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I'm Done With This Game.

  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    I figure if I make their death as prolonged and painful as possible, they will find another profession. Has not worked yet, they keep showing up.

    Hehe. Like Serana from TESV:Skyrim, frequently ending fights with saying "That'll teach them". No it won't, because they're dead, and they won't tell the others to stop.

    You should bring them to the brink of death and then run away laughing until they lose track of you. If you make it obvious that you could have killed them with another flick of your pinky, maybe they'll learn to fear you. Maybe.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    It took me a while to find the best way to kill Harvesters. It was simple... drop Nova on them. Now they are not a problem anymore.
  • Jitterbug
    Jitterbug
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    Just remembered Early Access-Doshia... Compared to Current-Doshia :open_mouth:

    But yeah, the trick is really just any AoE when the bubbles spawn.
  • Morticide828
    Morticide828
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    Try weaving Light Attack and Blood Craze. Effective.

    Might I ask what sort of dps you're pulling with that blood craze weave, single target? Not trolling, genuinely interested.

    @poodlemasterb16_ESO
    Morticide Baen'ath - Dragonknight ●

    ● The Eight Divines ●

    ● NA ● AD ● DUNMER ●
  • BBSooner
    BBSooner
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    Jitterbug wrote: »
    Just remembered Early Access-Doshia... Compared to Current-Doshia :open_mouth:

    But yeah, the trick is really just any AoE when the bubbles spawn.

    Even though even then she wasn't super hard she at least felt like a boss. Now you can stroll right past her, like nearly everything non group-instanced :(
    Edited by BBSooner on December 12, 2014 2:33PM
  • nine9six
    nine9six
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    I remember my first fight with a Harvester. That was when I had only Healing skills on my bars and used my Heavy Attack to do damage.

    Yeah, nothing bad or frustrating could come from that...

    Once I realized what I had to do, and that I couldn't do it as I was setup...I changed my approach. That was my "eureka" moment. That one fight was solely responsible for me adapting my game style and made questing / leveling SO much easier.

    ...I never said I was a pro gamer. ;)
    Edited by nine9six on December 12, 2014 2:54PM
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Reverb
    Reverb
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    Can I just comment about the increasingly curious moderation here, where references to a quitting user's inventory get removed, but "sucks balls" is allowed to remain in the op.

    Don't get me wrong, I have no objection to the term, and said much worse about the 1st Harvester that wiped me, it's the application and interpretation of tos is so strange here.

    And I deal with Harvesters with ground aoe or shield bashing them into submission.
    Edited by Reverb on December 12, 2014 6:33PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • AlexDougherty
    AlexDougherty
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    Roon72 wrote: »
    Seriously, Harvesters suck balls. Not even White Fatalis in Monster Hunter is as cheap as these things. I can't progress at all because I can't fight these cheap monsters.

    Well, your weapon skills are what's needed here, for example dual weild has whirlwind and desruction staff has Impulse, these help get rid of the orbs, allowing you to whittle down the harvesters health.

    I have fought them as a DK (before I gave my DK dual wield) and it was hard, my Nightblade had dual wield right from the start (due to limitations in class skills) so had whirlwind early on. My Templar and Sorc never had any problems (since they had AOE skills that got rid of the orbs). So I get how different classes have problems with some mobs.

    I hope you are reading these and haven't quit already, and try out some of the solutions people have offered.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • kallistiGAD
    kallistiGAD
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    I figure if I make their death as prolonged and painful as possible, they will find another profession. Has not worked yet, they keep showing up.

    Hehe. Like Serana from TESV:Skyrim, frequently ending fights with saying "That'll teach them". No it won't, because they're dead, and they won't tell the others to stop.

    You should bring them to the brink of death and then run away laughing until they lose track of you. If you make it obvious that you could have killed them with another flick of your pinky, maybe they'll learn to fear you. Maybe.

