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Why are people upset about the 30 cp thing?

  • Iselin
    Iselin
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    I thought I read somewhere that the 30 CP thing is just for the start in 1.6 while the CP and VR system are both live and that once the VR system fully goes away, the other CP points that have been earned and tracked will be awarded...

    Is this not right?
  • Aett_Thorn
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    Iselin wrote: »
    I thought I read somewhere that the 30 CP thing is just for the start in 1.6 while the CP and VR system are both live and that once the VR system fully goes away, the other CP points that have been earned and tracked will be awarded...

    Is this not right?

    It is not right. A lot of people were assuming that would be the case, and posted so in many threads. But it was found out later to be incorrect.
  • TheBull
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    I think they thought they could release 1.6 in early December. See they couldn't, they had to cap it. If not people would have the whole thing done come patch.

    I also think some were actually trying to have a the whole thing filled out at launch of 1.6. Thus there anger.

    I for one look forward to growing my trees over time.
  • Iselin
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    Aett_Thorn wrote: »
    Iselin wrote: »
    I thought I read somewhere that the 30 CP thing is just for the start in 1.6 while the CP and VR system are both live and that once the VR system fully goes away, the other CP points that have been earned and tracked will be awarded...

    Is this not right?

    It is not right. A lot of people were assuming that would be the case, and posted so in many threads. But it was found out later to be incorrect.

    So what is correct? Can you point me to the announcement? Sorry I've been taking a break and just back recently... I'm a bit behind on the info.
  • Csub
    Csub
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    I've been playing since beta, I did all the silver and gold content and I still can't find a legit reason to be upset about this. (Maybe it is just Christmas and I can't be bothered to be upset with such trivial things) Seriously, if you play 24/7, good on you, you will have your advantage over every other "mortals" soon enough, just try to survive until then, I know it can be hard, but try your best.

    If they would have said XP would not be tracked what would had been different? Wouldn't you log in? I doubt that would be the case for most people. You wouldn't have grinded that much? Well, possible, I don't really like grinding so I can't really say anything about that.

    The amount of rage is something I can only compare to the Wolfhound pet being introduced to new Steam costumers. :D
    Edited by Csub on December 24, 2014 4:48PM
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Merrak
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    Everything I want to say is right up above. Those who completed quests, worked on Achievements, and finished the content are now at a disadvantage to those with a slew of quests still ahead of them.

    Within days of the launch of the Champion System, all those people with no quests left to complete will either join the "LF CP Grind" mob spamming, or abandon their main characters for V1 Alts just to do quest completions.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • Lionxoft
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    Artemis wrote: »
    Lionxoft wrote: »
    It allows everyone to start at an even ground and helps them monitor and make changes to how points are accrued if necessary.

    Why should I start at an even ground with vr1's? Why should I be less powerful compared to others now? How is that good?
    I don't ask to bring me to CP cap, no. But I need to have MORE CP than those who got less XP.. And the difference should be proportional to the difference in XP, including XP that I got when I was vr14 and when they announced the system. That's only fair and acceptable.

    When a trial is pushed to live server do you expect to have all the trial gear deposited into your bank?

    Of course not because you haven't earned it yet. The same goes for this system. This system is created to increase the character building process via point progression. You asking for a head start on the system for accomplishments done months ago is... Well, you decide what it is.

    In my opinion, you get the opportunity to increase your character's progression from 1.6 and forward using this system.

    Tell me this... What happens to players that stopped playing back when the level cap was VR10 or even when it was VR12 and still progressed their unrecorded xp beyond the cap? They might have more xp/vp "earned" than your current vr14 character but it's just not recorded because the system wasn't in place yet. How would you go about rewarding that scenario?

    You might not like it but this system is the best option.
  • EQBallzz
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    Csub wrote: »
    I've been playing since beta, I did all the silver and gold content and I still can't find a legit reason to be upset about this. (Maybe it is just Christmas and I can't be bothered to be upset with such trivial things) Seriously, if you play 24/7, good on you, you will have your advantage over every other "mortals" soon enough, just try to survive until then, I know it can be hard, but try your best.

