pmn100b16_ESO wrote: »
I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu
Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...
That was not the only "ninja nerf" to an ability: One of the recent patches changed silver bolts from the fighters guild to also be reflected by Reflective Scales. Prior to that patch I could at least safely spam silver bolts to try and knock down vampires and werewolves in Cyrodiil, but NOT ANY MORE. Now dragonknights who spam Reflective Scales are totally safe from that ability, too.Suntzu1414 wrote: »pmn100b16_ESO wrote: »
I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu
Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...
I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...
It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.
...wheres the NB love...
Kill Well
ST
Completely and entirely wrong:Sorcerors have one skill reflected. One. One skill. It just happens to be their best skill against everyone else.
Crystal Fragments is reflected
Mage's Fury is reflected except for the explosion part which only occurs when target is below 20 % health
Overload (ultimate ability) light and heavy attacks are reflected
Rune Prison (CC ability) is reflected
Assessing only class abilities, that leaves sorcerers with exactly Storm Atronach (ultimate ability) or Daedric Curse to do damage to a dragonknight who has Reflective Scales up and that last skill just sits there for 6 seconds before it pops and does 500 (area effect) damage. How many Flame Whips can a dragonknight do in 6 seconds - I estimate 5 which each do 400 damage?
So only counting class abilities a sorcerer does 500 damage every 6 seconds compared to a dragonknight's 2000 over the same time. And no, Daedric Curse cannot be stacked, it even cannot be applied to multiple targets simultaneously because - as the tooltip states (and I have verified this) - "only one curse may be active at any time".
Edit: Before somebody actually brings these up, trying to make a case:
Sorcerers have their other 2 pets, which deal damage, but honestly, they are so horrible at it nobody uses them - winged twilight dies from rank 2 mobs on first attack; clannfear is only good for tanking, its damage is a joke.
Sorcerers also have Lightning Form, which does 40 points of damage per second (which is just enough to counter health regeneration of your average dragonknight).
Lava_Croft wrote: »That's why the DK tears are so tasty. Finally they are being forced to slightly adapt their playstyle, instead of basically the entire game adapting to them.
AhPook_Is_Here wrote: »How would this work in a PVE context like Shada in Shada's tear? There are many other examples but this is one where RS current functionality is key. Why should templars effectively remain the only class able to reflect damage (eclipse)?
ThatHappyCat wrote: »Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.
One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.
The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !
Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.
Nerf RS if you want, it won't stop peasants from getting stomped
This is the greatest summary of all time. Especially the bolded part.
^^ guess DKs expect for archers to throw flowers at them instead arrows, because they are royalty
Or how about archers have a secondary weapon to fight those pesky Royal DKs. No one weapon should ever be the only thing you need to fight anyone you face.
just do what I do when I face RS using DKs and get out two DW axes and charge them
That is actually surprisingly effective. Sparks from that line completely negates both shield charge and flame whip, if you can keep it applied (it only lasts for 4 seconds so you need to watch it) then you can either get away or wear the DK down.
pvpaddict42 wrote: »ThatHappyCat wrote: »Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.
One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.
Can you give me an example of what a "melee spell" is?
pvpaddict42 wrote: »ThatHappyCat wrote: »Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.
One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.
Can you give me an example of what a "melee spell" is?
flame whip
Completely and entirely wrong:Sorcerors have one skill reflected. One. One skill. It just happens to be their best skill against everyone else.
Crystal Fragments is reflected - True
Mage's Fury is reflected except for the explosion part which only occurs when target is below 20 % health - False, none is reflected
Overload (ultimate ability) light and heavy attacks are reflected - False, heavy attack is not reflected
Rune Prison (CC ability) is reflected - Can't confirm, why the * do you use this?
Assessing only class abilities, that leaves sorcerers with exactly Storm Atronach (ultimate ability) or Daedric Curse to do damage to a dragonknight who has Reflective Scales up and that last skill just sits there for 6 seconds before it pops and does 500 (area effect) damage. How many Flame Whips can a dragonknight do in 6 seconds - I estimate 5 which each do 400 damage?
So only counting class abilities a sorcerer does 500 damage every 6 seconds compared to a dragonknight's 2000 over the same time. And no, Daedric Curse cannot be stacked, it even cannot be applied to multiple targets simultaneously because - as the tooltip states (and I have verified this) - "only one curse may be active at any time".
