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AOE Cap Changes Coming in Update 6

LonePirate
LonePirate
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Per Gina on today's ESO Live show, the following changes for AOE caps are coming in Update 6.
  • The cap is being raised from 6 to 60.
  • The first 6 targets will receive 100% damage.
  • The next 24 targets will receive 50% damage.
  • The final 30 targets will receive 25% damage.

The info came during the generic Q&A session at the 29:08 mark of the show.

http://www.twitch.tv/zenimaxonlinestudios/v/3621763

ETA: Additional discussion involving Combat Lead Eric Wrobel starts at 51:40 and he mentions that the caps were contributing to the performance problems in Cyrodiil.
Edited by LonePirate on December 20, 2014 1:19AM
  • Agrippa_Invisus
    Agrippa_Invisus
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    With that parsing, I can see it now:

    *steps into zerg, casts Impulse*

    *ZOS data center melts into pile of goo*
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Valnas
    Valnas
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    my only hope is proximity > rng
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Subtomik
    Subtomik
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    With that parsing, I can see it now:

    *steps into zerg, casts Impulse*

    *ZOS data center melts into pile of goo*


    the guy who runs the center is already a stroke risk, and reading these notes you know his side started to tingle.

  • Columba
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    So they will make lag worse, lol.
  • Grim13
    Grim13
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    roflmao

    Seriously!?

    bwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhahahahahahhhaahahhahahhhh!!!!!!!!!!

    *wipes tears*

    teeeeeeeeehhhhhhhhhheeeeeeeeeeeeeeeeeeeeheheheehehehehahahahaha!!!!!!!!!!!

    Are you telling me that they're fixing the server calculation issues of the AoE Cap by adding MORE calculations!?

    Please...

    No!

    Stop!

    tumblr_mam5rgPbCS1rdns3wo1_400.gif


  • Sylvyr
    Sylvyr
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    They can just offset more calculations by lowering populations caps again! Silly.

    Unless it's lighting that's causing the issues.. or sound... or... well whatever the case, I'm waiting till the epic large scale battle become 10v10v10 so I can get on and PvE in Cyrodiil and take up a much more valuable spot.


    Badge: Wall-of-Text GRANDMASTER

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    2) Making zero sense. "That makes ZoSense"
  • saintmurray
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    See what they will do is up the AOE caps then lower the sever pop so thornblade is 1v1v1 the challenge is finding your opponents!
    Edited by saintmurray on December 19, 2014 10:47PM
    Saintmurray-V14-Bamplar-EP Former Emp Haderus
    Hans Incognito-V1 DK-EP
    #Betatester
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  • Grim13
    Grim13
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    See what they will do is up the AOE caps then lower the sever pop so thornblade is 1v1v1 the challenge is finding your opponents!

    Talk about an epic game of hide and seek!
  • Asgari
    Asgari
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    Grim13 wrote: »
    See what they will do is up the AOE caps then lower the sever pop so thornblade is 1v1v1 the challenge is finding your opponents!

    Talk about an epic game of hide and seek!

    Lucky for a few of us we can solo resources and given the time take keeps also
    Formerly @Persian_Princess .. Now @Asgari
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  • Roechacca
    Roechacca
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    But I thought people wanted those caps lifted . Is this bad ?
  • Agrippa_Invisus
    Agrippa_Invisus
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    roechacca wrote: »
    But I thought people wanted those caps lifted . Is this bad ?

    We do. I'm mostly just mocking ZOS's level of competence.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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    For Sweetrolls! FOR FIMIAN!
  • revcasy
    revcasy
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    It's not bad. It's good.

    Think about where you are. Every silver lining has a cloud.
    Be content to seem what you really are.--M. Aurelius
  • Sharee
    Sharee
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    With that parsing, I can see it now:

    *steps into zerg, casts Impulse*

    *ZOS data center melts into pile of goo*

    On the other hand, there should not be as many blobs to step into in the firstplace, since the major reason for them (virtual immunity to AOE) is gone. Especially with the new zerg buster ability in game.
  • LonePirate
    LonePirate
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    The AOE cap removal is discussed at 29:08.

    http://www.twitch.tv/zenimaxonlinestudios/v/3621763
  • Subtomik
    Subtomik
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    roechacca wrote: »
    But I thought people wanted those caps lifted . Is this bad ?

    We do. people are worried about the calculations its going to take to work out how the damage is distributed, etc.

    The game is super laggy already, if they release this and add in a million more calculations its going to make the game unplayable, assuming the problem is from calculation, and not the lighting fix etc.
  • LonePirate
    LonePirate
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    Subtomik wrote: »
    roechacca wrote: »
    But I thought people wanted those caps lifted . Is this bad ?

    We do. people are worried about the calculations its going to take to work out how the damage is distributed, etc.

    The game is super laggy already, if they release this and add in a million more calculations its going to make the game unplayable, assuming the problem is from calculation, and not the lighting fix etc.

    They stated during the ESO Live show that they were confident that the lighting fixes and changes added in 1.3 is NOT the cause of the lag in Cyrodiil.
  • Subtomik
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    LonePirate wrote: »

    They stated during the ESO Live show that they were confident that the lighting fixes and changes added in 1.3 is NOT the cause of the lag in Cyrodiil.

