Why should I avoid the justice system? Is that content exclusive for you too?
Your still clearly in denial as to why VR is being removed. Casual players pay the bills in MMO's these days, they are the priority.
Also where did I say casuals should grind? You do know your making stuff up right?
DSA is not 3000 hours of content, this whole game does not have 3000 hours of content. the champ system has over 3000 hours of progression, but do not confuse that with the game actually providing enough content to get there.
You were suggesting that casual players should not want to do things like DSA. When they only need to level to 50 (4 days) to do DSA rather than VR14 (12 days), then some of them probably will try that content (as they will now be the appropriate level, when previously they were not), which they are entitled to try.
So again, you insult rather than using any form of logic.
When did I suggest that they dont want to try it? They can WANT to try it all they want, but isnt the point of the game to have to earn the right to the content?
Last I checked you dont get to skip to the last boss of any game I have ever played because "reasons", how crappy would super mario have been if you loaded in at the final boss fight lol
the entitlement is astounding, people apparently dont want to "play" the game, they want to be given everything without work, and then "HA-HA" when they magically get put on footing with people who took the time to actually progress.
The good thing about this is, come a few months these folks will be left in the dust, and complaining for constant nerfs, and another boost when those who earned it dont invite them to the trial raid, or have them for lunch in cyrodiil.
Oh I see it now, you dislike the idea of casual players being able to access the same content as you, because they did not "earn" it.
You do realise the reason the VR system is being redone is to make it more accessible to those casual players? To remove the grind that they have not wanted to do (VR1-14).
A lot of people seem to be forgetting the whole reason VR is being scrapped. VR was a failure, it locked all endgame content behind the biggest levelling grind of any modern MMO. The champion system is to remedy that and hopefully bring back a lot of the players that quit due to VR levelling.
olemanwinter wrote: »I'm so glad you brought that up. Because NO. Shockingly No.One obvious thing is gear - v14 players have better gear and thus will be better equipped to handle more difficult content..
Consider this:
To use high level gear (after levels go away) you will have to allocate champion points for the right to use that gear you already have.
Those are points you would and could have otherwise used to strengthen your character.
New level 50s with no gear will have all those attribute points to allocate to build strength.
So, will that elite gear really make you any better than a fresh faced level 50 when he has more champion points than you do for his build because you had to use all yours for the right to wear the gear???
Why should I avoid the justice system? Is that content exclusive for you too?
Your still clearly in denial as to why VR is being removed. Casual players pay the bills in MMO's these days, they are the priority.
Also where did I say casuals should grind? You do know your making stuff up right?
You should avoid any sort of inter faction PvP, seems the all those who had a year to "practice" are going to give you a rough introduction.
You said its a grind....then you said casuals dont care to push to the level cap because they are enjoying the scenery, which is it? If they want to sit around and find out what random NPC in glenumbra has to say good for them, that extra time not leveling is spent doing what they want to do. If they want to get to the level cap, work towards it, why would you want it handed to you?
and what % of people left because of the level cap lol, compared to the bugs that was a non-factor in the loss of subscriptions.
Averya_Teira wrote: »olemanwinter wrote: »I'm so glad you brought that up. Because NO. Shockingly No.One obvious thing is gear - v14 players have better gear and thus will be better equipped to handle more difficult content..
Consider this:
To use high level gear (after levels go away) you will have to allocate champion points for the right to use that gear you already have.
Those are points you would and could have otherwise used to strengthen your character.
New level 50s with no gear will have all those attribute points to allocate to build strength.
So, will that elite gear really make you any better than a fresh faced level 50 when he has more champion points than you do for his build because you had to use all yours for the right to wear the gear???
And where does that information come from exactly ? Oh that's right, from no where, pure speculations lol.
Again you arnt using any logic. I said they don't like to grind and the current system is a grind. It's not that hard to understand surly? The new system will be much better for them as they can participate in end game without having to grind vr1-14. There you go You don't need to figure it out now.
Also it seems your assuming I'm a casual. You know what they say about assuming.
