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Things, that broke immersion

  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.

    Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol

    Yeah, skyrim did allow more flexibility after starting the game as far as skills, whereas Oblivion/Morrowind you had to have a good idea of what you wanted at the start, though you had more control over the actual stats

    http://elderscrolls.wikia.com/wiki/Classes

    You basically picked one out of many (21 for Oblivion) premade classes or you could make a customer class named whatever you wanted. They would specialize in stealth, combat, or magic. Then you'd have 7 out of 21 major skills that you got bonuses in. You could still use stuff outside of your major skills, but it was harder to learn/level. then you had 8 attributes to tinker with which were simplified to 3 in skyrim.

    I think I might have to buy Oblivion... just to try it lol Sounds kind of fun. But so far, Skyrim is probably my favorite game ever made... and I play it for realism, not for the idea of doing whatever the hell I want
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    you need a lot of addons to make Skyrim realistic and immersive
    like 50+
  • Akselmo
    Akselmo
    ✭✭✭
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.

    Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol

    Yeah, skyrim did allow more flexibility after starting the game as far as skills, whereas Oblivion/Morrowind you had to have a good idea of what you wanted at the start, though you had more control over the actual stats

    http://elderscrolls.wikia.com/wiki/Classes

    You basically picked one out of many (21 for Oblivion) premade classes or you could make a customer class named whatever you wanted. They would specialize in stealth, combat, or magic. Then you'd have 7 out of 21 major skills that you got bonuses in. You could still use stuff outside of your major skills, but it was harder to learn/level. then you had 8 attributes to tinker with which were simplified to 3 in skyrim.

    I think I might have to buy Oblivion... just to try it lol Sounds kind of fun. But so far, Skyrim is probably my favorite game ever made... and I play it for realism, not for the idea of doing whatever the hell I want

    Try Morrowind! It's the best of the three, atleast in my opinion. The most indepth TES game, I think.
    Hun-Tra@Akselmo (EP-EU-PC)
    A fan of TES-series since 2005.
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Akselmo wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.

    Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol

    Yeah, skyrim did allow more flexibility after starting the game as far as skills, whereas Oblivion/Morrowind you had to have a good idea of what you wanted at the start, though you had more control over the actual stats

    http://elderscrolls.wikia.com/wiki/Classes

    You basically picked one out of many (21 for Oblivion) premade classes or you could make a customer class named whatever you wanted. They would specialize in stealth, combat, or magic. Then you'd have 7 out of 21 major skills that you got bonuses in. You could still use stuff outside of your major skills, but it was harder to learn/level. then you had 8 attributes to tinker with which were simplified to 3 in skyrim.

    I think I might have to buy Oblivion... just to try it lol Sounds kind of fun. But so far, Skyrim is probably my favorite game ever made... and I play it for realism, not for the idea of doing whatever the hell I want

    Try Morrowind! It's the best of the three, atleast in my opinion. The most indepth TES game, I think.

    Lol opinions anyone else?? Should I buy Oblivion or Morrowind?!?!
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    QuadroTony wrote: »
    you need a lot of addons to make Skyrim realistic and immersive
    like 50+

    Not really? Yeah, you need a few lighting mods, a few armor mods, some combat mods, and maybe a skill tree overhaul. I find it fine as it is, it's not the most realistic thing in the world but it's a game, it's never going to be. It's still one of the most immersive and realistic games I've played.
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    you should w8 Morrowind and Oblivion on the skyrim engine
    its better
    coming in few months i guess
    Edited by QuadroTony on December 9, 2014 7:06PM
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    QuadroTony wrote: »
    you should w8 Morrowind and Oblivion on the skyrim engine
    its better
    coming in few months i guess

    DO WHATTTTT?!?!? Who's doing that because they're a genius...
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    QuadroTony wrote: »
    you should w8 Morrowind and Oblivion on the skyrim engine
    its better
    coming in few months i guess

    DO WHATTTTT?!?!? Who's doing that because they're a genius...
    http://tesrenewal.com/skywind-faq
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    QuadroTony wrote: »
    you need a lot of addons to make Skyrim realistic and immersive
    like 50+

    Not really? Yeah, you need a few lighting mods, a few armor mods, some combat mods, and maybe a skill tree overhaul. I find it fine as it is, it's not the most realistic thing in the world but it's a game, it's never going to be. It's still one of the most immersive and realistic games I've played.
    no-no
    if talking about realistic - its alot of physics mods, and more important - weather dependency behaviour mods, like warm cloth and tents to prevent frozen to death, sickness, etc

  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    QuadroTony wrote: »
    QuadroTony wrote: »
    you need a lot of addons to make Skyrim realistic and immersive
    like 50+

    Not really? Yeah, you need a few lighting mods, a few armor mods, some combat mods, and maybe a skill tree overhaul. I find it fine as it is, it's not the most realistic thing in the world but it's a game, it's never going to be. It's still one of the most immersive and realistic games I've played.
    no-no
    if talking about realistic - its alot of physics mods, and more important - weather dependency behaviour mods, like warm cloth and tents to prevent frozen to death, sickness, etc

    I don't play it to be THAT realistic lol I don't want to play life, I still want to have fun and not fight for survival constantly
  • PSLAnimal
    PSLAnimal
    ✭✭✭✭
    Akselmo wrote: »

    Hm... okay, I don't need to see those. :blush:


    This is a "problem" in every multiplayer game, and there's no viable solution to it. Just ignore them.

