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Explain why we can't do this anymore?

  • frozywozy
    frozywozy
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    Davadin wrote: »
    yup. same here. never experience the sound issue but i do get the FPS drop thanks to network....

    What is your sound card and OS? Just curious.

    Edited by frozywozy on January 5, 2015 10:37PM
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • Xsorus
    Xsorus
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    I get the sound issue, but that happens in big battles..I wonder if a sound card would fix it
  • Tankqull
    Tankqull
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    Ok - In the case of Thornblade EU (where our guild guest from time to time) I have watched AD purposefully balling up into a tight group (30-40) and spamming healing springs and batswarm (and other AoE effects) to lag the server out (going from 100 ping to 800 ping and beyond).

    ...snip

    AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.

    The reason why people ball up is to either minimize detection when all are in stealth (so as to better gank some other group that is approaching) or to keep everyone within the area of effect of friendly buffs or both.

    Bunching up like this may very well aggravate the lag but I call BS that anyone is deliberately doing it to cause lag as lag effects both groups. This tactic developed because it works regardless of lag.

    well i can understand your defending your realm but the point is that AD on thorn eu is lagging the server because your ally is by far the most clingy alliance on thorn. when you see AD players in 90% of the case you see 30-150 and on top of that AD is the only realm using the AE cap excessivly by piling up all members in a hughe ball. i´m not blaming you or your ally to try to kill the server on purpose - but it is what you are doing ;). sure the other allys do have zerg balls too, but they are neither as disciplined nor as big as ADs clusters especially when Shido is online who really rallys the troops.
    as i´m playing in a small guild group(never more than 4) im roaming alot´fights between EP-DC no lag at all even at prime time (as long AD is not lagging the entire server) AD-DC/AD-EP lag from 16(MEZ) onwards around the contested keep.
    I get the sound issue, but that happens in big battles..I wonder if a sound card would fix it
    nope
    see here: http://forums.elderscrollsonline.com/discussion/145116/found-something-interesting-sound#latest
    Edited by Tankqull on January 6, 2015 2:03AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Cathexis
    Cathexis
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    @Davadin run a hard line if you can, make exceptions for eso in your firewall, and if you must use a wifi network reduce your beacon interval in your router settings from 100 to 50 or 25. That might clear up any wireless interference issues; beacon interval is the rate at which your router receives and responds to signals from your computer (specifically, how long it waits before it declares a packet is dropped and rerequests the dropped packet). Larger numbers are better for longer distances while smaller ones are better for penetrating objects. Use speedtest.net to check your speeds, something might be weighing your network down. edit; also turning off WMM helps. WMM is a windows setting that prioritizes network traffic, but it slows down the network, so its really only useful if you have a lot of devices running at once (like 10-20+).

    @themizario‌ im running a scrap system that is exactly powerful enough to run the game on max settings in non-pvp. Sometimes it runs well on max in pvp, it depends on whats happening, patch changes, server load, server maintenance, etc. I do custom rigs as a hobby..((my current build is a caseless built into the side of my desk :disagree: )) ... so yes in fact all the problems....

    @ sound issues -- uninstall nvidia sound drivers, unless you use hdmi. Nvidia sound overrides the correct drivers. This may mean completely uninstalling with DDU in safe mode and reflashing the video drivers with the sound drivers deselected (otherwise they tend to automatically reappear when you restart your computer). The drivers are there to manage sound for hdmi, and are probably causing client side performance issues.
    Edited by Cathexis on January 6, 2015 2:40AM
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  • themizario
    themizario
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    @Cathexis‌ thanks for the reply.

    In your desk?! Prolly no cooling issues there. I imagine it's breezy like going commando
  • Cathexis
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    @themizario The back panel of the compartment has been completely removed so when the door on the front is open the front end and back end are completely open. The main board is also sitting on a usb powered laptop cooling pad with raised rubber, which is then sitting on a sheet of glass. Actually holds up pretty well ^_^
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Davadin
    Davadin
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    Cathexis wrote: »
    @Davadin run a hard line if you can, make exceptions for eso in your firewall, and if you must use a wifi network reduce your beacon interval in your router settings from 100 to 50 or 25. That might clear up any wireless interference issues; beacon interval is the rate at which your router receives and responds to signals from your computer (specifically, how long it waits before it declares a packet is dropped and rerequests the dropped packet). Larger numbers are better for longer distances while smaller ones are better for penetrating objects. Use speedtest.net to check your speeds, something might be weighing your network down. edit; also turning off WMM helps. WMM is a windows setting that prioritizes network traffic, but it slows down the network, so its really only useful if you have a lot of devices running at once (like 10-20+).

