DC and EP!?

    EP showed up later in the evening... but all DC seemed to muster were a few failed attempts to retake Ash.

    Odd.

    Its a big zone...

    Love the observation bias on multiple levels in this thread about entirely different things.

    Long story short: Everyone thinks their side is outnumbered and isn't the zerging realm, everyone thinks in a certain fight they wiped 100 while only having 8 and are clearly pro (when this is most likely not true), everyone thinks while the measure for being at pop cap is there... no way it could be right because of what my limited observation of just the small area around me tells me.


    :|
    Edited by Huntler on January 15, 2015 9:19PM
  • Grim13
    Grim13
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    Huntler wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    frozywozy wrote: »
    Based on my experience :

    - max pop : between 151 and 200players
    - 3bars : between 101 and 150players
    - 2bars : between 51 and 100players
    - 1bar : between 0 and 50players

    So where in blazes of Oblivion are the 200 DC players during pop lockouts then ?

    E R P

    Don't ask, don't tell.

    I just can't believe its that many . Honestly on the DC side I'm lucky to see 75 people actively engaging combat hot spots .

    I noticed this last night, especially. All 3 factions were locked... yet, it appeared as if only AD were active.

    Where were the DC and EP!?

    EP showed up later in the evening... but all DC seemed to muster were a few failed attempts to retake Ash.

    Odd.

    Its a big zone...

    You've noticed that too, heh.
  • Roechacca
    Roechacca
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    Huntler wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    frozywozy wrote: »
    Based on my experience :

    - max pop : between 151 and 200players
    - 3bars : between 101 and 150players
    - 2bars : between 51 and 100players
    - 1bar : between 0 and 50players

    So where in blazes of Oblivion are the 200 DC players during pop lockouts then ?

    E R P

    Don't ask, don't tell.

    I just can't believe its that many . Honestly on the DC side I'm lucky to see 75 people actively engaging combat hot spots .

    I noticed this last night, especially. All 3 factions were locked... yet, it appeared as if only AD were active.

    Where were the DC and EP!?

    EP showed up later in the evening... but all DC seemed to muster were a few failed attempts to retake Ash.

    Odd.

    Its a big zone...

    Love the observation bias on multiple levels in this thread about entirely different things.

    Long story short: Everyone thinks their side is outnumbered and isn't the zerging realm, everyone thinks in a certain fight they wiped 100 while only having 8 and are clearly pro (when this is most likely not true), everyone thinks while the measure for being at pop cap is there... no way it could be right because of what my limited observation of just the small area around me tells me.


    :|

    It's not a observation bias . It's just an observation . And why are you so defensive ? You know something you wanna share with the group ?
  • Grim13
    Grim13
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    Huntler wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    frozywozy wrote: »
    Based on my experience :

    - max pop : between 151 and 200players
    - 3bars : between 101 and 150players
    - 2bars : between 51 and 100players
    - 1bar : between 0 and 50players

    So where in blazes of Oblivion are the 200 DC players during pop lockouts then ?

    E R P

    Don't ask, don't tell.

    I just can't believe its that many . Honestly on the DC side I'm lucky to see 75 people actively engaging combat hot spots .

    I noticed this last night, especially. All 3 factions were locked... yet, it appeared as if only AD were active.

    Where were the DC and EP!?

    EP showed up later in the evening... but all DC seemed to muster were a few failed attempts to retake Ash.

    Odd.

    Its a big zone...

    Love the observation bias on multiple levels in this thread about entirely different things.

    Long story short: Everyone thinks their side is outnumbered and isn't the zerging realm, everyone thinks in a certain fight they wiped 100 while only having 8 and are clearly pro (when this is most likely not true), everyone thinks while the measure for being at pop cap is there... no way it could be right because of what my limited observation of just the small area around me tells me.


    :|

    Your entire comment is observation bias... and redundant.



  • Huntler
    Huntler
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    Its observation bias when you take what your observation is as fact. Its not, plenty of factors. In addition, thinking the other side has more because people are notoriously bad at counting populations (in real life or in game) is actually a well known/documented observation bias. Thats not even taking into account peoples' cognitive dissonance to exaggerate their wins and downplay their losses (using enemy size as the way to twist things) as to make themselves feel better. Several people in this thread have posed contrary opinions on numbers for the exact same fight... thats damn near classic observation bias from each side where likely the numbers were very different.

