I use an add-on (forget the name off hand) to improve sorting. It breaks the native categories into nice sub catagories. For instance weapons are sub categorized into 1h, 2h, bow, rest staff, destro staff etc.... The materials are broken up by crafting skill, consumables are separated by type, plus there is a grid based add-on, but it seems completely unnecessary to use the grid style.
But then you have to click 2 times to get to the items you want.
With a grid inventory, you'll be able to see and interact with all of the items in your inventory instantaneously, and you can place them wherever you want, so you know exactly in what corner of the inventory bag you ought to look for them.
Sounds faster and a lot more convenient if you ask me
I don't think those that are opposed to your idea really do understand what we are talking about. They probably see a grid as something that only presents and sorts things differently.
I don't think those that are opposed to your idea really do understand what we are talking about. They probably see a grid as something that only presents and sorts things differently.
I don't think those that are opposed to your idea really do understand what we are talking about. They probably see a grid as something that only presents and sorts things differently.
It's certainly possible that we're all as dumb as you're making out.
It's also possible that we all understand perfectly well what is being proposed and why, but just don't personally see a need for it.
Lukeh Shadyvale wrote: »The add-on works 110% and is perfect, customisable and literally everything you described and asked for...
The add-on is your option.
Which add-on is that?
AshySamurai wrote: »
fiftypercentgrey wrote: »Some Addons that might help
Inventory Grid View
Inventory Grid View, updated and all. Works fine.
Advanced Filters
for item sorting - can work in the guildstore with another addon, too
Crafting Materials Level Display
displays the level of crafting materials which is damn useful!
Sous Chef
helps to sort out those provisioning supplies
danno816_ESO wrote: »The problem with grid view in this game (and why I stopped using Inventory Grid View addon) is that there are a lot of "similar but different" item in this game with the same icon.
As a result I found I had to mouse-over the icons all the time to see exactly what the item was, thus saving no time at all as the standard view gives you the name of the item without having to mouse over.
So a functional grid view inventory in this game would have to have separate recognizable icons for, say, "Iron Dagger of Frost, with Stamina Enchant and Sharpened triat", and "Iron Dagger of Fire, with Magicka Enchant and Powered Trait".
Right now those icons look exactly the same, hence no time savings. What I would support is the ability to:
1. Open more than 1 window at a time
2. Inventory that has more lines than it does currently, like two columns side by side
3. Native sorting options, like the "Advanced Filters" addon.
Edit: even looking at the op's picture from Secret World, you can see in the purple icons at least 4 items that share the same icon as another 4 items. So you have to individually mouse over them to tell what is what. In this case having them all on-screen with full text would provide faster and clearer distinction.
That's not fair at all. There are many changes or additions that would result in a more functional UI for this game, for easier navigation, greater information and give people a choice of how they like their information presented.All these topics do is propose changes because "that's the way other MMOs do it".
All these topics do is propose changes because "that's the way other MMOs do it".
omniobsessed wrote: »Current UI for inventory, but with advanced filtering works great. The example you provided from TSW is not appealing to me.
What's low level functionality and not is highly subjective, yeah?In my humble opinion, low level functionality, ui changes and all similar action should be done through addons while the base ui should be nice and streamlined.
Not it doesn't. If you think all the developers work on the same things, you aren't entitled to speak about resource allocation.Asking the devs to design 2 different inventory systems, and redundant systems for other aspects of the games removes development resources from things much more important: like new content, skill balancing, new features, a justice system....the list goes on...
What's low level functionality and not is highly subjective, yeah?
Not it doesn't. If you think all the developers work on the same things, you aren't entitled to speak about resource allocation.
UI upgrades won't affect the resources allocated to skill balancing for instance....
Disagree.....consider you have 1000 man hours per week of productivity that your budget allows, and said project requires 4 hours to complete then that is 4 hours not being used elsewhere. You start to nickle and dime projects on top of that and very soon it is a large portion of your total man-hours avaliable tied up on useless projects.
I don't think all devs do the same task by any means, I'm saying shrink the UI development team and move the resource to content development. The player community can develop what it wants for ui related stuff (and we as end users probably understand better what the ui needs than some of the devs, simply because we use it more).
