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4 New AVA Skills and Other Skill Changes Coming in Update 6

  • Armitas
    Armitas
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    Sypher wrote: »
    The bomb skill will not be reflectable. It will function just like sorcerers velocious curse.

    Can someone clarify if the ult gain buff is completely replacing current ult gen gained from regular combat (outside of ultimate gain sets/passives). I'm assuming it does replace it.

    After seeing the guard skill I completely understand why they nerfed reflective scales.

    Inb4 Dragonknights stack dodge/miss chance + damage reduction + reflective scales + activate the guard skill :open_mouth:

    I wonder if ball of lightning will absorb all spells redirected due to the guard skill :open_mouth:


    MY BODY IS READY. (I'll probably spend a week or two on the pts so I don't go in completely dry)

    Also wondering if crushing shock counts as 3 projectiles or 1 for reflective scales's 4 reflect charges and the stamina drain on absorb for guard.

    yeah, 6.5 seconds and absorb all spell projectiles. Looks like the sorc is the new DK with guard. Hold block for the bow attacks, and bolt every 6.5 sec and have every single spell projectile on the whole group absorbed for six and half seconds.
    Edited by Armitas on December 21, 2014 2:10PM
    Retired.
    Nord mDK
  • DeLindsay
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    Armitas wrote: »

    Also wondering if crushing shock counts as 3 projectiles or 1 for reflective scales's 4 reflect charges and the stamina drain on absorb for guard.
    Probably 1 since it's a single ability use that just applies 3 damage types.
  • Armitas
    Armitas
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    DeLindsay wrote: »
    Armitas wrote: »

    Also wondering if crushing shock counts as 3 projectiles or 1 for reflective scales's 4 reflect charges and the stamina drain on absorb for guard.
    Probably 1 since it's a single ability use that just applies 3 damage types.

    Yeah but the death log counts it as 3 separate projectiles as well as stuff like combat cloud.
    Retired.
    Nord mDK
  • Aldul
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    Lettigall wrote: »
    It will be awesome when sorc tries to strike away and then bomb tiers him apart :D

    It'll be awesome when the bridge between Alessia and Sejanus gets nuked finally, and it will rain corpses of archers when they just exploded on some rocks =)
    - - PVP -only, sorc-only - AD Veteran - -
    - CULTURES Social Guild (EU) -
  • Sanct16
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    DeLindsay wrote: »
    Armitas wrote: »

    Also wondering if crushing shock counts as 3 projectiles or 1 for reflective scales's 4 reflect charges and the stamina drain on absorb for guard.
    Probably 1 since it's a single ability use that just applies 3 damage types.
    If you block it, it drains 3 times Stamina. That means it is counted 3 hits = 3 projectiles.
    - EU - Raid Leader of Banana Zerg Squad
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  • JamilaRaj
    JamilaRaj
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    LonePirate wrote: »

    [*] Revealing Flare is a Magicka based skill which allows the player to cast flares on a location which will reveal stealthed players in that area.

    Bye Bye nightblade class...

    You say it as though Cloak was working.

  • Lava_Croft
    Lava_Croft
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    LonePirate wrote: »

    [*] Revealing Flare is a Magicka based skill which allows the player to cast flares on a location which will reveal stealthed players in that area.

    Bye Bye nightblade class...
    Every class can use stealth and it's not like the Nightblade's Cloak skills are reliable anyway.

  • Meilinka
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    I'm excited. Looking forward to it.
    Meilinka
  • eliisra
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    LonePirate wrote: »
    [*] Guard is a Stamina based skill which allows a player to absorb projectiles aimed at nearby allies. The player who uses the skill will still be damaged by these redirected projectiles so the skill basically changes the target of the projectiles. However, Eric said the skill could be used with Reflective Scales to redirect projectiles aimed at your allies back onto the enemy who fired them.

