Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Reflective Scales

  • Suntzu1414
    Suntzu1414
    ✭✭✭

    I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu

    Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...


    I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...

    It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.

    ...wheres the NB love...


    Kill Well
    ST


    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    That's why the DK tears are so tasty. Finally they are being forced to slightly adapt their playstyle, instead of basically the entire game adapting to them.
  • Liea
    Liea
    ✭✭
    Suntzu1414 wrote: »

    I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu

    Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...


    I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...

    It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.

    ...wheres the NB love...


    Kill Well
    ST

    That was not the only "ninja nerf" to an ability: One of the recent patches changed silver bolts from the fighters guild to also be reflected by Reflective Scales. Prior to that patch I could at least safely spam silver bolts to try and knock down vampires and werewolves in Cyrodiil, but NOT ANY MORE. Now dragonknights who spam Reflective Scales are totally safe from that ability, too.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Liea wrote: »
    Jaerlach wrote: »
    Sorcerors have one skill reflected. One. One skill. It just happens to be their best skill against everyone else.
    Completely and entirely wrong:
    Crystal Fragments is reflected
    Mage's Fury is reflected except for the explosion part which only occurs when target is below 20 % health
    Overload (ultimate ability) light and heavy attacks are reflected
    Rune Prison (CC ability) is reflected

    Assessing only class abilities, that leaves sorcerers with exactly Storm Atronach (ultimate ability) or Daedric Curse to do damage to a dragonknight who has Reflective Scales up and that last skill just sits there for 6 seconds before it pops and does 500 (area effect) damage. How many Flame Whips can a dragonknight do in 6 seconds - I estimate 5 which each do 400 damage?
    So only counting class abilities a sorcerer does 500 damage every 6 seconds compared to a dragonknight's 2000 over the same time. And no, Daedric Curse cannot be stacked, it even cannot be applied to multiple targets simultaneously because - as the tooltip states (and I have verified this) - "only one curse may be active at any time".

    Edit: Before somebody actually brings these up, trying to make a case:
    Sorcerers have their other 2 pets, which deal damage, but honestly, they are so horrible at it nobody uses them - winged twilight dies from rank 2 mobs on first attack; clannfear is only good for tanking, its damage is a joke.
    Sorcerers also have Lightning Form, which does 40 points of damage per second (which is just enough to counter health regeneration of your average dragonknight).

    1. Deadric mines is not reflected.
    2. Lightning splash is not reflected.
    3. Streak is not reflected.
    4. DK's cannot do 5 Flames whips in 6 seconds.
    5. Daedric curse does not have to last 6 seconds.
    6. You are free to do other attacks and combat actions to an enemy DK while a deadric curse is in place.

    While I agree that sorcs are lacking vis-a-vis the other classes, specious posts such as this do not help matters.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Columba
    Columba
    ✭✭✭✭✭
    Lava_Croft wrote: »
    That's why the DK tears are so tasty. Finally they are being forced to slightly adapt their playstyle, instead of basically the entire game adapting to them.

    Agree with this. RS is too easy to mindlessly spam right now. should require some thought.
  •  pvpaddict42
    pvpaddict42
    ✭✭✭
    How would this work in a PVE context like Shada in Shada's tear? There are many other examples but this is one where RS current functionality is key. Why should templars effectively remain the only class able to reflect damage (eclipse)?

    Not to derail your question, but Templars are not the only class able to reflect damage. There is an ability in the one hand shield line called Defensive posture that can reflect a single target projectile SPELL directed at the user. Any class can take this ability.

    As far as the Templar skill Eclipse...it has many draw backs to it, including the fact that it only reflects back single target direct projectile SPELLS (not abilities like say arrow shots) and can be purged or CC broken to have removed, unlike Reflective Scales. Also, once someone CC breaks out, they are immune to the spell for a short duration (again unlike Reflective Scales which can be spammed over and over). Also, personally I think it's a hell of a lot easier to see a giant black bubble around you so you don't accidentally melt your face off, than it is to see a slight orangish glow in front of a player that could be at the end of your casting range and probably in the midst of many other spell effects.
    Edited by pvpaddict42 on January 2, 2015 6:56PM
  • ThatHappyCat
    ThatHappyCat
    ✭✭✭✭✭
    Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.

