Francescolg wrote: »4 times reflection is still way too many..! You simply recast it and reuse it.
This (omg nooo, it's so severe..) "nurf" won't change anything.. 5+ people won't get a DK down with weapon attacks, even when he doesn't use Reflective Scales, if he uses the correct build.
DKs still outshine as tank or as fire-mage in this game.
No more nurfs pls! I play DK myself (This is no joke!)
david.haypreub18_ESO wrote: »True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.
I ran the numbers and what I found is interesting to say the least. Also, this is the sixteenth thread about reflective scales... Which by itself isn't interesting, but becomes more interesting when you consider the next point.
As it turns out, DK's are not 4x times better than every other class, they are actually only 3.14159 x better than all other classes.
Now, I'm not one for conspiracy theories, but why is it that everything points to pi when you talk about DK's?
The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !
Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.
Nerf RS if you want, it won't stop peasants from getting stomped
The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !
Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.
Nerf RS if you want, it won't stop peasants from getting stomped
This is the greatest summary of all time. Especially the bolded part.
The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !
Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.
Nerf RS if you want, it won't stop peasants from getting stomped
This is the greatest summary of all time. Especially the bolded part.
^^ guess DKs expect for archers to throw flowers at them instead arrows, because they are royalty
The good thing about this type of thread though is that some people actually took the advice to L2P. I'm getting more and more people using resto heavy attacks and non projectile attacks at me, and guess what : it's working !
Whether nerfing RS is justifiable isn't the issue. The issue is that today i can stand in the middle of 15 archers, not because i'm "op", but because they are stupid enough to keep shooting arrows when my scales are clearly up, thus effectively getting themselves to low health (if not killing themselves completely), giving me the opportunity to finish them off with one whip and also feeding me tons of ultimate.
Nerf RS if you want, it won't stop peasants from getting stomped
This is the greatest summary of all time. Especially the bolded part.
^^ guess DKs expect for archers to throw flowers at them instead arrows, because they are royalty
Or how about archers have a secondary weapon to fight those pesky Royal DKs. No one weapon should ever be the only thing you need to fight anyone you face.
Most DK's want you to change your tactics because of their Reflective Scales, but refuse to do so themselves when it comes to Fear.pmn100b16_ESO wrote: »
Francescolg wrote: »4 times reflection is still way too many..! You simply recast it and reuse it.
This (omg nooo, it's so severe..) "nurf" won't change anything.. 5+ people won't get a DK down with weapon attacks, even when he doesn't use Reflective Scales, if he uses the correct build.
DKs still outshine as tank or as fire-mage in this game.
No more nurfs pls! I play DK myself (This is no joke!)
david.haypreub18_ESO wrote: »True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.
david.haypreub18_ESO wrote: »True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.
Non able to L2P case #2 at the row.
I really like how you agree with the one that posted his amazing idea before you and hes trying to convince us that hes a dk too.
True. Especially as Reflective Scale has a far longer duration and is not as easy to spot as Defensive Stance. I mean, Defenstive Stance doesn't even have a strong passive effect.david.haypreub18_ESO wrote: »True, it is still more than 4x as good as Defensive Posture, since it reflects all types of projectiles (whereas Defensive Posture only reflects spell projectiles). But to nerf Dragonknights so that they are only 4x as good as the other classes would still be an improvement.
Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. ... And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.
Which classes are range dependent? Nightblade has many melee abilities. Templar has many melee abilites. So there is no problem for those classes.Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. ... And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.
While it is stupid to keep shooting reflecting spells or projectiles at a scale-spamming DK, it's stupid that one ability has such potential to shut down other range-dependent classes from using actual class-centric abilities and requiring them to fall back on something like staff heavy attacks. Yes it would be possible for several decently played folks to dance in a merry ring around a lone DK using staff heavies to eventually kill him, but the only easy enjoyment would be for spectators gawking at the lovely radial light show.
Which classes are range dependent? Nightblade has many melee abilities. Templar has many melee abilites. So there is no problem for those classes.Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. ... And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.
While it is stupid to keep shooting reflecting spells or projectiles at a scale-spamming DK, it's stupid that one ability has such potential to shut down other range-dependent classes from using actual class-centric abilities and requiring them to fall back on something like staff heavy attacks. Yes it would be possible for several decently played folks to dance in a merry ring around a lone DK using staff heavies to eventually kill him, but the only easy enjoyment would be for spectators gawking at the lovely radial light show.
Only Sorerors dont have melee abilites. Luckily they have Mages Fury and Velocious Curse to do damage through reflect.
What would actually really be stupid is to have a melee dependent class without any counter to ranged abilites.
I'll repeat once more, since DKs keep throwing "quite easily possible to kill a DK" that this is not a thread whether is possible to kill DK, as all classes/builds are killable, but if you need lets say 2 minutes to kill a DK "tank" while it would take no longer than 10-15 seconds to kill other class in same role and situation, than something is terribly wrong with class balance.
I'll repeat once more, since DKs keep throwing "quite easily possible to kill a DK" that this is not a thread whether is possible to kill DK, as all classes/builds are killable, but if you need lets say 2 minutes to kill a DK "tank" while it would take no longer than 10-15 seconds to kill other class in same role and situation, than something is terribly wrong with class balance.
If you take 2 min to kill a dk 1v1, it's fine. Any class can duel for a least 2 min. So i assume you're talking about 1vX. If i can tank 2 min a group of pugs on my dk, i know for a fact it is possible for a nightblade or a templar to do the same, knowing very good players of each classe than pull it off. If i try tanking a group of decent players (smart enough to not use projectiles on my flappity flaps), trust me i won't last 2 min.
Yes reflective scales is god mode, against projectile users. But then immovable is godmode against stuns, blazing shield is god mode against melee, nb pets and fear is god mode against block casters and so on.
I find it perfectly normal that some classes do better in different areas, otherwise what's the point in having different classes?
Being in a situational position isn't luck, it's part of the playpmn100b16_ESO wrote: »You know how to counter a sap spamming NB? Move out the range of it = dead NB, in seconds, cause we can't reflect all projectiles, and don't have any self heal or shield. If we're not hitting anything, we don't get heals. You have to be in a lucky situational position to pull it off. Not quite in the same tank league as a DK. Not even close. Now a sorcerer tank, they're something else.
I didn't say that fear is god mode, i said that if you consider scales to be god mode invincibility, than you have to consider balzing shield fear etc to be also god mode, which they are not, like scales.Lava_Croft wrote: »Haha, Fear is god mode? What?
Fear is life, not god mode.
Being in a situational position isn't luck, it's part of the playpmn100b16_ESO wrote: »You know how to counter a sap spamming NB? Move out the range of it = dead NB, in seconds, cause we can't reflect all projectiles, and don't have any self heal or shield. If we're not hitting anything, we don't get heals. You have to be in a lucky situational position to pull it off. Not quite in the same tank league as a DK. Not even close. Now a sorcerer tank, they're something else.
I didn't say that fear is god mode, i said that if you consider scales to be god mode invincibility, than you have to consider balzing shield fear etc to be also god mode, which they are not, like scales.Lava_Croft wrote: »Haha, Fear is god mode? What?
Fear is life, not god mode.
I hate fear, doesn't mean i want to see it nerfed.