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Stop hating on sorc tele

  • Cathexis
    Cathexis
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    Armitas wrote: »
    First stahp hatin' on ma DK! :D

    Agreed.

    The hating will continue until the hating stops and the hating has only just begun to continue and not stop with the hating that has begun.

    DK hate is rooted in op tanking combined with stun/root exploit (so a mechanical problem that is actively being used to create an unfair advantage).

    Sorc tele hate is just hating on sorcs cause people want to kill squishies and not have to put in any effort to chase them (because that would mean giving up root/stun exploits and op tanking for skills that would allow chasing). There's a reason you can't just massacre sorcs with unbreakable stun/root and live forever, because then there would be no reason to play anything but DKs.

    Taking away sorc tele is just reinforcing laziness. If you want to kill sorcs, you need to play to kill sorcs. Just like you need to play to kill any other class in the game. Its not sorc teles fault that you haven't put mobility in your build.

    But if it came down to nerfing it to a point of unusability, there are better options than just making it impossible for sorcs to move around. There are other mechanics by which to change tele beyond its mana cost.

    Also I'd like to point out that if the ability didn't let you teleport more than twice, it would be useless, unless it was given other modifiers to compensate. The only reason its even on my bar is because I can use it 4 times in a row to completely leave combat (which by the way, sucks out all your magika)
    Edited by Cathexis on January 7, 2015 7:28PM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • Armitas
    Armitas
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    Cathexis wrote: »
    Armitas wrote: »
    First stahp hatin' on ma DK! :D

    Agreed.

    The hating will continue until the hating stops and the hating has only just begun to continue and not stop with the hating that has begun.

    DK hate is rooted in op tanking combined with stun/root exploit (so a mechanical problem that is actively being used to create an unfair advantage).

    Sorc tele hate is just hating on sorcs cause people want to kill squishies and not have to put in any effort to chase them (because that would mean giving up root/stun exploits and op tanking for skills that would allow chasing). There's a reason you can't just massacre sorcs with unbreakable stun/root and live forever, because then there would be no reason to play anything but DKs.

    Taking away sorc tele is just reinforcing laziness. If you want to kill sorcs, you need to play to kill sorcs. Just like you need to play to kill any other class in the game. Its not sorc teles fault that you haven't put mobility in your build.

    But if it came down to nerfing it to a point of unusability, there are better options than just making it impossible for sorcs to move around. There are other mechanics by which to change tele beyond its mana cost.

    Also I'd like to point out that if the ability didn't let you teleport more than twice, it would be useless, unless it was given other modifiers to compensate. The only reason its even on my bar is because I can use it 4 times in a row to completely leave combat (which by the way, sucks out all your magika)

    Then I think that is a misplaced hate as DK's are not the only ones who can jump into a zerg and not die, nor is the stun/root a specific DK thing.

    I don't think the sorc hate is from people wanting to kill squishes. Squishy is a build in this game. I think it comes from the same source as those that hate DK's, and that is frustration over difficulty in killing something in ones build.

    I haven't seen any sorc hate over bolt recently. I think it would be undue atm if there was because in 1.6 there will be stamina or magicka morphs that may in themselves result in a difficulty in ones ability to use bolt as effectively as before.
    Edited by Armitas on January 7, 2015 8:14PM
    Retired.
    Nord mDK
  • Cody
    Cody
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    As a sorc there is no reason a sorc can streak 6+ times in a row. If they allow it just reduce the distance traveled.



    I have seen NON EMP sorcs streak over 10 times in a row... TEN TIMES.

    Now im not complaining about the skill(as its the broken CC mechanic that frustrates me, not the skill itself) but sorcs can streak FAR more than 6 times. FAR MORE
    Edited by Cody on January 7, 2015 8:59PM
  • ToRelax
    ToRelax
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    Cody wrote: »
    As a sorc there is no reason a sorc can streak 6+ times in a row. If they allow it just reduce the distance traveled.



    I have seen NON EMP sorcs streak over 10 times in a row... TEN TIMES.

    Now im not complaining about the skill(as its the broken CC mechanic that frustrates me, not the skill itself) but sorcs can streak FAR more than 6 times. FAR MORE

    It's not as if you wouldnt just die if someone is on the other end or be able to do that if you hadnt full magicka anyway...

    Seriously, that is as if you would hate on a vamp spamming mistform, wich is just as easily countered.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • tplink3r1
    tplink3r1
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    I'll trade Bolt for Green Dragon's Blood or Breath of Life?

    Anyone? Anyone?

