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About Snipe...

  • martinhpb16_ESO
    martinhpb16_ESO
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    Lava_Croft wrote: »
    Awithout ever really putting yourself at risk of anything?

    [EDIT] Special edit for @Columba.

    As a NB bow user from day one have to disagree with this.

    To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.

    Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
    At least the spelling is difficult for you.
    Hew's Bane*
  • ToRelax
    ToRelax
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    Lava_Croft wrote: »
    Awithout ever really putting yourself at risk of anything?

    [EDIT] Special edit for @Columba.

    As a NB bow user from day one have to disagree with this.

    To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.

    Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.

    I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • ToRelax
    ToRelax
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    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    Without proper gear and food I get my snipe as a sorcerer on about 860 damage in the tooltip, that alone is considerably higher than 500-600 dps. Now count in sets like archer's mind, even higher stamina, high weapon crit, distance bonus and normal attacks.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • pmn100b16_ESO
    pmn100b16_ESO
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    I've said this twice in two other threads since the snipe update. The previous snipe skill was situational, it rewarded the poison effect, the heal debuff, the big damage by actually getting the skill off in the first place. Now its totally spammable at close range, its debuffs beyond just the damage make it an OP skill. But all I got was lols :/

    Gimme your lols.
  • eliisra
    eliisra
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    It's not so much the damage, range, cast-time or the debuff from Lethal.

    For sure, Snipe + morph is better at everything compared to both CS or Dark Flare. But I feel that's fair enough, since stamina stacking automatically means I have less survivability, more glass house by design.

    The issue is that only DK's has a counter against current army of snipers. But every class in the game can negate, absorb or reflect spell dmg, until they run out of resources.

    So people naturally pick bow as weapon to avoid counters and farm easier kills. People are also forced to play their DK, if they want mele, since other classes will die in seconds to bows trying to get in gap closer range. If I go to a high pop campaign, than 90% of players in actual target range will be wing flapping DK's. Everyone else stands back and pew-pew's. It's a balance issue that kills diversity.

    We need one or two all class skills that mitigates ranged stamina damage, for us that wants to play mele, push the front-line and not play fotm DK. My NB doesn't even have a class shield, to cushion the snipe spam.
  • Manoekin
    Manoekin
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    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    DW daggers is great too, but you can pull the same dps with bow. If you're using lethal arrow in pve I dunno what to say dude...
  • Nacario
    Nacario
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    Kaghei wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    ^^ this exactly
    Cody wrote: »
    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.

    really?
    you obviously run bow and stand back.

    if you actually play in the large scale pvp you will know snipe is a problem.
    I keep uptime on wings as much as i can and i still get hit, so there are players spamming me with lethal arrow even though i have reflect up hoping to get lucky. Players that bad should not have the ability to wipe organised groups with one ability.

    An organized group does not lose to bow(s), if they do then its bcuz some in this so called organized group moved/where out of the blob. Even teammates ae able to back you up vs bow.

    The most effective cyrodiil play atm is blobs. Bow users are not wanted in suc groups bcuz its all bout the aoe fest. There are so many ways to deal with bows that they are not making much difference in the grand scheme of battle. Im not a bow user but i like the idea of having to watch out for ranged users on the wall or the sides during siege, a unique element to AvA other games dont offer.

    +1 ZOS

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on January 16, 2015 6:57PM
  • suycyco
    suycyco
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    The day when perma block (360°) while casting is nerfed i'll be agree with nerfing snipe.
    Since doing just that you can annihilate totally each stamina build I don't see why any stamina ability should be nerfed (and snipe in the list since it drop in between 150 to 300 to a blocking target)
  • martinhpb16_ESO
    martinhpb16_ESO
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    ToRelax wrote: »
    Lava_Croft wrote: »
    Awithout ever really putting yourself at risk of anything?

    [EDIT] Special edit for @Columba.

    As a NB bow user from day one have to disagree with this.

    To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.

    Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.

    I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.

    Oh I'll complain then about several DK charging in the front lines kickin my a**.

    Or how about several healers lurking at the back healing.

    Or what about the several players that rushed me after I sniped a guy today when I was sneaking in the backlines.

    Then there was the Templar sneaking behind my backline when I was sneaking behind his mates backline. I'm gonna complain !!!!
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    ToRelax wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    Without proper gear and food I get my snipe as a sorcerer on about 860 damage in the tooltip, that alone is considerably higher than 500-600 dps. Now count in sets like archer's mind, even higher stamina, high weapon crit, distance bonus and normal attacks.

    Is that just one hit or in a sustained long fight against the Manticore over 20 mins?
    At least the spelling is difficult for you.
    Hew's Bane*
  • Thejollygreenone
    Thejollygreenone
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    Someone earlier mentioned that not every class has as good of a way to deal with snipers as, say DKs with reflect.