    If they would have said XP would not be tracked what would had been different? Wouldn't you log in? I doubt that would be the case for most people. You wouldn't have grinded that much? Well, possible, I don't really like grinding so I can't really say anything about that.

    The amount of rage is something I can only compare to the Wolfhound pet being introduced to new Steam costumers. :D

    I will tell you what. Everyone wouldn't have burned through the silver/gold content that CAN'T BE REPEATED AND IS NOW LOST FOREVER. They would have played a low level alt or canceled their subs until CS went live to preserve the XP potential that the silver/gold represented. The grinding argument is a red herring because anyone who grinds could care less. They will grind regardless so nothing changes.
  • EQBallzz
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    Iselin wrote: »
    Aett_Thorn wrote: »
    Iselin wrote: »
    I thought I read somewhere that the 30 CP thing is just for the start in 1.6 while the CP and VR system are both live and that once the VR system fully goes away, the other CP points that have been earned and tracked will be awarded...

    Is this not right?

    It is not right. A lot of people were assuming that would be the case, and posted so in many threads. But it was found out later to be incorrect.

    So what is correct? Can you point me to the announcement? Sorry I've been taking a break and just back recently... I'm a bit behind on the info.

    It's statements from ZOS CM in the German forums. Translated below:
    ZOS_KaiSchober wrote: »
    This is in contrast to earlier statements made that there will be more points champion and that this number would be based to a certain upper limit on the account far earned experience. The plan has changed in the meantime and we apologize for the confusion.

    Leijona wrote: »
    And we can probably assume that there are no plans to credit the account wide experience earned at a later date on the points champion , correct?

    ZOS_KaiSchober wrote: »
    This is not planned. As initially written , says that has occurred in the design process reducing the maximum possible points champion and increasing their importance to the originally planned generous distribution of start- Champion points for existing players .
    But we want to make sure that players who have already completed most of the content , are not disadvantaged in earnings of other points champion.
  • Iselin
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    EQBallzz wrote: »
    Iselin wrote: »
    Aett_Thorn wrote: »
    Iselin wrote: »
    I thought I read somewhere that the 30 CP thing is just for the start in 1.6 while the CP and VR system are both live and that once the VR system fully goes away, the other CP points that have been earned and tracked will be awarded...

    Is this not right?

    It is not right. A lot of people were assuming that would be the case, and posted so in many threads. But it was found out later to be incorrect.

    So what is correct? Can you point me to the announcement? Sorry I've been taking a break and just back recently... I'm a bit behind on the info.

    It's statements from ZOS CM in the German forums. Translated below:
    ZOS_KaiSchober wrote: »
    This is in contrast to earlier statements made that there will be more points champion and that this number would be based to a certain upper limit on the account far earned experience. The plan has changed in the meantime and we apologize for the confusion.

    Leijona wrote: »
    And we can probably assume that there are no plans to credit the account wide experience earned at a later date on the points champion , correct?

    ZOS_KaiSchober wrote: »
    This is not planned. As initially written , says that has occurred in the design process reducing the maximum possible points champion and increasing their importance to the originally planned generous distribution of start- Champion points for existing players .
    But we want to make sure that players who have already completed most of the content , are not disadvantaged in earnings of other points champion.

    Ah OK, thanks.

    Seems like there is still plenty of time for them to figure out a way to award extra points to those who have leveled one or more characters well beyond VR1 vs. the people who just barely get one to VR1 when 1.6 goes live.

    I mean, they have to recognize previous achievements, right? Otherwise it'd be like a disproportionate roll back that penalizes the most active players from the past 9 months the most.

    Surely, that would never fly.
  • EQBallzz
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    Iselin wrote: »
    EQBallzz wrote: »
    Iselin wrote: »
    Aett_Thorn wrote: »
    Iselin wrote: »
    I thought I read somewhere that the 30 CP thing is just for the start in 1.6 while the CP and VR system are both live and that once the VR system fully goes away, the other CP points that have been earned and tracked will be awarded...

