strong in PvP? WHO THE **** ATTACKS YOU FROM 5 METERS? 80% are casters and the other 20% are going to attack you from 6~8 meters.ThatHappyCat wrote: »blinding flashes is the skill to be changed considering that it doesnt affect half of the enemies and the ones that are affected dont really need that skill.eserras7b16_ESO wrote: »Blinding flashes is not the skill to be changed.
There are plenty of useless skills in the Templar skill line. Why removing one wich was actually usefull?
Purpose of Zenimax in theory is: Make useless skills usefull in some situations. Well, they're just changing a usefull skill into another usefull one. I guess nobody in the developer team is playing a templar. Atleast not right!
name one situation where that skill is a must for survival.
ill take a dps increase any day
It's pretty strong in PvP. If that's your argument Eclipse is probably a better candidate for replacement, as it's barely useful on the mobs it does affect for its magicka cost.
strong in PvP? WHO THE **** ATTACKS YOU FROM 5 METERS? 80% are casters and the other 20% are going to attack you from 6~8 meters.ThatHappyCat wrote: »blinding flashes is the skill to be changed considering that it doesnt affect half of the enemies and the ones that are affected dont really need that skill.eserras7b16_ESO wrote: »Blinding flashes is not the skill to be changed.
There are plenty of useless skills in the Templar skill line. Why removing one wich was actually usefull?
Purpose of Zenimax in theory is: Make useless skills usefull in some situations. Well, they're just changing a usefull skill into another usefull one. I guess nobody in the developer team is playing a templar. Atleast not right!
name one situation where that skill is a must for survival.
ill take a dps increase any day
It's pretty strong in PvP. If that's your argument Eclipse is probably a better candidate for replacement, as it's barely useful on the mobs it does affect for its magicka cost.
Did everyone miss the "channelling" part of this new execute or did I get it wrong? If it will be really a channelled spell like jabs, then it will be yet another awful designed skill for templars
tinythinker wrote: »Yes, Blinding Light is going away completely. And I feel pretty safe in saying that while you will get your skill point(s) back, you will have to re-level the new ability and whichever of its morphs you decide to go with.
Did everyone miss the "channelling" part of this new execute or did I get it wrong? If it will be really a channelled spell like jabs, then it will be yet another awful designed skill for templars
Did everyone miss the "channelling" part of this new execute or did I get it wrong? If it will be really a channelled spell like jabs, then it will be yet another awful designed skill for templars
ThatHappyCat wrote: »Did everyone miss the "channelling" part of this new execute or did I get it wrong? If it will be really a channelled spell like jabs, then it will be yet another awful designed skill for templars
Puncturing Strikes doesn't really work because it's a melee channel (although you can make it work with Immovable, Shields, etc.). A ranged channel isn't that bad. Think Soul Assault.
For 2 seconds.ThatHappyCat wrote: »strong in PvP? WHO THE **** ATTACKS YOU FROM 5 METERS? 80% are casters and the other 20% are going to attack you from 6~8 meters.ThatHappyCat wrote: »blinding flashes is the skill to be changed considering that it doesnt affect half of the enemies and the ones that are affected dont really need that skill.eserras7b16_ESO wrote: »Blinding flashes is not the skill to be changed.
There are plenty of useless skills in the Templar skill line. Why removing one wich was actually usefull?
Purpose of Zenimax in theory is: Make useless skills usefull in some situations. Well, they're just changing a usefull skill into another usefull one. I guess nobody in the developer team is playing a templar. Atleast not right!
name one situation where that skill is a must for survival.
ill take a dps increase any day
It's pretty strong in PvP. If that's your argument Eclipse is probably a better candidate for replacement, as it's barely useful on the mobs it does affect for its magicka cost.
You don't need to be in range when they attack, the debuff works even if they move out of range after you've placed it on them. Just cast Blinding Flashes and use a gap-closer on your target to debuff, even if they create some distance the blind remains.
ThatHappyCat wrote: »I always liked Blinding Flashes in theory, but could never justify using it instead of Blazing Shield; and using it with Blazing Shield seems like a huge magicka drain. Would've preferred they made it more viable and replaced Backlash instead (never liked that skill), but whatever.
For 2 seconds.ThatHappyCat wrote: »strong in PvP? WHO THE **** ATTACKS YOU FROM 5 METERS? 80% are casters and the other 20% are going to attack you from 6~8 meters.ThatHappyCat wrote: »blinding flashes is the skill to be changed considering that it doesnt affect half of the enemies and the ones that are affected dont really need that skill.eserras7b16_ESO wrote: »Blinding flashes is not the skill to be changed.
