The bomb skill will not be reflectable. It will function just like sorcerers velocious curse.
Can someone clarify if the ult gain buff is completely replacing current ult gen gained from regular combat (outside of ultimate gain sets/passives). I'm assuming it does replace it.
After seeing the guard skill I completely understand why they nerfed reflective scales.
Inb4 Dragonknights stack dodge/miss chance + damage reduction + reflective scales + activate the guard skill
I wonder if ball of lightning will absorb all spells redirected due to the guard skill
MY BODY IS READY. (I'll probably spend a week or two on the pts so I don't go in completely dry)
It will be awesome when sorc tries to strike away and then bomb tiers him apart
If you block it, it drains 3 times Stamina. That means it is counted 3 hits = 3 projectiles.
sztartureb17_ESO wrote: »LonePirate wrote: »
[*] Revealing Flare is a Magicka based skill which allows the player to cast flares on a location which will reveal stealthed players in that area.
Bye Bye nightblade class...
Every class can use stealth and it's not like the Nightblade's Cloak skills are reliable anyway.sztartureb17_ESO wrote: »LonePirate wrote: »
[*] Revealing Flare is a Magicka based skill which allows the player to cast flares on a location which will reveal stealthed players in that area.
Bye Bye nightblade class...
LonePirate wrote: »[*] Guard is a Stamina based skill which allows a player to absorb projectiles aimed at nearby allies. The player who uses the skill will still be damaged by these redirected projectiles so the skill basically changes the target of the projectiles. However, Eric said the skill could be used with Reflective Scales to redirect projectiles aimed at your allies back onto the enemy who fired them.
LonePirate wrote: »[*] Guard is a Stamina based skill which allows a player to absorb projectiles aimed at nearby allies. The player who uses the skill will still be damaged by these redirected projectiles so the skill basically changes the target of the projectiles. However, Eric said the skill could be used with Reflective Scales to redirect projectiles aimed at your allies back onto the enemy who fired them.
Sounds great on paper. Protect your favourite healer. But assuming it's like a smart heal...you might end up absorbing all the dmg from suicidal lemmings nearby and kill yourself in the process. This while your buddy healer, wont receive the protection buff and goes splat. Not a skill I would cast casually.
Would be interesting to know target cap and range/radius of Guard. I do fear it will be fairly useless in larger battles, since you cant control the positioning of random allies.
Still a nice skill for small group skirmish or outnumbered fights of course. Nice synergy with Scales and I'm assuming this is why they're making it a 4 time reflect.
Pathfinder wrote: »This ultimate thing..........do they even play this game
I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.
This change ruins every build based on rapid ulti generation ( i don't consider spamming healing springs a build, but people who were going with high crit chance). It's reducing choice in play styles in my opinion.
IMO it has opened them up. Before, every one in groups was worried about if their skill would gen ulti fast enough and how many can you drop in say a minute. This will help to let everyone play a style they like without having to use skills that are there just to gen ulti and serve no other purpose.
bertenburnyb16_ESO wrote: »Pathfinder wrote: »This ultimate thing..........do they even play this game
I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.
This change ruins every build based on rapid ulti generation ( i don't consider spamming healing springs a build, but people who were going with high crit chance). It's reducing choice in play styles in my opinion.
IMO it has opened them up. Before, every one in groups was worried about if their skill would gen ulti fast enough and how many can you drop in say a minute. This will help to let everyone play a style they like without having to use skills that are there just to gen ulti and serve no other purpose.
no its a terrible idea, group pvp play, u wil now HAVE TO use light/heavy attacks because aoe doesnt generate ***, and not only pvp, pve wise, tanks are screwed, since they can not generate ulti anymore while block casting & will now HAVE TO drop their block, healers will be healing less, since they now HAVE TO use heavy/light attacks, ...
its a terrible idea
Princess_Asgari wrote: »sztartureb17_ESO wrote: »LonePirate wrote: »
[*] Revealing Flare is a Magicka based skill which allows the player to cast flares on a location which will reveal stealthed players in that area.
Bye Bye nightblade class...
No more snipes from hidden nooks and cranies is a great thing.
Yeah but the death log counts it as 3 separate projectiles as well as stuff like combat cloud.
The bomb skill will not be reflectable. It will function just like sorcerers velocious curse.
david.haypreub18_ESO wrote: »
LonePirate wrote: »During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
- Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. When it detonates, the bomb does really high AOE damage. A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.
LonePirate wrote: »During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
- Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. When it detonates, the bomb does really high AOE damage. A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.
*remembers that addon for the original High Astromancer Solarian fight in WoW that placed a huge skull/blued the screen for people that had THE BOMBBB!*
LonePirate wrote: »During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
- Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. When it detonates, the bomb does really high AOE damage. A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.
*remembers that addon for the original High Astromancer Solarian fight in WoW that placed a huge skull/blued the screen for people that had THE BOMBBB!*
*remembers people that even with the help of such addons could not react properly to the situation*
*realizes that is a large portion of the eso population*
Bruh, do you even sorc? If you did you would know that ball of light is extremely situational. It only works if you stay in a certain radius of the ball and if the ball is between you and the projectile. Even then, about half the time the ball bugs out and doesn't absorb anything period. Imagine the outcry if scales only worked half the time![
yeah, 6.5 seconds and absorb all spell projectiles. Looks like the sorc is the new DK with guard. Hold block for the bow attacks, and bolt every 6.5 sec and have every single spell projectile on the whole group absorbed for six and half seconds.
I don't know why is Guard an Alliance War skill, given it's obviously DK skill.
Princess_Asgari wrote: »
Teargrants wrote: »Bruh, do you even sorc? If you did you would know that ball of light is extremely situational. It only works if you stay in a certain radius of the ball and if the ball is between you and the projectile. Even then, about half the time the ball bugs out and doesn't absorb anything period. Imagine the outcry if scales only worked half the time![
yeah, 6.5 seconds and absorb all spell projectiles. Looks like the sorc is the new DK with guard. Hold block for the bow attacks, and bolt every 6.5 sec and have every single spell projectile on the whole group absorbed for six and half seconds.
On top of that, unless you're on sword & shield you won't be blocking arrows for crap. It'll just drain all your stam fast and a good chunk of your health. Don't even think about warding, you'll just waste magicka recasting wards that get chewed through faster than you can recast.
The bomb skill will not be reflectable. It will function just like sorcerers velocious curse.
Can someone clarify if the ult gain buff is completely replacing current ult gen gained from regular combat (outside of ultimate gain sets/passives). I'm assuming it does replace it.
After seeing the guard skill I completely understand why they nerfed reflective scales.
Inb4 Dragonknights stack dodge/miss chance + damage reduction + reflective scales + activate the guard skill
I wonder if ball of lightning will absorb all spells redirected due to the guard skill
MY BODY IS READY. (I'll probably spend a week or two on the pts so I don't go in completely dry)