    Not sure if thats good news or bad news. They are narrowing the problem down, but seems it could be maybe a much bigger issue?
  • asneakybanana
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    This is great news for small group stuff however im not certain how i feel about the way they setup the last 30. So for the jump from 6 to 30 you hit 5x the people but only do half the DPS, but for the jump from 30 to 60 your hitting double the people and doing half the DPS so at very best if you hit 60 people and reach the AoE cap your doing the same amount of DPS as you would be against 30 people however if you hit anywhere between 30 and 60 people your going to be doing as little as 51.6% of the damage. So dont get me wrong I love this change but still think they should have capped it at 30 people but because running in a group of 31 and above at very best will take the same damage as a 30 man and odds are if you hit 60 people theres going to be more than 60 people there and some people arent going to get hit leaving them free to heal. Definitely a step in the right direction and kudos to you for listening to the intelligent portion of the community for once ZoS.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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  • Xsorus
    Xsorus
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    The problem isn't the calculations at the start, It starts lagging when you have people standing there for extended periods of times doing it.

    After this change, You're not going to want to stack up in the first place really at all, In terms of Healing Springs ultimate nerf and just taking AOE damage in general..and if you do, you can expect to live for a bout 3 seconds
  • Rune_Relic
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    roechacca wrote: »
    But I thought people wanted those caps lifted . Is this bad ?

    Depends on the detection range.
    As all 60 people can be inside the detection range (without CD)....
    10 people outside could make 10 hits hit 60 people.
    Now 10 people ouside could make 10 hits hit 600 people.

    So thats 10x increase in the damage calcs straight off the bat.
    Death will be swift....to players dying 5-10x faster....and server taking upto 10x more load.
    All 60 of which would be subject to smart heal calcs seleciton too if within the area.

    I will stand and watch the 1st battle....cringing.
    Now AoE caps have almost been removed.....expect even more AoE firing off too as peope will build to suit this shift.
    Why get AP from one hit kills when you can get 60 kills at once.
    Each person damaged/killed returning stam/mag or health.

    This is now AP farmers paradise in cyrodiil.....which was the whole point of the QQ. They have made the powerful....even more powerful and the rest fodder.
    Edited by Rune_Relic on December 20, 2014 12:47AM
    Anything that can be exploited will be exploited
  • Sharee
    Sharee
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    TSo for the jump from 6 to 30 you hit 5x the people but only do half the DPS, but for the jump from 30 to 60 your hitting double the people and doing half the DPS so at very best if you hit 60 people and reach the AoE cap your doing the same amount of DPS as you would be against 30 people however if you hit anywhere between 30 and 60 people your going to be doing as little as 51.6% of the damage.

    Just to make it clear: Hitting (for example) 35 players does not mean you hit all of them for 25% damage. Instead you hit six for 100% damage, 24 for 50% damage, and only the remaining 5 for 25% damage.

    Edited by Sharee on December 20, 2014 12:45AM
  • Laggus
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    Its better than no damage at all.
  • Grim13
    Grim13
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    I genuinely hope this works.

    PvP cannot afford too many more hits.
  • NordJitsu
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    As they explained, clumping was causing poor performance. This will encourage people to spread out, thus improving performance.

    It will also encourage more tactical play I general, which is good.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
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  • Sanct16
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    NordJitsu wrote: »
    As they explained, clumping was causing poor performance. This will encourage people to spread out, thus improving performance.

    It will also encourage more tactical play I general, which is good.

    Actually you just need more sorcs than your enemy. Just dont stack too tight and you will be fine. Especially as the you wont get hit by many enemy ultimates anymore so the incoming damage should not be this much higher than it is atm.
    Edited by Sanct16 on December 20, 2014 2:51AM
    - EU - Raid Leader of Banana Zerg Squad
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  • NordJitsu
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    Sanct16 wrote: »
    NordJitsu wrote: »
    As they explained, clumping was causing poor performance. This will encourage people to spread out, thus improving performance.

    It will also encourage more tactical play I general, which is good.

    Actually you just need more sorcs than your enemy.

    What?
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Sanct16
    Sanct16
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    NordJitsu wrote: »
    Sanct16 wrote: »
    NordJitsu wrote: »
    As they explained, clumping was causing poor performance. This will encourage people to spread out, thus improving performance.

    It will also encourage more tactical play I general, which is good.

    Actually you just need more sorcs than your enemy.

    What?
    More Negates = win.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
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    DC | AR 13 | ad worst faction eu | Stam Sorc
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    >320.000.000 AP
  • NordJitsu
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    Did they say non damage effects like negate are also getting caps lifted? What about Talons? Encase? Spear Shards? Nova? Ect
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
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  • asneakybanana
    asneakybanana
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    Sharee wrote: »
    TSo for the jump from 6 to 30 you hit 5x the people but only do half the DPS, but for the jump from 30 to 60 your hitting double the people and doing half the DPS so at very best if you hit 60 people and reach the AoE cap your doing the same amount of DPS as you would be against 30 people however if you hit anywhere between 30 and 60 people your going to be doing as little as 51.6% of the damage.

    Just to make it clear: Hitting (for example) 35 players does not mean you hit all of them for 25% damage. Instead you hit six for 100% damage, 24 for 50% damage, and only the remaining 5 for 25% damage.

    Ah okay guess i misread. Thank you for the clarification.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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  • Sleep
    Sleep
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    I don't like the damage reduction. Just simply remove the cap.
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