dwemer_paleologist wrote: »and btw, have you Ever heard even ONCE some one say
"WOW, that lighting is awesome in eso omg"
no, you havent and you never will, no one gives a flying terd about that stupid lighting, shut it off!
themizario wrote: »Many factors have contributed to the downfall of ESO PvP.
AOE caps, the fact the servers can't handle huge fights to begin with; im sure the lighting patch has affected the game in some way, and whatever else I may have not listed.
AOE caps. Really bruh? AOE caps will be removed and all of a sudden the lag and performance issues in PvP will be gone?
Bull poo! Everyone has a fracking theory. Remove camps so people can't zerg, that didn't work. People are still zerging, lower pop caps! That didn't work, remove AOE caps....
Nothing is going to work!!! This game was doomed from the start. They're not going back on lighting, they're not going back on facial movement. They're not going to take out the extra items in the world like swords and bottles worth zero coin you can pick up.
There is nothing that will fix PvP in Cyrodill ZOS knows this. Their solution, make it even smaller scale. Such as incorporating PvP into PvE zone and imperial city. Their hope...
They divide PvPers enough between those things large scale battle is a thing of the past or at least buys them time to solve the issue or MORE LIKELY build a good F2P model.
There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
I would think that deciding which 6 players in an area to effect would cause more work than simply hitting them all.
For example, you have 10 players in an area where you cast an AOE, the server has to figure out which 6 to hit.
Alternatively, if you hit 10 players with an AOE in the new system, it simply applies damage to all 10. No calculations required.
xsorusb14_ESO wrote: »There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
Its not one time calculations that lag the server... Is when you have it done for like 2+ minutes constantly in one spot that begins to drag the server down.
No one is going to stand bunched up casting anything after the patch for more then 10 seconds..Because you will die
Go back to pre lighting patch in 1.2
That version of Cyro DID work.
dwemer_paleologist wrote: »and btw, have you Ever heard even ONCE some one say
"WOW, that lighting is awesome in eso omg"
no, you havent and you never will, no one gives a flying terd about that stupid lighting, shut it off!
The lighting in places is incredibly atmospheric, enjoyable, and adds to my experience because I appreciate details like that.
Sorry if you're not a fan of it, but don't make the presumption of lumping the entire playerbase in with your "argument".
You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
Price we pay for pretty lights...
Lava_Croft wrote: »You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
Ah the ol' half-your-party-drops-and-gets-stuck-in-a-loading-screen-when-logging-back-in-after-someone-joins bug.I miss the group drop bug, the crashes, and broken doors. I legit want them back, because back then you didnt have FPS tanks to 10 or less for no reason, latency delays over 10 seconds for no reason.
"Populations were lower" my foot.That version of cyro worked because populations were lower and impulse spam was barely a thing, let alone a defense tactic.
"Populations were lower" my foot.[/quote]That version of cyro worked because populations were lower and impulse spam was barely a thing, let alone a defense tactic.
That's the point. You are just guessing and since it's either 'less performance' or 'more performance' after this patch, it's just a 50/50 chance you are either right or wrong. Nice way of making yourself look like you have any kind of meaningful insight into ESO's inner workings while presenting your guesses as facts.Lava_Croft wrote: »You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
We will see wont we. I just love how folks think the AOE cap is the core cause when the evidence contradicts it at every turn.
The losing sound, particle effects ate still there even if you can't ser them, all the symptoms of faulty garbage collection and filled buffers.
Please carry on, don't allow me to rain on your parade, ill consider it miracle if pvp still isn't laggy after this patch.
You can't cure a dieseasr by treating the symptoms with addressing the root cause.
Lava_Croft wrote: »That's the point. You are just guessing and since it's either 'less performance' or 'more performance' after this patch, it's just a 50/50 chance you are either right or wrong. Nice way of making yourself look like you have any kind of meaningful insight into ESO's inner workings while presenting your guesses as facts.Lava_Croft wrote: »You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
We will see wont we. I just love how folks think the AOE cap is the core cause when the evidence contradicts it at every turn.
The losing sound, particle effects ate still there even if you can't ser them, all the symptoms of faulty garbage collection and filled buffers.
Please carry on, don't allow me to rain on your parade, ill consider it miracle if pvp still isn't laggy after this patch.
You can't cure a dieseasr by treating the symptoms with addressing the root cause.
just wanna throw it out there... I agree with everything in the OP.
But to clarify, my "lag" is network lag. People clipping, flying, warping, weapons not swapping, skills got 2-3sec delays from hitting etc...
*NOT* frame-rate lag. My GTX970 laughs at everything, anything, all the time. If you have FPS lag, then do try to reduce the quality settings. Sorry, but it is what it is with MMO... sometimes they put some stuff up that make things prettier at the cost of user's config down the drain.
Just want to make sure everyone on the same page here... on "lag".
