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https://forums.elderscrollsonline.com/en/discussion/696147/playstation-5-patch-error-issue

Reflective Scales

JaJaLuka
JaJaLuka
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Because the other threads have gotten far too long or off topic and I'm not going through 21 pages of arguments, I'll post a fresh thread.

This new idea that the dev's have had on scales is a good step, but I feel that it may have been better to simply remove the reflect part of the skill and leave the skill as a protection only ability.

I have played as both a DK and other classes and feel this would balance things out by not taking away from the DK's tank capabilities and still forcing any ranged class to go toe to toe, but also not straight up killing any ranged class who is trying to fight them.

Agree or disagree, feel free to discuss.
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  • Armitas
    Armitas
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    JaJaLuka wrote: »

    This new idea that the dev's have had on scales is a good step, but I feel that it may have been better to simply remove the reflect part of the skill and leave the skill as a protection only ability.
    For what ever it's worth I'd be fine with that if it needs to be nerfed.
    Retired.
    Nord mDK
  • Epsilon_Echo
    Epsilon_Echo
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    It seems like a lame thing to want. It's one thing to claim a skill is op based on its quantifiable ability. It's another to claim that a mechanic itself is op, which is the gist of what I read here yes?

    If that's the case I patently refuse it. There is nothing wrong with the mechanic/concept of RS. The idea that there is a skill that returns range damage is perfectly acceptable.

    That being said it would be much better for DK's if the op's idea happened instead of limiting it to one or two reflections of individual projectiles. Which, let's be honest, is the only thing nerf fans will be happy with short of total removal.

    Heaven forbid combat should have anything to do with strategy over Stat maxing and clicks-per-minute. Alot of people won't be happy until combat is an instanced process determined by dice so theh have something to blame their shortcomings on.
  • JaJaLuka
    JaJaLuka
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    It seems like a lame thing to want. It's one thing to claim a skill is op based on its quantifiable ability. It's another to claim that a mechanic itself is op, which is the gist of what I read here yes?

    If that's the case I patently refuse it. There is nothing wrong with the mechanic/concept of RS. The idea that there is a skill that returns range damage is perfectly acceptable.

    That being said it would be much better for DK's if the op's idea happened instead of limiting it to one or two reflections of individual projectiles. Which, let's be honest, is the only thing nerf fans will be happy with short of total removal.

    Heaven forbid combat should have anything to do with strategy over Stat maxing and clicks-per-minute. Alot of people won't be happy until combat is an instanced process determined by dice so theh have something to blame their shortcomings on.

    I recommend you play another class (probably a sorc) and come back then and let me know your thoughts.

    A nerf is happening, I just don't necessarily like what they are doing to it.
    Edited by JaJaLuka on December 10, 2014 11:43PM
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  • Epsilon_Echo
    Epsilon_Echo
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    I have a VR14 sorc, NB, Templar, and DK. I PvP with them all. I DO understand the struggles and powers of each class, something 99% of people here on the forums do not.

    This I took from my last play session on my Sorc.

    Screenshot_20141009_235058_zps8b52d2e2.jpg

    My DK rarely gets over a 5 KDR.

    My sorc is a much more proficient single target killer. My DK is better for group play because I can bluff charge into enemy lines and make people scatter. I usually die doing it in large scale fights. But it breaks enemy lines and gives chances for my team to take initiative where my sorc couldn't
  • Domander
    Domander
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    I have a VR14 sorc, NB, Templar, and DK. I PvP with them all. I DO understand the struggles and powers of each class, something 99% of people here on the forums do not.

    This I took from my last play session on my Sorc.

    Screenshot_20141009_235058_zps8b52d2e2.jpg

    My DK rarely gets over a 5 KDR.

    My sorc is a much more proficient single target killer. My DK is better for group play because I can bluff charge into enemy lines and make people scatter. I usually die doing it in large scale fights. But it breaks enemy lines and gives chances for my team to take initiative where my sorc couldn't

    Yeah DK is (was?) good for pushing the enemy in these larger battles, other classes are cannon fodder to all the projectiles. It's a role I enjoy on my DK.
  • JaJaLuka
    JaJaLuka
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    The reason I would prefer the non-reflective version is because the nerf that is coming in is going to ruin DK's abilities to do this. It's a 4 hit limit then it's gone and you're vulnerable again.

