For what ever it's worth I'd be fine with that if it needs to be nerfed.
This new idea that the dev's have had on scales is a good step, but I feel that it may have been better to simply remove the reflect part of the skill and leave the skill as a protection only ability.
Epsilon_Echo wrote: »It seems like a lame thing to want. It's one thing to claim a skill is op based on its quantifiable ability. It's another to claim that a mechanic itself is op, which is the gist of what I read here yes?
If that's the case I patently refuse it. There is nothing wrong with the mechanic/concept of RS. The idea that there is a skill that returns range damage is perfectly acceptable.
That being said it would be much better for DK's if the op's idea happened instead of limiting it to one or two reflections of individual projectiles. Which, let's be honest, is the only thing nerf fans will be happy with short of total removal.
Heaven forbid combat should have anything to do with strategy over Stat maxing and clicks-per-minute. Alot of people won't be happy until combat is an instanced process determined by dice so theh have something to blame their shortcomings on.

Epsilon_Echo wrote: »I have a VR14 sorc, NB, Templar, and DK. I PvP with them all. I DO understand the struggles and powers of each class, something 99% of people here on the forums do not.
This I took from my last play session on my Sorc.
My DK rarely gets over a 5 KDR.
My sorc is a much more proficient single target killer. My DK is better for group play because I can bluff charge into enemy lines and make people scatter. I usually die doing it in large scale fights. But it breaks enemy lines and gives chances for my team to take initiative where my sorc couldn't
Epsilon_Echo wrote: »I have a VR14 sorc, NB, Templar, and DK. I PvP with them all. I DO understand the struggles and powers of each class, something 99% of people here on the forums do not.
This I took from my last play session on my Sorc.
My DK rarely gets over a 5 KDR.
My sorc is a much more proficient single target killer. My DK is better for group play because I can bluff charge into enemy lines and make people scatter. I usually die doing it in large scale fights. But it breaks enemy lines and gives chances for my team to take initiative where my sorc couldn't
Lava_Croft wrote: »Even better: Wait for 1.6 and then continue this discussion.
The reflect part is what makes it unique. It's literally in the name.
I think they could either: 1) Make it so the skill reflected attacks but the DK still took 10-20% of the damage or 2) Make Reflective Scales a toggle that drained a certain amount of magicka per reflect.
I think both would be better than limiting it to 4 reflects since they'd change less about how the skill is used while still bringing some much needed balance.
I don't like changes that completely redefine play styles.
Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. If you stand in ground AoEs you will probably die. Counter: Move out. If you shoot repeatedly on a DKs reflect you will probably die. Counter: Don't hurt yourself.
I know people will laugh about this because they think DKs are gods and reflect is soooo OP and blablabla. But honestly its an ability that is basically just defensive. You can't kill anyone with it. And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.
Yes its true that Dks can have ranged skills and gap closers with weapon abilities. But lets compare it to other classes:
Sorc has no Instant Heals => Restostaff + Weapon of your free choice
Nightblade has no Instant Heals and no Shield => Restostaff + Weapon of your free choice
Templar basically has everything so free choice of weapons
Dragonknight has no gap closer and no range => S&B + Destrostaff (for magicka build)
RoamingRiverElk wrote: »Reflective scales does not need a nerf, just use something else or wait for the scales to go down. And if you accidentally cast something while they're up, block or roll dodge...
If you make a build that is based on things that DKs can reflect, that is your build then... It has advantages and disadvantages. Do I like to slot immovable for the purpose of being able to withstand templar stun spam? No. Yet if I wear light armor, that is something I pretty much have to have on my bar.