    One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.
  •  pvpaddict42
    pvpaddict42
    ✭✭✭
    Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.

    One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.

    Can you give me an example of what a "melee spell" is?
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    JaJaLuka wrote: »
    Cody wrote: »
    Rylana wrote: »
    Kromus wrote: »
    Rylana wrote: »
    Etaniel wrote: »
    The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !

    Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.

    Nerf RS if you want, it won't stop peasants from getting stomped :)

    This is the greatest summary of all time. Especially the bolded part.

    ^^ guess DKs expect for archers to throw flowers at them instead arrows, because they are royalty

    Or how about archers have a secondary weapon to fight those pesky Royal DKs. No one weapon should ever be the only thing you need to fight anyone you face.

    just do what I do when I face RS using DKs and get out two DW axes and charge them

    That is actually surprisingly effective. Sparks from that line completely negates both shield charge and flame whip, if you can keep it applied (it only lasts for 4 seconds so you need to watch it) then you can either get away or wear the DK down.

    that is exactly what I do.

    sometimes the flame whip still hits me even when the DK is sparked, but that is rare. the only build I can't use this on, is streak spammers.
  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.

    One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.

    Can you give me an example of what a "melee spell" is?

    flame whip
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  •  pvpaddict42
    pvpaddict42
    ✭✭✭
    Never seen flame whip reflected by it, but I hope you're right.
  • Kromus
    Kromus
    ✭✭✭
    JaJaLuka wrote: »
    Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.

    One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.

    Can you give me an example of what a "melee spell" is?

    flame whip

    There's no such thing as "melee spell". Its a spell with short range but still a spell. Eclipse reflects single target negative Spells and not projectiles or melee, tho it can be used as element of confusion for latter.
    Edited by Kromus on January 3, 2015 12:29AM
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    Liea wrote: »
    Jaerlach wrote: »
    Sorcerors have one skill reflected. One. One skill. It just happens to be their best skill against everyone else.
    Completely and entirely wrong:
    Crystal Fragments is reflected - True
    Mage's Fury is reflected except for the explosion part which only occurs when target is below 20 % health - False, none is reflected
    Overload (ultimate ability) light and heavy attacks are reflected - False, heavy attack is not reflected
    Rune Prison (CC ability) is reflected - Can't confirm, why the * do you use this?
    Liea wrote: »
    Assessing only class abilities, that leaves sorcerers with exactly Storm Atronach (ultimate ability) or Daedric Curse to do damage to a dragonknight who has Reflective Scales up and that last skill just sits there for 6 seconds before it pops and does 500 (area effect) damage. How many Flame Whips can a dragonknight do in 6 seconds - I estimate 5 which each do 400 damage?
    So only counting class abilities a sorcerer does 500 damage every 6 seconds compared to a dragonknight's 2000 over the same time. And no, Daedric Curse cannot be stacked, it even cannot be applied to multiple targets simultaneously because - as the tooltip states (and I have verified this) - "only one curse may be active at any time".

    Edit: Before somebody actually brings these up, trying to make a case:
    Sorcerers have their other 2 pets, which deal damage, but honestly, they are so horrible at it nobody uses them - winged twilight dies from rank 2 mobs on first attack; clannfear is only good for tanking, its damage is a joke.
    Sorcerers also have Lightning Form, which does 40 points of damage per second (which is just enough to counter health regeneration of your average dragonknight).

    Daedric Minefield, Caltrops, Restraining Prison, Streak, Velocious Curse, Endless Fury, and plenty of shields to prevent taking damage.

