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Reflective Scales

  • Francescolg
    Francescolg
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    4 times reflection is still way too many..! You simply recast it and reuse it.

    This (omg nooo, it's so severe..) "nurf" won't change anything.. 5+ people won't get a DK down with weapon attacks, even when he doesn't use Reflective Scales, if he uses the correct build.

    DKs still outshine as tank or as fire-mage in this game.
    No more nurfs pls! I play DK myself (This is no joke!)
    Edited by Francescolg on December 28, 2014 9:52PM
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Galalin
    Galalin
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    4 times reflection is still way too many..! You simply recast it and reuse it.

    This (omg nooo, it's so severe..) "nurf" won't change anything.. 5+ people won't get a DK down with weapon attacks, even when he doesn't use Reflective Scales, if he uses the correct build.

    DKs still outshine as tank or as fire-mage in this game.
    No more nurfs pls! I play DK myself (This is no joke!)
    True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.

    Comical at best
  • kijima
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    I ran the numbers and what I found is interesting to say the least. Also, this is the sixteenth thread about reflective scales... Which by itself isn't interesting, but becomes more interesting when you consider the next point.

    As it turns out, DK's are not 4x times better than every other class, they are actually only 3.14159 x better than all other classes.

    Now, I'm not one for conspiracy theories, but why is it that everything points to pi when you talk about DK's?

    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Galalin
    Galalin
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    kijima wrote: »
    I ran the numbers and what I found is interesting to say the least. Also, this is the sixteenth thread about reflective scales... Which by itself isn't interesting, but becomes more interesting when you consider the next point.

    As it turns out, DK's are not 4x times better than every other class, they are actually only 3.14159 x better than all other classes.

    Now, I'm not one for conspiracy theories, but why is it that everything points to pi when you talk about DK's?

    Mmmmm pie.
  • Etaniel
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    The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !

    Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.

    Nerf RS if you want, it won't stop peasants from getting stomped :)
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Rylana
    Rylana
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    Etaniel wrote: »
    The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !

    Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.

    Nerf RS if you want, it won't stop peasants from getting stomped :)

    This is the greatest summary of all time. Especially the bolded part.
    Edited by Rylana on December 29, 2014 11:15AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Kromus
    Kromus
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    Rylana wrote: »
    Etaniel wrote: »
    The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !

    Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.

    Nerf RS if you want, it won't stop peasants from getting stomped :)

    This is the greatest summary of all time. Especially the bolded part.

    ^^ guess DKs expect for archers to throw flowers at them instead arrows, because they are royalty
  • Rylana
    Rylana
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    Kromus wrote: »
    Rylana wrote: »
    Etaniel wrote: »
    The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !

    Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.

    Nerf RS if you want, it won't stop peasants from getting stomped :)

    This is the greatest summary of all time. Especially the bolded part.

    ^^ guess DKs expect for archers to throw flowers at them instead arrows, because they are royalty

    Or how about archers have a secondary weapon to fight those pesky Royal DKs. No one weapon should ever be the only thing you need to fight anyone you face.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Kromus
    Kromus
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    Not sure
    Rylana wrote: »
    Kromus wrote: »
    Rylana wrote: »
    Etaniel wrote: »
    The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !

    Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.

    Nerf RS if you want, it won't stop peasants from getting stomped :)

    This is the greatest summary of all time. Especially the bolded part.

    ^^ guess DKs expect for archers to throw flowers at them instead arrows, because they are royalty

    Or how about archers have a secondary weapon to fight those pesky Royal DKs. No one weapon should ever be the only thing you need to fight anyone you face.

    Not sure what that has to do with my comment and bolded part, but ok.
  • Etaniel
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    Kromus wrote: »

    ^^ guess DKs expect for archers to throw flowers at them instead arrows, because they are royalty

    I wouldn't mind some flowers.... as long as they are reflectable :D
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Columba
    Columba
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    NBs - use your fear, the your cc's to kill the reflectophiles. Not that difficult.
  • pmn100b16_ESO
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    Columba wrote: »
    NBs - use your fear, the your cc's to kill the reflectophiles. Not that difficult.

    I'd guess that about 95% of DKs I see in the middle of a bunch of players die to the first fear. But I rarely see any other NBs use it.
  • Lava_Croft
    Lava_Croft
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    Columba wrote: »
    NBs - use your fear, the your cc's to kill the reflectophiles. Not that difficult.

    I'd guess that about 95% of DKs I see in the middle of a bunch of players die to the first fear. But I rarely see any other NBs use it.
    Most DK's want you to change your tactics because of their Reflective Scales, but refuse to do so themselves when it comes to Fear.

    It's simply awesome.

    Edited by Lava_Croft on December 29, 2014 5:37PM
  • Nicko_Lps
    Nicko_Lps
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    4 times reflection is still way too many..! You simply recast it and reuse it.

    This (omg nooo, it's so severe..) "nurf" won't change anything.. 5+ people won't get a DK down with weapon attacks, even when he doesn't use Reflective Scales, if he uses the correct build.

