LonePirate wrote: »During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. (I believe the bomb will do AOE damage upon detonation but I need to rewatch the show to confirm this.) A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.
LonePirate wrote: »During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. (I believe the bomb will do AOE damage upon detonation but I need to rewatch the show to confirm this.) A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.
LonePirate wrote: »
- Guard is a Stamina based skill which allows a player to absorb projectiles aimed at nearby allies. The player who uses the skill will still be damaged by these redirected projectiles so the skill basically changes the target of the projectiles. However, Eric said the skill could be used with Reflective Scales to redirect projectiles aimed at your allies back onto the enemy who fired them.
This ultimate thing..........do they even play this game
pmn100b16_ESO wrote: »LonePirate wrote: »During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. (I believe the bomb will do AOE damage upon detonation but I need to rewatch the show to confirm this.) A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.
No new coding required.
Pathfinder wrote: »This ultimate thing..........do they even play this game
I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.
Pathfinder wrote: »This ultimate thing..........do they even play this game
I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.
This change ruins every build based on rapid ulti generation ( i don't consider spamming healing springs a build, but people who were going with high crit chance). It's reducing choice in play styles in my opinion.
Pathfinder wrote: »This ultimate thing..........do they even play this game
I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.
Pathfinder wrote: »This ultimate thing..........do they even play this game
I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.
Where is the logic, why should healers get that much ulti but DPS get none, if it works as intended then 4 ppl get 20 something ulti the healer heals them gettin 100 wtf. Imo this makes no sense on my part and will make small vs zerg boring and tbh useless imo I do get that building ulti with springs is kinda bs.
Pathfinder wrote: »This ultimate thing..........do they even play this game
I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.
Where is the logic, why should healers get that much ulti but DPS get none, if it works as intended then 4 ppl get 20 something ulti the healer heals them gettin 100 wtf. Imo this makes no sense on my part and will make small vs zerg boring and tbh useless imo I do get that building ulti with springs is kinda bs.
riverdragon72 wrote: »So the bat swarmers can have their ulti regen, but the rest of us have our crutch taken away... sounds legit.
LonePirate wrote: »Ultimate generation is changing. Light and heavy attacks will generate a fixed number while building Utilmate. The Healing Springs spam to build Ultimate will no longer be as effective.
As this does not make not sense for trash mobs / pvp where only a small amount of your ult gain is coming from crits, I doubt that they will remove all other ways to gain ultimate apart from light attacks + passives.Tamriel Foundry wrote:What we have done to reduce the inequality there is change the system to a flat generation rate. Now whenever you attack, you will gain a buff that gives you 3 Ultimate per second for 3 seconds. We settled on that number using an average character who was performing one ability (with light attack weave) per second with an average critical strike rating as a normalizing benchmark which put Ultimate generation at a rate we were happy with.
LonePirate wrote: »
[*] Revealing Flare is a Magicka based skill which allows the player to cast flares on a location which will reveal stealthed players in that area.
sztartureb17_ESO wrote: »LonePirate wrote: »
[*] Revealing Flare is a Magicka based skill which allows the player to cast flares on a location which will reveal stealthed players in that area.
Bye Bye nightblade class...