    Is this not right?

    It is not right. A lot of people were assuming that would be the case, and posted so in many threads. But it was found out later to be incorrect.

    So what is correct? Can you point me to the announcement? Sorry I've been taking a break and just back recently... I'm a bit behind on the info.

    It's statements from ZOS CM in the German forums. Translated below:
    ZOS_KaiSchober wrote: »
    This is in contrast to earlier statements made that there will be more points champion and that this number would be based to a certain upper limit on the account far earned experience. The plan has changed in the meantime and we apologize for the confusion.

    Leijona wrote: »
    And we can probably assume that there are no plans to credit the account wide experience earned at a later date on the points champion , correct?

    ZOS_KaiSchober wrote: »
    This is not planned. As initially written , says that has occurred in the design process reducing the maximum possible points champion and increasing their importance to the originally planned generous distribution of start- Champion points for existing players .
    But we want to make sure that players who have already completed most of the content , are not disadvantaged in earnings of other points champion.

    Ah OK, thanks.

    Seems like there is still plenty of time for them to figure out a way to award extra points to those who have leveled one or more characters well beyond VR1 vs. the people who just barely get one to VR1 when 1.6 goes live.

    I mean, they have to recognize previous achievements, right? Otherwise it'd be like a disproportionate roll back that penalizes the most active players from the past 9 months the most.

    Surely, that would never fly.

    That's why people are pissed off. Yes, there is plenty of time but unless they change their mind on this the current plan is to not award *any* CP based on XP gain (even that gained after people were assured that it was tracked and would be compensated). They do have time but they shouldn't take too long because like me many people may have canceled their accounts or will cancel.
  • Csub
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    EQBallzz wrote: »
    Csub wrote: »
    I've been playing since beta, I did all the silver and gold content and I still can't find a legit reason to be upset about this. (Maybe it is just Christmas and I can't be bothered to be upset with such trivial things) Seriously, if you play 24/7, good on you, you will have your advantage over every other "mortals" soon enough, just try to survive until then, I know it can be hard, but try your best.

    If they would have said XP would not be tracked what would had been different? Wouldn't you log in? I doubt that would be the case for most people. You wouldn't have grinded that much? Well, possible, I don't really like grinding so I can't really say anything about that.

    The amount of rage is something I can only compare to the Wolfhound pet being introduced to new Steam costumers. :D

    I will tell you what. Everyone wouldn't have burned through the silver/gold content that CAN'T BE REPEATED AND IS NOW LOST FOREVER. They would have played a low level alt or canceled their subs until CS went live to preserve the XP potential that the silver/gold represented. The grinding argument is a red herring because anyone who grinds could care less. They will grind regardless so nothing changes.

    Well that's possible, but many of us (me included) have already long finished Silver and Gold content by the time they announced the tracked XP. So if they did stick to it, many of us would still be in the same shoes as we are now: Out of quests and could still be complaining about the same thing: People starting later are actually in a bit better position.

    The only difference would be is that there would be less people complaining than now, but I bet there would still be a lot.

    Also, if I recall correctly, during most of the interviews and information sharing about future systems and content, ZOS said nothing is written in stone. Should they have stayed quiet until they know something that will happen 100% how they planned? Sure, but many people were complaining of no information anyway, because they can't "prepare".

    Of course I would be happy if they tracked at least our quests that we had done and reward us accordingly, I still couldn't care less if grinders got a lot more CP or less but I still am not going to get angry over such things and still looking forward to the CS.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Samadhi
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    Csub wrote: »
    I've been playing since beta, I did all the silver and gold content and I still can't find a legit reason to be upset about this. (Maybe it is just Christmas and I can't be bothered to be upset with such trivial things) ...

