frosth.darkomenb16_ESO wrote: »I see where OP is coming from. I had a passing thought too that it was a simplistic solution to a worthy issue.
But sometimes, simple isn't necesarily bad.
For one, the ultimate generation needed to be looked at months ago. The devs solution seems effective and comes within a very large update. Adding more to it is beging for having more things potentially break.
Your idea to introduce a finess system to make better players gain slightly faster is great but it can be added at a later date, on its own and in a well thought out way.
Remember also that apparently, all ultimates have been buffed by a decent margin. It is a conditional sixth slot on our hotbars and trigger discipline will have more value from now on. Maybe it is worth seeing the new versions of the ultimates in a bare bone environment.
In short, I agree with the sentiment, but lets allow the devs to have some itterative development on this one.
We read just fine. We just laugh at clods who think aoe spamming constitutes skill, lolsomeone didn't read.
I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
Someone didn't readNo, you dummy. The current spamming AoE's, dots and crits has nothing to do with good gameplay. Stop being so shortsighted and actually try to understand what the OP means.I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
This, I'm happy that a majority of the people reading this post understand what I am saying... but seriously flabbergasted by the obvious either trolls or people who just didn't read the thread at all and instead immediately assume the absolutely opposite thing of what I am suggesting....
Not surprised given some of the names though I guess...
We read just fine. We just laugh at clods who think aoe spamming constitutes skill, lolsomeone didn't read.
I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
Someone didn't readNo, you dummy. The current spamming AoE's, dots and crits has nothing to do with good gameplay. Stop being so shortsighted and actually try to understand what the OP means.I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
This, I'm happy that a majority of the people reading this post understand what I am saying... but seriously flabbergasted by the obvious either trolls or people who just didn't read the thread at all and instead immediately assume the absolutely opposite thing of what I am suggesting....
Not surprised given some of the names though I guess...
actually... he does not seem to think that AoE spamming is the most "skillful" play. He only thinks (and I agree with that assessment) that it currently is the most effective play.We read just fine. We just laugh at clods who think aoe spamming constitutes skill, lol
Yet you are unable to see or read where OP wants ult generation to go.We read just fine. We just laugh at clods who think aoe spamming constitutes skill, lolsomeone didn't read.
I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
Someone didn't readNo, you dummy. The current spamming AoE's, dots and crits has nothing to do with good gameplay. Stop being so shortsighted and actually try to understand what the OP means.I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
This, I'm happy that a majority of the people reading this post understand what I am saying... but seriously flabbergasted by the obvious either trolls or people who just didn't read the thread at all and instead immediately assume the absolutely opposite thing of what I am suggesting....
Not surprised given some of the names though I guess...
People get so butthurt about being 1vx'd no matter the class that does it to them, and everytime it comes down to "all you do is spam (insert ultimate here)"
actually... he does not seem to think that AoE spamming is the most "skillful" play. He only thinks (and I agree with that assessment) that it currently is the most effective play.We read just fine. We just laugh at clods who think aoe spamming constitutes skill, lol
@Huntler argues that replacing "brainless AoE spam" by "brainless light attack every couple seconds" as the most efficient means of Ultimate generation is not exactly beneficial to the game.
Instead, he petitions that "brainless AoE spam" should be replaced by "actually trying to play well" as the most efficient means of Ultimate generation.
I hope my rewording did not missrepresent the OPs intention and helped a few more folks understand them...
Pierson who says game is filled with garbage players and has low skill ceiling proceeds to give advice on how skilled players should be rewarded for skilll
How can skill even be measured. I mean from your perspective this game is like angry birds why are you putting so much effort in?
I seriously doubt is what you wrote down that causes people to reply to you bad. It just your tone and how you reply back to people. You sound like an elistist jerk who thinks his ideas are what is best. Now I understand what you wrote down and see where you going with this but it just a matter of your tone. Here is some examples which will tick somebody off instead of reading your whole topic or trying to understand your topic.Pierson who says game is filled with garbage players and has low skill ceiling proceeds to give advice on how skilled players should be rewarded for skilll
How can skill even be measured. I mean from your perspective this game is like angry birds why are you putting so much effort in?
If you actually see past your ego you will see that actually both things make sense together... a player who thinks this game's skill ceilling is too low is petitioning to make the game harder to allow for greater options/rewarding players who make "better" plays....