As for PVP, which I quite enjoy in this game, I have been pvping since CS 1.6, so it holds no fear for me. Again you make assumptions, again they are wrong.
joshdm2001_ESO wrote: »No one likes getting flat out lied to. If your ok with getting lied to and accept ZOS's terms that's your prerogative. However, some of us who actually worked hard, based off of false pretense want are voices heard. If ZOS had half a brain they would find a solution that compensates all players rather than giving those VR 14s that completed cadwells the index finger.
If Apple made a difinitive statement saying their next iPhone would have xyz capability and it was released without it, and millions of people saved their money and waited in line for it, only to find out after they bought it and it did not have xyz. Do you think that's acceptable? What do you think would happen to Apple stock and reputation?
Your right, things are subject to change but lying to your customers is poor business practice.
KaneK899ub17_ESO wrote: »joshdm2001_ESO wrote: »No one likes getting flat out lied to. If your ok with getting lied to and accept ZOS's terms that's your prerogative. However, some of us who actually worked hard, based off of false pretense want are voices heard. If ZOS had half a brain they would find a solution that compensates all players rather than giving those VR 14s that completed cadwells the index finger.
If Apple made a difinitive statement saying their next iPhone would have xyz capability and it was released without it, and millions of people saved their money and waited in line for it, only to find out after they bought it and it did not have xyz. Do you think that's acceptable? What do you think would happen to Apple stock and reputation?
Your right, things are subject to change but lying to your customers is poor business practice.
Actually, no definitive statement was ever made because it always has the "is subject to change" tacked on somewhere. Read between the lines, check the fine print and accept that -nothing- ZOS says is ever definitive. It's not lying if they state that the "current plan is this, but is subject to change". They always frame it as "this is the current plan". Current plan meaning possibly not the future plan.
Also, you're complaining about working hard in a video game. I hit VR14 on accident. I was tired of leveling and stopped at V12. Oh, whoops, need to finish ranking up a few skills. Oh, VR14. So hard. It's such an accomplishment it's amazing that anyone has done it at all! Just kidding, it's a joke. Stop acting like gaming is your job and start acting like it's something fun to do and this stuff stops mattering as much. Enough stress in life without worrying about your hobby not working out 100% the way you wanted it to.
KaneK899ub17_ESO wrote: »Sure, sounds definitive, but the TOS or EULA (can't remember which) supercede, oh, everything, and clearly states that everything is subject to change. Don't know why you can't grasp that.
You pay for access to the servers to play the game that they make. Period. It's not up to your to make decisions about the game, it's only up to you whether you continue playing, or how you play. You chose to play your way, and hey, it didn't work out. Didn't work out for me either since I've been VR14 for several months. I chose to play my way, I don't expect ZOS to compensate me for it. I only pay for access to play the game they made. That's it. If I don't like how they're making the game, I have the choice to quit. If you want to see the fun and good times you had as being worthless because you lost some CP, that's on you. The reality is, the 15 bucks you spend doesn't give you a right to dictate how the game goes. It only gives you a right to try to enjoy the time you spend in it.
Again you arnt using any logic. I said they don't like to grind and the current system is a grind. It's not that hard to understand surly? The new system will be much better for them as they can participate in end game without having to grind vr1-14. There you go You don't need to figure it out now.
Also it seems your assuming I'm a casual. You know what they say about assuming.
As for PVP, which I quite enjoy in this game, I have been pvping since CS 1.6, so it holds no fear for me. Again you make assumptions, again they are wrong.
Sorry, like the guy said before me hitting level cap isnt difficult. Only casuals will want things for free they didnt earn.
You wont post your character/stats for this exact reason, rather than "prove" you arent you will make jokes about assuming. Im sure you make a mean tyro, though.
KaneK899ub17_ESO wrote: »That's exactly what the TOS and EULA do. It's called covering their ass. They aren't susceptible to legal action nor compelled to do anything any of us says specifically because of those documents. Glad you read them (jk). You agreed to this when you signed on, man. Sorry you didn't bother looking into it. Never consider anything out of any game dev's mouth (or keyboard) to be concrete. It's laid out, specifically, in the documentation you were supposed to read when you signed on.
You definitely have a right to voice your discontent, granted you only have a privilege to do so on their forums. Glad to see you making use of it. I have the right to disagree with you, though and the privilege to do so on their forums. I'm certainly making use of that.
