yup. same here. never experience the sound issue but i do get the FPS drop thanks to network....
OrangeTheCat wrote: »AllPlayAndNoWork wrote: »Ok - In the case of Thornblade EU (where our guild guest from time to time) I have watched AD purposefully balling up into a tight group (30-40) and spamming healing springs and batswarm (and other AoE effects) to lag the server out (going from 100 ping to 800 ping and beyond).
...snip
AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.
The reason why people ball up is to either minimize detection when all are in stealth (so as to better gank some other group that is approaching) or to keep everyone within the area of effect of friendly buffs or both.
Bunching up like this may very well aggravate the lag but I call BS that anyone is deliberately doing it to cause lag as lag effects both groups. This tactic developed because it works regardless of lag.
nopexsorusb14_ESO wrote: »I get the sound issue, but that happens in big battles..I wonder if a sound card would fix it
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@Davadin run a hard line if you can, make exceptions for eso in your firewall, and if you must use a wifi network reduce your beacon interval in your router settings from 100 to 50 or 25. That might clear up any wireless interference issues; beacon interval is the rate at which your router receives and responds to signals from your computer (specifically, how long it waits before it declares a packet is dropped and rerequests the dropped packet). Larger numbers are better for longer distances while smaller ones are better for penetrating objects. Use speedtest.net to check your speeds, something might be weighing your network down. edit; also turning off WMM helps. WMM is a windows setting that prioritizes network traffic, but it slows down the network, so its really only useful if you have a lot of devices running at once (like 10-20+).
Lets hope your right, my prediction is you will see much larger zerg balls and they will force the server to calculate damage taken by 59-60 not 20-30. These guys that do this stuff aren't dumb, this is nothing more then a minor change of tactics and numbers for them, nothing more.
Man I hope I'm wrong, guess we will see soon.
Stop acting like it's only AD that does this. Every faction does this and pretending like faction X does it worse than faction Y is pure nonsense/dishonesty.OrangeTheCat wrote: »AllPlayAndNoWork wrote: »Ok - In the case of Thornblade EU (where our guild guest from time to time) I have watched AD purposefully balling up into a tight group (30-40) and spamming healing springs and batswarm (and other AoE effects) to lag the server out (going from 100 ping to 800 ping and beyond).
...snip
AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.
The reason why people ball up is to either minimize detection when all are in stealth (so as to better gank some other group that is approaching) or to keep everyone within the area of effect of friendly buffs or both.
Bunching up like this may very well aggravate the lag but I call BS that anyone is deliberately doing it to cause lag as lag effects both groups. This tactic developed because it works regardless of lag.
well i can understand your defending your realm but the point is that AD on thorn eu is lagging the server because your ally is by far the most clingy alliance on thorn. when you see AD players in 90% of the case you see 30-150 and on top of that AD is the only realm using the AE cap excessivly by piling up all members in a hughe ball. i´m not blaming you or your ally to try to kill the server on purpose - but it is what you are doing. sure the other allys do have zerg balls too, but they are neither as disciplined nor as big as ADs clusters especially when Shido is online who really rallys the troops.
as i´m playing in a small guild group(never more than 4) im roaming alot´fights between EP-DC no lag at all even at prime time (as long AD is not lagging the entire server) AD-DC/AD-EP lag from 16(MEZ) onwards around the contested keep.
OrangeTheCat wrote: »AllPlayAndNoWork wrote: »Ok - In the case of Thornblade EU (where our guild guest from time to time) I have watched AD purposefully balling up into a tight group (30-40) and spamming healing springs and batswarm (and other AoE effects) to lag the server out (going from 100 ping to 800 ping and beyond).
...snip
AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.