Does no one remember the finesse system they talked about soon after announcing the development of the game?
http://elderscrollsonline.info/guides/finesse
It was supposed to not only be the way we generated Ultimate but also provide better XP and loot rewards for more skillful play.
They need to bring this back.
Lava_Croft wrote: »Absolutely, but on the other hand I think we should be careful with too many discussion about things we have not even experienced yet. I think the value of your post would have been higher if you would have waited until we all have toyed with 1.6 on the PTS or Live. The thread about Reflective Scales is also an example of this.Lava_Croft wrote: »I understood the intention of the post just fine, but since you haven't even played with 1.6 yet, I just ignored most of it and plastered my random opinion over it.
Burn, while true I think its fair of me to judge the mechanic they are adding given it is so simple it would be dang near impossible to somehow miss how "skillful" of a mechanic it is
. Like really
I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
No, you dummy. The current spamming AoE's, dots and crits has nothing to do with good gameplay. Stop being so shortsighted and actually try to understand what the OP means.I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
No, you dummy. The current spamming AoE's, dots and crits has nothing to do with good gameplay. Stop being so shortsighted and actually try to understand what the OP means.I think they had to do something as the current system simply allows ultimate gain too fast and ultimate get reduce to nothing more then a 6th skill slot that is strong.
I don't think they went far enough in nerfing ultimate generation. Ultimate should be hard to Gen, and should take awhile to fill, this means choosing when and where to use it becomes more important because once you use it, it will be awhile before you get enough points to use it again.
Personally I think they should just scrap ultimates all together and go back to TES once a day racial powers.
Yes once per in game day(however long the game times the passing of a day) you can activate a super strong ability, after that, it has a cool down like the powers in Oblivion and Skyrim did.
Orcs- Beserker Rage- for 30 seconds you take half damage from physical attacks and do double damage with physical attacks.
Breton- DragonSkin- for 30 seconds you absorb all incoming spell damage converting it to magi ka.
High Elf- High Born- recover 25% your maximum magicka every second for 30 seconds.
Argonian- Hist Skin- recover 25% of your max health every second for 30 seconds.
Redguard- Adrenaline Rush- recover 25% of your max stamina every second for 30 seconds.
Nord- Legacy of Ysgrammor- all weapon attacks ignore 75% of opponents armor and do 25% more damage, each successful hit restores 15% of max health and stamina. Lasts 20 seconds.
Dark Elf- Ancestor Guardian- summons a ghost of an ancestor to attack his opponent for 20 seconds. Ghost can not be damaged and each hit from the ghosts reduces opponents damage by 25% for 4 seconds. Also creates a fire cloak around the dark elf damaging anyone who gets close for 20 seconds.
Wood Elf - Call of the Wild- summons 2 bears and 2 tigers to fight for you for 20 seconds. Each hit by the summoned animals increases the wood elfs attack damage by 60% for 4 seconds.
Imperial - Voice of the Emperor- for 60 seconds all fights around you cease immediately, no one can attack anyone. Its a calm spell so its an escape like a cease fire.
These all make sense in lore, they are very very powerful, but can only be used once per day, so choosing wisely when to use them is important, when you do use them though you will make a big impact. This is how its always been from lore, each race has its own power unique to it, also makes choice of race more important and expands build options.
Just my take, I'd rather have ultra powerful racial powers I can use once a day over ultimates.
Allow me to repeat again since people don't seem to understand, I am not petitioning for a reversal of nerf to ulti gain rate, I am petitioning the how, not at what speed or rate. I am fine for the reduction, it is definitely better for the game as ulti spam to win fights is silly.
I'm asking for a more dynamic generation approach that rewards good gameplay and punishes bad (or at least doesn't reward bad play).
lol, you mean like it currently is?
In essence I am trying to change the "meta" of the best players spam aoes to gain ulti to the best players use certain mechanics, abilities, and positioning to gain ulti and thus further affect the battle.
In essence I am trying to change the "meta" of the best players spam aoes to gain ulti to the best players use certain mechanics, abilities, and positioning to gain ulti and thus further affect the battle.