    Beat em down but let them live with a tiny sliver of health. "Tell your friends what happened here." No more healer problems. XD

    As far as harvesters go, I freaking love Steel Tornado from the Dual Wield line. If I know I'm gonna be fighting a harvester, I drop that on my bar in advance and head in knowing that b**** is going down. Tight circles around her with Leeching Strikes to keep my stam up and spamming Steel Tornado will usually take the orbs down pretty quick. Haven't died to one yet at least.
    Argonian Maids Gone Wild
    The Flash Mob guild. Bringing the absurd to ESO
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Yea if you can lure her near a wall or corner, less healing orbs are generated. If you have an extra skill point, check out the Undaunted skill line, it has moves that help kill daedra faster.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Hi there, folks.
    We can definitely understand how it can be frustrating to hit a "wall" in difficult content, and there are quite a few players who have had to learn through a trial and error process how to defeat the Harvesters. We would like to keep this topic open for players to discuss tactics, but we do not allow "goodbye" threads. As such we have removed several off-topic comments, and we will keep this thread open as long as the discussion can stay constructive and on-topic.

    LOL.

    So PvE quit threads are allowed to stay open but PvP quit threads are closed immediately.

    If I rage quit because I have been getting 15FPS in cyrodiil on and off since craglorn, people are exploiting certain skills and making the game not fun, and doors dont work after every respawn, thats tough, but if I die to a harvester, OH NOES!!!!

    Hit the big blue glowy balls! And for a second while you are fighting this silly snake beast, be thankful you are not being hit by 10 lethal arrows before your health bar even registers the hit.
  • Elsonso
    Elsonso
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    Hehe. Like Serana from TESV:Skyrim, frequently ending fights with saying "That'll teach them". No it won't, because they're dead, and they won't tell the others to stop

    Death in Tamriel is far from permanent. If you do even some of the quests, this much is obvious!

    Of course, they still do not learn. Even in undeath, they attack.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Reverb
    Reverb
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    And once you finally kill her, doesn't anybody else wonder where on her person she was keeping all those potions, a stack of gold, and a greatsword? ;)
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Barik
    Barik
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    Hey if your leaving the game can you join my guild I need 500 bank slots becuase I am a hoarder and it would be really helpful thanks mate. Message me ingame @barik.morloc
  • tplink3r1
    tplink3r1
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    what are you talking about?
    they are so easy to kill now.
    VR16 Templar
    VR3 Sorcerer
  • Reverb
    Reverb
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    tplink3r1 wrote: »
    what are you talking about?
    they are so easy to kill now.

    This is true when you understand the mechanics,but I do remember the first time I got to one (main quest with my 1st toon) and was so frustrated that her health would regen when I thought I was getting close. I didn't understand that the orbs did that at first. I could have looked it up of course, but I just kept pounding away trying different things and getting flattened. I haven't struggled with one much since, but I will always remember that first one.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Esha76
    Esha76
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    I remember how they were at launch and in beta. They were really brutal, but do-able. But anyone new to the game, I can understand the frustration. Not to the point of quitting, but if it is something that bothers you that much, it might be good for you to move on.

    Doshia in beta... she was a total beast. I recall everyone standing around the entrance to the mini-dungeon there trying to group up to take her down. No one could figure out why their group members weren't showing up in the dungeon with them when zoned in... the dawn of people learning there are solo only instances.

    But since those days, they have really been slammed by the nerf hammer. Including those healing spheres. There was a time you couldn't easily 1-shot them. As already stated, the only time I have problems with them is in tight areas. Devs appear to be aware of that to.

    The prince who comes back from the dead quest in Bangkorai. Prior to a recent update, at the end of that quest you fought a Harvester inside that temple. Her healing spheres spawned right on top of her due to the small room and pillars in it. They have changed it now so that you no longer fight her inside the temple, but go underneath it and fight her inside a wide open room. Couldn't be easier now.

