In 1.6 light and heavy attacks become necessary to generate ultimate. So not really.There's actually a possibility that attack weaving is removed in 1.6. We know it was not intentional and we know they have completely rebalanced combat. So you never know. It would be better for the game if it was removed. Then you would not get people thinking they are skilled just because they do it, it's easy when you get used to it, it's not skillful.
In 1.6 light and heavy attacks become necessary to generate ultimate. So not really.There's actually a possibility that attack weaving is removed in 1.6. We know it was not intentional and we know they have completely rebalanced combat. So you never know. It would be better for the game if it was removed. Then you would not get people thinking they are skilled just because they do it, it's easy when you get used to it, it's not skillful.
There's actually a possibility that attack weaving is removed in 1.6. We know it was not intentional and we know they have completely rebalanced combat. So you never know. It would be better for the game if it was removed. Then you would not get people thinking they are skilled just because they do it, it's easy when you get used to it, it's not skillful.
Read my sig.
Also, many stamina builds do not require traditional "weaving". If they do, their "rotation" is two buttons. (Read: Snipe weaving)
Stamina DPS is the easiest thing to be good at in the game (Read: Most noob friendly), because you often get better DPS without weaving in light attacks. Rapid strikes builds just press "1" over and over and over and stop occasionally to apply buffs. In execute range, they use steel tornado.
This is mostly because of how ridiculously buffed stamina skills have become. They cost next to nothing, which means that your native regen takes care of your resources, and allow you to just mash the same button over and over.
The skills are such high damage, that you actually LOSE dps by "weaving" anything but the highest damage per cast skill into your rotation.
Many of you have probably seen situations like this:
Update 1.4:
>>Player A joins your raid in purple well-fitted gear.
>>His DPS is 600-700 at BEST.
Update 1.5:
>>Player A Joins your raid in the same gear.
>>He presses "1" over and over
>>1100 DPS.
"Wait, what is veil of blades and why would I use that?"
In 1.6 light and heavy attacks become necessary to generate ultimate. So not really.There's actually a possibility that attack weaving is removed in 1.6. We know it was not intentional and we know they have completely rebalanced combat. So you never know. It would be better for the game if it was removed. Then you would not get people thinking they are skilled just because they do it, it's easy when you get used to it, it's not skillful.
Ah nuts.
There's actually a possibility that attack weaving is removed in 1.6. We know it was not intentional and we know they have completely rebalanced combat. So you never know. It would be better for the game if it was removed. Then you would not get people thinking they are skilled just because they do it, it's easy when you get used to it, it's not skillful.
Ummm, OK ....so this is probably an old fart question lol....
By 'weaving' you mean a rotation that involves non-ability attacks? Err ummm more correctly just an attack rotation? Well that's what we called it back in the day ....actually before that it was just called attacking.....guess I either don't understand what the term means (like how is it different from attacking?) Or I am just old and outdated from the modern slang.
Sighs
Ummm, OK ....so this is probably an old fart question lol....
By 'weaving' you mean a rotation that involves non-ability attacks? Err ummm more correctly just an attack rotation? Well that's what we called it back in the day ....actually before that it was just called attacking.....guess I either don't understand what the term means (like how is it different from attacking?) Or I am just old and outdated from the modern slang.
Sighs
I am not sure what you want to point out. Gear quality and sets don't really matter for dps sustain since most good dps builds will use crit and power not regen. The type of armor is more important for sustain . Weaving is done for extra dps mostly and from what i have tested the difference ranges from 100 to extra 500 DPS based on the rotation, build and how close one is to the 1to1 weapon attack/main DD skill spam ratio.@PBpsy Actually I can pull my highest single-target DPS (high damage, low cost skills) for 15 seconds with just white non-set gear and about 30 seconds with specific gear in mind, and most fights end in that time. If you can keep a DPS sustained for about a minute and a half with a specific rotation, then you can almost be assured that you can maintain that DPS indefinitely.
There's actually a possibility that attack weaving is removed in 1.6. We know it was not intentional and we know they have completely rebalanced combat. So you never know. It would be better for the game if it was removed. Then you would not get people thinking they are skilled just because they do it, it's easy when you get used to it, it's not skillful.
I think your confusing attack weaving with animation cancelling. And it's not very likely that animation cancelling is going to be removed as some skills, like blocking, should always take priority.
They are related. Not the same thing.
Attack Weaving is to Animation Cancelling,
What Juggling is to Muscle Memory.
Animation cancelling in general is what was discussed both internally and among the community about whether it was intentional or not, concerning multiple tactics taking advantage of Animation Cancelling, Attack Weaving being just one of them.