    Sorcerers win against DKs 1v1, stop making us look bad.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    Kromus wrote: »
    JaJaLuka wrote: »
    Too add to the above, with regards to PvE; any mob that is immune to CC (e.g. bosses) is immune to Eclipse. RS has no such limitation.

    One thing though, Eclipse doesn't just reflect projectiles; it works on melee spells too.

    Can you give me an example of what a "melee spell" is?

    flame whip

    There's no such thing as "melee spell". Its a spell with short range but still a spell. Eclipse reflects single target negative Spells and not projectiles or melee, tho it can be used as element of confusion for latter.

    Melee refers to face to face combat (very short ranged fights), hence flame whip and deep slash are both affected by sparks (negates melee attacks). Spell damage and physical damage though are different which is what you are referring to here. The tooltips are incredibly vague and often wrong and yes you are right it causes a lot of confusion, especially when it comes time to choose abilities.
    Edited by JaJaLuka on January 3, 2015 2:45AM
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • apostate9
    apostate9
    ✭✭✭✭✭
    JaJaLuka wrote: »
    Because the other threads have gotten far too long or off topic and I'm not going through 21 pages of arguments, I'll post a fresh thread.

    This new idea that the dev's have had on scales is a good step, but I feel that it may have been better to simply remove the reflect part of the skill and leave the skill as a protection only ability.

    I have played as both a DK and other classes and feel this would balance things out by not taking away from the DK's tank capabilities and still forcing any ranged class to go toe to toe, but also not straight up killing any ranged class who is trying to fight them.

    Agree or disagree, feel free to discuss.

    No.
  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    apostate9 wrote: »
    JaJaLuka wrote: »
    Because the other threads have gotten far too long or off topic and I'm not going through 21 pages of arguments, I'll post a fresh thread.

    This new idea that the dev's have had on scales is a good step, but I feel that it may have been better to simply remove the reflect part of the skill and leave the skill as a protection only ability.

    I have played as both a DK and other classes and feel this would balance things out by not taking away from the DK's tank capabilities and still forcing any ranged class to go toe to toe, but also not straight up killing any ranged class who is trying to fight them.

    Agree or disagree, feel free to discuss.

    No.

    Reasons are also appreciated as it's a discussion. Would love to hear points of view even if it's against my own.
    Edited by JaJaLuka on January 3, 2015 7:49AM
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Liea wrote: »
    Suntzu1414 wrote: »

    I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu

    Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...


    I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...

    It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.

    ...wheres the NB love...


    Kill Well
    ST

    That was not the only "ninja nerf" to an ability: One of the recent patches changed silver bolts from the fighters guild to also be reflected by Reflective Scales. Prior to that patch I could at least safely spam silver bolts to try and knock down vampires and werewolves in Cyrodiil, but NOT ANY MORE. Now dragonknights who spam Reflective Scales are totally safe from that ability, too.
    The best thing about Silver Shards is that it can proc on an enemy Vampire and then be reflected to you for well over 2000dmg.
  • Liea
    Liea
    ✭✭
    1. Deadric mines is not reflected. Daedric Mines are not reflected because they are treated as an explosion, you are absolutely correct.
    2. Lightning splash is not reflected. Lightning Splash is NOT reflected, that is true because it is treated as AOE - I keep forgetting about that skill because it only is worthwhile when someone uses its synergy.
    3. Streak is not reflected. True
    4. DK's cannot do 5 Flames whips in 6 seconds. That is why I wrote "I estimate"
    5. Daedric curse does not have to last 6 seconds. Good to know!
    6. You are free to do other attacks and combat actions to an enemy DK while a deadric curse is in place. Again, only assessing class abilities, that does not give me many options.