I accept that I paid 15 dollars a month for the service and a license to play the game as they design it. I knew that's what I signed up for because, well, that's standard practice for every single MMO dating back to UO and Meridian. My point is, I'm not really "taking it up the arse" because this stuffis in every MMO ever and people still don't seem to grasp what their 15 bucks buys them. It's basic.
If you bothered looking at the EULA you'd understand you're not entitled to -anything- and that's what bothers me. The entitlement. You knowingly accepted their terms but still feel entitled to something extra because "herp derp I paid 15 bucks". Guess what, some people paid 15 bucks every month since February and still don't have a VR14. You're only complaining because you don't feel compensated enough for putting more effort into a single character than into many, or because you have more time to play than others.
If you want to take the money stance, feel free, but it doesn't work out very well.
And just to note, I hit VR14 months ago.
DSA is not 3000 hours of content, this whole game does not have 3000 hours of content. the champ system has over 3000 hours of progression, but do not confuse that with the game actually providing enough content to get there.
You were suggesting that casual players should not want to do things like DSA. When they only need to level to 50 (4 days) to do DSA rather than VR14 (12 days), then some of them probably will try that content (as they will now be the appropriate level, when previously they were not), which they are entitled to try.
So again, you insult rather than using any form of logic.
When did I suggest that they dont want to try it? They can WANT to try it all they want, but isnt the point of the game to have to earn the right to the content?
Last I checked you dont get to skip to the last boss of any game I have ever played because "reasons", how crappy would super mario have been if you loaded in at the final boss fight lol
the entitlement is astounding, people apparently dont want to "play" the game, they want to be given everything without work, and then "HA-HA" when they magically get put on footing with people who took the time to actually progress.
The good thing about this is, come a few months these folks will be left in the dust, and complaining for constant nerfs, and another boost when those who earned it dont invite them to the trial raid, or have them for lunch in cyrodiil.
Oh I see it now, you dislike the idea of casual players being able to access the same content as you, because they did not "earn" it.
You do realise the reason the VR system is being redone is to make it more accessible to those casual players? To remove the grind that they have not wanted to do (VR1-14).
A lot of people seem to be forgetting the whole reason VR is being scrapped. VR was a failure, it locked all endgame content behind the biggest levelling grind of any modern MMO. The champion system is to remedy that and hopefully bring back a lot of the players that quit due to VR levelling.
You are angry that everyone in this game wasnt given a carbon copy character and access to all the same goodies.
I would love to hear your argument regarding as to why players should get things without "earning" it.
The VR14 grind was cake. If you are "grinding" v14 it shouldnt have been hard at all, you cant seem to make up your mind as to whether casuals are grinding or taking their sweet time to take in the scenery.
So according to you, My 25+million AP points was "practice" and being emp on the top few times "practice"
same with vet DSA, Trials, ETC.
And now the game is really starting? its ok you werent trying because this wasnt the actual game, it only starts when you say its ready to start?
Oh well, seems the only way 1.6 could be a complete failure is if there is nothing to separate someone who has "earned" their titles and ranks from those who havent.
Truer words are rarely spoken. People who QQ about getting less CP than their lower level counterparts, should really stop it. You played the game, got to max level and played your content, whatever that may be. If a standard amount of CP for every V1 seems unfair and gamebreaking to you that you may unsub, I think you should've unsubbed before. This mentality is completely over the top.As someone who has a VR 12, VR3 and a VR 5 these changes are good. It will make the game less grindy, feel more open and make the exp system less convoluted.
If you feel you're getting shafted because of the amount of work you had to do versus newer players then you need to reevaluate why you play this game.
ahstin2001nub18_ESO wrote: »DSA is not 3000 hours of content, this whole game does not have 3000 hours of content. the champ system has over 3000 hours of progression, but do not confuse that with the game actually providing enough content to get there.
You were suggesting that casual players should not want to do things like DSA. When they only need to level to 50 (4 days) to do DSA rather than VR14 (12 days), then some of them probably will try that content (as they will now be the appropriate level, when previously they were not), which they are entitled to try.
So again, you insult rather than using any form of logic.