    Edit: yes I get those stats too on my sorc, but remember not all kills are solo, a lot of those kills are going to have a huge group contribution.
    Edited by JaJaLuka on December 11, 2014 12:18AM
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  • AhPook_Is_Here
    AhPook_Is_Here
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    How would this work in a PVE context like Shada in Shada's tear? There are many other examples but this is one where RS current functionality is key. Why should templars effectively remain the only class able to reflect damage (eclipse)?

    I don't like it, I don't like the nerf either but I would rather have the nerf as zeni is suggesting it than lose the only unique aspect of the ability.

    Examples of Shields
    Absorb magic and morphs
    Hardened ward and morphs
    Igneous shield and morphs
    Blazing sheild and morphs
    Absorption field
    Healing ward

    And I am likely missing a few.

    Also, About 6 5p set bonuses also have shields, one weapon enchant, a few 3p set bonues, and I am sure there are some other shields I haven't though of.

    “Whatever.”
    -Unknown American
  • JaJaLuka
    JaJaLuka
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    Perhaps then the issue is not DK's. I don't PvE much anymore as I find it pretty dull, so it's hard for me to realise the effect on the PvE community. Maybe the solution is to bring other classes up to scratch (which I have always been more in favour of, but as there is yet another nerf coming...), I am just not a fan of the 4-hit solution Zeni is bringing in.

    BTW AhPook, with eclipse it's a single target ability that can be broken out of with both purge, immovable and a hard cc break, it's not even close to as strong as scales.

    After all is said I actually enjoy using the reflect ability but I was just finding it far too powerful playing against it. It does have counters, for example you can still curse a player using it and use heavy attacks, but DK's also have the ability to heal through all of that. No matter what the solution is I don't feel that everyone will be happy.
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  • Jahosefat
    Jahosefat
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    I have a VR14 sorc, NB, Templar, and DK. I PvP with them all. I DO understand the struggles and powers of each class, something 99% of people here on the forums do not.

    This I took from my last play session on my Sorc.

    Screenshot_20141009_235058_zps8b52d2e2.jpg

    My DK rarely gets over a 5 KDR.

    My sorc is a much more proficient single target killer. My DK is better for group play because I can bluff charge into enemy lines and make people scatter. I usually die doing it in large scale fights. But it breaks enemy lines and gives chances for my team to take initiative where my sorc couldn't

    Yes, sorcs have a good get away. With enough time and effort you can accumulate huge kill streaks.

    I think a "streak treatment" of scales would have been a better route. An infinite reflect should cost a lot to keep up for a long time. Limiting the number of reflects will make the skill a much less reliable defense. I think it should have remained reliable (infinite reflect) but became very costly to keep up after the first couple of casts.

    [Edit]: PS: On a sorc-up-note, limiting the number of reflects on RS may open the door for some pretty good sorc pet builds with the winged twilight (shoots projectiles pretty fast; winged twilight = RS eater).
    Edited by Jahosefat on December 11, 2014 1:20AM
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  • Sanct16
    Sanct16
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    Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. If you stand in ground AoEs you will probably die. Counter: Move out. If you shoot repeatedly on a DKs reflect you will probably die. Counter: Don't hurt yourself.
    I know people will laugh about this because they think DKs are gods and reflect is soooo OP and blablabla. But honestly its an ability that is basically just defensive. You can't kill anyone with it. And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.

    Yes its true that Dks can have ranged skills and gap closers with weapon abilities. But lets compare it to other classes:

    Sorc has no Instant Heals => Restostaff + Weapon of your free choice
    Nightblade has no Instant Heals and no Shield => Restostaff + Weapon of your free choice
    Templar basically has everything so free choice of weapons
    Dragonknight has no gap closer and no range => S&B + Destrostaff (for magicka build)


    Edited by Sanct16 on December 11, 2014 2:09AM
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  • Lava_Croft
    Lava_Croft
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    Even better: Wait for 1.6 and then continue this discussion.
  • Cody
    Cody
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    I think the nerf is unnecessary. DKs spamming RS(which is admitidly annoying) was never that hard to counter. The ridiculous block and spam flame whip and talons crap that they are forced to do due to being nerfed to death is far more of an issue.

    but, as Lava_Croft so elegeantly put it(:)), best to wait until 1.6 and see how it goes.
  • Sanct16
    Sanct16
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    After 1.6: NERF DK!!! I stood in a banner for 17 seconds and when he was low health he used GDB. Then I died. Banner lasts far too long and GDB is too strong.
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  • NordJitsu
    NordJitsu
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    The reflect part is what makes it unique. It's literally in the name.