    If only class abilities worked properly, that wouldn't really be the case. NB cloak is supposed to displace projectiles, and the morph of bolt escape that no one uses also is supposed to absorb projectiles.

    Cloak has always been on and off vaguely ineffective at this, however as far as I know the morph of bolt escape has never worked properly.

    Get these two options to working condition, sniper tears ensue. That leaves templar up *** creek without a paddle though in regards of being able to counter snipe and projectiles in general.

    However back to bolt escape and cloak, I think fixing counters to snipe like this should be done before we go crazy with any nerfs to the ability itself.
  • martinhpb16_ESO
    martinhpb16_ESO
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    Manoekin wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    DW daggers is great too, but you can pull the same dps with bow. If you're using lethal arrow in pve I dunno what to say dude...

    I've gotten 2.9k burst dps with a bow in pvp, and near 2k in pve

    My post was about sustained dps in a trial.

    The poster I was commenting on said that in pve all a player has to do is stand at the back and spam lethal to get the highest dps in pve. I said that in a trial DW gives higher sustained dps.
    Edited by martinhpb16_ESO on December 13, 2014 5:00PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    Without proper gear and food I get my snipe as a sorcerer on about 860 damage in the tooltip, that alone is considerably higher than 500-600 dps. Now count in sets like archer's mind, even higher stamina, high weapon crit, distance bonus and normal attacks.

    Is that just one hit or in a sustained long fight against the Manticore over 20 mins?

    I was not in SO, I did try snipe in a boss fight once and was able to do sustained dps over a few minutes until we eventually wiped. I changed back to magicka since I knew the gameplay better.
    The ability is pretty much spammable, the cost is really not high. It was changed to do good damage in PvE.

    Can we go back to PvP now ^^ ?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Rylana
    Rylana
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    Manoekin wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    DW daggers is great too, but you can pull the same dps with bow. If you're using lethal arrow in pve I dunno what to say dude...

    I use lethal arrow in PvE because I am not respeccing just for the sake of loldungeons. The lost DPS can be made up by lethaling bosses and support npcs that heal each other (like the lich attendants in third stage of Crypt of Hearts), since the healcut effectively ends their healing full stop.

    That being said, arrow abilities in general are really bad for most PvE content, because they have really high cost to damage ratios and cannot be sustained for long. Even with crafted potions and cost redux, you will never keep snipe @ anything more than about 75 percent uptime.

    Dual wield specials on the other hand, can be kept near 100 percent uptime vs daedric/undead trash using evil hunter, and vs everything else, about 80-90.

    Funny enough, because its an execute, steel tornado actually does MORE single target DPS than Focused Aim ever could, once the enemy is below 25.
    Edited by Rylana on December 13, 2014 5:47PM
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  • martinhpb16_ESO
    martinhpb16_ESO
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    ToRelax wrote: »
    ToRelax wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    Without proper gear and food I get my snipe as a sorcerer on about 860 damage in the tooltip, that alone is considerably higher than 500-600 dps. Now count in sets like archer's mind, even higher stamina, high weapon crit, distance bonus and normal attacks.

    Is that just one hit or in a sustained long fight against the Manticore over 20 mins?

    I was not in SO, I did try snipe in a boss fight once and was able to do sustained dps over a few minutes until we eventually wiped. I changed back to magicka since I knew the gameplay better.
    The ability is pretty much spammable, the cost is really not high. It was changed to do good damage in PvE.

    Can we go back to PvP now ^^ ?

    I think that you will find that lethal arrow will not give a huge return on sustained Trial dps compared to other stamina weapons or destro staff. On a NB at least.

    Sorry but a few minutes is not a good example.
    Edited by martinhpb16_ESO on December 13, 2014 5:55PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Nacario
    Nacario
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    ToRelax wrote: »
    Lava_Croft wrote: »
    Awithout ever really putting yourself at risk of anything?

    [EDIT] Special edit for @Columba.

    As a NB bow user from day one have to disagree with this.

    To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.

    Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.

    I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.

    And what sort of arguement is this, it's logic that many vs one no matter what setup will dominate. Lets just throw out random for the sake of the discussion, lol
  • Columba
    Columba
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    Kaghei wrote: »
    Columba wrote: »
    well, it's much more easily mitigated than are other skills.
    if you block lava whip is does 100ish damage, thats called easy mitigation. They are point blank, you can see the attack coming.
    not from 35meters away from stealth.
    You can hear it, and you can see it, lol
  • Columba
    Columba
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    ToRelax wrote: »
    Lava_Croft wrote: »
    Awithout ever really putting yourself at risk of anything?

    [EDIT] Special edit for @Columba.

    As a NB bow user from day one have to disagree with this.

    To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.

    Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.

    I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.

