unnatural resistance stays the same regardless of stagepoodlemasterb16_ESO wrote: »A lot of us stay at stage 4 because the costs to use Vampire abilities are so low and Unnatural Resistance becomes more effective. A stage 4 Vampire can Drain almost for free.
As well, any useful Vampire will have learned how to deal with fire and poor Health Regen.
At higher levels Vampirism becomes less useful but it's very powerful through to about level 50, or so, depending on how you use it.
TX12001rwb17_ESO wrote: »unnatural resistance stays the same regardless of stagepoodlemasterb16_ESO wrote: »A lot of us stay at stage 4 because the costs to use Vampire abilities are so low and Unnatural Resistance becomes more effective. A stage 4 Vampire can Drain almost for free.
As well, any useful Vampire will have learned how to deal with fire and poor Health Regen.
At higher levels Vampirism becomes less useful but it's very powerful through to about level 50, or so, depending on how you use it.
I don't read the tooltip or even understand what the pictures on them are about...I read from the effect that takes place in the spell that unnatural resistance will come into effect when you are below 30% health and you will be harder to damage the lower your health gets.poodlemasterb16_ESO wrote: »TX12001rwb17_ESO wrote: »unnatural resistance stays the same regardless of stagepoodlemasterb16_ESO wrote: »A lot of us stay at stage 4 because the costs to use Vampire abilities are so low and Unnatural Resistance becomes more effective. A stage 4 Vampire can Drain almost for free.
As well, any useful Vampire will have learned how to deal with fire and poor Health Regen.
At higher levels Vampirism becomes less useful but it's very powerful through to about level 50, or so, depending on how you use it.
I don't believe so. The tooltip may be misleading. It was fixed a while ago I think.
TX12001rwb17_ESO wrote: »so a 10% increase in stats at night wont benefit PvE or 5% stronger skills when fully fed? it was not until 2 days ago did I consume the first food item and I am Vr14 Sorceror and was doing fine before that if you rely on food to get you through the game then you obviously need practice.Yet another player who doesn't realize that this game isn't only PvP, and any change made to any skill line affects both PvP AND PvE. Vamps are fine, and have been nerfed twice already.
TX12001rwb17_ESO wrote: »well they cant contract lycanthopy from werewolves so yeah infact werewolves should also be 100% immune to disease.timidobserver wrote: »It does make sense that disease damage wouldn't impact vampires.
clearly you have not heard of Disease damage, their are enchantments that do that.Darkonflare15 wrote: »Only thing I would want change about vampires is the penalty and some of the skills to make them a little more unique. If passives rely on Day/night cycle, they need to make night last longer first. If not then they do not need to focus on it. Now I find 100% resistance to disease and poison is kind of pointless since disease in eso is completely different than disease in the past elder scrolls games. You could actually get diseases from animals and monsters that could impede your stats. In this game disease is status effect and this effect only prohibits health regen for a little bit. Now I have no problem if they make changes like this but if they do something like this they need to change it to actually getting diseases and for us to have multiple different poisons for this to be effective.
(Sarcasm alert!!) Wow calling someone a kid how mature of you, you must feel like a big man....look I ain't a kid and I can get through the game without Food or Potions as I have done for the past 7 Months and intend to do for many more. I am just proving I don't need them because I have the skill to compensate for them.OrphanHelgen wrote: »TX12001rwb17_ESO wrote: »so a 10% increase in stats at night wont benefit PvE or 5% stronger skills when fully fed? it was not until 2 days ago did I consume the first food item and I am Vr14 Sorceror and was doing fine before that if you rely on food to get you through the game then you obviously need practice.Yet another player who doesn't realize that this game isn't only PvP, and any change made to any skill line affects both PvP AND PvE. Vamps are fine, and have been nerfed twice already.
Wow.. What did I just read? Guy that doesn't eat food, just hit vet14, and telling the community that they don't know how to play when they always consume food? Can the school pls start again.. ??!! We grown ups are getting tired here.
TX12001rwb17_ESO wrote: »clearly you have not heard of Disease damage, their are enchantments that do that.Darkonflare15 wrote: »Only thing I would want change about vampires is the penalty and some of the skills to make them a little more unique. If passives rely on Day/night cycle, they need to make night last longer first. If not then they do not need to focus on it. Now I find 100% resistance to disease and poison is kind of pointless since disease in eso is completely different than disease in the past elder scrolls games. You could actually get diseases from animals and monsters that could impede your stats. In this game disease is status effect and this effect only prohibits health regen for a little bit. Now I have no problem if they make changes like this but if they do something like this they need to change it to actually getting diseases and for us to have multiple different poisons for this to be effective.
