About Snipe...

  • Columba
    Columba
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    Lava_Croft wrote: »
    Name me any other skill that lets a VR7 player solo a resource without taking any damage, from over 40m distance.

    Once again, it's not about dying, it's not about getting hit from stealth, it's not about being able to solo resources and it certainly is not about wanting to ruin the best bow skill there is. It's about the minimal risk involved for a high reward that is the current problem. I don't know the answer for this problem (yet) and all the blanket statements posted here do not really provide any insights either, other than that certain people just don't seem to get my point, which is fine by me.
    Give one reason why players can't put attacking archers at risk? I don't feel invulnerable when using snipe, by a long shot (get it? Hehe). Decent players block, dodge and close the gap with me unless i use skill rotations and constantly move. At least snipe doesn't perma cc its victims.lets not forget the perma blocking (while casting) and perma reflects in game either.

    If the soloing a resource has people all bunged up, increase the guard response range when attacked.
    Edited by Columba on December 16, 2014 12:40AM
  • Junipus
    Junipus
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    I can solo a resource with the changes in the healing debuff, mainly because I don't use lethal arrow and haven't had to adjust. Bow can be ridiculously powerful with hits of 1400+ a regular feature of my outgoing damage log, however it does have a vulnerability if you're specced to do that much damage.

    40% of my deaths are caused by NBs who either specced to bow or magicka and can gank from 2' behind me. 25% are caused by DKs who either charge after me blindly and survive or who beat me when I try to take them down.

    The prevalence of bow users and the current risk/reward is mostly based on the removal of the FCs and their risk/reward balance. When people can mindlessly shield charge into groups without worrying about missing the fight then the role of bow users will diminish (who wants to single target dps when you can Aoe for maximum AP without any penalty).

    There'll still be a larger number of bow users than before, but I believe that it's the ever changing nature of ESO PvP (for better or worse) and snipe and its morphs should stay as they are. No changes for better or worse.
    The Legendary Nothing
  • Xsorus
    Xsorus
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    Lava_Croft wrote: »
    I'm honestly still amazed some of you guys are still having trouble with Bow users after the Lethal Arrow Fix.

    I can't remember the last time I died to another bow user in a 1v1.....I think the only time i've died is when i'm getting zerged, and i've died to far more idiots running around in 20 man groups spamming impulse then archers.
    Good thing this thread isn't about having trouble with bow users or dying to bow users. It's about the skewed risk vs reward that is currently part of using Snipe.

    Skewed risk vs reward? Oh you mean where Snipe is able to leech from range....Well I hate to tell ya..But welcome to 2001...Because Range has always been pretty well favored in the reward vs risk department

    You think Sorcs are at risk when they're spamming any number of their ranged abilities? What a Templar spamming Dark Flare on someone (which still stacks in terms of healing debuffs)

    And what I just listed can actually fight back if someone gets on them, Most archers if they get anyone on them are pretty much dead.

  • Samadhi
    Samadhi
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    ToRelax wrote: »
    Samadhi wrote: »
    ToRelax wrote: »
    woodsro wrote: »
    The more I think about this, the more I think just leave snipe as is and change Defensive Posture to reflect both spells and arrows. Its fair, everyone has access to it, and we wont be asking to Nerf snipe.

    Snipe will remain as is, but now players besides DK can reflect it right back in their faces with Sword and Board. As long as snipe has a counter its fine as is.

    As a sorc sometimes folks expect too much, if your in LA like me its a trade off you make...less protection for better spell casting, Snipe is very good against LA mages, its why you have to have your head on a swivel and be prepared at all times, and stay away from keep walls until your tank allies get through the breech and clear it...LA users should stay way back out of range, guard siege, set up their own suege, and be patient...you will get your kills.

    To be precise, you will buff mainly light armor players with one-hand/shield.

    Are there a lot of complaints about Snipe coming from Medium or Heavy Armour players?

    Complains are from all PvP-players I know ingame, of wich most are wearing light but some also medium or heavy.
    Why I said this is because the quotation I used stated LA would be a tradeoff in protection. A tank in heavy or medium armor will indeed benefit from such a change to defensive posture yet for example a 2-handed stamina templar in medium armor would be more vulnerable to lethal arrow than a light armor sorc with a shield.
    woodsro wrote: »
    [...]

    As a sorc sometimes folks expect too much, if your in LA like me its a trade off you make...less protection for better spell casting, Snipe is very good against LA mages, its why you have to have your head on a swivel and be prepared at all times, and stay away from keep walls until your tank allies get through the breech and clear it...LA users should stay way back out of range, guard siege, set up their own suege, and be patient...you will get your kills.