    In the same shoes, with the exception of not being someone who celebrates Christmas as a holiday.
    Think that the case is simply that the issue is trivial and not worth being upset over in the first place.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Lionxoft
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    Artemis wrote: »
    Lionxoft wrote: »
    It allows everyone to start at an even ground and helps them monitor and make changes to how points are accrued if necessary.

    Why should I start at an even ground with vr1's? Why should I be less powerful compared to others now? How is that good?
    I don't ask to bring me to CP cap, no. But I need to have MORE CP than those who got less XP.. And the difference should be proportional to the difference in XP, including XP that I got when I was vr14 and when they announced the system. That's only fair and acceptable.

    Yes, but what happens to the folks that are V10 or V12 from when those were the caps and XP/VP gain wasn't recorded when the threshold was hit? Do those players not gain anything or do you give them the same CP as someone their VR yet they could possibly have more XP/VP than any current VR14 right now.

    Sure, it's not ideal to have everyone start at the same spot. This system should have been implemented before launch. Since it wasn't the solution they provided is the best option.

    It's a game and people need to look at it as a new system. I'm even seeing people ask for refunds on their crafting mats from their gear. The demands are just getting ridiculous. Play the game and enjoy the progression. You aren't entitled to anything here.
  • Valorin
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    I really, really couldn't care less about this CP thingie. Some people just didn't get the one thing about ESO that really matters: It is a g-a-m-e. Yes! One of these things that should be fun. If it is no fun, don't play. It's that simple. Really. Nothing that happens ingame is in any way serious, or has impact on your life or something. If it does you should really think about getting yourself a therapy or something else which impacts your real life. If games can do that for you there is something wrong.
    Edited by Valorin on December 25, 2014 7:25AM
  • EQBallzz
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    Valorin wrote: »
    I really, really couldn't care less about this CP thingie. Some people just didn't get the one thing about ESO that really matters: It is a g-a-m-e. Yes! One of these things that should be fun. If it is no fun, don't play. It's that simple. Really. Nothing that happens ingame is in any way serious, or has impact on your life or something. If it does you should really think about getting yourself a therapy or something else which impacts your real life. If games can do that for you there is something wrong.

    I love these pop psychology posts that attempt to belittle people with issues about these changes. I have an idea. How bout when 1.6 goes live we delete your characters and you can start over. It's just a game so it shouldn't matter if you have to redo things you already did. Your current progression is meaningless and you will have just as much fun redoing the same thing over again and if you don't you must have mental problems.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Csub wrote: »
    EQBallzz wrote: »
    Csub wrote: »
    I've been playing since beta, I did all the silver and gold content and I still can't find a legit reason to be upset about this. (Maybe it is just Christmas and I can't be bothered to be upset with such trivial things) Seriously, if you play 24/7, good on you, you will have your advantage over every other "mortals" soon enough, just try to survive until then, I know it can be hard, but try your best.

    If they would have said XP would not be tracked what would had been different? Wouldn't you log in? I doubt that would be the case for most people. You wouldn't have grinded that much? Well, possible, I don't really like grinding so I can't really say anything about that.

    The amount of rage is something I can only compare to the Wolfhound pet being introduced to new Steam costumers. :D

    I will tell you what. Everyone wouldn't have burned through the silver/gold content that CAN'T BE REPEATED AND IS NOW LOST FOREVER. They would have played a low level alt or canceled their subs until CS went live to preserve the XP potential that the silver/gold represented. The grinding argument is a red herring because anyone who grinds could care less. They will grind regardless so nothing changes.
    Of course I would be happy if they tracked at least our quests that we had done and reward us accordingly, I still couldn't care less if grinders got a lot more CP or less but I still am not going to get angry over such things and still looking forward to the CS.

    All quests are tracked, you can see what quests you have done in the achievement window.

    I have calculated that the non repeatable part of Caldwells silver and god equals somewhere around 18 cps per v14 char you have.

    If they don't award 9 cps for each silver and each gold completed then v14s will not srart at an equal level to a v1.
  • Artis
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    Lionxoft wrote: »

    When a trial is pushed to live server do you expect to have all the trial gear deposited into your bank?