What you consider a waste of time and resources might not be what others consider a waste of such.At the end of the day ZOS only has so many hours of development they can and/or are willing to allocate on a weekly basis to this project. Time spent making a completely unnecessary second bag UI is wasted compared to what it could be used to produce.
danno816_ESO wrote: »That's not fair at all. There are many changes or additions that would result in a more functional UI for this game, for easier navigation, greater information and give people a choice of how they like their information presented.All these topics do is propose changes because "that's the way other MMOs do it".
danno816_ESO wrote: »I think looking at the game from the perspective of "This is how ZoS made it so it must be the best way" is just as short-sighted and narrow minded as the reasoning you give in your quote above.
danno816_ESO wrote: »There is always room for improvement, and frankly ZoS looks to the community for ideas. Don't take my word for it though, ask them yourself and they will tell you the same thing.
I'll make a note of asking you first before making a thread. Only things you agree on is a valid topic for a thread, apparently..I don't even know why this thread exists.
Which is why it would be optional. Noone's taking anything away from you.I(...) consider the idea that others don't want grid based and love list based.
Anyway, a forum poll really can't be considered representative for the entire playerbase anyway.
I don't think those that are opposed to your idea really do understand what we are talking about. They probably see a grid as something that only presents and sorts things differently.
It's certainly possible that we're all as dumb as you're making out.
It's also possible that we all understand perfectly well what is being proposed and why, but just don't personally see a need for it.
It's equally possible that some of us at least are happy with the overall feel of the game as it is, and are tired of all the "change this" and "add that" topics the sole aim of which is to remove the distinctive style of the game and turn it into another standard MMO clone. All these topics do is propose changes because "that's the way other MMOs do it".
a.grespinrb19_ESO wrote: »An add on exists all ready which is exactly like that
I'll make a note of asking you first before making a thread. Only things you agree on is a valid topic for a thread, apparently..I don't even know why this thread exists.Which is why it would be optional. Noone's taking anything away from you.I(...) consider the idea that others don't want grid based and love list based.
Consider the idea that a fair amount of people might want this, as seen in the poll.
Anyway, a forum poll really can't be considered representative for the entire playerbase anyway.
Noone's taking anything away from you.
a.grespinrb19_ESO wrote: »An add on exists all ready which is exactly like that
Which one?
No, I found the "no reason for thread to exist" attitude to be offensive. Only because there's an addon for something doesn't mean it shouldn't be made part of the native game.My, aren't we being sensitive. All he's saying is that the proposal already exists, in the form of an add-on, and therefore it's unnecessary to ask ZOS to duplicate it.
No, in any case. I made this poll to see what people here think, in general.Unless, presumably, the majority supports the poll-maker in which case it's more a case of "the players have spoken" !
Noone's taking anything away from you.
Incorrect, this would be taking time away from developing something elsea.grespinrb19_ESO wrote: »An add on exists all ready which is exactly like that
Which one?
Here's a link to 129 add-on that modify bag functionality:
http://www.esoui.com/downloads/cat20.html
I use the add on and it works fine.
Here's grid layout specific one's
310k downloads updated last in November
http://www.esoui.com/downloads/info65-InventoryGridView.html
1k downloads updated in November appears to have a grid display and added sort functionality
http://www.esoui.com/downloads/info677-QualitySort.html
600 downloads updated last June
http://www.esoui.com/downloads/info583-InventoryGridViewSkinTemplate.html
3000 downloads updated last June, seems to be more TSW style
http://www.esoui.com/downloads/info452-Backpack.html
Took me 5 min to find those...and guess what? If you don't like what ZOS or the Add-on Developer community produce you still have the capability to create your own add-on so that it behaves exactly the way you like.
There are plenty of existing options to either improve the list system (I use one add-on for this) and grid style addons. There is no reason to classify this as a needed feature.
I use the add on and it works fine.
Yes, I find it better than the default inventory, but still, I'd like to be able to move stuff around so I can put weapons over there, and potions over there, and so forth...
The addon doesn't allow you to do that, everything is just sorted alpabetically or by value like before. Not sure if that feature can be added or not.
But still, I don't think add-on dependency for something like this is a good answer. Addon authors come and go, and suddenly that addon will stop working and I'd lose a pretty central feature I'd be used to for a long time.
As such I think it's something that is perfectly valid to suggest to be implemented into the game, despite there being an addon out there that partially offers that.