Edit: Before somebody actually brings these up, trying to make a case:
Sorcerers have their other 2 pets, which deal damage, but honestly, they are so horrible at it nobody uses them - winged twilight dies from rank 2 mobs on first attack; clannfear is only good for tanking, its damage is a joke.
Sorcerers also have Lightning Form, which does 40 points of damage per second (which is just enough to counter health regeneration of your average dragonknight).
pvpaddict42 wrote: »ThatHappyCat wrote: »Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.
One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.
Can you give me an example of what a "melee spell" is?
flame whip
There's no such thing as "melee spell". Its a spell with short range but still a spell. Eclipse reflects single target negative Spells and not projectiles or melee, tho it can be used as element of confusion for latter.
Because the other threads have gotten far too long or off topic and I'm not going through 21 pages of arguments, I'll post a fresh thread.
This new idea that the dev's have had on scales is a good step, but I feel that it may have been better to simply remove the reflect part of the skill and leave the skill as a protection only ability.
I have played as both a DK and other classes and feel this would balance things out by not taking away from the DK's tank capabilities and still forcing any ranged class to go toe to toe, but also not straight up killing any ranged class who is trying to fight them.
Agree or disagree, feel free to discuss.
Because the other threads have gotten far too long or off topic and I'm not going through 21 pages of arguments, I'll post a fresh thread.
This new idea that the dev's have had on scales is a good step, but I feel that it may have been better to simply remove the reflect part of the skill and leave the skill as a protection only ability.
I have played as both a DK and other classes and feel this would balance things out by not taking away from the DK's tank capabilities and still forcing any ranged class to go toe to toe, but also not straight up killing any ranged class who is trying to fight them.
Agree or disagree, feel free to discuss.
No.
The best thing about Silver Shards is that it can proc on an enemy Vampire and then be reflected to you for well over 2000dmg.That was not the only "ninja nerf" to an ability: One of the recent patches changed silver bolts from the fighters guild to also be reflected by Reflective Scales. Prior to that patch I could at least safely spam silver bolts to try and knock down vampires and werewolves in Cyrodiil, but NOT ANY MORE. Now dragonknights who spam Reflective Scales are totally safe from that ability, too.Suntzu1414 wrote: »pmn100b16_ESO wrote: »
I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu
Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...
I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...
It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.
...wheres the NB love...
Kill Well
ST
I was pointing out, that sorcerers do NOT have exactly one ability which is reflected but more. Specious posts like the one stating only one sorcerer ability is reflected do not help matters.Joy_Division wrote: »1. Deadric mines is not reflected. Daedric Mines are not reflected because they are treated as an explosion, you are absolutely correct.
2. Lightning splash is not reflected. Lightning Splash is NOT reflected, that is true because it is treated as AOE - I keep forgetting about that skill because it only is worthwhile when someone uses its synergy.
3. Streak is not reflected. True
4. DK's cannot do 5 Flames whips in 6 seconds. That is why I wrote "I estimate"
5. Daedric curse does not have to last 6 seconds. Good to know!
6. You are free to do other attacks and combat actions to an enemy DK while a deadric curse is in place. Again, only assessing class abilities, that does not give me many options.
While I agree that sorcs are lacking vis-a-vis the other classes, specious posts such as this do not help matters.
You probably did not read that I was only assessing class skill abilities?
Completely and entirely wrong:
Crystal Fragments is reflected - True
Mage's Fury is reflected except for the explosion part which only occurs when target is below 20 % health - False, none is reflected You are wrong on this account, I repeatedly take damage when I cast Mage's Fury on a dragonknight spamming Reflective Scales while he fights someone else and the patch notes also clearly say that only the explosion part is not reflected any longer.
Overload (ultimate ability) light and heavy attacks are reflected - False, heavy attack is not reflected Again, you are wrong on this account. I have confirmed this a couple of times: stand before a dragonknight spamming Reflective Scales, trigger Overload and keep pressing the attack button: you will be dead in 3 seconds and Overload will show up in your death recap screen.
Rune Prison (CC ability) is reflected - Can't confirm, why the * do you use this? While searching for ways to fight dragonknights I also tried this skill and dumped it for being useless.Assessing only class abilities, that leaves sorcerers with exactly Storm Atronach (ultimate ability) or Daedric Curse to do damage to a dragonknight who has Reflective Scales up and that last skill just sits there for 6 seconds before it pops and does 500 (area effect) damage. How many Flame Whips can a dragonknight do in 6 seconds - I estimate 5 which each do 400 damage?