    Of course not because you haven't earned it yet. The same goes for this system. This system is created to increase the character building process via point progression. You asking for a head start on the system for accomplishments done months ago is... Well, you decide what it is.
    .
    Of course I don't expect it. I go and get it. And people who didn't reach an appropriate level - don't. And that's how it should be. This new system puts us all on an even ground, even though that's unfair.
    Lionxoft wrote: »
    Tell me this... What happens to players that stopped playing back when the level cap was VR10 or even when it was VR12 and still progressed their unrecorded xp beyond the cap? They might have more xp/vp "earned" than your current vr14 character but it's just not recorded because the system wasn't in place yet. How would you go about rewarding that scenario?
    You might not like it but this system is the best option.
    Nothing happens to those players. NO players at all got extra xp before the system was in place. So they don't lose anything. That day, when the system was released is basically the reference point. Nobody got any xp before that day. And if somebody didn't log after - I see absolutely no problem. They should get rewarded for the level they already achieved, though.
    Lionxoft wrote: »

    Yes, but what happens to the folks that are V10 or V12 from when those were the caps and XP/VP gain wasn't recorded when the threshold was hit? Do those players not gain anything or do you give them the same CP as someone their VR yet they could possibly have more XP/VP than any current VR14 right now.

    Sure, it's not ideal to have everyone start at the same spot. This system should have been implemented before launch. Since it wasn't the solution they provided is the best option.

    It's a game and people need to look at it as a new system. I'm even seeing people ask for refunds on their crafting mats from their gear. The demands are just getting ridiculous. Play the game and enjoy the progression. You aren't entitled to anything here.
    What happens to those folks? How are they different from hundreds of others? Nothing special happens. I did all the quests before the system was announced. It doesn't stop me from noticing that what ZOS doing is simply unfair.

    Also, let's be honest, it's very easy to calculate how many CP would the quests give and at least compensate that. I'm not even talking about mobs killed. Just the quests. It's all in the database. But no, they don't want to do you because *** you that's why.
    It's pretty frustrating that they just remove all the relative power I and many others had.
    Edited by Artis on December 25, 2014 9:10AM
  • Lionxoft
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    Artemis wrote: »
    Lionxoft wrote: »

    When a trial is pushed to live server do you expect to have all the trial gear deposited into your bank?

    Of course not because you haven't earned it yet. The same goes for this system. This system is created to increase the character building process via point progression. You asking for a head start on the system for accomplishments done months ago is... Well, you decide what it is.
    .
    Of course I don't expect it. I go and get it. And people who didn't reach an appropriate level - don't. And that's how it should be. This new system puts us all on an even ground, even though that's unfair.
    Lionxoft wrote: »
    Tell me this... What happens to players that stopped playing back when the level cap was VR10 or even when it was VR12 and still progressed their unrecorded xp beyond the cap? They might have more xp/vp "earned" than your current vr14 character but it's just not recorded because the system wasn't in place yet. How would you go about rewarding that scenario?
    You might not like it but this system is the best option.
    Nothing happens to those players. NO players at all got extra xp before the system was in place. So they don't lose anything. That day, when the system was released is basically the reference point. Nobody got any xp before that day. And if somebody didn't log after - I see absolutely no problem. They should get rewarded for the level they already achieved, though.
    Lionxoft wrote: »

    Yes, but what happens to the folks that are V10 or V12 from when those were the caps and XP/VP gain wasn't recorded when the threshold was hit? Do those players not gain anything or do you give them the same CP as someone their VR yet they could possibly have more XP/VP than any current VR14 right now.

    Sure, it's not ideal to have everyone start at the same spot. This system should have been implemented before launch. Since it wasn't the solution they provided is the best option.