    I think they could either: 1) Make it so the skill reflected attacks but the DK still took 10-20% of the damage or 2) Make Reflective Scales a toggle that drained a certain amount of magicka per reflect.

    I think both would be better than limiting it to 4 reflects since they'd change less about how the skill is used while still bringing some much needed balance.

    I don't like changes that completely redefine play styles.
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  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    if they had reduced the dam of the reflected projectiles in PVP only
    now its like 130% or something, if in pvp they reduced it to 70% or 60% or something, that would have been fine
    but no, whiners got their way again and I think its gonna be garbage,

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  • Etaniel
    Etaniel
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    Lava_Croft wrote: »
    Even better: Wait for 1.6 and then continue this discussion.

    They are still looking at feedback, so we might change the course of the nerf ;)

    I don't like the nerf, i've stated my opinion before already, and i won't go through it again. But i am going to laugh very hard when the nerf comes in and people still get wrecked by dks, finding out that in the end, player skill is what matters.
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  • Rylana
    Rylana
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    I will tell you this right now.

    You take away reflective scales, and you destroy the game.

    Reason: Only range will ever matter ever again, this will mean only three weapon types and two class skill lines will ever matter/factor.

    Right now DKs are the only reason literally every single player isnt already using Bow/resto Sorcs.

    It is the ONLY hard (and i say hard because its not a morph, its part of the base skill that is later morphed) counter to ranged weapons in this game.

    You take away reflective scales, and the only thing you will ever die to are arrows and crystal shards because that is all people will ever use.
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  • Soulac
    Soulac
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    Well you could dodge the shards.. Oh wait u wasted your Stamina already on 24/7 Block.
    You shouldn't kill anything with a apply-head-to-keyboard tactic..
    RS still reflect four times and I think that's enough to be annoying in 1vX.
    Ofc Range will be your death in 1v24, but it should be like that and not 'activate godmode'.
    There are any noobs, you know? Give them a chance :P
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  • JaJaLuka
    JaJaLuka
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    NordJitsu wrote: »
    The reflect part is what makes it unique. It's literally in the name.

    I think they could either: 1) Make it so the skill reflected attacks but the DK still took 10-20% of the damage or 2) Make Reflective Scales a toggle that drained a certain amount of magicka per reflect.

    I think both would be better than limiting it to 4 reflects since they'd change less about how the skill is used while still bringing some much needed balance.

    I don't like changes that completely redefine play styles.

    I like point 2 here, I think it would be a good compromise. Would also make DK stam builds more useful as some DK's would then reserve their magica for the reflect and try to do damage with stamina abilities.

    Also it gives other classes a proper counter for RS as they can burn through a DK's magica reserves and finally reach the DK with ranged. Of course a good DK should be able to manage their resources well enough to counteract this.

    Saying that I would make a call to the developers to PLEASE TEST THOROUGHLY whatever change they are about to bring in for RS and get a LARGE amount of feedback from players before it goes live.
    Edited by JaJaLuka on December 11, 2014 11:28AM
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  • Turelus
    Turelus
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    I'll support any change which stops this.

    Player 1 at bottom of outpost while it's being sieged.
    DK player at the top edge of the outpost using RS.
    Player 1 now has no way to harm that DK until the wall is down.

    For me the limited number of projectiles works as they DK player needs to constantly cast the skill using resources and focus rather than a click and forget ability that it somewhat is now.

    edit: typos
    Edited by Turelus on December 11, 2014 11:35AM
    @Turelus - EU PC Megaserver
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  • Lhorion
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    RS does not counter range attacks!
    RS does counter projectils!

    Everyone with S&B and the reflect of S&B can hurt a DK even with projectils.

    Is Eclipse too OP when the victim still spams projectils? No, the victim is stupid and should break free or purge before.