    While I agree that sorcs are lacking vis-a-vis the other classes, specious posts such as this do not help matters.
    I was pointing out, that sorcerers do NOT have exactly one ability which is reflected but more. Specious posts like the one stating only one sorcerer ability is reflected do not help matters.
    And believe me, you cannot kill a dragonknight with Daedric Mines, because they are too obvious, costly and easy to avoid. Neither with Lightning Splash because it does not do enough damage but costs a lot of magicka - it is an AOE spell.
    And Streak has never been a reliable spell: it often subtracts magicka but does not teleport me or it teleports me seconds later, even after dying and resurrecting - and since its nerf it costs too much to be useful except as an escape.
    Tripwyr wrote: »

    Completely and entirely wrong:
    Crystal Fragments is reflected - True
    Mage's Fury is reflected except for the explosion part which only occurs when target is below 20 % health - False, none is reflected You are wrong on this account, I repeatedly take damage when I cast Mage's Fury on a dragonknight spamming Reflective Scales while he fights someone else and the patch notes also clearly say that only the explosion part is not reflected any longer.
    Overload (ultimate ability) light and heavy attacks are reflected - False, heavy attack is not reflected Again, you are wrong on this account. I have confirmed this a couple of times: stand before a dragonknight spamming Reflective Scales, trigger Overload and keep pressing the attack button: you will be dead in 3 seconds and Overload will show up in your death recap screen.
    Rune Prison (CC ability) is reflected - Can't confirm, why the * do you use this? While searching for ways to fight dragonknights I also tried this skill and dumped it for being useless.
    Liea wrote: »
    Assessing only class abilities, that leaves sorcerers with exactly Storm Atronach (ultimate ability) or Daedric Curse to do damage to a dragonknight who has Reflective Scales up and that last skill just sits there for 6 seconds before it pops and does 500 (area effect) damage. How many Flame Whips can a dragonknight do in 6 seconds - I estimate 5 which each do 400 damage?
    So only counting class abilities a sorcerer does 500 damage every 6 seconds compared to a dragonknight's 2000 over the same time. And no, Daedric Curse cannot be stacked, it even cannot be applied to multiple targets simultaneously because - as the tooltip states (and I have verified this) - "only one curse may be active at any time".

    Edit: Before somebody actually brings these up, trying to make a case:
    Sorcerers have their other 2 pets, which deal damage, but honestly, they are so horrible at it nobody uses them - winged twilight dies from rank 2 mobs on first attack; clannfear is only good for tanking, its damage is a joke.
    Sorcerers also have Lightning Form, which does 40 points of damage per second (which is just enough to counter health regeneration of your average dragonknight).

    Daedric Minefield, Caltrops, Restraining Prison, Streak, Velocious Curse, Endless Fury, and plenty of shields to prevent taking damage.

    Sorcerers win against DKs 1v1, stop making us look bad.
    You probably did not read that I was only assessing class skill abilities?
    Caltrops is not a sorcerer ability.
    Restraining prison is NOT reflected, that is true.
    Velocious Curse is a morph of Daedric Curse, do you not know this?
    Endless Fury is a morph of Mage's Fury and reflected except for the explosion part - as said I have verified this over and over again and the patch notes clearly say the same.
    There is only one shield skill in sorcerer class lines and shielding myself kills noone - aside from that I was only talking about reflected skills - shields CONNOT be reflected.

    Edited by Liea on January 3, 2015 1:55PM
  • thelordoffelines
    thelordoffelines
    ✭✭✭✭✭
    Liea wrote: »
    1. Deadric mines is not reflected. Daedric Mines are not reflected because they are treated as an explosion, you are absolutely correct.
    2. Lightning splash is not reflected. Lightning Splash is NOT reflected, that is true because it is treated as AOE - I keep forgetting about that skill because it only is worthwhile when someone uses its synergy.
    3. Streak is not reflected. True
    4. DK's cannot do 5 Flames whips in 6 seconds. That is why I wrote "I estimate"
    5. Daedric curse does not have to last 6 seconds. Good to know!
    6. You are free to do other attacks and combat actions to an enemy DK while a deadric curse is in place. Again, only assessing class abilities, that does not give me many options.