    Sounds great on paper. Protect your favourite healer. But assuming it's like a smart heal...you might end up absorbing all the dmg from suicidal lemmings nearby and kill yourself in the process. This while your buddy healer, wont receive the protection buff and goes splat. Not a skill I would cast casually.

    Would be interesting to know target cap and range/radius of Guard. I do fear it will be fairly useless in larger battles, since you cant control the positioning of random allies.

    Still a nice skill for small group skirmish or outnumbered fights of course. Nice synergy with Scales and I'm assuming this is why they're making it a 4 time reflect.
  • Rune_Relic
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    eliisra wrote: »
    LonePirate wrote: »
    [*] Guard is a Stamina based skill which allows a player to absorb projectiles aimed at nearby allies. The player who uses the skill will still be damaged by these redirected projectiles so the skill basically changes the target of the projectiles. However, Eric said the skill could be used with Reflective Scales to redirect projectiles aimed at your allies back onto the enemy who fired them.

    Sounds great on paper. Protect your favourite healer. But assuming it's like a smart heal...you might end up absorbing all the dmg from suicidal lemmings nearby and kill yourself in the process. This while your buddy healer, wont receive the protection buff and goes splat. Not a skill I would cast casually.

    Would be interesting to know target cap and range/radius of Guard. I do fear it will be fairly useless in larger battles, since you cant control the positioning of random allies.

    Still a nice skill for small group skirmish or outnumbered fights of course. Nice synergy with Scales and I'm assuming this is why they're making it a 4 time reflect.

    But you only need a really good self heal + heavy armour now (spell resist).
    You don't need AoE heals for group preservation.

    Now we can have a whole blob of guards in heavy armour + self heals.....choo chhoooooooooooooo!

    Wait no that's it! ......stack the DKs + guard + batswarm
    Then they can be immune to all incoming damage with no aoe cap.
    The servers gonna love that.
    Edited by Rune_Relic on December 21, 2014 3:42PM
    Anything that can be exploited will be exploited
  • Armitas
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    I don't really understand revealing flare. They said it would have a high cost to it so why not just use caltrops? Caltrops does damage, pops stealth, dismounts, and kills block. I wonder what else it does.
    Edited by Armitas on December 21, 2014 4:28PM
    Retired.
    Nord mDK
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    this feels like a NERF EVERYTHING statement, I'm not enthusiastic :s
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    aco5712 wrote: »
    Etaniel wrote: »
    Pathfinder wrote: »
    Juraigr wrote: »
    This ultimate thing..........do they even play this game

    I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.

    This change ruins every build based on rapid ulti generation ( i don't consider spamming healing springs a build, but people who were going with high crit chance). It's reducing choice in play styles in my opinion.

    IMO it has opened them up. Before, every one in groups was worried about if their skill would gen ulti fast enough and how many can you drop in say a minute. This will help to let everyone play a style they like without having to use skills that are there just to gen ulti and serve no other purpose.

    no its a terrible idea, group pvp play, u wil now HAVE TO use light/heavy attacks because aoe doesnt generate ***, and not only pvp, pve wise, tanks are screwed, since they can not generate ulti anymore while block casting & will now HAVE TO drop their block, healers will be healing less, since they now HAVE TO use heavy/light attacks, ...
    its a terrible idea
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Rune_Relic
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    aco5712 wrote: »
    Etaniel wrote: »
    Pathfinder wrote: »
    Juraigr wrote: »
    This ultimate thing..........do they even play this game

    I am not sure what you are trying to say, but the change to ult gen is a good thing. With the change the only way to gen ult with heals is when healing players who are gening ult via light/heavy attacks. No more out of combat ult gen via healing springs.

    This change ruins every build based on rapid ulti generation ( i don't consider spamming healing springs a build, but people who were going with high crit chance). It's reducing choice in play styles in my opinion.