There are plenty of useless skills in the Templar skill line. Why removing one wich was actually usefull?
Purpose of Zenimax in theory is: Make useless skills usefull in some situations. Well, they're just changing a usefull skill into another usefull one. I guess nobody in the developer team is playing a templar. Atleast not right!
name one situation where that skill is a must for survival.
ill take a dps increase any day
It's pretty strong in PvP. If that's your argument Eclipse is probably a better candidate for replacement, as it's barely useful on the mobs it does affect for its magicka cost.
You don't need to be in range when they attack, the debuff works even if they move out of range after you've placed it on them. Just cast Blinding Flashes and use a gap-closer on your target to debuff, even if they create some distance the blind remains.
worst PvP ability in the game.
test it by yourself to see how wrong you are.ThatHappyCat wrote: »For 2 seconds.ThatHappyCat wrote: »strong in PvP? WHO THE **** ATTACKS YOU FROM 5 METERS? 80% are casters and the other 20% are going to attack you from 6~8 meters.ThatHappyCat wrote: »blinding flashes is the skill to be changed considering that it doesnt affect half of the enemies and the ones that are affected dont really need that skill.eserras7b16_ESO wrote: »Blinding flashes is not the skill to be changed.
There are plenty of useless skills in the Templar skill line. Why removing one wich was actually usefull?
Purpose of Zenimax in theory is: Make useless skills usefull in some situations. Well, they're just changing a usefull skill into another usefull one. I guess nobody in the developer team is playing a templar. Atleast not right!
name one situation where that skill is a must for survival.
ill take a dps increase any day
It's pretty strong in PvP. If that's your argument Eclipse is probably a better candidate for replacement, as it's barely useful on the mobs it does affect for its magicka cost.
You don't need to be in range when they attack, the debuff works even if they move out of range after you've placed it on them. Just cast Blinding Flashes and use a gap-closer on your target to debuff, even if they create some distance the blind remains.
worst PvP ability in the game.
2 seconds is how often it reapplies the debuff, the actual debuff lasts 4 seconds.
ThatHappyCat wrote: »I'm perfectly happy that the magic, ranged DPS line for Templars is getting a magic, ranged execute skill, really. Look forward to what other changes are in store to make the Solar Mage viable.
ThatHappyCat wrote: »timidobserver wrote: »I am okay with the trade. They need to get rid of eclipse as well since all bosses are immune to that too and it can be CC broken.
If DKs can have Reflective Scales work on everything I don't see why Eclipse shouldn't, with changes of course. In any case Eclipse, despite its severe limitations, has some use in PvP; so I wouldn't want to see it gone. Give it the Bolt Escape treatment and remove the draconic limitations and it will be fine.
Khivas_Carrick wrote: »My thing is this: what else are they replacing? What else is being reworked? I can't make any criticism and tell people what's what along with everything and everyone else because all we're getting are minor teases at best.
I need to see what is coming damn it, and until I can, the best we got is to sit here with our thumbs up our bums
I really like blinding flashes and REALLY don't want to see it gone from a templars arsenal. But well, I already don't use it anymore and rather keep up radiant aura, since that one helps against bosses as well.
But an execute? long range, channeled? So it's basically another dark flare, right?
So I guess, as long as the enemy has lot's of health, you use dark flare rotation, and once he gets low enough, you change to that new skill?
I can totally see how this will make playing a templar more interesting.
david.haypreub18_ESO wrote: »I'm glad Templars are getting an execute, but:
--Making something channeled usually cripples its usefulness. Why is it that Dragonknights are the only class that has absolutely no channeled class skills?
--As another poster noted in a different thread, removing Blinding Flashes means Templars have no AoE CC (Spears and Javelin only hit one target). Is it worth giving up our only AoE CC to have a channeled execute?
Frenkthevile wrote: »I would have enjoyed more some kind of TAUNT effect for blinding flashes.
Khivas_Carrick wrote: »Long story short:
Nobody knows if anything else is gonna happen because we don't have the full story. Even I doubt that @ZoS would be that stupid as to change just one skill without checking anything else.
A channel is a channel, not a cast, so it might actually be better than dark flare.
Templars need CC
Dragonknights need a cast/channeled skill.
Let's all sit and wait and see how this goes, because we cannot predict the future.