    Comprehended why you said it, was just asking if there were players from all builds having a problem with the skill; or, if just the builds (Light Armour; high Spell damage mitigation but low physical damage mitigation) that Snipe (High physical damage) counters best were the source of complaints.

    Personally have no real issues with Snipe on my Light Armour build, but have even less issues with it when in Medium or Heavy Armour setups.
    Unable to relate to the sentiment on the whole.
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  • Tripwyr
    Tripwyr
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    Lethal Arrow is crazy OP. The tables have flipped and now the people who were complaining about Impulse are defending Lethal Arrow.
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  • Columba
    Columba
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    lethal arrow doesn't lag out the server, lol.
  • Asgari
    Asgari
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    i love riding by a resource and seeing 1 or more bow users off in the distance taking down all of the guards then casually walking over to the flag and capturing it.

    Nothing like a hard days work of: snipe - snipe - snipe ....
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  • Spangla
    Spangla
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    Snipe is pathetic and so weak compared to talon spam with no immunity.

    I am a nb non bow user and probably the class that suffers the most from snipe.

    I promise you talons are way more annoying in every way.

    I love finding a bow user - they always die.

    Yea they might kill me if im already engaged in a fight with someone else and I cant get at them but so would a talon spamming dk if it was 2v1.

    Get real i'm suprised half of the pvp population (dk's) can even speak at all with their heads that far in the sand.

  • Lava_Croft
    Lava_Croft
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    Spangla wrote: »
    Snipe is pathetic and so weak compared to talon spam with no immunity.

    I am a nb non bow user and probably the class that suffers the most from snipe.

    I promise you talons are way more annoying in every way.

    I love finding a bow user - they always die.

    Yea they might kill me if im already engaged in a fight with someone else and I cant get at them but so would a talon spamming dk if it was 2v1.

    Get real i'm suprised half of the pvp population (dk's) can even speak at all with their heads that far in the sand.
    Aaaand another scrub that mixes up class skills with weapon skills. Keep going!

  • kijima
    kijima
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    Lava_Croft = Personally responsible for half the anti-bow posts on the forum.

    Perhaps all the archers in game could send Lava a bow in the mail, just to show that as archers, we care.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Lava_Croft
    Lava_Croft
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    kijima wrote: »
    Lava_Croft = Personally responsible for half the anti-bow posts on the forum.

    Perhaps all the archers in game could send Lava a bow in the mail, just to show that as archers, we care.
    Because wanting Snipe to be toned down means you are anti-bow...
    :expressionless:

    I guess this says more about your qualities as an archer than anything else.
    Edited by Lava_Croft on December 16, 2014 9:39AM
  • Spangla
    Spangla
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    Lava_Croft wrote: »
    Spangla wrote: »
    Snipe is pathetic and so weak compared to talon spam with no immunity.

    I am a nb non bow user and probably the class that suffers the most from snipe.

    I promise you talons are way more annoying in every way.

    I love finding a bow user - they always die.

    Yea they might kill me if im already engaged in a fight with someone else and I cant get at them but so would a talon spamming dk if it was 2v1.

    Get real i'm suprised half of the pvp population (dk's) can even speak at all with their heads that far in the sand.
    Aaaand another scrub that mixes up class skills with weapon skills. Keep going!

    You're right cause its far worse that a weapon skill is good - How terrible that it is accessible to all class's. Yawn/sarcasm/facepalm
  • Elendor
    Elendor
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    If you're not seeing the trend that more people use bows every day, you have your head dug deep into the sand. It's been a trend since September, even before the snipe got improved again with the casting time reduction.

    Sure, it's a weapon skill, everyone can use it. Every class. That doesn't make a skill any less overpowered. Or doesn't make it any less wrong (and interesting) to have most of the population using one same skill tree. If that's what we're looking for, let's just make one OP weapon tree.

    When the majority of players all make their builds wielding the same weapons, mostly with the one skill in mind, that skill needs to be tweaked. That's not rocket science, and that's nothing new either.

    It happened before with impulse, and it got to the point where like 70% of the pvp population had it on. It took way too long to get nerfed, but that 20% radius reduction balanced things out. We still see it a lot, both because it's still a decent skill, and old habits die hard, but it's not the best of its kind anymore. And we see a lot more different options out there as a result, with build built around blockade still in destro, but also whirlwind, other class aoes, or bats.

    About bats, it was the same issue. When more than one player out of two was vamp, despite the nerfs on bats stacking and ulti costs reductions, well vampirism was nerfed again. Nowadays the numbers are much more reasonable... And outnumbered by werewolves lately, although these rarely transform.