    As for what I want to share with the group... I just did... in the previous post? So... yeah that didn't make any sense either.


    Grim13 wrote: »
    Huntler wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    Grim13 wrote: »
    roechacca wrote: »
    frozywozy wrote: »
    Based on my experience :

    - max pop : between 151 and 200players
    - 3bars : between 101 and 150players
    - 2bars : between 51 and 100players
    - 1bar : between 0 and 50players

    So where in blazes of Oblivion are the 200 DC players during pop lockouts then ?

    E R P

    Don't ask, don't tell.

    I just can't believe its that many . Honestly on the DC side I'm lucky to see 75 people actively engaging combat hot spots .

    I noticed this last night, especially. All 3 factions were locked... yet, it appeared as if only AD were active.

    Where were the DC and EP!?

    EP showed up later in the evening... but all DC seemed to muster were a few failed attempts to retake Ash.

    Odd.

    Its a big zone...

    Love the observation bias on multiple levels in this thread about entirely different things.

    Long story short: Everyone thinks their side is outnumbered and isn't the zerging realm, everyone thinks in a certain fight they wiped 100 while only having 8 and are clearly pro (when this is most likely not true), everyone thinks while the measure for being at pop cap is there... no way it could be right because of what my limited observation of just the small area around me tells me.


    :|

    Your entire comment is observation bias... and redundant.



    :|
    Edited by Huntler on January 15, 2015 9:35PM
  • Grim13
    Grim13
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    Huntler wrote: »
    Its observation bias when you take what your observation is as fact. Its not, plenty of factors. In addition, thinking the other side has more because people are notoriously bad at counting populations (in real life or in game) is actually a well known/documented observation bias. Thats not even taking into account peoples' cognitive dissonance to exaggerate their wins and downplay their losses (using enemy size as the way to twist things) as to make themselves feel better. Several people in this thread have posed contrary opinions on numbers for the exact same fight... thats damn near classic observation bias from each side where likely the numbers were very different.

    As for what I want to share with the group... I just did... in the previous post? So... yeah that didn't make any sense either.
    Grim13 wrote: »
    I noticed this last night, especially. All 3 factions were locked... yet, it appeared as if only AD were active.

    ;)
    Edited by Grim13 on January 15, 2015 9:40PM
  • Roechacca
    Roechacca
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    ✭✭✭
    Huntler wrote: »
    Its observation bias when you take what your observation is as fact. Its not, plenty of factors. In addition, thinking the other side has more because people are notoriously bad at counting populations (in real life or in game) is actually a well known/documented observation bias. Several people in this thread have posed contrary opinions on numbers for the exact same fight... thats damn near classic observation bias from each side where likely the numbers were very different.

    As for what I want to share with the group... I just did... in the previous post? So... yeah that didn't make any sense either.

    I have no idea why you're ranting . However my experience with being in Trials so many times in the past is people who rant are hiding something . Something bigger is going on with them . So what is it Huntler ? What are You defending so passionately that lead to today's rant ? Come clean . The truth will set you free !
  • Huntler
    Huntler
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    Grim13 wrote: »
    Huntler wrote: »
    Its observation bias when you take what your observation is as fact. Its not, plenty of factors. In addition, thinking the other side has more because people are notoriously bad at counting populations (in real life or in game) is actually a well known/documented observation bias. Thats not even taking into account peoples' cognitive dissonance to exaggerate their wins and downplay their losses (using enemy size as the way to twist things) as to make themselves feel better. Several people in this thread have posed contrary opinions on numbers for the exact same fight... thats damn near classic observation bias from each side where likely the numbers were very different.

    As for what I want to share with the group... I just did... in the previous post? So... yeah that didn't make any sense either.
    I noticed this last night, especially. All 3 factions were locked... yet, it appeared as if only AD were active.