I believe this is the sentence from your original post that many folks have focused on.
As a few others have said, I'd rather wait & test the new system before proposing alternatives.
AhPook_Is_Here wrote: »I don't mind the upcoming changes. 1.6 looks pretty good to me. They really should remove all the hostile NPCs around Cyrodiil as they will be the new healing springs. They should also make it so keep/resource/outpost npcs don't provide the ULT buff on hit.
There will be work-arounds for bomb groups, it's quite obvious how to exploit the new system, instead of tower farm there will be "grey-daggers" farm, or "reavers" farm or "zombie" farm.
Read this post.Darkonflare15 wrote: »To be honest, I would like to see how this ultimate generation works first before producing an idea that can be abuse just as much as it now. They stated they did it this way so they can figure out exactly where ultimate was coming from. There was plenty of bugs since launch where people where gaining ultimate too fast because of certain skills, too much crit, or from areas they could not figure out. This brought up miscommunication between the development teams. They could not figure out if the skill suppose to bring out this much ultimate, thus we have several nerfs in the past that nerf ultimate gain because of bugs or unintended consequences.
They made a system that if a bug occur they can quickly find to solution instead of walking around the dark. Now they did this with the new buff and debuff consolation which I think is intuitive because it makes skills special not because of their buffs but their secondary effect and it prevents people from stacking too many skills for one purpose like gaining ultimate. So I cannot wait to see how this turn outs.
Lava_Croft wrote: »Read this post.Darkonflare15 wrote: »To be honest, I would like to see how this ultimate generation works first before producing an idea that can be abuse just as much as it now. They stated they did it this way so they can figure out exactly where ultimate was coming from. There was plenty of bugs since launch where people where gaining ultimate too fast because of certain skills, too much crit, or from areas they could not figure out. This brought up miscommunication between the development teams. They could not figure out if the skill suppose to bring out this much ultimate, thus we have several nerfs in the past that nerf ultimate gain because of bugs or unintended consequences.
They made a system that if a bug occur they can quickly find to solution instead of walking around the dark. Now they did this with the new buff and debuff consolation which I think is intuitive because it makes skills special not because of their buffs but their secondary effect and it prevents people from stacking too many skills for one purpose like gaining ultimate. So I cannot wait to see how this turn outs.
That's the point though, the system is already dumbed down to the point that a monkey can do it. Hence Columba's incessant "chimp spam" comments.
I'd like to see ultimate generation be similar to the way it was in WAR where you'd generate ultimate just by being in combat (and would lose it when out of combat). At least then getting stuck in combat for 5 minutes after a fight would be beneficial!
Hunter wants only skilled players to be able to generate Ultimate quickly . He doesn't want every Tom , *** & Hairy able to spam a few light N heavy attacks and getting a Ultimate just as fast as him . Is that about right Huntler ?
Hunter wants only skilled players to be able to generate Ultimate quickly . He doesn't want every Tom , *** & Hairy able to spam a few light N heavy attacks and getting a Ultimate just as fast as him . Is that about right Huntler ?
Nice rewording, I want good plays to be rewarded with ultimate instead of light/heavy attack spam. Lot of people getting really defensive and passive aggressive, this isn't about your ego. I am not claiming anyone here is bad or whatever you think I am doing.
I read your Edit Huntler . I even personally agree it would be more enjoyable for most skilled players in combat . In all honesty though , ZOS most likely made their decision based on "Casual" game play . Which I can live with because I understand why . I doubt it was a "Cop out" by ZOS Devs but more of a "how can we make this for everyone" sort of thing .
Lava_Croft wrote: »
@Huntler, I agree with you that in most other MMOs healers make a tremendous impact on the outcome of fights. Unfortunately, player skill isn't really part of the equation thanks to ESO's 'smart' healing system. I'm sure a few more of my guildies would still be playing ESO if the healing system was better than it is. When we pvp together, the one healer from my guild that still plays frequently comments about how he tried to keep a group mate from dying, but his heal went to some nearby rando.