    Is Talons/Enchase too OP when the victim stands there while doing nothing? No, the victim is stupid and should just turn around and continue fighting.

    Is Biting Jabs too OP when the victim is crying because of perma-CC? No, the victim has to care about his stamina. No CC while blocking (well nearly no CC).

    Is the fear too OP when the victim cannot protect himself against it? No, there are ways to deal with it. Staminareg and/or Immovable might be a way.

    Is Blazing Shield too OP when the victim stands next to the templar spamming attacks? No, the victim is stupid. He should do range skills or dots and keep some distance.

    Is Streak too OP when the enemie cannot catch the sorc? Well... You can charge, but a good sorc will be able to run away. But this it is - he runs away, does this make a skill too OP? He won't kill someone while spamming Streak.

    Is Snipe too OP when the victim is killed by two shots from his horse? No, those NBs just can gank and if you meet them on open field they will die. A build that has to attack horseriders is not a good one.
    Most of the times you die because of Snipe you are ganked in your horse or you are against some enemies and one archer comes from behind. Great, what a OP-skill killing outnumbered enemies!

    Is Soul Strike OP when the victim does nothing just die? Or is it OP when 10 guys are fighting one enemie and use a Soulstrike? No, you can interrupt Soul Strike very easyly. Against more enemies there are two options:
    You purge or you die because you have too many debuffs. In the last case Soul Strike seems to be OP, but... He always is when you would die without it, too (Well... almost always :p).

    Result:
    Many skills are strong but all of them can be countered. Some of them needs a specific reaction to counter, but you can counter it.
    RS is a skill that is strong but can be countered easyly. It does damage just against stupid players and S&B user can do projectil damage through RS (at the moment S&B is not really rare)!
    Edited by Lhorion on December 11, 2014 11:47AM
  • RoamingRiverElk
    RoamingRiverElk
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    Reflective scales does not need a nerf, just use something else or wait for the scales to go down. And if you accidentally cast something while they're up, block or roll dodge...

    If you make a build that is based on things that DKs can reflect, that is your build then... It has advantages and disadvantages. Do I like to slot immovable for the purpose of being able to withstand templar stun spam? No. Yet if I wear light armor, that is something I pretty much have to have on my bar.
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  • Kromus
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    Sanct16 wrote: »
    Or we just leave the ability as it is right now. There is nothing wrong with it in my opinion. It is an easy to counter defensive ability that punishes stupidity. If you stand in ground AoEs you will probably die. Counter: Move out. If you shoot repeatedly on a DKs reflect you will probably die. Counter: Don't hurt yourself.
    I know people will laugh about this because they think DKs are gods and reflect is soooo OP and blablabla. But honestly its an ability that is basically just defensive. You can't kill anyone with it. And its still quite easily possible to kill a DK. Spread out, range him with unblockable heavy attacks, enjoy dead DK.

    Yes its true that Dks can have ranged skills and gap closers with weapon abilities. But lets compare it to other classes:

    Sorc has no Instant Heals => Restostaff + Weapon of your free choice
    Nightblade has no Instant Heals and no Shield => Restostaff + Weapon of your free choice
    Templar basically has everything so free choice of weapons
    Dragonknight has no gap closer and no range => S&B + Destrostaff (for magicka build)

    Please lets not stray another topic from discussion about abilities to whether is it possible to kill DK or not. Every class/build is killable, it just takes much more to kill DK in average, and other classes have all the right to ask or point issues why is so when same roles should be balanced out, regardless of class you are playing.

    Think you are countering yourself with some statements here...

    "If you shoot repeatedly on a DKs reflect you will probably die." >>> "But honestly its an ability that is basically just defensive. You can't kill anyone with it.". So, which one is it? :)

    "It is an easy to counter defensive ability that punishes stupidity." This is half true, but only if you are paying attention on what DK do at every moment so you can see wings flap, or you suggest we should take as granted that DK will be immune to ranged attacks in heat of battle?

    I would also point this line... "Spread out, range him with unblockable heavy attacks, enjoy dead DK.", as you are justifying RS with temporal bug of some other skill, same as you (DKs) justified RS recently with stackable healing debuff from arrows. What argument lefts when bug is fixed?

