I don't like the damage reduction. Just simply remove the cap.
xsorusb14_ESO wrote: »Batswarmer won't be able to build ultimate very quickly after the patch now..So it won't be tears of joy if you have people spread out and you waste your ultimate on that.
xsorusb14_ESO wrote: »You'll quickly realize that unless you're dive bombing a stacked group from stealth after the patch that running around in a clump with Batswarm is not going to work.
I don't think people realize how much bloody damage you're going to take after the patch now that stacking doesn't work..
Would power extraction hit 80 people instead of 60 O.o also im sure youll do damage to 60 people but only heal from 6 similar inhale and its explosion.xsorusb14_ESO wrote: »You'll quickly realize that unless you're dive bombing a stacked group from stealth after the patch that running around in a clump with Batswarm is not going to work.
I don't think people realize how much bloody damage you're going to take after the patch now that stacking doesn't work..
I invite all DC and EP to stack on me.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
yeah they gona add arenas and duels soon ...tough id like to get rid of the stupid phasing stuff..i want to go and kill other alliances in their own zone!!! afterall the veteran zones feels very lonley...and abandonedsaintmurray wrote: »See what they will do is up the AOE caps then lower the sever pop so thornblade is 1v1v1 the challenge is finding your opponents!
But I thought people wanted those caps lifted . Is this bad ?
We do. people are worried about the calculations its going to take to work out how the damage is distributed, etc.
The game is super laggy already, if they release this and add in a million more calculations its going to make the game unplayable, assuming the problem is from calculation, and not the lighting fix etc.
But I thought people wanted those caps lifted . Is this bad ?
We do. people are worried about the calculations its going to take to work out how the damage is distributed, etc.
The game is super laggy already, if they release this and add in a million more calculations its going to make the game unplayable, assuming the problem is from calculation, and not the lighting fix etc.
I'm pretty sure that the 24hours sunshine inside Farragut, the underground mender at Chalman mine and the floating pillar at Drakelowe is all working as intended.
This has to be your dumbest comment of all time columba. This change will make sure small and organized groups will be able to defeat large groups (of pulse spammersthis will break the game even more. pulse chimps will hit more people and the calculations for this complex bs will lag out the server even worse than they do now. It's made for the pulse chimps who intentionally lag out the server.
There will be no more groups standing in one spot, lumped up, spamming their *** away that lagged the server to the point it couldn't keep up. People will be more spread out, and so will be the calculations that have to be made by the server. The biggest problems always came from the people standing im one spot lsgging the entire server. I have seen it multiple times myself and on videos.yet the additional calculations will make lag even worse. I agree with increasing or removing aoe caps, but this funky design will be even worse than current with the exponentially higher # of calculations required. Koensol if you aren't literate in logic, math or programming, perhaps you should remain silent.
i would have preferred the DAoC way of handling AOEs - its beyond me why a system that worked perfectly 15 years ago is impossible to be implemented nowadays...
but the changes is better than nothing.
i would have preferred the DAoC way of handling AOEs - its beyond me why a system that worked perfectly 15 years ago is impossible to be implemented nowadays...
but the changes is better than nothing.
well, from my understanding, in big fights the new AoE caps will give an effect that is very similar to the AoE-damage-fall-off seen in DAoC. it's just that the ESO method seems to me to be more computational intensive, but in turn makes AoE stronger (relativ to the DAoC model) in small fights
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Wonder if streak is considered aoe, I do truly enjoy streaking through those blobs
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"