I'm flabbergasted by the amount of people who just don't seem to understand this and instead think I want aoe spam or something (or in this case just some guy who got his feelings hurt when I said a lot of players are bad). And you ask a question that I reasonably answered already on how to measure "skill", you measure it by certain plays that should be made by players in combat that benefit the battle. While each play by itself doesn't represent skill, they are things to be desired and good players will do them in a combat scenario (IE bash interrupt, battle rez, etc.).
the problem is that in result his attempt will end in a substitution of spamming X with spamming Y to build ulti. his system must include lockout timers of sth like 30++sec on each of his ulti build options to actual benefit intelligent gameplay (rotating through all ulti build options) otherwise its nothing but a substitution of spamming what ever activity building ult suits your gameplay the most.actually... he does not seem to think that AoE spamming is the most "skillful" play. He only thinks (and I agree with that assessment) that it currently is the most effective play.We read just fine. We just laugh at clods who think aoe spamming constitutes skill, lol
@Huntler argues that replacing "brainless AoE spam" by "brainless light attack every couple seconds" as the most efficient means of Ultimate generation is not exactly beneficial to the game.
Instead, he petitions that "brainless AoE spam" should be replaced by "actually trying to play well" as the most efficient means of Ultimate generation.
I hope my rewording did not missrepresent the OPs intention and helped a few more folks understand them...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Darkonflare15 wrote: »I seriously doubt is what you wrote down that causes people to reply to you bad. It just your tone and how you reply back to people. You sound like an elistist jerk who thinks his ideas are what is best. Now I understand what you wrote down and see where you going with this but it just a matter of your tone. Here is some examples which will tick somebody off instead of reading your whole topic or trying to understand your topic.Pierson who says game is filled with garbage players and has low skill ceiling proceeds to give advice on how skilled players should be rewarded for skilll
How can skill even be measured. I mean from your perspective this game is like angry birds why are you putting so much effort in?
If you actually see past your ego you will see that actually both things make sense together... a player who thinks this game's skill ceilling is too low is petitioning to make the game harder to allow for greater options/rewarding players who make "better" plays....
I'm flabbergasted by the amount of people who just don't seem to understand this and instead think I want aoe spam or something (or in this case just some guy who got his feelings hurt when I said a lot of players are bad). And you ask a question that I reasonably answered already on how to measure "skill", you measure it by certain plays that should be made by players in combat that benefit the battle. While each play by itself doesn't represent skill, they are things to be desired and good players will do them in a combat scenario (IE bash interrupt, battle rez, etc.).
- I've pissed a few people off already with my claims this game is ridiculously simple and dumbed down,
- Now before people freak out and say well I am super skilled at this game look at how awesome I am, save it, not hear to argue how hard you think this game is.
- Back to your regularly scheduled programming of drama, complaining, and overall B.S. Enjoy.
- I am suggesting a change to how the ultimate is generated, regardless of the rate..... so.... yeah.. I guess read next time
- Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate.
- Burn
, while true I think its fair of me to judge the mechanic they are adding given it is so simple it would be dang near impossible to somehow miss how "skillful" of a mechanic it is
. Like really
- or in this case just some guy who got his feelings hurt when I said a lot of players are bad).
I am surprised that you did not think this many people would not understand you. You pretty much invited people to not understand your point.
the problem is that in result his attempt will end in a substitution of spamming X with spamming Y to build ulti. his system must include lockout timers of sth like 30++sec on each of his ulti build options to actual benefit intelligent gameplay (rotating through all ulti build options) otherwise its nothing but a substitution of spamming what ever activity building ult suits your gameplay the most.actually... he does not seem to think that AoE spamming is the most "skillful" play. He only thinks (and I agree with that assessment) that it currently is the most effective play.We read just fine. We just laugh at clods who think aoe spamming constitutes skill, lol
@Huntler argues that replacing "brainless AoE spam" by "brainless light attack every couple seconds" as the most efficient means of Ultimate generation is not exactly beneficial to the game.
Instead, he petitions that "brainless AoE spam" should be replaced by "actually trying to play well" as the most efficient means of Ultimate generation.
I hope my rewording did not missrepresent the OPs intention and helped a few more folks understand them...
I completely agree.
They took a communistic approach on ult gain.
No one likes communists.