    It's a game and people need to look at it as a new system. I'm even seeing people ask for refunds on their crafting mats from their gear. The demands are just getting ridiculous. Play the game and enjoy the progression. You aren't entitled to anything here.
    What happens to those folks? How are they different from hundreds of others? Nothing special happens. I did all the quests before the system was announced. It doesn't stop me from noticing that what ZOS doing is simply unfair.

    Also, let's be honest, it's very easy to calculate how many CP would the quests give and at least compensate that. I'm not even talking about mobs killed. Just the quests. It's all in the database. But no, they don't want to do you because *** you that's why.
    It's pretty frustrating that they just remove all the relative power I and many others had.

    How would you quantify someone that quit the game when the max level was VR10? XP/VP wasn't recorded however they have finished every quest in the game, every group dungeon and even replayed them and PvP'd religiously.

    Sure, quests are in the database however how would you quantify the amount of time spent in PvP or PvE end game? That XP/VP wasn't recorded. If you want to be the crusader of "Fair" then how would you fix that situation?

    With your solution of equating VR to XP, a VR14 that just started playing the game this week and grinded their way from Lv1 to VR14 will have more Champion Points than the VR10 mentioned which probably has more accumulated XP/VP than the VR14 however it's unfortunate that the progress wasn't tracked.

    I said it before... This solution is the best option. Honestly, Champion System should have been in place before the game released but hindsight is 20/20. I don't think this implementation is anything to be upset about. There are other places to focus that energy such as the PvP mess. :P

    You're going to love the Champion System. It's one of the few new systems that has everyone's positive attention despite all the tears in this thread. I'm glad that I get to enjoy building my character in an entirely new way from the start of it instead of a portion of the progression being artificially earned. Earning those first few points are going to feel so great and it will for sure remind me of when I started playing this game last year.

    I'm not sure why people are choosing to complain over this system instead of theorycrafting possible ways to build their character. Which constellation set are you most excited about? Do you want to create a defensive based character? Maybe an offensive type mage? You obviously don't have to answer that here but I think it's important to be pumped for this new system instead of complaining about a few points that honestly won't equate to much in the long run.
    Edited by Lionxoft on December 25, 2014 11:56AM
  • EQBallzz
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    The only thing being artificially earned is the 30 CP being awarded to fresh V1 accounts. They obviously haven't earned those 30 CP with only a single vet level so how did they earn those points exactly? Conversely, people with multiple V14s have earned way more than 30 CP, have used all their quest XP already and are getting FAR less CP than they earned and don't get the same earning potential as someone freshly turned V1. You just want the progress of others taken away so you can feel better about yourself and so everyone gets a blue ribbon regardless. News flash..that ribbon won't help you. You will still be terrible and way behind after the system goes live.
  • Lionxoft
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    EQBallzz wrote: »
    You just want the progress of others taken away so you can feel better about yourself and so everyone gets a blue ribbon regardless. News flash..that ribbon won't help you. You will still be terrible and way behind after the system goes live.

    When I read this it came across that you are really mad. I'm sorry that a video game and the new systems it introduces causes you such distress and hostility. I'm sorry that you feel the need to be presumptuous think that I'm "terrible" because of a video game.

    I just want to let you know that not all of us that are in support of the current plan have characters that are just VR1. I myself have numerous VR14 characters but I'm able to look at the system beyond how it affects me and the current implementation is the best option. Also just some pure speculation on my behalf, how do you know that the 30 point reward isn't regularly given to everyone that transitions into Vet Rank for the first time on their account as a part of this system to get them kick started similar to an orientation of the system? That's no way confirmed and it's nothing more than speculation but it proves that you should stop assuming so much and relax until the Champion System gets to the PTS.

    So do yourself a favor and grab a holiday pie. Eat it and try to wipe those tears from your eyes. I hope you cheer up buddy since this system is no reason to be upset about but rather it's something to be excited about. I mean what's the difference of having those few extra points in the end?

    QQ.QQ.Catchoo.
    Edited by Lionxoft on December 25, 2014 5:07PM
  • danno8
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    So...once you finish silver/gold after U6 drops and get the extra XP and the 14? CP points, aren't you just in the same boat as if you finished silver/gold before U6?

