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What is bad about Trials and how can they be fixed?
So I have not yet done any Trials because I'm only Vet 1, but I have heard about how it is extremely hard to find groups to do Trials with. I would love to do them once I am a high enough level, but I would like to know two things:
First, what is so bad about them that so few people do them.
And second, for ZOS,what can ZOS do to make them better so that people will actually play them?
If you are under veteran 10, I guess that it will be quite hard to find a group because everyone will simply assume that you cannot handle that content.
(You don't have the gear or the experience, etc.)
I have been doing trials regularly since August with guildies and it's always been a lot of fun. Competing for the weekly leaderboards is always interesting.
I recently started doing them on another character that I've been leveling. Some random trial group was looking for a healer for Aetherian Archive and I joined with my VR12 templar. I didn't need to post an achievement to get in, but the group wasn't very organized and we wiped twice on the Mage (final boss) before some strategy improvements finally paid off and we completed it.
There are all kinds of players doing trials, from the groups completing it in under 10 minutes to the ones that still lack coordination and barely make it to the final boss. Keep leveling and you'll get to play trials too.
As for the itemization, it depends on the trials. The Mage (Aetherian Archive) and The Warrior (Hel Ra Citadel) were added a while ago and still scale only to VR12. The Serpent (Sanctum Ophidia), however, has the best loot available in the game for stamina DPS. Don't expect to finish it with a casual group though, it is much more complicated than the first two.
The weekly rewards are one legendary trial item for each character present in the top100 leaderboards at the end of each week. These scale up to VR14.
Aether set is still the go to set for basically all magicka DPS builds right now, so there's plenty of reason to run trials.
I think what you are hearing about it being hard to find a group for trials is being able to find a group that will take someone new, a lot of people only want experienced players because they are aiming for speed runs with good times. So you have to find a group willing to run a training run for you to learn.
Only thing wrong with the Trials is The friggin' orb mechanic at Serpent. Its way too random. But other than that they are fine.
In my Opinion they are too easy and too short.
Dat damn Nerf Train Hit Hard!
I agree 100%.
They were talking about "more traditional raids" a couple months back...
We'll see when Murkmire comes out I guess
I for one miss the big epic raids from other MMOs, where every boss dropped something useful & was a challenge to down and you rarely had to leave "empty handed", even if you only failed to kill the last of the multiple bosses.
This sentiment actually applies to dungeons as well, not only trials.
Initial Trials like AA and Hel Ra were too easy because devs underestimated performance of players. That was fixed in Sanctum - it was and still is challenging Trial.
However, its almost 4 months out. Its boring, mainly because of no rewards = no reason to repeat it.
The only thing that is wrong about current Trials (SO) are people crying for additional nerfs. The content is "too hard", mechanics "too random" (I die sometimes, ZOS pls fix), and in the end, we´ll have content beatable by anyone within 20 minutes.