    DKs still outshine as tank or as fire-mage in this game.
    No more nurfs pls! I play DK myself (This is no joke!)

    You play dk?
    4 reflects are too many?

    The most pathetic troll post in this forum section.
    We have a winner(or just another whiner..lol)
  • Nicko_Lps
    Nicko_Lps
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    True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.

    Non able to L2P case #2 at the row.

    I really like how you agree with the one that posted his amazing idea before you and hes trying to convince us that hes a dk too.
  • Galalin
    Galalin
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    Nicko_Lps wrote: »
    True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.

    Non able to L2P case #2 at the row.

    I really like how you agree with the one that posted his amazing idea before you and hes trying to convince us that hes a dk too.

    This ^^^^
  • Sanct16
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    True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.
    True. Especially as Reflective Scale has a far longer duration and is not as easy to spot as Defensive Stance. I mean, Defenstive Stance doesn't even have a strong passive effect.

    Edited by Sanct16 on December 29, 2014 8:37PM
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
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    >320.000.000 AP
  • k2blader
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    Sanct16 wrote: »
    Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. ... And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.

    While it is stupid to keep shooting reflecting spells or projectiles at a scale-spamming DK, it's stupid that one ability has such potential to shut down other range-dependent classes from using actual class-centric abilities and requiring them to fall back on something like staff heavy attacks. Yes it would be possible for several decently played folks to dance in a merry ring around a lone DK using staff heavies to eventually kill him, but the only easy enjoyment would be for spectators gawking at the lovely radial light show.

    Disabling the grass may improve performance.
  • Sanct16
    Sanct16
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    k2blader wrote: »
    Sanct16 wrote: »
    Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. ... And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.

    While it is stupid to keep shooting reflecting spells or projectiles at a scale-spamming DK, it's stupid that one ability has such potential to shut down other range-dependent classes from using actual class-centric abilities and requiring them to fall back on something like staff heavy attacks. Yes it would be possible for several decently played folks to dance in a merry ring around a lone DK using staff heavies to eventually kill him, but the only easy enjoyment would be for spectators gawking at the lovely radial light show.
    Which classes are range dependent? Nightblade has many melee abilities. Templar has many melee abilites. So there is no problem for those classes.

    Only Sorerors dont have melee abilites. Luckily they have Mages Fury and Velocious Curse to do damage through reflect.

    What would actually really be stupid is to have a melee dependent class without any counter to ranged abilites.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Kromus
    Kromus
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    Sanct16 wrote: »
    k2blader wrote: »
    Sanct16 wrote: »
    Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. ... And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.

    While it is stupid to keep shooting reflecting spells or projectiles at a scale-spamming DK, it's stupid that one ability has such potential to shut down other range-dependent classes from using actual class-centric abilities and requiring them to fall back on something like staff heavy attacks. Yes it would be possible for several decently played folks to dance in a merry ring around a lone DK using staff heavies to eventually kill him, but the only easy enjoyment would be for spectators gawking at the lovely radial light show.
    Which classes are range dependent? Nightblade has many melee abilities. Templar has many melee abilites. So there is no problem for those classes.

    Only Sorerors dont have melee abilites. Luckily they have Mages Fury and Velocious Curse to do damage through reflect.

    What would actually really be stupid is to have a melee dependent class without any counter to ranged abilites.

    Its fine to have counter, even strong counter, but to have "god" mode button is not ok, unless DK is only class meant to be "tank" in this game. As a "tank" melee templar I can wrack havoc in first line of fights, but EVERY damaging ability placed on me will damage me (or my shield), no matter is it melee or ranged and its same with other two classes, while only DKs have ability to completely ignore crapload of incoming damage from multiple (infinite) sources (plus reflective part). I really don't understand how DKs don't "understand" that part. Also, due to Reflective Scales DKs didn't even feel spell penetration trait/patch that made survival of other classes a "bit" harder.

    Here's your last line from templar pov...
    What would actually really be stupid is to have a healing dependent class without any guaranteed self-heal.

    I'll repeat once more, since DKs keep throwing "quite easily possible to kill a DK" that this is not a thread whether is possible to kill DK, as all classes/builds are killable, but if you need lets say 2 minutes to kill a DK "tank" while it would take no longer than 10-15 seconds to kill other class in same role and situation, than something is terribly wrong with class balance.
  • Etaniel
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    Kromus wrote: »
    I'll repeat once more, since DKs keep throwing "quite easily possible to kill a DK" that this is not a thread whether is possible to kill DK, as all classes/builds are killable, but if you need lets say 2 minutes to kill a DK "tank" while it would take no longer than 10-15 seconds to kill other class in same role and situation, than something is terribly wrong with class balance.

    If you take 2 min to kill a dk 1v1, it's fine. Any class can duel for a least 2 min. So i assume you're talking about 1vX. If i can tank 2 min a group of pugs on my dk, i know for a fact it is possible for a nightblade or a templar to do the same, knowing very good players of each classe than pull it off. If i try tanking a group of decent players (smart enough to not use projectiles on my flappity flaps), trust me i won't last 2 min.

