WOW, how can people still not get what the Champion System is? If you seriously think a VR1 (what people call LvL 50's) is going to be capable of jumping straight to Craglorn and solo the whole of it the day 1.6 comes out then, well, I have some prime swamp... I mean real estate to sell you in Florida. VR14's will still have 14 more Attribute points to spend and 14 more Skill points to spend as well as slightly higher in ALL stats than a VR1 when 1.6 launches, same as now. The Champion points will make NO difference between a VR14 and VR1 in their capability the day 1.6 is live, it will be the exact same as it is today with VR14's being a fair bit stronger than VR1's.olemanwinter wrote: »So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.[/b]
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
How is it that people STILL don't get this? And ROFLMEOW on the Craglorn will be the same as Coldharbour comment.
olemanwinter wrote: »I'm so glad you brought that up. Because NO. Shockingly No.One obvious thing is gear - v14 players have better gear and thus will be better equipped to handle more difficult content..
Consider this:
To use high level gear (after levels go away) you will have to allocate champion points for the right to use that gear you already have.
Those are points you would and could otherwise used to strengthen your character.
New level 50s with no gear will have all those attribute points to allocate to build strength.
So, will that elite gear really make you any better than a fresh faced level 50 when he has more champion points than you do for his build because you had to use all yours for the right to wear the gear???
WOW, how can people still not get what the Champion System is? If you seriously think a VR1 (what people call LvL 50's) is going to be capable of jumping straight to Craglorn and solo the whole of it the day 1.6 comes out then, well, I have some prime swamp... I mean real estate to sell you in Florida. VR14's will still have 14 more Attribute points to spend and 14 more Skill points to spend as well as slightly higher in ALL stats than a VR1 when 1.6 launches, same as now. The Champion points will make NO difference between a VR14 and VR1 in their capability the day 1.6 is live, it will be the exact same as it is today with VR14's being a fair bit stronger than VR1's.olemanwinter wrote: »So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.[/b]
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
How is it that people STILL don't get this? And ROFLMEOW on the Craglorn will be the same as Coldharbour comment.
1.6? No because with 1.6 Vet levels will still exist, when vet levels are removed and EVERYONE is level 50? You implying that my 50 with 30 cp is going to so much better than your noob 50 with 30 cp just because my 50 use to be V14? How does that even make a damn bit of sense? So either I go from being able to do vet dsa at v14 to not being able to do the same thing I already am, or everyone will be able to do. If you don't think that is yet another step in making PvE easier then you're blind.
Gear? Oh great yeah it's gear, how many V14 use crafted sets? Oh sure I have some trial gear but we've already established any lvl 50 with 30 cp is going to be able to go in and do those trials. How is it that people STILL don't get this? Level 50 with 30 cp = level 50 with 30 cp. So either the end game content I am currently doing will be scaled back so that all level 50s with 30 cp can do it OR it'll be upped so that I can no longer do what I am already doing but on top of that I no longer have the content that I originally used to level to V14.
Grind! Grind because I tell you to grind! Grind because that is all that is left! Grind because despite the fact that you have not spent a moment grinding on your main, it's all that remains for it to do! Grind because I say so! Grind even if it is not enjoyable! What's the point in playing a game that's not enjoyable?
You think what when we're de-leveled the 14 attribute points will stay? You're saying that those of us with V14 already will have attribute points that will never ever be available to any other player who isn't V14?
How is other people being able to do the same content as you in anyway a bad thing? You want content just for you and your buddies? How about they spend the money you and your buddies give them on content just for you, so practically no content at all.
This whole thing is about making content accessible, how is that so hard to understand?
People have two choices.
1. Speculate endlessly on what may or may not happen in the future and post here on the assumption that what they consider to be the worst-case scenario will be the one that ZOS will adopt.
2. Wait for proposed changes to be put on the public test server then play on that server and provide real feedback on the actual changes implemented based on real experiences.
People have two choices.
1. Speculate endlessly on what may or may not happen in the future and post here on the assumption that what they consider to be the worst-case scenario will be the one that ZOS will adopt.
2. Wait for proposed changes to be put on the public test server then play on that server and provide real feedback on the actual changes implemented based on real experiences.
PTS reporting is a colossal waste of time.
Look at any of the last 3 major updates, and you will see every major issue that existed was reported early in the process then ignored. Then they came into the general forums when people were up in arms about the bugs after the update goes live, and they act like they've never heard of it.
How is other people being able to do the same content as you in anyway a bad thing? You want content just for you and your buddies? How about they spend the money you and your buddies give them on content just for you, so practically no content at all.
This whole thing is about making content accessible, how is that so hard to understand?
Then why have levels at all? You want every single person to be on equal footing and doing every single bit of content then take levels away all together. Make every bit of content as accessible as the starting islands. There now you have more people to play with and more people able to access the same content. Problem solved. Game ruined and closed down, but hey it solved the problem of there being a gap between players that's what is important right?
WOW, how can people still not get what the Champion System is? If you seriously think a VR1 (what people call LvL 50's) is going to be capable of jumping straight to Craglorn and solo the whole of it the day 1.6 comes out then, well, I have some prime swamp... I mean real estate to sell you in Florida. VR14's will still have 14 more Attribute points to spend and 14 more Skill points to spend as well as slightly higher in ALL stats than a VR1 when 1.6 launches, same as now. The Champion points will make NO difference between a VR14 and VR1 in their capability the day 1.6 is live, it will be the exact same as it is today with VR14's being a fair bit stronger than VR1's.olemanwinter wrote: »So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.[/b]
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
How is it that people STILL don't get this? And ROFLMEOW on the Craglorn will be the same as Coldharbour comment.