When did I suggest that they dont want to try it? They can WANT to try it all they want, but isnt the point of the game to have to earn the right to the content?
Last I checked you dont get to skip to the last boss of any game I have ever played because "reasons", how crappy would super mario have been if you loaded in at the final boss fight lol
the entitlement is astounding, people apparently dont want to "play" the game, they want to be given everything without work, and then "HA-HA" when they magically get put on footing with people who took the time to actually progress.
The good thing about this is, come a few months these folks will be left in the dust, and complaining for constant nerfs, and another boost when those who earned it dont invite them to the trial raid, or have them for lunch in cyrodiil.
Oh I see it now, you dislike the idea of casual players being able to access the same content as you, because they did not "earn" it.
You do realise the reason the VR system is being redone is to make it more accessible to those casual players? To remove the grind that they have not wanted to do (VR1-14).
A lot of people seem to be forgetting the whole reason VR is being scrapped. VR was a failure, it locked all endgame content behind the biggest levelling grind of any modern MMO. The champion system is to remedy that and hopefully bring back a lot of the players that quit due to VR levelling.
the champion system comes to the rescue!!! by adding 3600 points to grind out which will more than likely become a requirement to have "X" points to do "y" activity.....
ahstin2001nub18_ESO wrote: »DSA is not 3000 hours of content, this whole game does not have 3000 hours of content. the champ system has over 3000 hours of progression, but do not confuse that with the game actually providing enough content to get there.
You were suggesting that casual players should not want to do things like DSA. When they only need to level to 50 (4 days) to do DSA rather than VR14 (12 days), then some of them probably will try that content (as they will now be the appropriate level, when previously they were not), which they are entitled to try.
So again, you insult rather than using any form of logic.
When did I suggest that they dont want to try it? They can WANT to try it all they want, but isnt the point of the game to have to earn the right to the content?
Last I checked you dont get to skip to the last boss of any game I have ever played because "reasons", how crappy would super mario have been if you loaded in at the final boss fight lol
the entitlement is astounding, people apparently dont want to "play" the game, they want to be given everything without work, and then "HA-HA" when they magically get put on footing with people who took the time to actually progress.
The good thing about this is, come a few months these folks will be left in the dust, and complaining for constant nerfs, and another boost when those who earned it dont invite them to the trial raid, or have them for lunch in cyrodiil.
Oh I see it now, you dislike the idea of casual players being able to access the same content as you, because they did not "earn" it.
You do realise the reason the VR system is being redone is to make it more accessible to those casual players? To remove the grind that they have not wanted to do (VR1-14).
A lot of people seem to be forgetting the whole reason VR is being scrapped. VR was a failure, it locked all endgame content behind the biggest levelling grind of any modern MMO. The champion system is to remedy that and hopefully bring back a lot of the players that quit due to VR levelling.
the champion system comes to the rescue!!! by adding 3600 points to grind out which will more than likely become a requirement to have "X" points to do "y" activity.....
That is entirely speculation. It would lock all new players hitting level 50, out of the current content cycle, it would defeat what they are trying to do with the CP system, if it turns out to be correct.
Having all current level 50 players being able to play the latest content, would be the single biggest benefit of the champion system.
That said they could well make that mistake, they don't have a great track record at the moment.
KaneK899ub17_ESO wrote: »That's exactly what the TOS and EULA do. It's called covering their ass. They aren't susceptible to legal action nor compelled to do anything any of us says specifically because of those documents. Glad you read them (jk). You agreed to this when you signed on, man. Sorry you didn't bother looking into it. Never consider anything out of any game dev's mouth (or keyboard) to be concrete. It's laid out, specifically, in the documentation you were supposed to read when you signed on.
You definitely have a right to voice your discontent, granted you only have a privilege to do so on their forums. Glad to see you making use of it. I have the right to disagree with you, though and the privilege to do so on their forums. I'm certainly making use of that.
I accept that I paid 15 dollars a month for the service and a license to play the game as they design it. I knew that's what I signed up for because, well, that's standard practice for every single MMO dating back to UO and Meridian. My point is, I'm not really "taking it up the arse" because this stuffis in every MMO ever and people still don't seem to grasp what their 15 bucks buys them. It's basic.