    Bow is following the same pattern, with more and more people using it. Either testing it on their characters, or making new ones just for the purpose of focusing on that weapon skill. Figuring out why isn't that hard. A justified nerf is obviously coming.

    It's tricky, because the skill tree must not be nerfed into the ground. Stamina must remain somewhat better than magicka-oriented weapons, to compensate for the sacrifice of the class skills, much less useful since they're all magicka-based. If Stamina and Magicka were on par, going Magicka would be a no-brainer. But it's a thin line between somewhat better and owerpowered, and right now Lethal Arrow is way above that line in Cyrodiil.

    - Best Range around, both for players AND npcs
    - Best Damage output, quite sustainable, and with an insane burst as well
    - Best Debuff available (50% healing debuff, sure other skills share it, it's still the best around)
    - All that for a quite easy to use 1.1sec cast, and no more dead-zone.

    There is only one way we'll get to that nerf though. So if you're enjoying that bow, whether you're yourself convinced that it's somewhat over-the-top or not, please carry on. If you don't use bow and don't think it's OP, please give it a shot, you'll be surprised.

    Just yesterday, I did a lovely 3.6K hit with lethal arrow on a poor werewolf. 2.5K from the arrow itself, and 1175 from camouflaged hunter. Of course, the extra-poison damage helps, but still.

    On a regular basis, most of my first hits with a bow go for about 1.5K, to which you add camouflaged hunter if you pick your targets properly.
    Following hits still crit for over 1.2K most of the time, and if they don't they still seem to vary between a pretty good 700-900 dmg. IF blocked, it still dishes out a good 300-450 dmg, some skills actually do that when they aren't blocked.

    And all that on a v12 nightblade created 8 days ago, with v10 green/blue gear, and still quite a few passives missing. Looking forward to a v14 gold weapon.

    I'm pretty convinced a tweak is needed for the skill, although I have fun with it as it is. Probably either put a reasonable dead-zone back, OR increase the casting time to something between 1.3-1.5sec. Even if that implies increasing damage by a few %. It would make this skill slightly more tricky to use, therefore harder to spam, to compensate for the great advantages it provides.

    NPCs also need to be improved to be able to react to the range of that skill. At this point they just can't. I can solo resources on my templar, but it's quite hard and requires an absolutely perfect rotation. I can solo them on my DK, it's certainly a bit easier, but still requires a pretty solid rotation. It is my belief that NPCs ought to be upped, for resources aren't meant to be 1-manned, just like keeps aren't meant to be 3/4-manned.
    But on my nightblade, at the time a resource isn't even a fight. I don't need a rotation, I don't need 2 weapons, or 10 skill slots. Hell I actually just need the one skill to take it without any sort of response from the npcs. Seems wrong to me.
  • Reverb
    Reverb
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    I would like to see Dark Flare be given the same range and cast time as Snipe. Then I want to enjoy the forums explode.
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  • Columba
    Columba
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    A few changes I think are fair:

    1. Bring back a dead zone of 5 m or so.
    2. Increase the cat time to 2 s or so.
    3. Reduce range on lethal arrow, keep as is on focused shot.

    Test and adapt.
  • morvegil
    morvegil
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    Until you fix NBs all i have is my Bow. DK's are pretty much Immune to Bows, Templars have plenty of defense...hell...if your dying by bows an insane amount of times you're on crack. Also, theres tons of abilities that close range that you can get up on a bow user in no time.
    Lo'ke
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  • themizario
    themizario
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    Spangla wrote: »
    Snipe is pathetic and so weak compared to talon spam with no immunity.

    I am a nb non bow user and probably the class that suffers the most from snipe.

    I promise you talons are way more annoying in every way.

    I love finding a bow user - they always die.

    Yea they might kill me if im already engaged in a fight with someone else and I cant get at them but so would a talon spamming dk if it was 2v1.

    Get real i'm suprised half of the pvp population (dk's) can even speak at all with their heads that far in the sand.


    Omg which DK pissed in your cheerios? All you do in the forums is QQ about dks.

    All dk's - ypu know your target^^
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Sneak attacks & venom arrow are better than snipe. Snipe is only useful for long range enemies. I hate accidentally shooting flappy DKs in their zerg balls then having to dodge my own attacks. I wish the poison stacked.. If I shoot you with two poison attacks, you should have twice the poison in your blood stream. Give snipe more oomph.
  • DDuke
    DDuke
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    Elendor wrote: »
    If you're not seeing the trend that more people use bows every day, you have your head dug deep into the sand. It's been a trend since September, even before the snipe got improved again with the casting time reduction.

