Give one reason why players can't put attacking archers at risk? I don't feel invulnerable when using snipe, by a long shot (get it? Hehe). Decent players block, dodge and close the gap with me unless i use skill rotations and constantly move. At least snipe doesn't perma cc its victims.lets not forget the perma blocking (while casting) and perma reflects in game either.Lava_Croft wrote: »Name me any other skill that lets a VR7 player solo a resource without taking any damage, from over 40m distance.
Once again, it's not about dying, it's not about getting hit from stealth, it's not about being able to solo resources and it certainly is not about wanting to ruin the best bow skill there is. It's about the minimal risk involved for a high reward that is the current problem. I don't know the answer for this problem (yet) and all the blanket statements posted here do not really provide any insights either, other than that certain people just don't seem to get my point, which is fine by me.
Lava_Croft wrote: »Good thing this thread isn't about having trouble with bow users or dying to bow users. It's about the skewed risk vs reward that is currently part of using Snipe.xsorusb14_ESO wrote: »I'm honestly still amazed some of you guys are still having trouble with Bow users after the Lethal Arrow Fix.
I can't remember the last time I died to another bow user in a 1v1.....I think the only time i've died is when i'm getting zerged, and i've died to far more idiots running around in 20 man groups spamming impulse then archers.
The more I think about this, the more I think just leave snipe as is and change Defensive Posture to reflect both spells and arrows. Its fair, everyone has access to it, and we wont be asking to Nerf snipe.
Snipe will remain as is, but now players besides DK can reflect it right back in their faces with Sword and Board. As long as snipe has a counter its fine as is.
As a sorc sometimes folks expect too much, if your in LA like me its a trade off you make...less protection for better spell casting, Snipe is very good against LA mages, its why you have to have your head on a swivel and be prepared at all times, and stay away from keep walls until your tank allies get through the breech and clear it...LA users should stay way back out of range, guard siege, set up their own suege, and be patient...you will get your kills.
To be precise, you will buff mainly light armor players with one-hand/shield.
Are there a lot of complaints about Snipe coming from Medium or Heavy Armour players?
Complains are from all PvP-players I know ingame, of wich most are wearing light but some also medium or heavy.
Why I said this is because the quotation I used stated LA would be a tradeoff in protection. A tank in heavy or medium armor will indeed benefit from such a change to defensive posture yet for example a 2-handed stamina templar in medium armor would be more vulnerable to lethal arrow than a light armor sorc with a shield.[...]
As a sorc sometimes folks expect too much, if your in LA like me its a trade off you make...less protection for better spell casting, Snipe is very good against LA mages, its why you have to have your head on a swivel and be prepared at all times, and stay away from keep walls until your tank allies get through the breech and clear it...LA users should stay way back out of range, guard siege, set up their own suege, and be patient...you will get your kills.
Aaaand another scrub that mixes up class skills with weapon skills. Keep going!Snipe is pathetic and so weak compared to talon spam with no immunity.
I am a nb non bow user and probably the class that suffers the most from snipe.
I promise you talons are way more annoying in every way.
I love finding a bow user - they always die.
Yea they might kill me if im already engaged in a fight with someone else and I cant get at them but so would a talon spamming dk if it was 2v1.
Get real i'm suprised half of the pvp population (dk's) can even speak at all with their heads that far in the sand.
Because wanting Snipe to be toned down means you are anti-bow...Lava_Croft = Personally responsible for half the anti-bow posts on the forum.
Perhaps all the archers in game could send Lava a bow in the mail, just to show that as archers, we care.
Lava_Croft wrote: »Aaaand another scrub that mixes up class skills with weapon skills. Keep going!Snipe is pathetic and so weak compared to talon spam with no immunity.
I am a nb non bow user and probably the class that suffers the most from snipe.
I promise you talons are way more annoying in every way.
I love finding a bow user - they always die.
Yea they might kill me if im already engaged in a fight with someone else and I cant get at them but so would a talon spamming dk if it was 2v1.
Get real i'm suprised half of the pvp population (dk's) can even speak at all with their heads that far in the sand.
Snipe is pathetic and so weak compared to talon spam with no immunity.
I am a nb non bow user and probably the class that suffers the most from snipe.
I promise you talons are way more annoying in every way.
I love finding a bow user - they always die.
Yea they might kill me if im already engaged in a fight with someone else and I cant get at them but so would a talon spamming dk if it was 2v1.
Get real i'm suprised half of the pvp population (dk's) can even speak at all with their heads that far in the sand.
If you're not seeing the trend that more people use bows every day, you have your head dug deep into the sand. It's been a trend since September, even before the snipe got improved again with the casting time reduction.
Sure, it's a weapon skill, everyone can use it. Every class. That doesn't make a skill any less overpowered. Or doesn't make it any less wrong (and interesting) to have most of the population using one same skill tree. If that's what we're looking for, let's just make one OP weapon tree.
When the majority of players all make their builds wielding the same weapons, mostly with the one skill in mind, that skill needs to be tweaked. That's not rocket science, and that's nothing new either.