    I don't see it as a problem; I see it as a benefit. Those ridiculous names tell me who I don't want to group with.

    Stupid people should be conspicuous.
    Animal (Ask me what the PSL stands for. Go on. Ask.)
    @PSLAnimal on the NA Megaserver
    Making people wonder just what the hell is wrong with me since 1961.
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    PSLAnimal wrote: »
    Akselmo wrote: »

    Hm... okay, I don't need to see those. :blush:


    This is a "problem" in every multiplayer game, and there's no viable solution to it. Just ignore them.

    I don't see it as a problem; I see it as a benefit. Those ridiculous names tell me who I don't want to group with.

    Stupid people should be conspicuous.

    ^^^They^^^ gots a point guys
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    Artemis wrote: »
    Some characters' names. I wish there was a moderator for that. Or would be nice if we could report players for inappropriate names and that would actually make difference... Like they would be forced to change their names or something.

    Do you have some examples of inappropriate names you've seen?
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    Breg_Magol wrote: »
    Not being able to interact (PvE) with people from other factions accept while in Cyrodil. At least it should be available after achieving Veteran status.

    This is so huge for me .. it's like having alternate universes where you know people exist but just can't break through and meet them.

    Try Lucy in the Sky with Diamonds, I heard she can help you Break on Through to the Other Side...
  • Heishi
    Heishi
    ✭✭✭✭✭
    QuadroTony wrote: »
    QuadroTony wrote: »
    you should w8 Morrowind and Oblivion on the skyrim engine
    its better
    coming in few months i guess

    DO WHATTTTT?!?!? Who's doing that because they're a genius...
    http://tesrenewal.com/skywind-faq

    Check the FAQ, you still need legit copies of morrowind, oblivion, and the dlc.
    QuadroTony wrote: »
    you need a lot of addons to make Skyrim realistic and immersive
    like 50+

    I actually have 100+ mods for Skyrim XD everything from making it a lush green forest to a flying ship base, companions, ect. Getting them all to play nicely was quite a chore though.
    Akselmo wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.

    Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol

    Yeah, skyrim did allow more flexibility after starting the game as far as skills, whereas Oblivion/Morrowind you had to have a good idea of what you wanted at the start, though you had more control over the actual stats

    http://elderscrolls.wikia.com/wiki/Classes

    You basically picked one out of many (21 for Oblivion) premade classes or you could make a customer class named whatever you wanted. They would specialize in stealth, combat, or magic. Then you'd have 7 out of 21 major skills that you got bonuses in. You could still use stuff outside of your major skills, but it was harder to learn/level. then you had 8 attributes to tinker with which were simplified to 3 in skyrim.

    I think I might have to buy Oblivion... just to try it lol Sounds kind of fun. But so far, Skyrim is probably my favorite game ever made... and I play it for realism, not for the idea of doing whatever the hell I want

    Try Morrowind! It's the best of the three, atleast in my opinion. The most indepth TES game, I think.

    Lol opinions anyone else?? Should I buy Oblivion or Morrowind?!?!

    I'd say catch them on sale and try to get them both :p

    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.

    Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol

    Yeah, skyrim did allow more flexibility after starting the game as far as skills, whereas Oblivion/Morrowind you had to have a good idea of what you wanted at the start, though you had more control over the actual stats

    http://elderscrolls.wikia.com/wiki/Classes

    You basically picked one out of many (21 for Oblivion) premade classes or you could make a customer class named whatever you wanted. They would specialize in stealth, combat, or magic. Then you'd have 7 out of 21 major skills that you got bonuses in. You could still use stuff outside of your major skills, but it was harder to learn/level. then you had 8 attributes to tinker with which were simplified to 3 in skyrim.

    I think I might have to buy Oblivion... just to try it lol Sounds kind of fun. But so far, Skyrim is probably my favorite game ever made... and I play it for realism, not for the idea of doing whatever the hell I want

    Morrowind's engine is rough to get looking somewhat modern, Oblivion there are a number of mods that will make it look quite tolerable to modern eyes.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    about bad names....
    look at the picture
    its addon for russian language in the game
    and ofc this names are not modrated, because its addon

    the hero name убийца пидоров translating as "killer of fagg0ts"
    923211be0956.png
    Edited by QuadroTony on December 10, 2014 11:12AM
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Akselmo wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.

    Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol

    Yeah, skyrim did allow more flexibility after starting the game as far as skills, whereas Oblivion/Morrowind you had to have a good idea of what you wanted at the start, though you had more control over the actual stats

    http://elderscrolls.wikia.com/wiki/Classes

    You basically picked one out of many (21 for Oblivion) premade classes or you could make a customer class named whatever you wanted. They would specialize in stealth, combat, or magic. Then you'd have 7 out of 21 major skills that you got bonuses in. You could still use stuff outside of your major skills, but it was harder to learn/level. then you had 8 attributes to tinker with which were simplified to 3 in skyrim.

    I think I might have to buy Oblivion... just to try it lol Sounds kind of fun. But so far, Skyrim is probably my favorite game ever made... and I play it for realism, not for the idea of doing whatever the hell I want

    Try Morrowind! It's the best of the three, atleast in my opinion. The most indepth TES game, I think.

    Lol opinions anyone else?? Should I buy Oblivion or Morrowind?!?!

    Either, but if you get Oblivion do the main quest as quickly as possible,
    or Mehrunes Dagon becomes a pain to get past
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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