    DK have a gap closer for range among class skills and it's called Fiery Grip. If it is bugged at the moment or you don't like it pulls only one enemy is something else, but you do have it. Templar Toppling charge is also bugged for example, but we are still using it.

    Yes, there is a lot of wrong with RS in current form as it can completely nullify ranged attacks (even ultimates), for duration of fight, without any diminishing return for caster, only trivial cost of ability for effect it provide, and effect is bigger and stronger with more people hitting it. RS is great as ability and everyone would love to have such ability for sure, but reality is only one class have it.

    Lets do a quick summary...
    When you hear people complain or whine about banner, talons, cinder, flame lash or whatever combination DK use to create puddle of doom around him, response from DKs is don't stand in it and move away. When one move away (not even considering unbreakable/spammable roots here) and start shooting it from range, it is welcomed by Reflective scales completely diminishing its attacks, and response from DK is... well, don't shoot at it when you see flapping wings. Ok... so what should one do than? No melee, no range... throw flowers at DK?

    Lets take a look from another angle too... I don't play sorc but will use it as example. As class, DK is strongest in melee and weak in range so you got Reflective scales, right? Sorc is strongest in range and weak in melee, but they don't have single ability to nullify melee attacks, no? You may say Sorcs can use bolt to make a distance and prevent DK doing melee damage, but DK have tools to close the gap again. You may say they can use Negate, but all you have to do is move away from it, while RS is effective for whole duration, no matter what.

    Anyway, to conclude... think new version with reflecting 4-6 projectiles should be fine, as it would be on par with similar defensive abilities from other classes/trees which also have diminishing returns in place and/or are depletable.

    Edited by Kromus on December 11, 2014 11:58AM
  • Mauz
    Mauz
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    Strongest melee class which is permantly immune against all projectiles...which does make als range dd more or less unkillable on a wall of a keep.

    Combine this with vampire and its insane.

    Removing this does bring it to the level where everybody else is since release. It'll still be the best melee class but more vulnarable against range. And that' the way it should be.
  • stylepolice
    stylepolice
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    Reflective is fine - just because you can't faceplant your snipe / poison arrow fotm-combo and instead have to actually look at your target and use different tactics in different situations does not mean that ability is broken.

    You know what I think the real reason behind that Q.Q stream about reflective is? Too many players are camping their own keeps with bow in hand. During the long boring wait for that lone enemy to show up, they post in this forum about that one time they saw that guy, spammed everything they had - and died themselves.
  • JaJaLuka
    JaJaLuka
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    Actually I made this thread after using the skill for 5 months, I like it a lot but the other classes just can't compete. The real reason for this thread is I'm not sold on the current idea for the up and coming nerf.
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  • Keron
    Keron
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    Bring back the "bug" it had in the beginning. Have a reflect consume Magicka. Balance it so that you can reflect 10 projectiles if you have base magicka only. If you stack magicka, you can also reflect more. Add reduction to magicka regeneration (e.g. by 50%) while RS is active. With a well balanced setup, that will probably have little effect on PvE but it will reduce its effectiveness in PvP.
  • stylepolice
    stylepolice
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    Reflective scales does not need a nerf, just use something else or wait for the scales to go down. And if you accidentally cast something while they're up, block or roll dodge...

    If you make a build that is based on things that DKs can reflect, that is your build then... It has advantages and disadvantages. Do I like to slot immovable for the purpose of being able to withstand templar stun spam? No. Yet if I wear light armor, that is something I pretty much have to have on my bar.

    Emphasis added for clarification: If your build sucks against DKs and you want to pwn them - use a different build. And if that different build then sucks against NBs (or whatever else) - then go back to your old one.

    In other words:
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  • Lhorion
    Lhorion
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    "You can't kill anyone with it" (Sanct)

    @Kromus‌ : Are you sure you understood this sentence? Sanct wanted to say that RS won't kill anyone. The DK cannot kill someone with this skill (unless a bad players kills himself). This the meaning of the sentence.
  • Lhorion
    Lhorion
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    P.S.:

    RS does not counter range attacks. Sorcs have one skill that will be reflected for example.

    You can counter RS as you can counter every skill, but as i said in annother threat - 4 projectils is not the death of this skill (that does not mean it needs this nerf).
    Edited by Lhorion on December 11, 2014 12:21PM
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