    While I agree that sorcs are lacking vis-a-vis the other classes, specious posts such as this do not help matters.
    I was pointing out, that sorcerers do NOT have exactly one ability which is reflected but more. Specious posts like the one stating only one sorcerer ability is reflected do not help matters.
    And believe me, you cannot kill a dragonknight with Daedric Mines, because they are too obvious, costly and easy to avoid. Neither with Lightning Splash because it does not do enough damage but costs a lot of magicka - it is an AOE spell.
    And Streak has never been a reliable spell: it often subtracts magicka but does not teleport me or it teleports me seconds later, even after dying and resurrecting - and since its nerf it costs too much to be useful except as an escape.
    Tripwyr wrote: »

    Completely and entirely wrong:
    Crystal Fragments is reflected - True
    Mage's Fury is reflected except for the explosion part which only occurs when target is below 20 % health - False, none is reflected You are wrong on this account, I repeatedly take damage when I cast Mage's Fury on a dragonknight spamming Reflective Scales while he fights someone else and the patch notes also clearly say that only the explosion part is not reflected any longer.
    Overload (ultimate ability) light and heavy attacks are reflected - False, heavy attack is not reflected Again, you are wrong on this account. I have confirmed this a couple of times: stand before a dragonknight spamming Reflective Scales, trigger Overload and keep pressing the attack button: you will be dead in 3 seconds and Overload will show up in your death recap screen.
    Rune Prison (CC ability) is reflected - Can't confirm, why the * do you use this? While searching for ways to fight dragonknights I also tried this skill and dumped it for being useless.
    Liea wrote: »
    Assessing only class abilities, that leaves sorcerers with exactly Storm Atronach (ultimate ability) or Daedric Curse to do damage to a dragonknight who has Reflective Scales up and that last skill just sits there for 6 seconds before it pops and does 500 (area effect) damage. How many Flame Whips can a dragonknight do in 6 seconds - I estimate 5 which each do 400 damage?
    So only counting class abilities a sorcerer does 500 damage every 6 seconds compared to a dragonknight's 2000 over the same time. And no, Daedric Curse cannot be stacked, it even cannot be applied to multiple targets simultaneously because - as the tooltip states (and I have verified this) - "only one curse may be active at any time".

    Edit: Before somebody actually brings these up, trying to make a case:
    Sorcerers have their other 2 pets, which deal damage, but honestly, they are so horrible at it nobody uses them - winged twilight dies from rank 2 mobs on first attack; clannfear is only good for tanking, its damage is a joke.
    Sorcerers also have Lightning Form, which does 40 points of damage per second (which is just enough to counter health regeneration of your average dragonknight).

    Daedric Minefield, Caltrops, Restraining Prison, Streak, Velocious Curse, Endless Fury, and plenty of shields to prevent taking damage.

    Sorcerers win against DKs 1v1, stop making us look bad.
    You probably did not read that I was only assessing class skill abilities?
    Caltrops is not a sorcerer ability.
    Restraining prison is NOT reflected, that is true.
    Velocious Curse is a morph of Daedric Curse, do you not know this?
    Endless Fury is a morph of Mage's Fury and reflected except for the explosion part - as said I have verified this over and over again and the patch notes clearly say the same.
    There is only one shield skill in sorcerer class lines and shielding myself kills noone - aside from that I was only talking about reflected skills - shields CONNOT be reflected.

    Uhh no mages furry is NOT reflected... There used to be an annoying big where the explosion WAS reflected but thankfully its been fixed. And yes velocios curse and endless furry are morphs bur he said those because the morphs for most sorc skills (like those 2) are obvious.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    I always thought the best fix to DK scales would be this:

    SCALES- absorbs all projectiles for 4secs. (its not a damage shield it just absorbs infinite amount of projectiles for its duration)

    Morph 1 - absorbs all projectiles for 4 secs, when the effect ends, 35% of damage absorbed is converted to hp and heals the DK

    Morph 2- absorbs all projectiles for 4 secs, when the effect ends, generates an explosion around the DK that damages anyone in a 6m radius for 35% of the damage absorbed.