And yes, i was having fun back then until the massive (network) lag that hits 1.3 onward, making 50+ people on the same spot spamming skills until SOMEBODY finally died and one side wiped.... that *** must stop.
I pay this game to play Alliance War. Not small group PvP. They promised 100vs100. I'm even OK with 50v50.
At the current situation with the new pop cap, I can barely see 20vs20 happening anymore.
ZOS. Holiday's over. Merry New Year and all that jazz, but now put your bum to work. I'm not made out of a money tree. You want my our subscriptions?
Make it worth it.
just wanna throw it out there... I agree with everything in the OP.
But to clarify, my "lag" is network lag. People clipping, flying, warping, weapons not swapping, skills got 2-3sec delays from hitting etc...
*NOT* frame-rate lag. My GTX970 laughs at everything, anything, all the time. If you have FPS lag, then do try to reduce the quality settings. Sorry, but it is what it is with MMO... sometimes they put some stuff up that make things prettier at the cost of user's config down the drain.
Just want to make sure everyone on the same page here... on "lag".
And yes, i was having fun back then until the massive (network) lag that hits 1.3 onward, making 50+ people on the same spot spamming skills until SOMEBODY finally died and one side wiped.... that *** must stop.
I pay this game to play Alliance War. Not small group PvP. They promised 100vs100. I'm even OK with 50v50.
At the current situation with the new pop cap, I can barely see 20vs20 happening anymore.
ZOS. Holiday's over. Merry New Year and all that jazz, but now put your bum to work. I'm not made out of a money tree. You want my our subscriptions?
Make it worth it.
My lag only starts in large keep battles where the ping goes up to 999 or more, at that point sound goes wonky, and FPS drops because its waiting on sound cues and network confirmation due to things in the pipe.
I have 2 R9 280x in Crossfire, got way more GPU power then this game needs. I never drop below 60 fps at 2560x1440 resolution otherwise.
Its mostly network lag or bug in game code or something.
How is this all related to your guessed 'facts' about the effect of increased AoE caps on performance?Lava_Croft wrote: »That's the point. You are just guessing and since it's either 'less performance' or 'more performance' after this patch, it's just a 50/50 chance you are either right or wrong. Nice way of making yourself look like you have any kind of meaningful insight into ESO's inner workings while presenting your guesses as facts.Lava_Croft wrote: »You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.There is a pretty good chance the new 60 cap makes it worse.
Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%
Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
We will see wont we. I just love how folks think the AOE cap is the core cause when the evidence contradicts it at every turn.
The losing sound, particle effects ate still there even if you can't ser them, all the symptoms of faulty garbage collection and filled buffers.
Please carry on, don't allow me to rain on your parade, ill consider it miracle if pvp still isn't laggy after this patch.
You can't cure a dieseasr by treating the symptoms with addressing the root cause.
I'm not guessing, look at past patch notes, nearly everyone has an entry that says:
fixed an issue where particle effects from X skill were not being cleared.
None of these patches have worked though. I have years of experience writing code, I have written in assembly, c, Java, .net, and PHP over the years. I know what faulty garbage collection looks like I see it.
All those particle effects are still there even if you can't see them, all these stack causing the audio to go out if sync, and the lag starts.
All their fixes for the particle effect problem hasn't worked so far. Its the reason you see them trying something new with it in every patch note it seems.
They should focus on fixing this first then lift the caps, lifting the caps will do no good if those particle effects are not garbage collected and disposed of in a timely manner.
I want this game fixed as much as you do, we all enjoy playing it, but the game exhibits those symptoms and were still going to suffer from it from some degree caps or not until they get to the root of the issue and fix it. Sound going all wonkey is a big red flag that its a code issue more then anything else.
AllPlayAndNoWork wrote: »Ok - In the case of Thornblade EU (where our guild guest from time to time) I have watched AD purposefully balling up into a tight group (30-40) and spamming healing springs and batswarm (and other AoE effects) to lag the server out (going from 100 ping to 800 ping and beyond).
...snip
This cannot be said enough. I'm getting seriously tired of the endless whining whenever the enemy does this, but the silence in zone chat whenever our own faction does this.OrangeTheCat wrote: »AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.
Go back to pre lighting patch in 1.2
That version of Cyro DID work.
That version of cyro worked because populations were lower and impulse spam was barely a thing, let alone a defense tactic.
I know this because I was there in 1.2 and because lighting effects are or (at least should be as I understand it) a client side process.
If lighting effects are killing your computer, just turn them off.
I found a significant improvement in keep raids by turning off shadows as well; I have noticed fluctuations in the quality of play relative to settings on virtually every patch. I believe it has nothing to do with patched changes and everything to do with subsequent post patch changes in player activity.
Here's the best rule to go by: unless the server crashes, the problem is you.
(this rule of course, assumes you aren't intentionally bombing the server, in which case the problem is you.)