    IMO it has opened them up. Before, every one in groups was worried about if their skill would gen ulti fast enough and how many can you drop in say a minute. This will help to let everyone play a style they like without having to use skills that are there just to gen ulti and serve no other purpose.

    no its a terrible idea, group pvp play, u wil now HAVE TO use light/heavy attacks because aoe doesnt generate ***, and not only pvp, pve wise, tanks are screwed, since they can not generate ulti anymore while block casting & will now HAVE TO drop their block, healers will be healing less, since they now HAVE TO use heavy/light attacks, ...
    its a terrible idea

    They said as long as the healer was healing someone doing light heavy attacks...they too would get ultimate at the same rate as the person being healed. That means they get ultimate in combat...but not out of combat.

    It forces people to use more heavy/light weapon skills....rather than spells. So it also eliminates block casting if you want ultimate from what I can tell.

    I am quite happy to see the back of block casting. But many people weave anyway so not such a big deal.
    Edited by Rune_Relic on December 21, 2014 4:19PM
    Anything that can be exploited will be exploited
  • Poxheart
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    LonePirate wrote: »

    [*] Revealing Flare is a Magicka based skill which allows the player to cast flares on a location which will reveal stealthed players in that area.

    Bye Bye nightblade class...

    No more snipes from hidden nooks and cranies is a great thing.

    Nightblades aren't the only class that snipe from hidden nooks and crannies.

    That said, I don't think Revealing Flare will have much of an effect on stealth snipers (unless it has a huge AOE and long range). As someone else noted, Caltrops does the same thing (and more), but hasn't reduced the number of snipers.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
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  • Sypher
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    Armitas wrote: »
    DeLindsay wrote: »
    Armitas wrote: »

    Also wondering if crushing shock counts as 3 projectiles or 1 for reflective scales's 4 reflect charges and the stamina drain on absorb for guard.
    Probably 1 since it's a single ability use that just applies 3 damage types.

    Yeah but the death log counts it as 3 separate projectiles as well as stuff like combat cloud.

    Defensive Stance reflects just 1 projectile but it reflects the entire force shock. So I'm assuming it will count as 1 projectile.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Xsorus
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    The best part about DK's using Guard, I don't even have to aim at them to kill them ;o)

  • david.haypreub18_ESO
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    Sypher wrote: »
    The bomb skill will not be reflectable. It will function just like sorcerers velocious curse.

    Do you have a source for that, or some inside knowledge? Just askin....

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Sypher
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    Sypher wrote: »
    The bomb skill will not be reflectable. It will function just like sorcerers velocious curse.

    Do you have a source for that, or some inside knowledge? Just askin....

    I can't remember which livestream it was, but when they mentioned the Bomb skill for one of the first times they compared it to curse.

    I would be very surprised if they made it a projectile.

    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Roselle
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    LonePirate wrote: »
    During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
    • Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. When it detonates, the bomb does really high AOE damage. A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.

    *remembers that addon for the original High Astromancer Solarian fight in WoW that placed a huge skull/blued the screen for people that had THE BOMBBB!*

    This one was rekt by Zenimax
  • Manoekin
    Manoekin
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    Roselle wrote: »
    LonePirate wrote: »
    During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
    • Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. When it detonates, the bomb does really high AOE damage. A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.

    *remembers that addon for the original High Astromancer Solarian fight in WoW that placed a huge skull/blued the screen for people that had THE BOMBBB!*

    *remembers people that even with the help of such addons could not react properly to the situation*

    *realizes that is a large portion of the eso population*
  • Huntler
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    Manoekin wrote: »
    Roselle wrote: »
    LonePirate wrote: »
    During today's ESO Live show, Combat Lead Eric Wrobel discussed and showed some brief game play demos of the 4 new AVA skills coming in Update 6.
    • Magicka Detonation is a ranged Magicka based skill which places a bomb on an enemy that will explode after 6 seconds. When it detonates, the bomb does really high AOE damage. A morph exists which will automatically detonate the bomb if a player tries to dispel/purge it.