    So you think you should survive attacks from many enemies? Lol
  • Columba
    Columba
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    Lava_Croft wrote: »
    Am I the only one who thinks that even with the health debuff stacking being fixed, it's still pretty silly that you can dish out around 1k damage every 1.1s from an insane distance, without ever really putting yourself at risk of anything? To me it's pretty clear that the debuff stacking wasn't really the problem with Snipe. It's the fact that it's the longest distance attack, among the highest damaging attacks and it comes with a health debuff which just makes no real sense to me.

    I guess I'm just a noob? (that should roll, dodge, block, etc?)

    [EDIT] Special edit for @Columba.
    If the archer isn't at risk, it's due to stupid play. Send a NB or Sorc in.
  • Manoekin
    Manoekin
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    Rylana wrote: »
    Manoekin wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    DW daggers is great too, but you can pull the same dps with bow. If you're using lethal arrow in pve I dunno what to say dude...

    I use lethal arrow in PvE because I am not respeccing just for the sake of loldungeons. The lost DPS can be made up by lethaling bosses and support npcs that heal each other (like the lich attendants in third stage of Crypt of Hearts), since the healcut effectively ends their healing full stop.

    That being said, arrow abilities in general are really bad for most PvE content, because they have really high cost to damage ratios and cannot be sustained for long. Even with crafted potions and cost redux, you will never keep snipe @ anything more than about 75 percent uptime.

    Dual wield specials on the other hand, can be kept near 100 percent uptime vs daedric/undead trash using evil hunter, and vs everything else, about 80-90.

    Funny enough, because its an execute, steel tornado actually does MORE single target DPS than Focused Aim ever could, once the enemy is below 25.

    I don't understand the point of responding to me then. What I'm saying is Focused Aim is just as good. Sure you'll lose dps in execute, but until then it's pretty even. Not my fault ZOS thought venom arrow was an execute or something.
    ToRelax wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.

    Without proper gear and food I get my snipe as a sorcerer on about 860 damage in the tooltip, that alone is considerably higher than 500-600 dps. Now count in sets like archer's mind, even higher stamina, high weapon crit, distance bonus and normal attacks.

    Is that just one hit or in a sustained long fight against the Manticore over 20 mins?

    If your Mantikora takes longer than 8 minutes you really shouldn't be here talking about DPS.
  • Samadhi
    Samadhi
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    Columba wrote: »
    ToRelax wrote: »
    Lava_Croft wrote: »
    Awithout ever really putting yourself at risk of anything?

    [EDIT] Special edit for @Columba.

    As a NB bow user from day one have to disagree with this.

    To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.

    Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.

    I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.

    So you think you should survive attacks from many enemies? Lol

    If a player that can normally take on multiple enemies dies to multiple enemies, it must be indicative of a skill those enemies use being imbalanced.
    Of course, having one player bulldozing groups of multiple other players does not Reflect on any skill issues; it is only when that player dies to multiple people that something must be wrong.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • DezIsDead
    DezIsDead
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    Cody wrote: »
    Manoekin wrote: »
    Cody wrote: »
    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.

    You're assuming it's a 1v1 situation. The most likely scenario is you're trying to use your siege but can't because there's 20 archers just standing on the edge waiting for anyone to get in range. Or maybe there's 20 archers just hanging behind a group. That's fine and all, but the only thing people are saying is the ability shouldn't be the longest range, highest damaging, +heal debuff all in a quickly casted ability.

    then move your siege, or just leave it. Unless you decided to be a distraction for the enemy and have set up 3 balistae, its only one siege weapon... it won't be that much of a loss.

    if you stand near an enemy group on your siege and you know you are in their range, then of course you will be attacked.

    and why should snipe not do a lot of damage? Can you give a solid, backed-up reason why it should not?

    its not that hard to counter..... if you have 3+ players that hit you with it at once, then thats just bad luck; it happens. but if its just one or 2 people, then all you have to do is shield stack, block, or roll dodge.

    Destro stave users have block and casting of crushing shock, therefore i see a powerful snipe as a good counterpart. Venom arrow spam wont get you far; trust me, i'v been down that road.

    However, i do think snipe needs a deadzone. does not feel right that an ability called "snipe" has point blank capability.

    and enough about the dang heal-debuff..... i use it constantly and players still get all the damage healed at a quick rate. The time to complain about the heal de-buff passed when ZOS fixed the stacking of it.

    with a 1.1 second cast time how are they supposed to have time to stack their sheilds? by the time the 2 different snipes hit and you start stacking sheilds 2 more are on the way. i dont have a problem with snipe. i have a problem with people spamming snipe+x (x representing poison arrow, etc) over and over.
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  • Suru
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    Subtomik wrote: »
    Doesn't bother me. I would of liked a deadzone and the ability is still strong but in no way broken.