    So, with that issue, the only ones I have an irritation with are the ones in the hallways going to the Far Shores at the end of Bangkorai. Those narrow corridors, spheres spawn instantly on top of them. Just drags the fight out longer, but still certainly kill-able.

    But I will also add one thing I don't like about their mechanics. I have difficulty seeing those animated red lines indicating a special attack is powering up. And the Harvester's basic movements are very much similar to her charging up that black harvest (whatever it is called) attack. If you have adds, or a lot of stuff going on at the same time, it's very easy to miss that cue and miss interrupting it. When it comes to Harvesters, that's really the only attack that is going to kill you. If they could change something about that, it would really only be a quality of life improvement, and in no way a priority. They are certainly not "broken" or anything like that.

    Hopefully anyone wishing to quit the game due to finding some thing too difficult can overcome it. Shame to leave a whole game over one specific NPC as well. Everything in this game is kill-able. Just a matter of learning the mechanics.
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    You actually don't even need AoE for harvesters. The orbs move so slowly nowadays that you can take them out with any ranged weapon if you are quick and the orbs don't spawn too close. It's a bit tricky to target each of them in the middle of a busy fight, but it's certainly possible. The AoE method is a lot easier, though.
  • Morshire
    Morshire
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    Well I feel like an idiot. I couldn't figure out the harvester for the longest time. (I mean like 15 levels.) I would run from them. With some experience, obviously it has been figured out. The skill I rely on for the orbs is in the fighters guild skill line, so accessible for all, Silver Bolts (now morphed to silver shards). I just hit my Blazing Shield and 1 shot to the orbs. Silver Shards gives the extra damage for the Daedra. Had to figure something out, found running was harder in heavy armor than standing and fighting. Besides, running usually leads to getting stabbed in the back. :)
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • Ommamar
    Ommamar
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    Yes harvesters can be hard at first. As pointed out AE attacks make them so much easier. If you don't have that and have a charge ability you can use it to target the healing orbs, range attacks work here as well. I also find that I change my skills up to deal with the mechanics, if I happen to wander into one with out the proper set up they become an annoyance. They can't kill me but it takes me a bloody long time to kill them.
    As to the play as you want category, I think you absolutely can just realize certain things will be more difficult.
    As to spiders they are likely my most hated mob. Not the poison so much as that is avoidable, although if caught unaware it has taken me down quick causing a wtf was that moment! But what I hate about them is if you have a lot of them in a delve with a quick respawn they cannibalize the corpse behind you so often it just makes them 3 times harder to kill. This is particularly noticeable on my dual wield builds as there is no stun.
    Healers I don't generally have a problem with as I can CC them then kill whoever is with them so I can then focus on the healers.
  • Yusuf
    Yusuf
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    Boohoo. Go PVP for a bit and then we can talk.
  • Mordria
    Mordria
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    Ommamar wrote: »
    As to spiders they are likely my most hated mob. Not the poison so much as that is avoidable, although if caught unaware it has taken me down quick causing a wtf was that moment! But what I hate about them is if you have a lot of them in a delve with a quick respawn they cannibalize the corpse behind you so often it just makes them 3 times harder to kill. This is particularly noticeable on my dual wield builds as there is no stun.
    Healers I don't generally have a problem with as I can CC them then kill whoever is with them so I can then focus on the healers.

    I hate spiders too. My most hated though - Nix Hounds. They either charge at you and are clipping through your body or they manage to charge right through you! Also, that sound they make... arghhhhhh. SO ANNOYING.

  • Rune_Relic
    Rune_Relic
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    +1 on the spiders.

    I was stamina NB and found harvsters my bain too.
    Snipe while sidestepping in a circle will get the job done.
    Cycle heavy/snipe to keep the stamina up.
    Keep sidestepping to avoid the damage.

    Its a pain coordinating all the fingers but can be done.
    Looking at the enemy and not walking into obstacles or other bads is the problem.
    Anything that can be exploited will be exploited
  • Esha76
    Esha76
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    Yep, trying to hit spiders can be very irritating at times. I have the reticle directly on them and "Swing-and -a-miss" so many times.