    appreciate the tips, but I'm also a system analyst at work.

    trust me, it's server connections. my client-side is clean as a whistle. all the way to the ISP. i got an AC connection 5 ft from the router plugged to a dedicated 30/10 cable with low ping to anywhere in the east coast. and yes, the same if i plug an ugly cat6e directly too.

    it's ZOS server crap that can't maintain packet consistencies. i ran my line through wireshark, fiddler, and Charles. it's mostly incoming packet loss and lag spikes.

    this *** happens NOT because of app-load, but when there r too many request from all the clients (players) and the server simply choke. not so much solely their network bandwidth. it's theirs and everyone's latency that's accumulating on the server side and the client can't handle lag exceptions well.
    (anything around 200-300 is acceptable, but once it hits 1300ms+, i got only 94-ish% uptime instead of 99+. just don't ask me where i got those numbers. that's roughly 1 every 10 packets lost)
    Edited by Davadin on January 6, 2015 10:56AM
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  • Itoq
    Itoq
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    woodsro wrote: »
    Lets hope your right, my prediction is you will see much larger zerg balls and they will force the server to calculate damage taken by 59-60 not 20-30. These guys that do this stuff aren't dumb, this is nothing more then a minor change of tactics and numbers for them, nothing more.

    Man I hope I'm wrong, guess we will see soon.

    Zergballs will be slowed down a bit is all. I don't see much reason why they will need to change size though.

    After the patch half (or pick your %) of the zergball casts healing springs to do genuine healing while other half does light/heavy attacks to build ultimate. Switch those roles and once all have ultimate proceed as usual.

    Big whoop your new-fangled-less-target-capped aoe damages all twenty-four of them. They will easily heal through it and again proceed as usual.

    Unless the rumored zerg busting skill is turns out to be revolutionary we continue to see more of the same.

    Edited by Itoq on January 6, 2015 12:31PM
  • Lava_Croft
    Lava_Croft
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    Tankqull wrote: »
    Ok - In the case of Thornblade EU (where our guild guest from time to time) I have watched AD purposefully balling up into a tight group (30-40) and spamming healing springs and batswarm (and other AoE effects) to lag the server out (going from 100 ping to 800 ping and beyond).

    ...snip

    AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.

    The reason why people ball up is to either minimize detection when all are in stealth (so as to better gank some other group that is approaching) or to keep everyone within the area of effect of friendly buffs or both.

    Bunching up like this may very well aggravate the lag but I call BS that anyone is deliberately doing it to cause lag as lag effects both groups. This tactic developed because it works regardless of lag.

    well i can understand your defending your realm but the point is that AD on thorn eu is lagging the server because your ally is by far the most clingy alliance on thorn. when you see AD players in 90% of the case you see 30-150 and on top of that AD is the only realm using the AE cap excessivly by piling up all members in a hughe ball. i´m not blaming you or your ally to try to kill the server on purpose - but it is what you are doing ;). sure the other allys do have zerg balls too, but they are neither as disciplined nor as big as ADs clusters especially when Shido is online who really rallys the troops.
    as i´m playing in a small guild group(never more than 4) im roaming alot´fights between EP-DC no lag at all even at prime time (as long AD is not lagging the entire server) AD-DC/AD-EP lag from 16(MEZ) onwards around the contested keep.
    Stop acting like it's only AD that does this. Every faction does this and pretending like faction X does it worse than faction Y is pure nonsense/dishonesty.

    Edited by Lava_Croft on January 6, 2015 12:54PM
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Ok - In the case of Thornblade EU (where our guild guest from time to time) I have watched AD purposefully balling up into a tight group (30-40) and spamming healing springs and batswarm (and other AoE effects) to lag the server out (going from 100 ping to 800 ping and beyond).

    ...snip

    AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.

    They do though - What would you call just standing in a tight group spamming healing springs, batswarm and impulse, not moving anywhere ?

    And i'm not saying DC or EP dont do the same, I haven't seen it, just the AD.
    Its a problem that needs to be sorted. (I don't know how to either).

    And its not endless whining, just stating what i've seen and the lag it causes.

    And I have proof.......

    9gag.com/gag/a2PgG7d
    Edited by AllPlayAndNoWork on January 6, 2015 1:20PM
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