In order to acquire gear in TESO, you will kill an enemy NPC for a chance at getting an item to drop, complete a quest and be rewarded with an item(s) we are also able to acquire items from treasure chests, crates and the like.
You can also acquire Alliance Points in Cyrodiil which you can use to buy gear such as Jewellery, light, medium, heavy armor and various different weapons. Also, during your time in Cyrodiil, participating in PVP will reward you with a mail which includes gold and various items, this includes some of the gear you can actually purchase with Alliance Points, naturally, at a quality which is less than the bought quality.
With the recent Undaunted gear as well as forthcoming gear such as the yet-to-be-introduced season gear, such as this Ebonheart Pact PVP gear pictured below -

With the obvious said. Are you content with with Cyrodiil being the only place where you can acquire gear through multiple routes?
For example,
Player A want's a Greatsword which can be bought with 1000 Alliance Points or may possibly be received in a mail from participating in PVP.
Player A currently has 700 Alliance Points and decides to PVP for a couple hours in order to take both routes in order to potentially acquire Greatsword. Later, player A realises they have 2000 Alliance Points, they then buy the Greatsword from an NPC Vendor with 1000 Alliance Points.
With Undaunted, you may and in some cases already have, acquired duplicate gear from chests. Exactly the same as an item you received the day before from a Gold key, the 'Undaunted Quartermaster' as it stands, provides little importance in order to assist players with itemisation specifically pertaining to Undaunted, you are unable to exchange your duplicate items for the same item with a different trait, armor type and so on. You may however, repair items, purchase potions as well as
You are stuck with the possibility of acquiring the same item, same armor type with the same trait, time and time again.
With the Alliance Point system and PVP Cyrodiil vendors, this is not the case as you're guaranteed to be able to acquire an item through accumulating Alliance Points. It's convenient and helpful whilst offering security that you'll be able to play occasionally whilst definitely being able to acquire good gear like everyone else.
I'm certain and confident that ZoS is fully capable of working out how itemisation could be more convenient with regards to Undaunted, I.E the ability to interact with the Undaunted Quartermaster where they'll change that Sturdy trait to Divines, Well-Fitted, Exploration or even Impenetrable, paid with currency X, being gold or something else or whatever, but I digress.
Are you satisfied with how much of a deciding factor RNG is to many players of The Elder Scrolls Online that wish to acquire various different items in-game, whilst simultaneously having no other option other than relying on RNG rolls? I say,
"to many players" as some players do enjoy the ability to purchase gear with Alliance Points in Cyrodiil, myself included.
Current itemisation options- Veteran Dungeons
- Trials
- Dark Anchor rare generals
- Treasure chests for set-items
- Cyrodiil - [Player versus player]
As every class in this game has the ability to use every weapon and wear every armor type. This is an MMORPG where there are no Class quests, quests which reward you with gear that only your class can use.
With this, no class gear, no "artifact" gear for your class and so on, there instead is light, heavy and medium armor available for players to obtain from the areas listed before, to name several. The "gear-chase" that many have come to call, is awkward at best, with crafted gear being so strong and the droprate on many items being so aggressive, the convenience and accessibility of using extremely-strong and practical crafted set-gear, more times than not, outweighs the desire to run several thousand Dark Anchors and Veteran Dungeons for drops that look unique, but besides this are trumped in efficiency by other gear with higher drop-rates.
Veteran Dungeons
In Veteran Dungeons there is one set of light, medium and heavy. There are seven pieces for each, the maximum set bonus you can obtain is "5", each piece fits in one of the armor slots. This does not includ jewellery nor shield.
The following items drop from the three 'main' bosses from the following Veteran Dungeons,
- Banished Cells [Maw of the infernal, Keeper Imiril, High Kinlord Rilis]
- Spindleclutch [Blood Spawn, Praxin Douare, end boss]
- Fungal Crotto [Gamyne Bandu, Spawn of Mephala, Vila Theran]
- Darkshade Caverns [Hive Lord, Grubul, end boss]
- Elden Hollow [Dark Root, Murklight, Bogdan]
- Wayrest Sewers [Malubeth, Garron, end bosses]
Light -

Medium -

Heavy -
Edited by Teiji on January 26, 2015 7:48AM
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Gear, itemisation, forthcoming season gear - Are you content with relying on RNG? 89 votes
I am content depending on RNG rolls for acquiring gear
I am not content depending on RNG rolls for acquiring gear