How about they leave Vampirism alone for now and work oh adding systems to the game. This incessant tinkering with the systems we have is stifling growth!
killedbyping wrote: »Does any1 have same issue with Vampirism like me ?
I have 2 characters with Vaampirism stage 4.
first is Khajiit NB, second is Dunmer DK.
Khajiit have nearly 0 health regen even when out of combat.
Dk regen just fine, like he never had vampirism.
Both character sheets show 18 health regen at vampirism stage 4.
How is it possible, that same number of regen value work different way on 2 difefrent characters ?
Needless to say, that it is Khajiit who have 30% increased Health regen among his passive. Still his Health regen almost doesnt work.
I like the idea of sunlight and moonlight that you suggested, sadly ES players are not interested in lore - at least many of those who play a vampire. They pick them due Twilight "lore" and there every Vampire can have a picnic in the park...
Trying to explain to them that Vampires should not easily walk around during day is very hard to say the least.
Good luck trying to talk sense into people.
Blonde_Ambition93 wrote: »I like the idea of sunlight and moonlight that you suggested, sadly ES players are not interested in lore - at least many of those who play a vampire. They pick them due Twilight "lore" and there every Vampire can have a picnic in the park...
Trying to explain to them that Vampires should not easily walk around during day is very hard to say the least.
Good luck trying to talk sense into people.
I cared alot about vampiric lore since I started player ES games
I was actually really disappointed that I couldn't get infected with Porphyric hemophilia
I loved the Cyrodiilic species of vampire...
Korah_Eaglecry wrote: »Unlike a normal RPG like past TES this is an MMO. And some things, including breaking of lore, must be observed for balance.
Forcing players to only go out during the night time portion of the game limits them to the point of possibly not being able to log in that day...Thats a problem as these are people *currently* paying a subscription for.
TX12001rwb17_ESO wrote: »As a Powerful and Most likely infamous Vampire in Tamriel I have an Idea that may improve Vampirism greatly and perhaps cut down the number's a Bit and at the same time make vampire's more feared....many of you know Vampirism in ESO is considered by some to be OP (Over Powered) and by other's to be UP (Under Powered) now I have thought this through long and hard and have come up with ideas to how to cater to both people...
Feeding in PvP
Problem - Feeding is considered by those in PvP to be "Annoying" as vampire's have figured out how to utilize it best to their advantage including myself of course, this mainly concerns DKs of all classes at their tanking abilities are why Vampire's are more lily to go after them then any other class and people seem to hate this.
Solution - A Cooldown on someone who has been fed on so no vampire is able to feed on them again for at least 30 Minutes to an Hour or have it possible to be broken out of but in turn have it deal the same damage as Drain Essence and whatever effects on morphs are present. (As lets be honest after losing that much blood you should be very hurt)
Sunlight
Problem - Sunlight regardless of whatever it says is still inconsistent, some say the vampires in ESO are immune to sunlight because they are "special" well that is no excuse as you are still a lesser vampire when compared to what you can become in Skyrim and even still you have a weakness to Sunlight as should ALL vampire's, no excuse's
Solution - Add a 10% reduction of Health, Stamina and Magicka in Daylight Hours while Outdoors but a 10% increase in Health, Stamina and Magicka at Night and while indoors they will have regular stats
Vampire Stages
Problem - Most people who are vampires tend to stay in stage 4 as it seems a low healing rate is not penalty enough to get them to feed so my Idea
Solution - while Fully Fed a Vampire's abilites will be 5% more powerful
and at Stage 4 their abilities will be 5% weaker.
Now that is my Idea that will balance Vampirism out I do have a few more Ideas which cater to lore fanatics however
100% immunity to Poison Damage
100% immunity to Disease Damage
and to Balance it out
Food or Drink should have no effect on Vampire's WHATSOEVER (Be honest they are Undead and should not even be able to Digest food at all) I believe this will very much balance it out and make Vampire's more defined as Food seems to be very important to a lot of people but such should be the price one must pay for Power.
Post Comment: It is also come to my attention that I as a Vampire am vulnerable to not 1 but 2 fear abilities and they are Fear and turn Undead, the question on my mind is why are vampire's effected by both while mortal characters are only effected by 1? shouldn't vampire's only be effected by Turn Undead and not Fear? it would logically make more sense then what is currently present.
They pick them due Twilight "lore" and there every Vampire can have a picnic in the park...
@Solanum , is that a vamp joke?Currently Vampires are already weak as it is. I would really like a revamp though.
Currently Vampires are already weak as it is. I would really like a revamp though.
The idea of not getting any benefit from food sounds great if we get a similar perk from feeding as I currently get from my 3stat food.
Balancing around day and night cycles seems pretty difficult to do.
What I would really like is our abilities to scale off and consume health. Or perhaps give us a special bloodpool which gives penalties and bonuses depending how it is used.