    Aren't there suppose to be hundreds of points to get? If so aren't the silver/gold CP/XP points just a drop in the bucket overall?

    If this is the case then wouldn't those who are unsubbing now because they don't want to do end-game grouping or grinding to get CP just delaying the inevitable once they would have finished silver/gold after U6 had they had that content to do?

    Just confused. It seems like the silver/gold thing is a small amount of CP compared to the months of cp gain afterwards.
  • EQBallzz
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    Lionxoft wrote: »
    EQBallzz wrote: »
    You just want the progress of others taken away so you can feel better about yourself and so everyone gets a blue ribbon regardless. News flash..that ribbon won't help you. You will still be terrible and way behind after the system goes live.

    When I read this it came across that you are really mad. I'm sorry that a video game and the new systems it introduces causes you such distress and hostility. I'm sorry that you feel the need to be presumptuous think that I'm "terrible" because of a video game.

    I just want to let you know that not all of us that are in support of the current plan have characters that are just VR1. I myself have numerous VR14 ...

    Sure you do. We believe you.
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    xaraan wrote: »
    People that farm won't be as effected. Grinders can still grind and still have all their quests to do.

    Someone like me that mainly quests has hardly any content to use to level up.


    Not really to me ...there are Tons and tons of repeatable quests in this game tons and tons..
  • danno8
    danno8
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    xaraan wrote: »
    People that farm won't be as effected. Grinders can still grind and still have all their quests to do.

    Someone like me that mainly quests has hardly any content to use to level up.


    Not really to me ...there are Tons and tons of repeatable quests in this game tons and tons..

    Where? Cyro? I think most would prefer some outside of PvP areas. And not Undaunted either.

    It would make the VR10-14 much better.

  • EQBallzz
    EQBallzz
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    xaraan wrote: »
    People that farm won't be as effected. Grinders can still grind and still have all their quests to do.

    Someone like me that mainly quests has hardly any content to use to level up.


    Not really to me ...there are Tons and tons of repeatable quests in this game tons and tons..

    Wrong. There are not "tons and tons". They also don't award much XP. A pittance compared to the story quests through silver/gold. Stop equating them because they are not equal at all.
  • Akhratos
    Akhratos
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    Personal suggestion.

    Award an ammount of CP depending on VR level from VR1 to VR14. VR1 gets 2CP, VR14 gets 30CP.

    Besides the VR level, people who already completed Caldwells Almanac are screwed in terms of potential CP gain from solo content after the patch goes live.

    Solution: Award CP for every Caldwels completed almanac hub, zone and upon total completion:
    - 1CP for every hub completed listed in Caldwels.
    - 1CP for every zone listed in Caldwels (zones being the sum of various hubs)
    - 10CP for the total completion of both silver/gold.

    If there are a total of 10 zones with an average of 5 hubs each listed in Caldwells Almanac, that would neat:
    - 10*5=50CP for all hubs completed.
    - 10*1=10CP for all zones completed (just right after completing the last hub, extra CP for completing zone rewarded).
    - 10CP for Silver/Gold completion.

    50+10+10 = 70CP for people with the Caldwells Almanac already completed when the patch goes live.

    A player VR14 with Caldwells Almanac completed would get 30+70=100CP.
    A player VR14 who got there grinding would get 30CP, but would still have the chance to get the extra 70CP by later doing almanac quests.
    A player in the middle of their Caldwells way, VR6, would get 15CP + 35CP (silver complete) = 50CP.
    A player recently hitting VR1 would get 2CP.


    I dont think that anything in my suggestion would be hard to code by ZOS, as all that information necessary is already held by the server, unlike the XP gained past VR14 through grinding (I really never believed them when they said they were "tracking" it) and other means.