If you bothered looking at the EULA you'd understand you're not entitled to -anything- and that's what bothers me. The entitlement. You knowingly accepted their terms but still feel entitled to something extra because "herp derp I paid 15 bucks". Guess what, some people paid 15 bucks every month since February and still don't have a VR14. You're only complaining because you don't feel compensated enough for putting more effort into a single character than into many, or because you have more time to play than others.
If you want to take the money stance, feel free, but it doesn't work out very well.
And just to note, I hit VR14 months ago.
ahstin2001nub18_ESO wrote: »DSA is not 3000 hours of content, this whole game does not have 3000 hours of content. the champ system has over 3000 hours of progression, but do not confuse that with the game actually providing enough content to get there.
You were suggesting that casual players should not want to do things like DSA. When they only need to level to 50 (4 days) to do DSA rather than VR14 (12 days), then some of them probably will try that content (as they will now be the appropriate level, when previously they were not), which they are entitled to try.
So again, you insult rather than using any form of logic.
When did I suggest that they dont want to try it? They can WANT to try it all they want, but isnt the point of the game to have to earn the right to the content?
Last I checked you dont get to skip to the last boss of any game I have ever played because "reasons", how crappy would super mario have been if you loaded in at the final boss fight lol
the entitlement is astounding, people apparently dont want to "play" the game, they want to be given everything without work, and then "HA-HA" when they magically get put on footing with people who took the time to actually progress.
The good thing about this is, come a few months these folks will be left in the dust, and complaining for constant nerfs, and another boost when those who earned it dont invite them to the trial raid, or have them for lunch in cyrodiil.
Oh I see it now, you dislike the idea of casual players being able to access the same content as you, because they did not "earn" it.
You do realise the reason the VR system is being redone is to make it more accessible to those casual players? To remove the grind that they have not wanted to do (VR1-14).
A lot of people seem to be forgetting the whole reason VR is being scrapped. VR was a failure, it locked all endgame content behind the biggest levelling grind of any modern MMO. The champion system is to remedy that and hopefully bring back a lot of the players that quit due to VR levelling.
the champion system comes to the rescue!!! by adding 3600 points to grind out which will more than likely become a requirement to have "X" points to do "y" activity.....
That is entirely speculation. It would lock all new players hitting level 50, out of the current content cycle, it would defeat what they are trying to do with the CP system, if it turns out to be correct.
Having all current level 50 players being able to play the latest content, would be the single biggest benefit of the champion system.
That said, they could well make that mistake, they don't have a great track record at the moment.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »DSA is not 3000 hours of content, this whole game does not have 3000 hours of content. the champ system has over 3000 hours of progression, but do not confuse that with the game actually providing enough content to get there.
You were suggesting that casual players should not want to do things like DSA. When they only need to level to 50 (4 days) to do DSA rather than VR14 (12 days), then some of them probably will try that content (as they will now be the appropriate level, when previously they were not), which they are entitled to try.
So again, you insult rather than using any form of logic.
When did I suggest that they dont want to try it? They can WANT to try it all they want, but isnt the point of the game to have to earn the right to the content?
Last I checked you dont get to skip to the last boss of any game I have ever played because "reasons", how crappy would super mario have been if you loaded in at the final boss fight lol
the entitlement is astounding, people apparently dont want to "play" the game, they want to be given everything without work, and then "HA-HA" when they magically get put on footing with people who took the time to actually progress.
The good thing about this is, come a few months these folks will be left in the dust, and complaining for constant nerfs, and another boost when those who earned it dont invite them to the trial raid, or have them for lunch in cyrodiil.
Oh I see it now, you dislike the idea of casual players being able to access the same content as you, because they did not "earn" it.
You do realise the reason the VR system is being redone is to make it more accessible to those casual players? To remove the grind that they have not wanted to do (VR1-14).
A lot of people seem to be forgetting the whole reason VR is being scrapped. VR was a failure, it locked all endgame content behind the biggest levelling grind of any modern MMO. The champion system is to remedy that and hopefully bring back a lot of the players that quit due to VR levelling.
the champion system comes to the rescue!!! by adding 3600 points to grind out which will more than likely become a requirement to have "X" points to do "y" activity.....
