ThatHappyCat wrote: »Such an original thread!
Use the search function, this has been discussed to death over and over.
ThatHappyCat wrote: »Such an original thread!
Use the search function, this has been discussed to death over and over.
Obviously not enough since that has not been done.
And although I am grateful for your wise advice you are missing point for making this thread.
CreepySpydre wrote: »What I would like to see is the removal of this annoying triad (meat shield, dps, healer) group set up. Where a number of people can group and do a instance without the annoyance of who is tanking dpsing or healing.
ThatHappyCat wrote: »Or just level an Alt... once Vet levels are removed it won't take very long anyway.
CreepySpydre wrote: »What I would like to see is the removal of this annoying triad (meat shield, dps, healer) group set up. Where a number of people can group and do a instance without the annoyance of who is tanking dpsing or healing.
Well... subj.
It would be nice to get rid of mechanism that has no place in elder scroll games (never had and never will) - classes. Just make all class lines available to everybody.
BTW - it might surprise you in form of people loosing reason to complain about OP classes as they will have access to same skills and will be able take whatever damn OP skill they like.
Well... subj.
It would be nice to get rid of mechanism that has no place in elder scroll games (never had and never will) - classes. Just make all class lines available to everybody.
BTW - it might surprise you in form of people loosing reason to complain about OP classes as they will have access to same skills and will be able take whatever damn OP skill they like.
Up until Skyrim there where template classes and after Arena a custom class where you choice which ten skills you would start with. There was still "classes" in Skyrim you just developed them as you went along.
With the advent of the Champion system and coming "soon" spell crafting the class roles will become more spread out resulting in more diverse builds.
ThatHappyCat wrote: »Such an original thread!
Use the search function, this has been discussed to death over and over.
Obviously not enough since that has not been done.
And although I am grateful for your wise advice you are missing point for making this thread.
Well... subj.
It would be nice to get rid of mechanism that has no place in elder scroll games (never had and never will) - classes. Just make all class lines available to everybody.
BTW - it might surprise you in form of people loosing reason to complain about OP classes as they will have access to same skills and will be able take whatever damn OP skill they like.
Up until Skyrim there where template classes and after Arena a custom class where you choice which ten skills you would start with. There was still "classes" in Skyrim you just developed them as you went along.
With the advent of the Champion system and coming "soon" spell crafting the class roles will become more spread out resulting in more diverse builds.
Where do you people get this "spellcrafting" thing? As far as I know spellcrafting is somewhere in the dumpster between half eaten bana and community tears.
https://www.youtube.com/watch?v=3LkeMacg-b0Well... subj.
It would be nice to get rid of mechanism that has no place in elder scroll games (never had and never will) - classes. Just make all class lines available to everybody.
BTW - it might surprise you in form of people loosing reason to complain about OP classes as they will have access to same skills and will be able take whatever damn OP skill they like.
Well... subj.
It would be nice to get rid of mechanism that has no place in elder scroll games (never had and never will) - classes. Just make all class lines available to everybody.
BTW - it might surprise you in form of people loosing reason to complain about OP classes as they will have access to same skills and will be able take whatever damn OP skill they like.
Up until Skyrim there where template classes and after Arena a custom class where you choice which ten skills you would start with. There was still "classes" in Skyrim you just developed them as you went along.
With the advent of the Champion system and coming "soon" spell crafting the class roles will become more spread out resulting in more diverse builds.
Where do you people get this "spellcrafting" thing? As far as I know spellcrafting is somewhere in the dumpster between half eaten bana and community tears.
So basically, you want everyone to be a DK, because that's 99% of the skills that everyone would be loading onto their bar. Everyone, and I mean EVERYONE would have the exact same cookie cutter build and skills in PvP. How fun....
Rune_Relic wrote: »So basically, you want everyone to be a DK, because that's 99% of the skills that everyone would be loading onto their bar. Everyone, and I mean EVERYONE would have the exact same cookie cutter build and skills in PvP. How fun....
and thats the point. Shows how well balanced the game is if "everyone" would pack DK skills.
The difference is everyone can now be OP....balance is restored
Should ZOS actually feel the need to balance all skills....then one would not be favoured over another. It would just come down to visual preference or playstyle preference.
Of course you cant balance skills if there is only positive and no negative.
So basically, you want everyone to be a DK, because that's 99% of the skills that everyone would be loading onto their bar. Everyone, and I mean EVERYONE would have the exact same cookie cutter build and skills in PvP. How fun....
ThatHappyCat wrote: »Rune_Relic wrote: »So basically, you want everyone to be a DK, because that's 99% of the skills that everyone would be loading onto their bar. Everyone, and I mean EVERYONE would have the exact same cookie cutter build and skills in PvP. How fun....
and thats the point. Shows how well balanced the game is if "everyone" would pack DK skills.
The difference is everyone can now be OP....balance is restored
Should ZOS actually feel the need to balance all skills....then one would not be favoured over another. It would just come down to visual preference or playstyle preference.
Of course you cant balance skills if there is only positive and no negative.
Classes allow you to have strong skills and weak skills. It allows you to balance packages of skills as a whole, instead of having to balance every single skill by itself against every other skill; resulting in homogeneity.
People seem to be operating under the delusion that a classless system produces diversity. It doesn't, it kills it. While too much restriction isn't good, some restriction is required to promote diversity and balance.
In a single player game, which TES has traditionally been, diversity is not important because as far as you're concerned there is only ever one character, one build. Balance likewise is not a huge concern. But ESO is an MMO, and in MMO-land diversity and balance are everything.
ThatHappyCat wrote: »Such an original thread!
Use the search function, this has been discussed to death over and over.
Obviously not enough since that has not been done.
And although I am grateful for your wise advice you are missing point for making this thread.
DlSTORTlON wrote: »OP should go back to playing Skyrim. He clearly has no idea what an MMO is.