When I sent this message to TESO Support, the person who responded suggested that I post it on the forum:
Since I began playing I have not progressed much yet, but there is an issue with the UI which I have not been able to resolve.
Basically, it has proven impossible to confidently predict where my character will go when I press the key to move "forward" or, especially, to turn left or right.
When I turn my character toward my right, for example, then press the same key again, he does not turn right again. He moves "forward" in the direction that he is facing (!). Also, the "camera" -- my point of view -- does not change to the direction that I have turned him. So, he moves to the right across my field of view instead.
That is not what I expect or want to see.
First, the failure to turn right when I press that key again is totally at odds with every UI that I have found in any game designed for the PC that I have played. Clearly there is a flaw or malfunction in the software design or implementation. Why it has not been remedied yet is a mystery. (The Skyrim UI, which was ported from the X-box, does not have this problem.)
Second, since the camera does not "follow the character" I must also use the mouse to change the direction in which the camera points, so that I am again looking at my character "from behind". However, there is nothing to tell me the point on the "horizon" at which the camera is pointed,i.e., the centerline of its field of view, nor any guide that shows the point to which my character is facing. So "forward" is always vague and rarely the exact direction which my character faces.
As far as I can determine, there is no setting that will cause the camera to "follow" the point-of-view of the character automatically (as it does by default in World of Warcraft). Changing perspective to "first person" instead of "third person" does not resolve the problem -- it is even worse.
Instead, I must use the mouse each and every time the character turns in order to re-define which direction is "forward". Consequently, I must use both hands, one on the keyboard, the other on the mouse, and coordinate them without any evident assistance from the UI.
This is highly inefficient, and with a proper UI design, it would be wholly unecessary.
In my experience, TESO movement UI makes it all but impossible to move the character through terrain effectively and quickly, and to postion the character relative to other characters or objects optimally. I often move into "jams" where passage is constrained, and extricating him is a chore -- and he may be killed in the process. When my character is attacked from any direction other than "straight ahead" it is time-consuming and frustrating to move him so that he can face the enemy. Executing a "u-turn" to respond to an attack from behind becomes a farce.
One reason for this state of affairs is that TESO does not have a "side step" or "strafe" move -- a move to left or to right without changing the direction in which the character is facing. Also, the "Dodge" feature "rolls" or tumbles my character forward and using an Arrow key to indicate the direction apparently does not work -- although that is probably affected by whether my point of view is from directly behind my character, since an attempt to roll "toward" me when my view is from the side will be translated into a forward tumble instead.
To say that this is a very disappointing thing to discover is an understatement. In WoW, a player can easily make a large variety of moves with their character, even run in circles around an opponent. It is realtively easy to learn how to position a WoW character precisely where you want him.
But even simple movement in TESO is akin to watching a drunk stagger down the street. Fights start looking like an insane tango with an NPC because I cannot position the character easily and quickly to engage a foe.
Please let me know what I can do to overcome this, if that is possible.
--- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1
nil carborundum illegitimi