    *remembers that addon for the original High Astromancer Solarian fight in WoW that placed a huge skull/blued the screen for people that had THE BOMBBB!*

    *remembers people that even with the help of such addons could not react properly to the situation*

    *realizes that is a large portion of the eso population*

    bolded for emphasis....
  • JamilaRaj
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    I don't know why is Guard an Alliance War skill, given it's obviously DK skill.
  • Xsorus
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    Hopefully the Bomb forces all the terrible zergball groups to go away and actually l2p for once

  • Teargrants
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    Armitas wrote: »
    [
    yeah, 6.5 seconds and absorb all spell projectiles. Looks like the sorc is the new DK with guard. Hold block for the bow attacks, and bolt every 6.5 sec and have every single spell projectile on the whole group absorbed for six and half seconds.
    Bruh, do you even sorc? If you did you would know that ball of light is extremely situational. It only works if you stay in a certain radius of the ball and if the ball is between you and the projectile. Even then, about half the time the ball bugs out and doesn't absorb anything period. Imagine the outcry if scales only worked half the time!

    On top of that, unless you're on sword & shield you won't be blocking arrows for crap. It'll just drain all your stam fast and a good chunk of your health. Don't even think about warding, you'll just waste magicka recasting wards that get chewed through faster than you can recast.
    Edited by Teargrants on December 22, 2014 12:52AM
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  • Asgari
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    JamilaRaj wrote: »
    I don't know why is Guard an Alliance War skill, given it's obviously DK skill.

    Incorrect. Anyone can use it by using evasion from medium armor for the miss chance. Sorcs also have the ball bolt escape that absorbs projectiles so makes sorcs just as useful in that sense.
    Formerly @Persian_Princess .. Now @Asgari
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  • Imdrefan
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    JamilaRaj wrote: »
    I don't know why is Guard an Alliance War skill, given it's obviously DK skill.

    Incorrect. Anyone can use it by using evasion from medium armor for the miss chance. Sorcs also have the ball bolt escape that absorbs projectiles so makes sorcs just as useful in that sense.

    Don't help the Casuals! You're giving away things that should be secret!
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • Galalin
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    Blazing shield harness magika spam come to mind... gaurd 1....2....1.....2 gaurd 1....2....1...2
    Could be wrong
  • Armitas
    Armitas
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    Teargrants wrote: »
    Armitas wrote: »
    [
    yeah, 6.5 seconds and absorb all spell projectiles. Looks like the sorc is the new DK with guard. Hold block for the bow attacks, and bolt every 6.5 sec and have every single spell projectile on the whole group absorbed for six and half seconds.
    Bruh, do you even sorc? If you did you would know that ball of light is extremely situational. It only works if you stay in a certain radius of the ball and if the ball is between you and the projectile. Even then, about half the time the ball bugs out and doesn't absorb anything period. Imagine the outcry if scales only worked half the time!

    On top of that, unless you're on sword & shield you won't be blocking arrows for crap. It'll just drain all your stam fast and a good chunk of your health. Don't even think about warding, you'll just waste magicka recasting wards that get chewed through faster than you can recast.

    My post was 3 sentences long. Didn't think I needed to go into every detail, like using a S/B, for a concept post.
    Retired.
    Nord mDK
  • Cody
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    Sypher wrote: »
    The bomb skill will not be reflectable. It will function just like sorcerers velocious curse.

    Can someone clarify if the ult gain buff is completely replacing current ult gen gained from regular combat (outside of ultimate gain sets/passives). I'm assuming it does replace it.

    After seeing the guard skill I completely understand why they nerfed reflective scales.

    Inb4 Dragonknights stack dodge/miss chance + damage reduction + reflective scales + activate the guard skill :open_mouth:

    I wonder if ball of lightning will absorb all spells redirected due to the guard skill :open_mouth:


    MY BODY IS READY. (I'll probably spend a week or two on the pts so I don't go in completely dry)

    good. i will be able to find and kill you much easier that way:D
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