    Didn't think so.
    i would...
    VR16 Templar
    VR3 Sorcerer
  • Cathexis
    Cathexis
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    My sorc teles almost infinitely. I don't see a problem with that. I still die. Sorc port doesn't make you immune to damage.
    Edited by Cathexis on January 8, 2015 12:05AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • Nijjion
    Nijjion
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    Cody wrote: »
    I have seen NON EMP sorcs streak over 10 times in a row... TEN TIMES.

    Is that all? I've seen it more (but only about 1-2), a lot of sorcs run seducer/warlock/ + magicka pots and you get a crazy amount... not forgetting a transfer skill from stamina to magicka/health... you can get this off quite nicely even if you're not far from an enemy if you get a good out of sight situation.

    Also to add...

    Streak will become really OP with a 60 person spammable stun in 1.6 (I forsee a nerf with this).
    Edited by Nijjion on January 8, 2015 12:45AM
    NijjijjioN - DK - AR27
    NijjioN - NB -
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  • NordJitsu
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    There's no question that the skill has been over nerfed.

    They should remove the magick regen penalty and the subsequent cast penalty and instead increase the base cost by about 10%.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Cody
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    ToRelax wrote: »
    Cody wrote: »
    As a sorc there is no reason a sorc can streak 6+ times in a row. If they allow it just reduce the distance traveled.



    I have seen NON EMP sorcs streak over 10 times in a row... TEN TIMES.

    Now im not complaining about the skill(as its the broken CC mechanic that frustrates me, not the skill itself) but sorcs can streak FAR more than 6 times. FAR MORE

    It's not as if you wouldnt just die if someone is on the other end or be able to do that if you hadnt full magicka anyway...

    Seriously, that is as if you would hate on a vamp spamming mistform, wich is just as easily countered.

    I am simply stating facts. I am not complaining. If someone wants to run away, fine, let them. One less player to fight.
  • Teargrants
    Teargrants
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    Nijjion wrote: »
    Streak will become really OP with a 60 person spammable stun in 1.6 (I forsee a nerf with this).
    You know who else has an uncapped spamable disorient? DKs!

    It's called Erruption. Has never had an aoe cap and since its a disorient, just like streak it has no CC immunity.
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  • Cathexis
    Cathexis
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    NordJitsu wrote: »
    There's no question that the skill has been over nerfed.

    They should remove the magick regen penalty and the subsequent cast penalty and instead increase the base cost by about 10%.

    An alternative fix might be doubling the casting cost and doubling the distance traveled. That way low magika builds would have better odds of escape, the number of times one can spam would be reduced, but the overall mana to distance ratio would remain the same.
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • Mojomonkeyman
    Mojomonkeyman
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    Lava_Croft wrote: »
    Lava_Croft wrote: »
    As a sorc there is no reason a sorc can streak 6+ times in a row. If they allow it just reduce the distance traveled.

    Isn`t there like x pathetic self promotion posts from you stating that you cant play anything else anymore since you touched a dk cuz you feel so mighty? You are no sorc anymore, sorry.

    Reduce range for a spell that has half the range of any charge and costs double after first activation + magicka regen 0 for 4 secs....hahaha.

    Your are a funny, little fellow.
    You sound like an awfully bitter batswarmer. :cry:

    Lighten up!

    Kris, you, as always, sound like a very sad & desperate no lifer with too much time at hand, who should really try to keep his whine and passive-aggressive comments for himself.

    You will be a much happier person and not the itchy cryblade you are.
    All of that from the suggestion to lighten up... I'm feeling kind of sorry for you.

    Lighten up!

    No need to lighten up, im good. You should only worry about yourself. I do, buddy, I do.

    How sad must one`s live be, that he is running circles with the same baseless generic whine and wanna be smart comments day in, day out, as a grown up, in a video game forum? Get a job, a girlfriend, something that makes you a happier person, as I said before.

    Theres always hope, my sad little friend.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Jimboo84
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    I don't hate it. I'm a sorcerer myself. :smiley:
    Jimerio / Magicka Sorcerer / PvP & PvE / Master Crafter(Woodworking, Blacksmithing, Alchemy, Provisioning, Enchanting, Clothing) / DD & Heal / CP560+ / Aldmeri Dominion / PC / EU
  • olsborg
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    Personally I feel the nerf to streak was too severe for todays state of the game, with all the gap closers that are available to people, its not really an issue.

    The 50% cost increase is calculated before anything else, so the cost is much more severe then youd think. The mana regen part of the nerf is fine.

    But when fighting someone with a gap closer such as charge/invasion etc, the spell should be renamed from Bolt Escape to Beat Myarse. Since the nerf will make you run out of mana LONG before your enemy would even get close to run out of stam.
    Edited by olsborg on January 8, 2015 7:35AM

    PC EU
    PvP only
  • DezIsDead
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    olsborg wrote: »
    Personally I feel the nerf to streak was too severe for todays state of the game, with all the gap closers that are available to people, its not really an issue.