They are related. Not the same thing.
Attack Weaving is to Animation Cancelling,
What Juggling is to Muscle Memory.
Animation cancelling in general is what was discussed both internally and among the community about whether it was intentional or not, concerning multiple tactics taking advantage of Animation Cancelling, Attack Weaving being just one of them.
The weaving causes animation cancelling. It's not hard to grasp.
They are related. Not the same thing.
Attack Weaving is to Animation Cancelling,
What Juggling is to Muscle Memory.
Animation cancelling in general is what was discussed both internally and among the community about whether it was intentional or not, concerning multiple tactics taking advantage of Animation Cancelling, Attack Weaving being just one of them.
The weaving causes animation cancelling. It's not hard to grasp.
So does block casting. You're confused. During discussions on these issues it came down to the existence of Animation Cancelling in general, not Attack Weaving.
Ummm, OK ....so this is probably an old fart question lol....
By 'weaving' you mean a rotation that involves non-ability attacks? Err ummm more correctly just an attack rotation? Well that's what we called it back in the day ....actually before that it was just called attacking.....guess I either don't understand what the term means (like how is it different from attacking?) Or I am just old and outdated from the modern slang.
Sighs
You are right, @Faugaun. Games used to rely on regular attacks with the occassional skill thrown in (think early MMO's and every TES game ever). Now, it seems to be all about the shock and awe effects of making their characters seem powerful. So it caters to that crowd. I'd be perfectly content if people didn't want to weave normal attacks between their skills. Just don't only do normal attacks and don't do just skills while grouped with me, please.
So weaving is glitching the system? Sounds like cheating....Ummm, OK ....so this is probably an old fart question lol....
By 'weaving' you mean a rotation that involves non-ability attacks? Err ummm more correctly just an attack rotation? Well that's what we called it back in the day ....actually before that it was just called attacking.....guess I either don't understand what the term means (like how is it different from attacking?) Or I am just old and outdated from the modern slang.
Sighs
You are right, @Faugaun. Games used to rely on regular attacks with the occassional skill thrown in (think early MMO's and every TES game ever). Now, it seems to be all about the shock and awe effects of making their characters seem powerful. So it caters to that crowd. I'd be perfectly content if people didn't want to weave normal attacks between their skills. Just don't only do normal attacks and don't do just skills while grouped with me, please.
No this is what I was saying I think you (@seanvwolf) and I are on the same page....it used to be you did attacks and as skill resources became available you did ability attacks ....which is how I interpreted weaving except it sounded like people were apparently just using skills to attack and standing around doing nothing in between waiting for powers to charge (I was thinking wtf)....that's why I was (still am kinda) confused on the weaving.
So lemme see if I got it now....weaving is casting a normal attack and an ability simultaneously to maximize DPs...this results in a visual glitch typically (sounds like exploiting to me...) And apparently there has been debate on whether or not this is intentional by Zos. Obviously if it were intentional then it would be difficult to create dual actions for every skill combo and you still might get graphical glitches....
Am I understanding correctly ?
I am not sure what you want to point out. Gear quality and sets don't really matter for dps sustain since most good dps builds will use crit and power not regen. The type of armor is more important for sustain . Weaving is done for extra dps mostly and from what i have tested the difference ranges from 100 to extra 500 DPS based on the rotation, build and how close one is to the 1to1 weapon attack/main DD skill spam ratio.@PBpsy Actually I can pull my highest single-target DPS (high damage, low cost skills) for 15 seconds with just white non-set gear and about 30 seconds with specific gear in mind, and most fights end in that time. If you can keep a DPS sustained for about a minute and a half with a specific rotation, then you can almost be assured that you can maintain that DPS indefinitely.
High dps without weaving is possible on dual wield dk I believe (master daggers - blood craze/unstable flame/flames of oblivion/potions and then just spam rapid strikes) i usually run around 1,2-1,3k dps without much effort.
This was posted somewhereMjollnir_NL wrote: »just a question. I am at a lost. Did a quick google search but i am still wondering. So i need to use light (mouse click) and heavy attacks (stamina regen?) this is all new to me :-)
https://www.youtube.com/watch?v=eTb2YpuRsP4High dps without weaving is possible on dual wield dk I believe (master daggers - blood craze/unstable flame/flames of oblivion/potions and then just spam rapid strikes) i usually run around 1,2-1,3k dps without much effort.
Untill you run out of stamina that is. I heard that canceled dual wield heavy attacks do as much damage as fully charged heavy attacks (or maybe it was 2H), would be stupid not to weave them if you want to hit nice DPS.