    Sure, it's a weapon skill, everyone can use it. Every class. That doesn't make a skill any less overpowered. Or doesn't make it any less wrong (and interesting) to have most of the population using one same skill tree. If that's what we're looking for, let's just make one OP weapon tree.

    When the majority of players all make their builds wielding the same weapons, mostly with the one skill in mind, that skill needs to be tweaked. That's not rocket science, and that's nothing new either.

    It happened before with impulse, and it got to the point where like 70% of the pvp population had it on. It took way too long to get nerfed, but that 20% radius reduction balanced things out. We still see it a lot, both because it's still a decent skill, and old habits die hard, but it's not the best of its kind anymore. And we see a lot more different options out there as a result, with build built around blockade still in destro, but also whirlwind, other class aoes, or bats.

    About bats, it was the same issue. When more than one player out of two was vamp, despite the nerfs on bats stacking and ulti costs reductions, well vampirism was nerfed again. Nowadays the numbers are much more reasonable... And outnumbered by werewolves lately, although these rarely transform.

    Bow is following the same pattern, with more and more people using it. Either testing it on their characters, or making new ones just for the purpose of focusing on that weapon skill. Figuring out why isn't that hard. A justified nerf is obviously coming.

    It's tricky, because the skill tree must not be nerfed into the ground. Stamina must remain somewhat better than magicka-oriented weapons, to compensate for the sacrifice of the class skills, much less useful since they're all magicka-based. If Stamina and Magicka were on par, going Magicka would be a no-brainer. But it's a thin line between somewhat better and owerpowered, and right now Lethal Arrow is way above that line in Cyrodiil.

    - Best Range around, both for players AND npcs
    - Best Damage output, quite sustainable, and with an insane burst as well
    - Best Debuff available (50% healing debuff, sure other skills share it, it's still the best around)
    - All that for a quite easy to use 1.1sec cast, and no more dead-zone.

    There is only one way we'll get to that nerf though. So if you're enjoying that bow, whether you're yourself convinced that it's somewhat over-the-top or not, please carry on. If you don't use bow and don't think it's OP, please give it a shot, you'll be surprised.

    Just yesterday, I did a lovely 3.6K hit with lethal arrow on a poor werewolf. 2.5K from the arrow itself, and 1175 from camouflaged hunter. Of course, the extra-poison damage helps, but still.

    On a regular basis, most of my first hits with a bow go for about 1.5K, to which you add camouflaged hunter if you pick your targets properly.
    Following hits still crit for over 1.2K most of the time, and if they don't they still seem to vary between a pretty good 700-900 dmg. IF blocked, it still dishes out a good 300-450 dmg, some skills actually do that when they aren't blocked.

    And all that on a v12 nightblade created 8 days ago, with v10 green/blue gear, and still quite a few passives missing. Looking forward to a v14 gold weapon.

    I'm pretty convinced a tweak is needed for the skill, although I have fun with it as it is. Probably either put a reasonable dead-zone back, OR increase the casting time to something between 1.3-1.5sec. Even if that implies increasing damage by a few %. It would make this skill slightly more tricky to use, therefore harder to spam, to compensate for the great advantages it provides.

    NPCs also need to be improved to be able to react to the range of that skill. At this point they just can't. I can solo resources on my templar, but it's quite hard and requires an absolutely perfect rotation. I can solo them on my DK, it's certainly a bit easier, but still requires a pretty solid rotation. It is my belief that NPCs ought to be upped, for resources aren't meant to be 1-manned, just like keeps aren't meant to be 3/4-manned.
    But on my nightblade, at the time a resource isn't even a fight. I don't need a rotation, I don't need 2 weapons, or 10 skill slots. Hell I actually just need the one skill to take it without any sort of response from the npcs. Seems wrong to me.

    Again with the assumption that popular=good.

    If it was good, there'd be PvP videos with people using it. If it was good, you'd be able to win 1v1 fights by spamming it. If it was good, you'd be able to 1vX with it.

    The fact is, after 1.5 bow performs worse in all the above mentioned than it did before and yes, I've tested it. But I'm sure you having played NB for 8 days know that better than I do.

    Meanwhile, we've still got people with magicka builds tanking+killing 20 people, we've still got magicka builds dominating duels (with the exception of a certain Templar build, focused on Magnum Shot, 2H & Blazing Shield). This, I assume, is all fine to you.

    Sadly, the fact that you are no longer able to burst people down from stealth (before they get the dmg shield spam going) has made people to stack up in order to be able to do that. As a result, bow is only good as a Xv1 weapon. How is that overpowered? As someone who likes soloing and seeks 1vX challenges, I'm actually for the first time since April considering dropping the skill from my bar entirely.