    ;)

    My friend Grim, your post was relatively minuscule to the point I was trying to make about the thread in general :). The biggest offender I saw was multiple people discussing numbers of the battle at fare.... each claiming the other had 75-100 while their side had far far fewer.... I see it every day when people claim numbers, we joke about it in guild every day with how people in game and on these forums exaggerate the hell out of how many they kill compared to how many they have.
  • Darklord_Tiberius
    Darklord_Tiberius
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    The AD tears flooding this thread are tasty lol. I see they have members from all of their major guilds posting anything and everything they can. My thirst has been quenched, thank you Dominion slaves.
    Edited by Darklord_Tiberius on January 15, 2015 9:45PM
  • LonePirate
    LonePirate
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    Let's see. There were two battles at Faregyl yesterday while both factions were pop locked. BB and BM were both under AD control while Alessia was in EP's hands at the time. I don't know who controlled Roebeck but it was not EP. I left an active battle against DC between Bleakers and Aleswell to join the battl for the scroll. What are the chances EP outnumbered AD during those battles?

    Granted the massive number of AD deaths caused by Crystalized and his powerhouse crew probably just made it appear that hundreds of EP players swarmed a couple dozen AD defenders.
  • Rylana
    Rylana
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    roechacca wrote: »
    LonePirate wrote: »
    roechacca wrote: »
    I once seen two full raids go to Chalman together and I wondered for a minute if the game went F2P or something .

    Chalman and any location east of Aleswell is a good place to find DC during prime time. You don't need to waste your time by searching south of Glade.

    I know where most people are . I just honestly don't think there's 200 of them any where in Cyrodiil at any time . Maybe 100 but not 200

    There was this magical time, when seeing four to six full raids (yes 100-150 people) mount up at roebeck to push nikel was common. And they would meet a similar sized force when they got there and youd have 200 people fighting over the outpost and the grounds around it. Lag was virtually nonexistent, though the group glitch and systemic crashing were problems for some.

    Those... were epic days.
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  • Leovolao
    Leovolao
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    "not very good" we have the only general+ players in the game.

    AP and therefore ranks are more a measure of time played than skill. There are plenty of terrible players with very high rank.
    Edited by Leovolao on January 15, 2015 10:08PM
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Darlgon
    Darlgon
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    Kraven wrote: »
    Every faction has a ton of people who rolled DK as FotM for pvp. See flappity-flap spammed by all three sides and shield charge used by all three sides. Even get tells from DKs in AD who die to my NB, complaining that everyone is against DKs and that's why they're getting changed...All three sides have their pulsar spamming zergs.

    Hey.. I am playing the DK I made pre-launch, thank you very much. (Of course, I also have a NB, a Temp and two Sorcs I made during launch... But working on the DK.)
    Edited by Darlgon on January 15, 2015 11:52PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Roechacca
    Roechacca
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    Rylana wrote: »
    roechacca wrote: »
    LonePirate wrote: »
    roechacca wrote: »
    I once seen two full raids go to Chalman together and I wondered for a minute if the game went F2P or something .

    Chalman and any location east of Aleswell is a good place to find DC during prime time. You don't need to waste your time by searching south of Glade.

    I know where most people are . I just honestly don't think there's 200 of them any where in Cyrodiil at any time . Maybe 100 but not 200

    There was this magical time, when seeing four to six full raids (yes 100-150 people) mount up at roebeck to push nikel was common. And they would meet a similar sized force when they got there and youd have 200 people fighting over the outpost and the grounds around it. Lag was virtually nonexistent, though the group glitch and systemic crashing were problems for some.

    Those... were epic days.

    I remember . We actually had 10 people in Our guild then lol . Good times
  • Lord_Draevan
    Lord_Draevan
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    To address the comments along the lines of "AD always wins when it's 3-way pop locked, EP/DC always loses":

    yBbzNUJ.jpg
    IUf1z1Q.jpg

    Odd... 3-way pop locked, AD not winning, EP and DC not losing. Huh. Fancy that.
    Point being, no side consistently wins or loses during prime time. It varies from day to day, week to week.
    Edited by Lord_Draevan on January 16, 2015 1:56AM
    I'm a man of few words. Any questions?
    NA/PC server
  • Manoekin
    Manoekin
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    To address the comments along the lines of "AD always wins when it's 3-way pop locked, EP/DC always loses":

    yBbzNUJ.jpg
    IUf1z1Q.jpg

    Odd... 3-way pop locked, AD not winning, EP and DC not losing. Huh. Fancy that.
    Point being, no side consistently wins or loses during prime time. It varies from day to day, week to week.