    Using a bow against Harvesters - Picking each orb individually works these days. But in "Oh ****" moments you can spam Arrow Spray like Rammstein's Till Lindemann loving his audience at a show. That'll do it to... :)

    (I'd link a video of Till but pretty sure moderators, and many people, will not find it as amusing as I do.)
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Hi there, folks.
    We can definitely understand how it can be frustrating to hit a "wall" in difficult content, and there are quite a few players who have had to learn through a trial and error process how to defeat the Harvesters. We would like to keep this topic open for players to discuss tactics, but we do not allow "goodbye" threads. As such we have removed several off-topic comments, and we will keep this thread open as long as the discussion can stay constructive and on-topic.

    The problem is a harvester is not difficult content lol give me a break. The only semi hard one was doshia which you already nerfed to the point of hand holding... Second play I killed before first set of orbs! Really! The best advice is to use different tactics. If you keep dying try different tactics, different abilities, learn mechanics. There are sooooo many skill points you are EXPECTED not to be a one trick poney. People already explained the mechanics here so I won't, but next time consider that perhaps you should change before the whole game needs to be changed; lots of things need tweeks but we should always do as much as we can to adapt before whipping out our entitlement
  • Lord_Kreegan
    Lord_Kreegan
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    The problem is a harvester is not difficult content lol give me a break. The only semi hard one was doshia which you already nerfed to the point of hand holding... Second play I killed before first set of orbs! Really! The best advice is to use different tactics. If you keep dying try different tactics, different abilities, learn mechanics. There are sooooo many skill points you are EXPECTED not to be a one trick poney. People already explained the mechanics here so I won't, but next time consider that perhaps you should change before the whole game needs to be changed; lots of things need tweeks but we should always do as much as we can to adapt before whipping out our entitlement

    Uh, with respect to Doshia... that quest came along at what? Level 8 or so? At which point you had how many skill points?

    At that point you WERE a one-trick pony... Back at release, If you hadn't selected a class with AoE, you had a snowball's chance in hell of beating her.

    So, set aside the elitism... next time consider that perhaps you should change and be just a tad less arrogant.
  • Sneak_Thief
    Sneak_Thief
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    Well its a good thing you didn't play the first quest in the Fighters Guild back in the beginning of ESO when Doshia (the harvester) was actually formidable. You would have raged quit..lol

    Harvesters are a welcomed challenge, I think there is some over powered content but I don't think your average harvester is one of them. Wait until the health orbs are within 10m and AoE, you 'll heal, it wont.
    Edited by Sneak_Thief on December 13, 2014 7:32PM
  • MasterSpatula
    MasterSpatula
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    lorien1973 wrote: »
    They are in coldharbour (vampire area) and near the end of the ED story, I believe.

    By "ED," do you mean Ebonheart Pact, Aldmeri Dominion, or Erectile Dysfunction?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Mordria
    Mordria
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    lorien1973 wrote: »
    They are in coldharbour (vampire area) and near the end of the ED story, I believe.

    By "ED," do you mean Ebonheart Pact, Aldmeri Dominion, or Erectile Dysfunction?

    He means Ebonheart Dominion - Duh :p
  • Beesting
    Beesting
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    Well its a good thing you didn't play the first quest in the Fighters Guild back in the beginning of ESO when Doshia (the harvester) was actually formidable. You would have raged quit..lol

    Harvesters are a welcomed challenge, I think there is some over powered content but I don't think your average harvester is one of them. Wait until the health orbs are within 10m and AoE, you 'll heal, it wont.

    I remember that very well, shouting behind my pc this fight is impossible, after half an hour i was still alive but so was doshia.
    I did not have impulse back them, i started out with a bow, eventually i got her down the next day using the fighters guild skills..

    The funny thing about eso those moments are still here now, like some of the bosses in the vet dungeons oneshotting people, lots of funny wft moments...
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
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