So only counting class abilities a sorcerer does 500 damage every 6 seconds compared to a dragonknight's 2000 over the same time. And no, Daedric Curse cannot be stacked, it even cannot be applied to multiple targets simultaneously because - as the tooltip states (and I have verified this) - "only one curse may be active at any time".
Edit: Before somebody actually brings these up, trying to make a case:
Sorcerers have their other 2 pets, which deal damage, but honestly, they are so horrible at it nobody uses them - winged twilight dies from rank 2 mobs on first attack; clannfear is only good for tanking, its damage is a joke.
Sorcerers also have Lightning Form, which does 40 points of damage per second (which is just enough to counter health regeneration of your average dragonknight).
Daedric Minefield, Caltrops, Restraining Prison, Streak, Velocious Curse, Endless Fury, and plenty of shields to prevent taking damage.
Sorcerers win against DKs 1v1, stop making us look bad.
I was pointing out, that sorcerers do NOT have exactly one ability which is reflected but more. Specious posts like the one stating only one sorcerer ability is reflected do not help matters.Joy_Division wrote: »1. Deadric mines is not reflected. Daedric Mines are not reflected because they are treated as an explosion, you are absolutely correct.
2. Lightning splash is not reflected. Lightning Splash is NOT reflected, that is true because it is treated as AOE - I keep forgetting about that skill because it only is worthwhile when someone uses its synergy.
3. Streak is not reflected. True
4. DK's cannot do 5 Flames whips in 6 seconds. That is why I wrote "I estimate"
5. Daedric curse does not have to last 6 seconds. Good to know!
6. You are free to do other attacks and combat actions to an enemy DK while a deadric curse is in place. Again, only assessing class abilities, that does not give me many options.
While I agree that sorcs are lacking vis-a-vis the other classes, specious posts such as this do not help matters.
And believe me, you cannot kill a dragonknight with Daedric Mines, because they are too obvious, costly and easy to avoid. Neither with Lightning Splash because it does not do enough damage but costs a lot of magicka - it is an AOE spell.
And Streak has never been a reliable spell: it often subtracts magicka but does not teleport me or it teleports me seconds later, even after dying and resurrecting - and since its nerf it costs too much to be useful except as an escape.You probably did not read that I was only assessing class skill abilities?
Completely and entirely wrong:
Crystal Fragments is reflected - True
Mage's Fury is reflected except for the explosion part which only occurs when target is below 20 % health - False, none is reflected You are wrong on this account, I repeatedly take damage when I cast Mage's Fury on a dragonknight spamming Reflective Scales while he fights someone else and the patch notes also clearly say that only the explosion part is not reflected any longer.
Overload (ultimate ability) light and heavy attacks are reflected - False, heavy attack is not reflected Again, you are wrong on this account. I have confirmed this a couple of times: stand before a dragonknight spamming Reflective Scales, trigger Overload and keep pressing the attack button: you will be dead in 3 seconds and Overload will show up in your death recap screen.
Rune Prison (CC ability) is reflected - Can't confirm, why the * do you use this? While searching for ways to fight dragonknights I also tried this skill and dumped it for being useless.Assessing only class abilities, that leaves sorcerers with exactly Storm Atronach (ultimate ability) or Daedric Curse to do damage to a dragonknight who has Reflective Scales up and that last skill just sits there for 6 seconds before it pops and does 500 (area effect) damage. How many Flame Whips can a dragonknight do in 6 seconds - I estimate 5 which each do 400 damage?
So only counting class abilities a sorcerer does 500 damage every 6 seconds compared to a dragonknight's 2000 over the same time. And no, Daedric Curse cannot be stacked, it even cannot be applied to multiple targets simultaneously because - as the tooltip states (and I have verified this) - "only one curse may be active at any time".
Edit: Before somebody actually brings these up, trying to make a case:
Sorcerers have their other 2 pets, which deal damage, but honestly, they are so horrible at it nobody uses them - winged twilight dies from rank 2 mobs on first attack; clannfear is only good for tanking, its damage is a joke.
Sorcerers also have Lightning Form, which does 40 points of damage per second (which is just enough to counter health regeneration of your average dragonknight).
Daedric Minefield, Caltrops, Restraining Prison, Streak, Velocious Curse, Endless Fury, and plenty of shields to prevent taking damage.