1.6? No because with 1.6 Vet levels will still exist, when vet levels are removed and EVERYONE is level 50? You implying that my 50 with 30 cp is going to so much better than your noob 50 with 30 cp just because my 50 use to be V14? How does that even make a damn bit of sense? So either I go from being able to do vet dsa at v14 to not being able to do the same thing I already am, or everyone will be able to do. If you don't think that is yet another step in making PvE easier then you're blind.
Gear? Oh great yeah it's gear, how many V14 use crafted sets? Oh sure I have some trial gear but we've already established any lvl 50 with 30 cp is going to be able to go in and do those trials. How is it that people STILL don't get this? Level 50 with 30 cp = level 50 with 30 cp. So either the end game content I am currently doing will be scaled back so that all level 50s with 30 cp can do it OR it'll be upped so that I can no longer do what I am already doing but on top of that I no longer have the content that I originally used to level to V14.
It's not about the day when 1.6 goes live. It's about the day when char who was VR1 the day 1.6 went live, gets to VR14. Since this char was able to get CP from questing, which is not available to old VR14, we think this new VR14 will have more CPs then old VR14.
No. It doesn't. It means more morons who level 1-50 in a broke build and now think they should be absolutely equal to people who spent months perfecting a build. Saw the same happen when the dailies were introduced, "Aw, Vet dungeons are too Haaard! I was told to play the way I want but the way I want is stupid but it should still cake walk through EVERY BIT of content even group and group+" These entitled gems are perfectly happy to be put on par with those players who perfected builds, hell half of these entitled players are copy pasting builds from those of us who actually spent time improving our characters.
Now I'm going to be in end game content with plain idiots who think they're a tank just because they have heavy armor but never slot a taunt. Or the heavy armor 2h dps who's doing 400 dps max but wait that should be good enough because he's suppose to be allowed to play the way he wants. If putting everyone regardless of effort or time put in identically even is such a good idea, why isn't communism more popular?
It's not about the day when 1.6 goes live. It's about the day when char who was VR1 the day 1.6 went live, gets to VR14. Since this char was able to get CP from questing, which is not available to old VR14, we think this new VR14 will have more CPs then old VR14.
That's only true if the VR14 sits around and does nothing for weeks while the VR1 is questing. You get CP from anything that gives you exp, like PvP, dailies, etc.
olemanwinter wrote: »The Devs are now on record clarifying that the move to the champion system is effectively a releveling of veteran players. lvl 50 and VR14 will have the same champion points. Not temporarily, but permanently until you begin to earn them 1 at a time.
OK FINE.
The Devs are also on record saying that they want you to continue to be able to do what you do now.
So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
And logically that is where the whole plan fails.
TLDR:
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
Zos, not only have you alienated your community by lying to use to encourage temporary subscriptions ("were tracking XP), and punished players who put in more time, but you have effectively just shrunken your own game. Way to go.
When 1.6 goes live, progression will suddenly appear, but VR14's options for leveling will be much smaller than that of a fresh VR1.
Unless you are a grinder or a repeatable content junkie.
So yeah of course they're not going to give you whatever CP the content after Craglorn is worth if doing the entire game through Craglorn would only give you 30CP under the new system.
They're roughly cutting the VR system in half. That's really all they're doing, making it feel less poop by offering meaningful advancement twice as often, and (possibly) using it as an opportunity to also re-scale the XP math so everything goes faster in general.
Also, in regards to the "but the VR1's can go back and get CP!!!!" CP will be separate from skill points. The VR1's will will have to do that content to get the skill points, they will already have their CP though. They will not gain but one or two CP in that time because at 30 CP nothing they do will be worth a damn for XP towards CP.
For some reason people are pretending quests that grant SP will grant CP directly as rewards which is really stupid and obviously that will not be the case. Last I checked I haven't gained any VR from a single quest reward. If you look at the system changes in the last two patches they're aligned with being prepared for what I think is going down, making questing in the VR zones loosely open up VR levels with normal XP gains without needing to do "Caldwell Silver and Gold."
So yeah I'm still leveling my VR1 since leveling a VR1 Templar is easy and you dumb butts are all gonna have to also if you decide you want those skill points, which you do, because crafting in this game is awesome. Once they get CP in though, nobody will be forced to do that stuff, since they'll have enough skill points to go ahead and play the end-game content with their 30CP character, assuming they can get ahold of gear that is currently comparable to VR10-14 gear.
So the real advice is: save your gold now. If you're VR1 now buy VR14 gear NOW. There are about to be a whole lot of people who want VR14 gear.
The problem is You at V1 will get both XP toward CP and a skill point but anyone who has already done it doesn't get anything but the skill point.
People have two choices.
1. Speculate endlessly on what may or may not happen in the future and post here on the assumption that what they consider to be the worst-case scenario will be the one that ZOS will adopt.
2. Wait for proposed changes to be put on the public test server then play on that server and provide real feedback on the actual changes implemented based on real experiences.
PTS reporting is a colossal waste of time.
Look at any of the last 3 major updates, and you will see every major issue that existed was reported early in the process then ignored. Then they came into the general forums when people were up in arms about the bugs after the update goes live, and they act like they've never heard of it.