You specifically mention blocking, healing, rezzing and sieging in your OP. Everybody is already perma-blocking in this game and everybody is already spamming heals in this game and (almost) everybody is already using siege in this game. Not enough people rez others, but none of these things require more skill than weaving light attacks. In fact, I dare to say they require less skill than properly weaving light attacks into your combos.Lava_Croft wrote: »Why is weaving light attacks considered 'no skill', but gaining Ultimate for say, rezzing someone is? Or spamming heals? Or hold block? Or use siege? Seems a bit of an arbitrary distinction to me.
Because light attacking people already do by the mountainfull, it takes no special presence of mind or anything else to light attack. It takes heads up play to bash interrupt someone, or rez someone during a battle where that ultimate could help you end up winning it coupled with the benefit of battle rezzing someone back into a fight, where did I say spamming heals would give ultimate or holding block? I made points on those for critical moments that deserved ultimate buffs such as blocking a heavy attack (I gave that more for PvE since someone wanted pve benefits) and with healing it would be something like saving someone from death (perhaps they are 5% health or lower?). Yes these are skillful plays, good players understand the importance of siege in ANY fight, the good groups have players always dropping meatbags, oil cats, etc. This play should be promoted, spamming light attacks should not, it takes no awareness to do this, I feel the examples I gave are examples of things good players will identify when to complete and should be rewarded (seriously the best example is interrupting enemy spells).
Lava_Croft wrote: »You specifically mention blocking, healing, rezzing and sieging in your OP. Everybody is already perma-blocking in this game and everybody is already spamming heals in this game and (almost) everybody is already using siege in this game. Not enough people rez others, but none of these things require more skill than weaving light attacks. In fact, I dare to say they require less skill than properly weaving light attacks into your combos.Lava_Croft wrote: »Why is weaving light attacks considered 'no skill', but gaining Ultimate for say, rezzing someone is? Or spamming heals? Or hold block? Or use siege? Seems a bit of an arbitrary distinction to me.
Because light attacking people already do by the mountainfull, it takes no special presence of mind or anything else to light attack. It takes heads up play to bash interrupt someone, or rez someone during a battle where that ultimate could help you end up winning it coupled with the benefit of battle rezzing someone back into a fight, where did I say spamming heals would give ultimate or holding block? I made points on those for critical moments that deserved ultimate buffs such as blocking a heavy attack (I gave that more for PvE since someone wanted pve benefits) and with healing it would be something like saving someone from death (perhaps they are 5% health or lower?). Yes these are skillful plays, good players understand the importance of siege in ANY fight, the good groups have players always dropping meatbags, oil cats, etc. This play should be promoted, spamming light attacks should not, it takes no awareness to do this, I feel the examples I gave are examples of things good players will identify when to complete and should be rewarded (seriously the best example is interrupting enemy spells).
LOL at the premise that "the best players" are the ones that spam AOE abilities to gain ultimate.
TLDR: Change ulti generation to be based off of skill plays such as bash interrupts, rezzing, synergies, etc.
The one thing that doesn't make any sense in the op is the idea that interrupt from bash should be rewarded but ranges interrupt shouldn't. That smacks of a melee player being boast to his own style of play.
Shields are already OP. They don't need any more advantages.
What you're mad about is people using the best effective ways to play the game. These are normally the best players due to efficient builds/gear and timing and game sense.
Lava_Croft wrote: »I think most of us are already pretty happy with the upcoming changes, as evidenced by this thread.
People who disagree will always be more inclined to post than people who agree. I admit that the thread will need some more time, so my statement might have been too soon to really say anything meaningful about it.Lava_Croft wrote: »I think most of us are already pretty happy with the upcoming changes, as evidenced by this thread.
you sure? Just counted... looks like the majority is in favor of what I wrote.... by a big margin O.o
Lava_Croft wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
with the block heavies thing.... seeing as how most people use perma block builds.... would they still not generate quick ultimate? Unless everyone just stops using heavies...