That is entirely speculation. It would lock all new players hitting level 50, out of the current content cycle, it would defeat what they are trying to do with the CP system, if it turns out to be correct.
Having all current level 50 players being able to play the latest content, would be the single biggest benefit of the champion system.
That said they could well make that mistake, they don't have a great track record at the moment.
bull chips... they had the same type of system in EQ1 and guess what "must be level cap+ a minimum of "x" AA points" was common on guild requirements, and pug raids. it will more than likely happen here. this is why i said on another thread this system is not much better than the VR system, and it will be a much bigger time sink over time.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »DSA is not 3000 hours of content, this whole game does not have 3000 hours of content. the champ system has over 3000 hours of progression, but do not confuse that with the game actually providing enough content to get there.
You were suggesting that casual players should not want to do things like DSA. When they only need to level to 50 (4 days) to do DSA rather than VR14 (12 days), then some of them probably will try that content (as they will now be the appropriate level, when previously they were not), which they are entitled to try.
So again, you insult rather than using any form of logic.
When did I suggest that they dont want to try it? They can WANT to try it all they want, but isnt the point of the game to have to earn the right to the content?
Last I checked you dont get to skip to the last boss of any game I have ever played because "reasons", how crappy would super mario have been if you loaded in at the final boss fight lol
the entitlement is astounding, people apparently dont want to "play" the game, they want to be given everything without work, and then "HA-HA" when they magically get put on footing with people who took the time to actually progress.
The good thing about this is, come a few months these folks will be left in the dust, and complaining for constant nerfs, and another boost when those who earned it dont invite them to the trial raid, or have them for lunch in cyrodiil.
Oh I see it now, you dislike the idea of casual players being able to access the same content as you, because they did not "earn" it.
You do realise the reason the VR system is being redone is to make it more accessible to those casual players? To remove the grind that they have not wanted to do (VR1-14).
A lot of people seem to be forgetting the whole reason VR is being scrapped. VR was a failure, it locked all endgame content behind the biggest levelling grind of any modern MMO. The champion system is to remedy that and hopefully bring back a lot of the players that quit due to VR levelling.
the champion system comes to the rescue!!! by adding 3600 points to grind out which will more than likely become a requirement to have "X" points to do "y" activity.....
That is entirely speculation. It would lock all new players hitting level 50, out of the current content cycle, it would defeat what they are trying to do with the CP system, if it turns out to be correct.
Having all current level 50 players being able to play the latest content, would be the single biggest benefit of the champion system.
That said they could well make that mistake, they don't have a great track record at the moment.
bull chips... they had the same type of system in EQ1 and guess what "must be level cap+ a minimum of "x" AA points" was common on guild requirements, and pug raids. it will more than likely happen here. this is why i said on another thread this system is not much better than the VR system, and it will be a much bigger time sink over time.
Its almost like the past 10 years of MMO evolution never happened. EQ was catered to the hardcore raid crowd, why on earth would they use that as their template?
Also you said guild requirements, as in player enforced restrictions, not mechanics based ones. What makes you think you can see other players CP values? There has been nothing to suggest that so far, that is speculation.
Players will always have the ability to exclude other players from their groups raids, nothing can ever change that. But that's a community related restriction, not game based.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »DSA is not 3000 hours of content, this whole game does not have 3000 hours of content. the champ system has over 3000 hours of progression, but do not confuse that with the game actually providing enough content to get there.
You were suggesting that casual players should not want to do things like DSA. When they only need to level to 50 (4 days) to do DSA rather than VR14 (12 days), then some of them probably will try that content (as they will now be the appropriate level, when previously they were not), which they are entitled to try.
So again, you insult rather than using any form of logic.
When did I suggest that they dont want to try it? They can WANT to try it all they want, but isnt the point of the game to have to earn the right to the content?
Last I checked you dont get to skip to the last boss of any game I have ever played because "reasons", how crappy would super mario have been if you loaded in at the final boss fight lol
the entitlement is astounding, people apparently dont want to "play" the game, they want to be given everything without work, and then "HA-HA" when they magically get put on footing with people who took the time to actually progress.