    100CP/3500CP total makes for 2.85% Champions system progress. Hardly anything to worry about.
    Supposing someone has 8 chars maxed with Caldwells completed in everyone of them (I doubt there are that many people who made this), that would make 22.8%, not that high either, but they could put a limit of CP reward for only the 3 or 4 highest chars in the account.


    Anything but what they are planning to do.
  • Lionxoft
    Lionxoft
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    Archaon wrote: »
    Personal suggestion.

    Award an ammount of CP depending on VR level from VR1 to VR14. VR1 gets 2CP, VR14 gets 30CP.

    Besides the VR level, people who already completed Caldwells Almanac are screwed in terms of potential CP gain from solo content after the patch goes live.

    Solution: Award CP for every Caldwels completed almanac hub, zone and upon total completion:
    - 1CP for every hub completed listed in Caldwels.
    - 1CP for every zone listed in Caldwels (zones being the sum of various hubs)
    - 10CP for the total completion of both silver/gold.

    If there are a total of 10 zones with an average of 5 hubs each listed in Caldwells Almanac, that would neat:
    - 10*5=50CP for all hubs completed.
    - 10*1=10CP for all zones completed (just right after completing the last hub, extra CP for completing zone rewarded).
    - 10CP for Silver/Gold completion.

    50+10+10 = 70CP for people with the Caldwells Almanac already completed when the patch goes live.

    A player VR14 with Caldwells Almanac completed would get 30+70=100CP.
    A player VR14 who got there grinding would get 30CP, but would still have the chance to get the extra 70CP by later doing almanac quests.
    A player in the middle of their Caldwells way, VR6, would get 15CP + 35CP (silver complete) = 50CP.
    A player recently hitting VR1 would get 2CP.


    I dont think that anything in my suggestion would be hard to code by ZOS, as all that information necessary is already held by the server, unlike the XP gained past VR14 through grinding (I really never believed them when they said they were "tracking" it) and other means.

    100CP/3500CP total makes for 2.85% Champions system progress. Hardly anything to worry about.
    Supposing someone has 8 chars maxed with Caldwells completed in everyone of them (I doubt there are that many people who made this), that would make 22.8%, not that high either, but they could put a limit of CP reward for only the 3 or 4 highest chars in the account.


    Anything but what they are planning to do.

    Your suggestion doesn't take dungeons, trials, DSA or PvP as a way to gain XP... Ya know, end game lol.
  • zaria
    zaria
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    EQBallzz wrote: »
    xaraan wrote: »
    People that farm won't be as effected. Grinders can still grind and still have all their quests to do.

    Someone like me that mainly quests has hardly any content to use to level up.


    Not really to me ...there are Tons and tons of repeatable quests in this game tons and tons..

    Wrong. There are not "tons and tons". They also don't award much XP. A pittance compared to the story quests through silver/gold. Stop equating them because they are not equal at all.
    This is also an issue, PvP , raids and dungeons should reward more XP/ CP.
    More than questing / grinding as you are not 100% effective, in PvP you spend plenty of time moving or waiting for group to get ready, more waiting but less moving in PvE.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • EQBallzz
    EQBallzz
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    zaria wrote: »
    EQBallzz wrote: »
    xaraan wrote: »
    People that farm won't be as effected. Grinders can still grind and still have all their quests to do.

    Someone like me that mainly quests has hardly any content to use to level up.


    Not really to me ...there are Tons and tons of repeatable quests in this game tons and tons..

    Wrong. There are not "tons and tons". They also don't award much XP. A pittance compared to the story quests through silver/gold. Stop equating them because they are not equal at all.
    This is also an issue, PvP , raids and dungeons should reward more XP/ CP.
    More than questing / grinding as you are not 100% effective, in PvP you spend plenty of time moving or waiting for group to get ready, more waiting but less moving in PvE.

    Exactly. You can't compare group content with tons of readily available solo quest content that is "on tap" and consumable as you want it. Unlike dungeons, trials and PvP that requires other people and wiping and daily quests that can't be repeated etc... Not to mention that it's not even the same kind of content and not everyone likes every aspect of the game equally.
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