    As for your arguments for why it's overpowered:
    • Range: Bow requires longer range than other weapons, not only for the sake of variety, but also because bow users are extremely vulnerable to damage, especially if spamming Snipe (which is why a good player would never do so). There are no strong ways of recovering health or spamming dmg shields as a stamina build, especially after 1.6 when the resto staff becomes affected by spell damage instead of weapon damage (like it should be).
    • Best damage output: only out of the casted skills. Without going into detail, there are combos which do not involve Snipe that deal higher DPS.

      Best burst damage? No, magicka Nightblades still have that & Snipe burst damage is a joke compared to what it was before. It's a glorified Crystal Frags now, except it cant ever be cast instantly, which is something you would have to do when playing against skilled people.
    • 1.1 Second cast & deadzone: yes, I agree these should be changed. But in return, they should give it back the burst damage it once had & make it viable for people who don't gank loners with 5 other people.

    Also, to add: why ask for nerfs, instead of buffs for the less viable playstyles that could act as counters for bow/ranged builds?

    That said, I do agree the way flag NPCs work should be changed, but only in a way that made them equally impossible to solo for magicka builds.
    Edited by DDuke on December 16, 2014 9:23PM
  • kijima
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    ^ Finally, someone that understands the issue perfectly and has some reason and balance in his/her post.

    1 x Awesome from me.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    yes snipe is bs, but its because of the whiners, who also got reflective scales nerfed next patch, damn you whiny snipers
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  • Xexpo
    Xexpo
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    KBKB wrote: »
    My main issue with snipe is ... every scrub and his dog are rolling with a bow its a hail of constant arrows that can tear anyone without reflective scales to shreds.(eventually)
    that's basically how I feel about it (small edit)

    Columba wrote: »
    lethal arrow doesn't lag out the server, lol.
    hmm maybe you have discovered the true reason for the lag :wink:
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  • kijima
    kijima
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    yes snipe is bs, but its because of the whiners, who also got reflective scales nerfed next patch, damn you whiny snipers

    I'm a bow user, and I'm okay with reflective scales. If DK's didn't have it, I'd kill a lot more of them.

    Leave Snipe Alone
    Leave Reflective Alone
    Leave Britney Alone
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Rylana
    Rylana
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    Columba wrote: »
    lethal arrow doesn't lag out the server, lol.

    Actually... the health desync is caused by lethal arrow vs reflective scale.

    So in that way, lethal arrow/snipe is in fact causing server lag/desync.
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  • Perichor
    Perichor
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    Dude: Hey ZOS lethal arrow is doing 1.9k+ damage and is nearly spammable and comes with a health debuff

    ZOS: ALRIGHTY!! were nerfing refelctive scales HAVE FUN!!!
  • Perichor
    Perichor
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    some dude has to stand in a batswarm for more then a second to pull 1k damage and this dps is attainable from one snipe WHY this isnt hot fixed right now is the 8th wonder of the world GG ZOS
  • Perichor
    Perichor
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    my comments are from a PVP perspective ...
    so ZOS will more likely reach into their empty pockets
    and pull out all their cares and hand it to me

    :p
  • AltusVenifus
    AltusVenifus
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    Lava_Croft wrote: »
    Am I the only one who thinks that even with the health debuff stacking being fixed, it's still pretty silly that you can dish out around 1k damage every 1.1s from an insane distance, without ever really putting yourself at risk of anything? To me it's pretty clear that the debuff stacking wasn't really the problem with Snipe. It's the fact that it's the longest distance attack, among the highest damaging attacks and it comes with a health debuff which just makes no real sense to me.

    I guess I'm just a noob? (that should roll, dodge, block, etc?)

    [EDIT] Special edit for @Columba.

    Put some armor on, and some impen... Snipe hits me for about 500... it is brutal on light armor...
  • Columba
    Columba
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    Perichor wrote: »
    Dude: Hey ZOS lethal arrow is doing 1.9k+ damage and is nearly spammable and comes with a health debuff

    ZOS: ALRIGHTY!! were nerfing refelctive scales HAVE FUN!!!
    Learn to block, dodge, shield or any of another 10 ways to mitigate it. Get some decent armor. I only hit that hard against level 20s.
  • Perichor
    Perichor
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    Columba wrote: »
    Perichor wrote: »
    Dude: Hey ZOS lethal arrow is doing 1.9k+ damage and is nearly spammable and comes with a health debuff

    ZOS: ALRIGHTY!! were nerfing refelctive scales HAVE FUN!!!
    Learn to block, dodge, shield or any of another 10 ways to mitigate it. Get some decent armor. I only hit that hard against level 20s.

    right learn to block this

    300-arrows-o.gif GIFSoup
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