The good thing about this is, come a few months these folks will be left in the dust, and complaining for constant nerfs, and another boost when those who earned it dont invite them to the trial raid, or have them for lunch in cyrodiil.
Oh I see it now, you dislike the idea of casual players being able to access the same content as you, because they did not "earn" it.
You do realise the reason the VR system is being redone is to make it more accessible to those casual players? To remove the grind that they have not wanted to do (VR1-14).
A lot of people seem to be forgetting the whole reason VR is being scrapped. VR was a failure, it locked all endgame content behind the biggest levelling grind of any modern MMO. The champion system is to remedy that and hopefully bring back a lot of the players that quit due to VR levelling.
the champion system comes to the rescue!!! by adding 3600 points to grind out which will more than likely become a requirement to have "X" points to do "y" activity.....
That is entirely speculation. It would lock all new players hitting level 50, out of the current content cycle, it would defeat what they are trying to do with the CP system, if it turns out to be correct.
Having all current level 50 players being able to play the latest content, would be the single biggest benefit of the champion system.
That said they could well make that mistake, they don't have a great track record at the moment.
bull chips... they had the same type of system in EQ1 and guess what "must be level cap+ a minimum of "x" AA points" was common on guild requirements, and pug raids. it will more than likely happen here. this is why i said on another thread this system is not much better than the VR system, and it will be a much bigger time sink over time.
Its almost like the past 10 years of MMO evolution never happened. EQ was catered to the hardcore raid crowd, why on earth would they use that as their template?
Also you said guild requirements, as in player enforced restrictions, not mechanics based ones. What makes you think you can see other players CP values? There has been nothing to suggest that so far, that is speculation.
Players will always have the ability to exclude other players from their groups raids, nothing can ever change that. But that's a community related restriction, not game based.
EQ's system worked and worked well. also it wasnt only geared only to hardcore raiding but you had to be hardcore to put up with their rigorous raiding. it was also a grouping game; not a "go put on green drop gear and win" game.
groups kick you for gear/DPS checks already
good guilds will find a way to know, otherwise they probably arent 1%er guilds. *** players stand out like a sore thumb; stupid players are the worst. there will probably be some glaring abilities that will be required and more than likely be observed through game play (like a lack of HP). guilds that require those counts talk to the other guilds, and you will get dealt with by players.
CP is a mechanic period. its part of character development. the more points invested, the more benefits you get to various aspects of your character's stats. it adds percentages to health, magicka, stamina among other things. its modifier system, you dump a thousand hours in only to need to dump a thousand more with each expansion.
bottom line: ALL level 50's WONT be welcome to play ALL the latest content EVER. when they raise the cap to 60 the same will hold true, and same when they raise it to 65, 70, 85 whatever.
the mechanics will drive the players to judge, so it doesn't matter what then intent is for the mechanics now or later.
So long as the game does not specifically prevent people from trying content, they can not claim the game excludes them. If they cant do it they can then form their own guilds and try to improve (they may succeed, they may not, that's for them to see). [1]
Now if a truly casual player comes here saying that they cant complete hard modes, ill be first to say they are not prepared enough. [2]
olemanwinter wrote: »The Devs are now on record clarifying that the move to the champion system is effectively a releveling of veteran players. lvl 50 and VR14 will have the same champion points. Not temporarily, but permanently until you begin to earn them 1 at a time.
OK FINE.
The Devs are also on record saying that they want you to continue to be able to do what you do now.
So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
And logically that is where the whole plan fails.
TLDR:
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
Zos, not only have you alienated your community by lying to us to encourage temporary subscriptions ("were tracking XP), and punished players who put in more time, but you have effectively just shrunken your own game. Way to go.
olemanwinter wrote: »The Devs are now on record clarifying that the move to the champion system is effectively a releveling of veteran players. lvl 50 and VR14 will have the same champion points. Not temporarily, but permanently until you begin to earn them 1 at a time.
OK FINE.
The Devs are also on record saying that they want you to continue to be able to do what you do now.
So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
And logically that is where the whole plan fails.
TLDR:
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
Zos, not only have you alienated your community by lying to us to encourage temporary subscriptions ("were tracking XP), and punished players who put in more time, but you have effectively just shrunken your own game. Way to go.