    Now the skill isn't useless, it gives DK lots of sustain and ranged defense without being OP and turning the game into a counting game for DK. To be honest I think this would be better then the reflect mechanism anyways, even reflected projectiles could be absorbed.

    DK are meant to be tanky, the suggested changes would keep that theme while also giving them some good defense against archers.
    Just a thought.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • miahq
    miahq
    ✭✭✭
    Just be glad it didn't suffer the same fate as some other skills, which were banished to the delete bin of history for being too useful. The worst thing you can be in ESO is too useful.
    Edited by miahq on January 3, 2015 5:41PM
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    Lava_Croft wrote: »
    That's why the DK tears are so tasty. Finally they are being forced to slightly adapt their playstyle, instead of basically the entire game adapting to them.

    Why dont you adapt your playstyle then,remove the double resto and play like a real player and not like a healer(lol) then you will have no problem healer/assasin/dps lol.
    Snip
    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_CatK on January 4, 2015 3:16PM
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    Suntzu1414 wrote: »

    I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu

    Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...


    I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...

    It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.

    ...wheres the NB love...


    Kill Well
    ST


    Snip

    Cripple is a projectile? Will be reflected.
    Nerfs? Nublade is the only nonnerfed class in the game and constantly buffed class. Ill see you when eventually the company will deside do balance nightblades,then tell me about nurfs.

    From all the skills your nightblade has you have to NOT use swallow soul and cripple when you see those HUGE dragon wings anime for 4 seconds.

    Is that hard?
    Back to top.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_CatK on January 4, 2015 3:17PM
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    Liea wrote: »
    Suntzu1414 wrote: »

    I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu

    Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...


    I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...

    It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.

    ...wheres the NB love...


    Kill Well
    ST

    That was not the only "ninja nerf" to an ability: One of the recent patches changed silver bolts from the fighters guild to also be reflected by Reflective Scales. Prior to that patch I could at least safely spam silver bolts to try and knock down vampires and werewolves in Cyrodiil, but NOT ANY MORE. Now dragonknights who spam Reflective Scales are totally safe from that ability, too.

    Fixing a buged fighters guild ability tat was not being reflected is not a nightblade nurf,you really need to learn that all players have this skill. Omg lol

    Projectiles are reflected,all.
    Fighters guild/silver shards: all classes have not nightblades only.


    Thats why i call them nublades....
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Nicko_Lps wrote: »
    Suntzu1414 wrote: »

    I'm a melee NB so RS has never been a direct issue for me. The only projectile I run is Cripple, which incidentally since 1.5 can now also be reflected. huhu

    Anyway, I think this change will reduce the amount of zerg diving DKs, and they'll adapt by taking on less people at once. Which will also mean less dying to fear, every cloud...


    I've sent multiple requests to ESO asking-- if this change was intentional (reflecting Cripple). With no response, so far...

    It just amazes me, the ESO make "ninja" nerfs to NB skill line, forcing NB to adapt. While DK can safely spam RS , reflecting 100% of all attacks (ok..not all attack...but yo get the point). WITH NO CHANGE.

    ...wheres the NB love...


    Kill Well
    ST


    Starting,youre a noob.

    Cripple is a projectile? Will be reflected.
    Nerfs? Nublade is the only nonnerfed class in the game and constantly buffed class. Ill see you when eventually the company will deside do balance nightblades,then tell me about nurfs.

    From all the skills your nightblade has you have to NOT use swallow soul and cripple when you see those HUGE dragon wings anime for 4 seconds.

    Is that hard?
    Back to top.