    Too soon man. If you had waited a little longer we would have taken ash & BRK, Drake and Brindle. Even took Chalman and made an emp push. Of course, the emp push came after having 4 keeps lit at the same time as we lost Faregyl. That purple push only resulted in us losing Ash and retaking Faregyl though. I wonder how other factions would have responded.
  • Lord_Draevan
    Lord_Draevan
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    Manoekin wrote: »
    I wonder how other factions would have responded.

    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    Don't know how it is in DC or AD, but EP is pretty divided on what we should do most of the time. Only time we seem to work as one is when we've been driven back to either Farragut/Kingscrest, or lost all of our keeps.
    After that... lots of arguing. Honestly I don't know how we've won Thornblade 4 times in a row, or whatever it is now.
    Edited by Lord_Draevan on January 16, 2015 3:23PM
    I'm a man of few words. Any questions?
    NA/PC server
  • LonePirate
    LonePirate
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    Manoekin wrote: »
    I wonder how other factions would have responded.

    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    Don't know how it is in DC or AD, but EP is pretty divided on what we should do most of the time. Only time we seem to work as one is when we've been driven back to either Farragut/Kingscrest, or lost all of our keeps.
    After that... lots of arguing. Honestly I don't know how we've won Thornblade 4 times in a row, or whatever it is now.

    It is partially (perhaps largely?) due to some EP guilds which prioritize putting points on the campaign scoreboard over climbing the AP leaderboards.
    Edited by LonePirate on January 16, 2015 3:43PM
  • Darlgon
    Darlgon
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    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    umm.. wrong. At least, when our group has 8 or more people, we roll keeps. No point in arguing, just let someone else type while we are fighting.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • frozywozy
    frozywozy
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    Manoekin wrote: »
    To address the comments along the lines of "AD always wins when it's 3-way pop locked, EP/DC always loses":

    yBbzNUJ.jpg
    IUf1z1Q.jpg

    Odd... 3-way pop locked, AD not winning, EP and DC not losing. Huh. Fancy that.
    Point being, no side consistently wins or loses during prime time. It varies from day to day, week to week.

    Too soon man. If you had waited a little longer we would have taken ash & BRK, Drake and Brindle. Even took Chalman and made an emp push. Of course, the emp push came after having 4 keeps lit at the same time as we lost Faregyl. That purple push only resulted in us losing Ash and retaking Faregyl though. I wonder how other factions would have responded.

    Just to clarify, if you base your observations only on the last week, it is not very accurate. Imperator Rebelium has not been running a decent group at primetime for the past 4 days so believe it or not, it does a huge impact on EP's overall success. They do work!

    Edited by frozywozy on January 16, 2015 4:18PM
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  • Lord_Draevan
    Lord_Draevan
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    Darlgon wrote: »
    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    umm.. wrong. At least, when our group has 8 or more people, we roll keeps. No point in arguing, just let someone else type while we are fighting.

    Maybe it changed since I last played PvP in October, but last time I was there... yeesh. The amount of times I saw keeps flag, brief siege, then unflag cause nearly everyone would run off on their own little assaults rather than work together was embarrassing.
    I'm a man of few words. Any questions?
    NA/PC server
  • Tripwyr
    Tripwyr
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    Darlgon wrote: »
    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    umm.. wrong. At least, when our group has 8 or more people, we roll keeps. No point in arguing, just let someone else type while we are fighting.

    Nobody on EP rolls anything with 8. 30 is the bare minimum for EP to beat anyone organized.
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    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Observant
    Observant
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    "not very good" we have the only general+ players in the game.

    Because we AFK at keeps more than other alliances.

    Having such high PVP ranks in such a short time is definitely showing true colours of certain people & their social/work lives (RIP)
    Vehemence
  • LonePirate
    LonePirate
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    Tripwyr wrote: »
    Darlgon wrote: »
    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    umm.. wrong. At least, when our group has 8 or more people, we roll keeps. No point in arguing, just let someone else type while we are fighting.

    Nobody on EP rolls anything with 8. 30 is the bare minimum for EP to beat anyone organized.

    Considering how AD rarely attacks or defends a keep with fewer than 60 players, that sounds like a fair fight to me.