    The 50% cost increase is calculated before anything else, so the cost is much more severe then youd think. The mana regen part of the nerf is fine.

    But when fighting someone with a gap closer such as charge/invasion etc, the spell should be renamed from Bolt Escape to Beat Myarse. Since the nerf will make you run out of mana LONG before your enemy would even get close to run out of stam.
    This lol I have tried streaking away just to get shield charged 4 times in a row, finally I said eff it and tried to take on a DK with my AoE group build =/

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  • ToRelax
    ToRelax
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    Nijjion wrote: »
    Cody wrote: »
    I have seen NON EMP sorcs streak over 10 times in a row... TEN TIMES.

    Is that all? I've seen it more (but only about 1-2), a lot of sorcs run seducer/warlock/ + magicka pots and you get a crazy amount... not forgetting a transfer skill from stamina to magicka/health... you can get this off quite nicely even if you're not far from an enemy if you get a good out of sight situation.

    Also to add...

    Streak will become really OP with a 60 person spammable stun in 1.6 (I forsee a nerf with this).

    It was OP compared to other abilitites when it was not AoE capped because of the ult regen. Wich is, I think, a main reason for the new ult regen system, wich still sounds very silly.

    If you see 60 players in the same spot in 1.6, they either have all immovalbe or something, or they are just idiots. In that case any AoE would be sufficient.

    It will not stun a zergball, given those will still exist, and it won't generate Ultimate as well.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Cathexis
    Cathexis
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    If they're going to throw a nerf bat at streak, the least they could do is make be/bol/streak work with aim on more than one axis. Teleporting upward out of combat should be a viable option. Anyone who's ever used bolt understands the pain of stairs.
    Edited by Cathexis on January 8, 2015 6:21PM
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  • Junipus
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    Sniping BE sorcs who are running away is fun. Watching those arrows fly like homing missiles before the sorcs do the flop is worth all the lulz.
    The Legendary Nothing
  • AhPook_Is_Here
    AhPook_Is_Here
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    Sniping BE sorcs who are running away is fun. Watching those arrows fly like homing missiles before the sorcs do the flop is worth all the lulz.

    Is it frustrating when they roll at the end of streak, as anyone who is using streak should do when running from the archers?
    “Whatever.”
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  • NordJitsu
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    Sniping BE sorcs who are running away is fun. Watching those arrows fly like homing missiles before the sorcs do the flop is worth all the lulz.

    And this, like shield charge, is way too easy.

    BE has so many counters that are so easy to pull of there is no question that the nerfs were a mistake.

    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • kijima
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    I love it when you kill a sorc while he/she is half way through a Bolt Escape on hilly terrain, so when they die they end up being a floating pile of ash.

    Good times.

    Re: Bolt Escape. No one likes to chase their dinner, and this is how I see BE.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Cody
    Cody
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    NordJitsu wrote: »
    Sniping BE sorcs who are running away is fun. Watching those arrows fly like homing missiles before the sorcs do the flop is worth all the lulz.

    And this, like shield charge, is way too easy.

    BE has so many counters that are so easy to pull of there is no question that the nerfs were a mistake.

    Well to be honest, BE WAS ridiculous back on early release. A sorc could bolt in, fight, bolt out, heal instantly, bolt back in.... etc, and never run out of mana.

    Edited by Cody on January 9, 2015 2:17AM
  • NordJitsu
    NordJitsu
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    Cody wrote: »
    NordJitsu wrote: »
    Sniping BE sorcs who are running away is fun. Watching those arrows fly like homing missiles before the sorcs do the flop is worth all the lulz.

    And this, like shield charge, is way too easy.

    BE has so many counters that are so easy to pull of there is no question that the nerfs were a mistake.

    Well to be honest, BE WAS ridiculous back on early release. A sorc could bolt in, fight, bolt out, heal instantly, bolt back in.... etc, and never run out of mana.

    No it wasn't. Most players just hadn't developed the skill to counter it yet and ZOS responded to the whiners prematurely.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • olsborg
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    The nerf is out of date atm. Its too severe for all the counters people have learned now, bolt escape is no escape anymore, its a setup to be invaded atm if you try to use it as escape. I use it in my rotation to do dmg, and the nerf makes it so I cant use it offencively as often as I want, so im stuck with my other 2 dmging abilities.

    The magicka regen out of combat is enough of a nerf. Devs should revisit this nerf and make it so the restriction in combat is lessened alot, but the out of combat restriction are unaffected as it is now.

    PC EU
    PvP only
  • k2blader
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    See, that's what I mean.