    I... actually agree with you...

    what sorcery is this???
  • Trayyacakes
    Trayyacakes
    ✭✭✭✭
    The Problem with the skill and DKs in general is a light armor problem. They have already stated that Light armor will actually be squishy soon. In other words the light armor DK keeping constant uptime on RS will be melee'd down in no time. Why not leave RS alone and see how the armor changes affect the game first? The Ultimate change will hurt DKs more than most classes as well. The proposed change to reflective scales is in my opinion a bad one, but I will wait and see. If the change goes through though I will most likely switch to my nightblade or sorceror.

    Also I don't want to find the post again, but to the person who said chains is our gap closer... really? That skill is terrible in pvp. It can be ignored via immovable. It can be blocked. It used to be able to be reflected, not sure if that is still true because I don't use it. If you actually get off a pull that works you just gave the target free CC immunity... It is terrible in the state it is in now.
    Bjorn Uldnost
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    The Problem with the skill and DKs in general is a light armor problem. They have already stated that Light armor will actually be squishy soon. In other words the light armor DK keeping constant uptime on RS will be melee'd down in no time. Why not leave RS alone and see how the armor changes affect the game first? The Ultimate change will hurt DKs more than most classes as well. The proposed change to reflective scales is in my opinion a bad one, but I will wait and see. If the change goes through though I will most likely switch to my nightblade or sorceror.

    Also I don't want to find the post again, but to the person who said chains is our gap closer... really? That skill is terrible in pvp. It can be ignored via immovable. It can be blocked. It used to be able to be reflected, not sure if that is still true because I don't use it. If you actually get off a pull that works you just gave the target free CC immunity... It is terrible in the state it is in now.

    Chains is garbage. It's only use was for pulling enemy players into keeps so enemies could get easy keep flips, and ZOS put the smackdown on it.

    It's because of stupid and selfish people the skill sucks now.
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Nicko_Lps wrote: »
    Lava_Croft wrote: »
    That's why the DK tears are so tasty. Finally they are being forced to slightly adapt their playstyle, instead of basically the entire game adapting to them.

    Why dont you adapt your playstyle then,remove the double resto and play like a real player and not like a healer(lol) then you will have no problem healer/assasin/dps lol.
    Plus above all dont forget to stop being your classic nublade whiner self and adapt.
    There's no need to adapt to something I don't have any trouble dealing with.

    And healers are not 'real players'? What?

    I think this kind of shows the error in your thinking. I don't think the nerf to RS is good because I have trouble with RS, I think it's good because in it's current state RS is just too powerful.

    Edited by Lava_Croft on January 4, 2015 6:31AM
  • Liea
    Liea
    ✭✭
    Nicko_Lps wrote: »
    Liea wrote: »
    That was not the only "ninja nerf" to an ability: One of the recent patches changed silver bolts from the fighters guild to also be reflected by Reflective Scales. Prior to that patch I could at least safely spam silver bolts to try and knock down vampires and werewolves in Cyrodiil, but NOT ANY MORE. Now dragonknights who spam Reflective Scales are totally safe from that ability, too.

    Fixing a buged fighters guild ability tat was not being reflected is not a nightblade nurf,you really need to learn that all players have this skill. Omg lol

    Projectiles are reflected,all.
    Fighters guild/silver shards: all classes have not nightblades only.


    Thats why i call them nublades....
    You desperately need to practice your reading comprehension: I did not say it was a nightblades only nerf. I said it is "not the only ninja nerf to an ability". Not one word of nightblades in there.
  • Liea
    Liea
    ✭✭
    Uhh no mages furry is NOT reflected... There used to be an annoying big where the explosion WAS reflected but thankfully its been fixed. And yes velocios curse and endless furry are morphs bur he said those because the morphs for most sorc skills (like those 2) are obvious.
    You are soo right and I was totally wrong on that account. I might have been standing in invisible AOE or something similar - happens rather often that effects are not rendered in heavy fighting. But I just retried it and Mage's Fury is indeed NOT reflected - at all. :D

Sign In or Register to comment.