It happened before with impulse, and it got to the point where like 70% of the pvp population had it on. It took way too long to get nerfed, but that 20% radius reduction balanced things out. We still see it a lot, both because it's still a decent skill, and old habits die hard, but it's not the best of its kind anymore. And we see a lot more different options out there as a result, with build built around blockade still in destro, but also whirlwind, other class aoes, or bats.
About bats, it was the same issue. When more than one player out of two was vamp, despite the nerfs on bats stacking and ulti costs reductions, well vampirism was nerfed again. Nowadays the numbers are much more reasonable... And outnumbered by werewolves lately, although these rarely transform.
Bow is following the same pattern, with more and more people using it. Either testing it on their characters, or making new ones just for the purpose of focusing on that weapon skill. Figuring out why isn't that hard. A justified nerf is obviously coming.
It's tricky, because the skill tree must not be nerfed into the ground. Stamina must remain somewhat better than magicka-oriented weapons, to compensate for the sacrifice of the class skills, much less useful since they're all magicka-based. If Stamina and Magicka were on par, going Magicka would be a no-brainer. But it's a thin line between somewhat better and owerpowered, and right now Lethal Arrow is way above that line in Cyrodiil.
- Best Range around, both for players AND npcs
- Best Damage output, quite sustainable, and with an insane burst as well
- Best Debuff available (50% healing debuff, sure other skills share it, it's still the best around)
- All that for a quite easy to use 1.1sec cast, and no more dead-zone.
There is only one way we'll get to that nerf though. So if you're enjoying that bow, whether you're yourself convinced that it's somewhat over-the-top or not, please carry on. If you don't use bow and don't think it's OP, please give it a shot, you'll be surprised.
Just yesterday, I did a lovely 3.6K hit with lethal arrow on a poor werewolf. 2.5K from the arrow itself, and 1175 from camouflaged hunter. Of course, the extra-poison damage helps, but still.
On a regular basis, most of my first hits with a bow go for about 1.5K, to which you add camouflaged hunter if you pick your targets properly.
Following hits still crit for over 1.2K most of the time, and if they don't they still seem to vary between a pretty good 700-900 dmg. IF blocked, it still dishes out a good 300-450 dmg, some skills actually do that when they aren't blocked.
And all that on a v12 nightblade created 8 days ago, with v10 green/blue gear, and still quite a few passives missing. Looking forward to a v14 gold weapon.
I'm pretty convinced a tweak is needed for the skill, although I have fun with it as it is. Probably either put a reasonable dead-zone back, OR increase the casting time to something between 1.3-1.5sec. Even if that implies increasing damage by a few %. It would make this skill slightly more tricky to use, therefore harder to spam, to compensate for the great advantages it provides.
NPCs also need to be improved to be able to react to the range of that skill. At this point they just can't. I can solo resources on my templar, but it's quite hard and requires an absolutely perfect rotation. I can solo them on my DK, it's certainly a bit easier, but still requires a pretty solid rotation. It is my belief that NPCs ought to be upped, for resources aren't meant to be 1-manned, just like keeps aren't meant to be 3/4-manned.
But on my nightblade, at the time a resource isn't even a fight. I don't need a rotation, I don't need 2 weapons, or 10 skill slots. Hell I actually just need the one skill to take it without any sort of response from the npcs. Seems wrong to me.
that's basically how I feel about it (small edit)My main issue with snipe is ... every scrub and his dog are rolling with a bow its a hail of constant arrows that can tear anyone without reflective scales to shreds.(eventually)
hmm maybe you have discovered the true reason for the laglethal arrow doesn't lag out the server, lol.
bertenburnyb16_ESO wrote: »yes snipe is bs, but its because of the whiners, who also got reflective scales nerfed next patch, damn you whiny snipers
lethal arrow doesn't lag out the server, lol.
Lava_Croft wrote: »Am I the only one who thinks that even with the health debuff stacking being fixed, it's still pretty silly that you can dish out around 1k damage every 1.1s from an insane distance, without ever really putting yourself at risk of anything? To me it's pretty clear that the debuff stacking wasn't really the problem with Snipe. It's the fact that it's the longest distance attack, among the highest damaging attacks and it comes with a health debuff which just makes no real sense to me.
I guess I'm just a noob? (that should roll, dodge, block, etc?)
[EDIT] Special edit for @Columba.
Learn to block, dodge, shield or any of another 10 ways to mitigate it. Get some decent armor. I only hit that hard against level 20s.Dude: Hey ZOS lethal arrow is doing 1.9k+ damage and is nearly spammable and comes with a health debuff
ZOS: ALRIGHTY!! were nerfing refelctive scales HAVE FUN!!!
Learn to block, dodge, shield or any of another 10 ways to mitigate it. Get some decent armor. I only hit that hard against level 20s.Dude: Hey ZOS lethal arrow is doing 1.9k+ damage and is nearly spammable and comes with a health debuff
ZOS: ALRIGHTY!! were nerfing refelctive scales HAVE FUN!!!
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