    When people complain about DKs they complain about
    DKs soloing entire groups of PvP players

    When people complain about NBs they complain about
    NBs ambushing and killing people before they even have a chance to react.

    When people complain about Templars they complain about
    Templars being impossible to kill, they just keep healing themselves.

    When people complain about Sorcerers they complain about
    Sorcerers always running away and being too hard to catch.

    When someone sees a lone Sorcerer they aren't shivering out of fear
    they're shivering with antici....pation.

    Well said. I dare anyone to disagree with you and then explain why. I hope none of the crying involves claims of "spamming" crystal shards. :-P

    Disabling the grass may improve performance.
  • k2blader
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    kijima wrote: »
    I love it when you kill a sorc while he/she is half way through a Bolt Escape on hilly terrain, so when they die they end up being a floating pile of ash.

    Good times.

    Re: Bolt Escape. No one likes to chase their dinner, and this is how I see BE.

    This pretty much explains why BE and its morphs need a buff. Using it well takes skill. You have to know your surroundings: distance estimates, where are enemies, where are NPCs, what is the terrain like and what areas of terrain will give you trouble (thanks Zeni). Sorcs do not jump to a target player which would be easy mode if we were melee-oriented-- we have to learn to jump where we calculate, using the above considerations, is the most advantageous geospatial location. That all may sound like something you, for example, may "pfftbb" about, but it's the main reason sorc play takes a much higher skill level than others; on top of that sorc is, in my opinion, the weakest class in PvP at the moment.

    Why should sorcs be thought of universally as "dinner"? Don't you want to actually have an enjoyable, longer-than-a-few-seconds fight with them? What are you afraid of?
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  • Lava_Croft
    Lava_Croft
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    Lava_Croft wrote: »
    Lava_Croft wrote: »
    As a sorc there is no reason a sorc can streak 6+ times in a row. If they allow it just reduce the distance traveled.

    Isn`t there like x pathetic self promotion posts from you stating that you cant play anything else anymore since you touched a dk cuz you feel so mighty? You are no sorc anymore, sorry.

    Reduce range for a spell that has half the range of any charge and costs double after first activation + magicka regen 0 for 4 secs....hahaha.

    Your are a funny, little fellow.
    You sound like an awfully bitter batswarmer. :cry:

    Lighten up!

    Kris, you, as always, sound like a very sad & desperate no lifer with too much time at hand, who should really try to keep his whine and passive-aggressive comments for himself.

    You will be a much happier person and not the itchy cryblade you are.
    All of that from the suggestion to lighten up... I'm feeling kind of sorry for you.

    Lighten up!

    No need to lighten up, im good. You should only worry about yourself. I do, buddy, I do.

    How sad must one`s live be, that he is running circles with the same baseless generic whine and wanna be smart comments day in, day out, as a grown up, in a video game forum? Get a job, a girlfriend, something that makes you a happier person, as I said before.

    Theres always hope, my sad little friend.
    My cup runneth over with your bitter tears of insatiable sadness. I feel deeply for you.

    Lighten up (Mojomonkey)man!
  • Germtrocity
    Germtrocity
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    Lava_Croft wrote: »
    Whenever I fight Sorcerers, I always cry when they manage to use BOL to get out of my Ambush range, while the actual ball he poops out absorbs my Cripple spam. :trollface:

    See, that's what I mean.

    When people complain about DKs they complain about
    DKs soloing entire groups of PvP players

    When people complain about NBs they complain about
    NBs ambushing and killing people before they even have a chance to react.

    When people complain about Templars they complain about
    Templars being impossible to kill, they just keep healing themselves.

    When people complain about Sorcerers they complain about
    Sorcerers always running away and being too hard to catch.

    When someone sees a lone Sorcerer they aren't shivering out of fear
    they're shivering with antici....pation.

    Pretty much sums up sorcs in comparison to other classes very well
  • RadioheadSh0t
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    tplink3r1 wrote: »
    I'll trade Bolt for Green Dragon's Blood or Breath of Life?

    Anyone? Anyone?

    Didn't think so.
    i would...

    I would take that trade in an instant. If only I could...
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Cody
    Cody
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    NordJitsu wrote: »
    Cody wrote: »
    NordJitsu wrote: »
    Sniping BE sorcs who are running away is fun. Watching those arrows fly like homing missiles before the sorcs do the flop is worth all the lulz.

    And this, like shield charge, is way too easy.

    BE has so many counters that are so easy to pull of there is no question that the nerfs were a mistake.

    Well to be honest, BE WAS ridiculous back on early release. A sorc could bolt in, fight, bolt out, heal instantly, bolt back in.... etc, and never run out of mana.

    No it wasn't. Most players just hadn't developed the skill to counter it yet and ZOS responded to the whiners prematurely.

    right..... right:/
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