    Coming from a true bowplar :wink:


    Suru
  • Samadhi
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    DezIsDead wrote: »
    Cody wrote: »
    Manoekin wrote: »
    Cody wrote: »
    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.

    You're assuming it's a 1v1 situation. The most likely scenario is you're trying to use your siege but can't because there's 20 archers just standing on the edge waiting for anyone to get in range. Or maybe there's 20 archers just hanging behind a group. That's fine and all, but the only thing people are saying is the ability shouldn't be the longest range, highest damaging, +heal debuff all in a quickly casted ability.

    then move your siege, or just leave it. Unless you decided to be a distraction for the enemy and have set up 3 balistae, its only one siege weapon... it won't be that much of a loss.

    if you stand near an enemy group on your siege and you know you are in their range, then of course you will be attacked.

    and why should snipe not do a lot of damage? Can you give a solid, backed-up reason why it should not?

    its not that hard to counter..... if you have 3+ players that hit you with it at once, then thats just bad luck; it happens. but if its just one or 2 people, then all you have to do is shield stack, block, or roll dodge.

    Destro stave users have block and casting of crushing shock, therefore i see a powerful snipe as a good counterpart. Venom arrow spam wont get you far; trust me, i'v been down that road.

    However, i do think snipe needs a deadzone. does not feel right that an ability called "snipe" has point blank capability.

    and enough about the dang heal-debuff..... i use it constantly and players still get all the damage healed at a quick rate. The time to complain about the heal de-buff passed when ZOS fixed the stacking of it.

    with a 1.1 second cast time how are they supposed to have time to stack their sheilds? by the time the 2 different snipes hit and you start stacking sheilds 2 more are on the way. i dont have a problem with snipe. i have a problem with people spamming snipe+x (x representing poison arrow, etc) over and over.

    Not sure my comprehension of your post is clear, would you mind clarifying your statement a bit?
    Are you saying you don't have a problem with Snipe, but have a problem with the whole Bow skill line?
    Or are you saying you do not like the skill-spam playstyle that comes from having limited skill slot options coupled with zero cooldowns?
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  • Cinnamon_Spider
    Cinnamon_Spider
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    If only class abilities worked properly, that wouldn't really be the case. NB cloak is supposed to displace projectiles, and the morph of bolt escape that no one uses also is supposed to absorb projectiles.

    The morph you're referring to is Ball of Lightning and it only absorbs spell projectiles, so it is not a counter to snipe/bows.
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  • Columba
    Columba
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    Samadhi wrote: »
    Columba wrote: »
    ToRelax wrote: »
    Lava_Croft wrote: »
    Awithout ever really putting yourself at risk of anything?

    [EDIT] Special edit for @Columba.

    As a NB bow user from day one have to disagree with this.

    To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.

    Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.

    I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.

    So you think you should survive attacks from many enemies? Lol

    If a player that can normally take on multiple enemies dies to multiple enemies, it must be indicative of a skill those enemies use being imbalanced.
    Of course, having one player bulldozing groups of multiple other players does not Reflect on any skill issues; it is only when that player dies to multiple people that something must be wrong.
    Of course! It's perfectly ok for some classes to decimate multiple enemies with one player, but heaven help us when MULTIPLE PLAYERS of another class can take down ONE player.

    Well played, sir!
  • RinaldoGandolphi
    RinaldoGandolphi
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    The only prob I ever seen from snipe is range. It shouldn't out range every other spell, it doesn't need to considering what it does.

    Give it the same range as shards and give it 3% damage increase and it would be perfect. It would still be a deadly killer. They would just have to be slightly closer to do it.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Subtomik
    Subtomik
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    Suru wrote: »
    Subtomik wrote: »
    Doesn't bother me. I would of liked a deadzone and the ability is still strong but in no way broken.

    Coming from a true bowplar :wink:

    Haha my bow is at like 16 I think. Not going to lie I use that and the lich set when I'm bored for maximum lulz
  • Manoekin
    Manoekin
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    woodsro wrote: »
    The only prob I ever seen from snipe is range. It shouldn't out range every other spell, it doesn't need to considering what it does.

    Give it the same range as shards and give it 3% damage increase and it would be perfect. It would still be a deadly killer. They would just have to be slightly closer to do it.

    Then everyone would drop bow, because a lot of their attachment to it is that the enemy can't attack them back.
  • Columba
    Columba
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    Manoekin wrote: »
    woodsro wrote: »
    The only prob I ever seen from snipe is range. It shouldn't out range every other spell, it doesn't need to considering what it does.

    Give it the same range as shards and give it 3% damage increase and it would be perfect. It would still be a deadly killer. They would just have to be slightly closer to do it.

    Then everyone would drop bow, because a lot of their attachment to it is that the enemy can't attack them back.
    except seige and other bows...and reflect, lol

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