    Wait. Scratch that. 20 EP vs. 60 AD is a much more balanced and fair fight as AD has a sporting chance then.
  • Manoekin
    Manoekin
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    frozywozy wrote: »
    Manoekin wrote: »
    To address the comments along the lines of "AD always wins when it's 3-way pop locked, EP/DC always loses":

    yBbzNUJ.jpg
    IUf1z1Q.jpg

    Odd... 3-way pop locked, AD not winning, EP and DC not losing. Huh. Fancy that.
    Point being, no side consistently wins or loses during prime time. It varies from day to day, week to week.

    Too soon man. If you had waited a little longer we would have taken ash & BRK, Drake and Brindle. Even took Chalman and made an emp push. Of course, the emp push came after having 4 keeps lit at the same time as we lost Faregyl. That purple push only resulted in us losing Ash and retaking Faregyl though. I wonder how other factions would have responded.

    Just to clarify, if you base your observations only on the last week, it is not very accurate. Imperator Rebelium has not been running a decent group at primetime for the past 4 days so believe it or not, it does a huge impact on EP's overall success. They do work!

    It's not like we don't have the same problems. A lot of times AD guilds end up merging groups because we only have like 8-10 players in each group.
  • Darklord_Tiberius
    Darklord_Tiberius
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    Tripwyr wrote: »
    Darlgon wrote: »
    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    umm.. wrong. At least, when our group has 8 or more people, we roll keeps. No point in arguing, just let someone else type while we are fighting.

    Nobody on EP rolls anything with 8. 30 is the bare minimum for EP to beat anyone organized.

    Hey brah, Phoenix Rising has stomped your guild and DiE many times running under 20, so before you just smash your face upon your keyboard, use that thing in your head called a brain. You may find it useful.
  • Aoe_Barbecue
    Aoe_Barbecue
    ✭✭✭✭✭
    LonePirate wrote: »
    Tripwyr wrote: »
    Darlgon wrote: »
    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    umm.. wrong. At least, when our group has 8 or more people, we roll keeps. No point in arguing, just let someone else type while we are fighting.

    Nobody on EP rolls anything with 8. 30 is the bare minimum for EP to beat anyone organized.

    Considering how AD rarely attacks or defends a keep with fewer than 60 players, that sounds like a fair fight to me.

    Wait. Scratch that. 20 EP vs. 60 AD is a much more balanced and fair fight as AD has a sporting chance then.

    Mfw a Red tries to spite the numerical superiority of another faction:

    giphy.gif
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    To address the comments along the lines of "AD always wins when it's 3-way pop locked, EP/DC always loses":

    yBbzNUJ.jpg
    IUf1z1Q.jpg

    Odd... 3-way pop locked, AD not winning, EP and DC not losing. Huh. Fancy that.
    Point being, no side consistently wins or loses during prime time. It varies from day to day, week to week.

    Too soon man. If you had waited a little longer we would have taken ash & BRK, Drake and Brindle. Even took Chalman and made an emp push. Of course, the emp push came after having 4 keeps lit at the same time as we lost Faregyl. That purple push only resulted in us losing Ash and retaking Faregyl though. I wonder how other factions would have responded.

    Just to clarify, if you base your observations only on the last week, it is not very accurate. Imperator Rebelium has not been running a decent group at primetime for the past 4 days so believe it or not, it does a huge impact on EP's overall success. They do work!

    It's not like we don't have the same problems. A lot of times AD guilds end up merging groups because we only have like 8-10 players in each group.

    Are you kidding me ? Last 3days I have seen DiE, Alacrity and Decibel running huge groups and attacking all together several times. You would see 3 huge groups stacking up in different places and buffing up once the outter is down.

    Best example is yesterday @primetime - Brk. One group was sieging inner, the other was holding north postern and the other west postern. Made it almost impossible to get inside the keep. You guys haven't experienced any problems whatsoever to get decent groups going lately.
    Tripwyr wrote: »
    Darlgon wrote: »
    I'm certain EP would have argued a lot in zone, each armchair general thinking their tactic would be the only one that could succeed, and a bunch of small groups would have run off and each failed :expressionless:

    umm.. wrong. At least, when our group has 8 or more people, we roll keeps. No point in arguing, just let someone else type while we are fighting.

    Nobody on EP rolls anything with 8. 30 is the bare minimum for EP to beat anyone organized.
    Havoc 10men group

    https://www.youtube.com/watch?v=KlzDT9moFGM

    And don't tell me that those were bad pugs and easy kills, not gonna work.
    Edited by frozywozy on January 16, 2015 5:16PM
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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