    Yes reflective scales is god mode, against projectile users. But then immovable is godmode against stuns, blazing shield is god mode against melee, nb pets and fear is god mode against block casters and so on.

    I find it perfectly normal that some classes do better in different areas, otherwise what's the point in having different classes?
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Nijjion
    Nijjion
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    I can't wait for fear and blazing shield to be nerfed. It's only time once DKs 'OP' ability to get nerfed that other classes abilities will.

    TBH they should all get nerfed at the same time but seems like a lot of hate on DKs when it should be spread quite evenly at the moment.
    NijjijjioN - DK - AR27
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    Eagerly awaiting Camelot Unchained.
  • Lava_Croft
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    Haha, Fear is god mode? What?

    Fear is life, not god mode.
  • pmn100b16_ESO
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    Its funny how anything that interferes with DKs taking on several players at once is labeled as OP.

    I'm standing in the middle of loads of players holding block, they're all beating on me with melee attacks like we recommend, my stamina is going down, and I don't have enough left to break a cc. zomg nerf fear.
  • pmn100b16_ESO
    pmn100b16_ESO
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    Etaniel wrote: »
    Kromus wrote: »
    I'll repeat once more, since DKs keep throwing "quite easily possible to kill a DK" that this is not a thread whether is possible to kill DK, as all classes/builds are killable, but if you need lets say 2 minutes to kill a DK "tank" while it would take no longer than 10-15 seconds to kill other class in same role and situation, than something is terribly wrong with class balance.

    If you take 2 min to kill a dk 1v1, it's fine. Any class can duel for a least 2 min. So i assume you're talking about 1vX. If i can tank 2 min a group of pugs on my dk, i know for a fact it is possible for a nightblade or a templar to do the same, knowing very good players of each classe than pull it off. If i try tanking a group of decent players (smart enough to not use projectiles on my flappity flaps), trust me i won't last 2 min.

    Yes reflective scales is god mode, against projectile users. But then immovable is godmode against stuns, blazing shield is god mode against melee, nb pets and fear is god mode against block casters and so on.

    I find it perfectly normal that some classes do better in different areas, otherwise what's the point in having different classes?

    You know how to counter a sap spamming NB? Move out the range of it = dead NB, in seconds, cause we can't reflect all projectiles, and don't have any self heal or shield. If we're not hitting anything, we don't get heals. You have to be in a lucky situational position to pull it off. Not quite in the same tank league as a DK. Not even close. Now a sorcerer tank, they're something else.
  • xarguideb17_ESO
    xarguideb17_ESO
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    There are people who shoot a reflecting DK, get hit in the knee with their own arrow and start crying.
    Then there are people who understand that you can't kill everyone by spamming snipe, sometimes you have to adapt depending on the opponent.
    Which one are you?
    Edited by xarguideb17_ESO on December 30, 2014 12:24PM
  • Etaniel
    Etaniel
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    You know how to counter a sap spamming NB? Move out the range of it = dead NB, in seconds, cause we can't reflect all projectiles, and don't have any self heal or shield. If we're not hitting anything, we don't get heals. You have to be in a lucky situational position to pull it off. Not quite in the same tank league as a DK. Not even close. Now a sorcerer tank, they're something else.
    Being in a situational position isn't luck, it's part of the play
    Lava_Croft wrote: »
    Haha, Fear is god mode? What?

    Fear is life, not god mode.
    I didn't say that fear is god mode, i said that if you consider scales to be god mode invincibility, than you have to consider balzing shield fear etc to be also god mode, which they are not, like scales.

    I hate fear, doesn't mean i want to see it nerfed.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • pmn100b16_ESO
    pmn100b16_ESO
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    Etaniel wrote: »
    You know how to counter a sap spamming NB? Move out the range of it = dead NB, in seconds, cause we can't reflect all projectiles, and don't have any self heal or shield. If we're not hitting anything, we don't get heals. You have to be in a lucky situational position to pull it off. Not quite in the same tank league as a DK. Not even close. Now a sorcerer tank, they're something else.
    Being in a situational position isn't luck, it's part of the play


    Yeah because a DK needs to be in the equivalent of a small room to be an effective tank. Lets not pretend a sap spamming NB is anywhere near the equivalent a 'tank' as a DK.
  • pmn100b16_ESO
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    Etaniel wrote: »
    Lava_Croft wrote: »
    Haha, Fear is god mode? What?

    Fear is life, not god mode.
    I didn't say that fear is god mode, i said that if you consider scales to be god mode invincibility, than you have to consider balzing shield fear etc to be also god mode, which they are not, like scales.

    I hate fear, doesn't mean i want to see it nerfed.

    So you think that a skill that negates, I'd guess 50%+ of all offensive skills in the game, and not only negates, but reflects back for added damage is equivalent to a single cc skill that you click two buttons to break! lol, amazing.
    Edited by pmn100b16_ESO on December 30, 2014 1:10PM
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