Sorcerers win against DKs 1v1, stop making us look bad.
Caltrops is not a sorcerer ability.
Restraining prison is NOT reflected, that is true.
Velocious Curse is a morph of Daedric Curse, do you not know this?
Endless Fury is a morph of Mage's Fury and reflected except for the explosion part - as said I have verified this over and over again and the patch notes clearly say the same.
There is only one shield skill in sorcerer class lines and shielding myself kills noone - aside from that I was only talking about reflected skills - shields CONNOT be reflected.
Lava_Croft wrote: »That's why the DK tears are so tasty. Finally they are being forced to slightly adapt their playstyle, instead of basically the entire game adapting to them.
Suntzu1414 wrote: »pmn100b16_ESO wrote: »
I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu
Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...
I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...
It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.
...wheres the NB love...
Kill Well
ST
That was not the only "ninja nerf" to an ability: One of the recent patches changed silver bolts from the fighters guild to also be reflected by Reflective Scales. Prior to that patch I could at least safely spam silver bolts to try and knock down vampires and werewolves in Cyrodiil, but NOT ANY MORE. Now dragonknights who spam Reflective Scales are totally safe from that ability, too.Suntzu1414 wrote: »pmn100b16_ESO wrote: »
I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu
Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...
I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...
It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.
...wheres the NB love...
Kill Well
ST
Suntzu1414 wrote: »pmn100b16_ESO wrote: »
I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu
Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...
I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...
It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.
...wheres the NB love...
Kill Well
ST
Starting,youre a noob.
Cripple is a projectile? Will be reflected.
Nerfs? Nublade is the only nonnerfed class in the game and constantly buffed class. Ill see you when eventually the company will deside do balance nightblades,then tell me about nurfs.
From all the skills your nightblade has you have to NOT use swallow soul and cripple when you see those HUGE dragon wings anime for 4 seconds.
Is that hard?
Back to top.
Trayyacakes wrote: »The Problem with the skill and DKs in general is a light armor problem. They have already stated that Light armor will actually be squishy soon. In other words the light armor DK keeping constant uptime on RS will be melee'd down in no time. Why not leave RS alone and see how the armor changes affect the game first? The Ultimate change will hurt DKs more than most classes as well. The proposed change to reflective scales is in my opinion a bad one, but I will wait and see. If the change goes through though I will most likely switch to my nightblade or sorceror.
Also I don't want to find the post again, but to the person who said chains is our gap closer... really? That skill is terrible in pvp. It can be ignored via immovable. It can be blocked. It used to be able to be reflected, not sure if that is still true because I don't use it. If you actually get off a pull that works you just gave the target free CC immunity... It is terrible in the state it is in now.
There's no need to adapt to something I don't have any trouble dealing with.Lava_Croft wrote: »That's why the DK tears are so tasty. Finally they are being forced to slightly adapt their playstyle, instead of basically the entire game adapting to them.
Why dont you adapt your playstyle then,remove the double resto and play like a real player and not like a healer(lol) then you will have no problem healer/assasin/dps lol.
Plus above all dont forget to stop being your classic nublade whiner self and adapt.
You desperately need to practice your reading comprehension: I did not say it was a nightblades only nerf. I said it is "not the only ninja nerf to an ability". Not one word of nightblades in there.That was not the only "ninja nerf" to an ability: One of the recent patches changed silver bolts from the fighters guild to also be reflected by Reflective Scales. Prior to that patch I could at least safely spam silver bolts to try and knock down vampires and werewolves in Cyrodiil, but NOT ANY MORE. Now dragonknights who spam Reflective Scales are totally safe from that ability, too.
Fixing a buged fighters guild ability tat was not being reflected is not a nightblade nurf,you really need to learn that all players have this skill. Omg lol
Projectiles are reflected,all.
Fighters guild/silver shards: all classes have not nightblades only.
Thats why i call them nublades....
You are soo right and I was totally wrong on that account. I might have been standing in invisible AOE or something similar - happens rather often that effects are not rendered in heavy fighting. But I just retried it and Mage's Fury is indeed NOT reflected - at all.thelordoffelines wrote: »Uhh no mages furry is NOT reflected... There used to be an annoying big where the explosion WAS reflected but thankfully its been fixed. And yes velocios curse and endless furry are morphs bur he said those because the morphs for most sorc skills (like those 2) are obvious.