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Things, that broke immersion

QuadroTony
QuadroTony
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Greetings!
I have a lot of UI addons, and immersion really doesnt matter for me, except few things

1) i always wondering why ore deposits can spawn on the beach
2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?

/discuss
what things broke immersion for you?
  • Artis
    Artis
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    Some characters' names. I wish there was a moderator for that. Or would be nice if we could report players for inappropriate names and that would actually make difference... Like they would be forced to change their names or something.
  • Nestor
    Nestor
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    QuadroTony wrote: »
    1) i always wondering why ore deposits can spawn on the beach

    They are not in the middle of the beach but near a rock or cliff that is surrounded by sand. As someone who has almost broken a toe on a big ol rock in the sand on a beach in Mexico, I can believe there would be ore deposit rocks sticking out of the sand. Also, sand can wash up to cover up rocky areas and then be washed away again.

    As for the Poison and Skeletons, you got me. Blood is how poison gets around the body..

    For me, the immersion breakers are all related to physics. Killing something and having it stick out over a cliff face or wall because it's feet are still touching the wall is kind of funny.

    Not being able to jump diagonally over a wall, unless I start the jump several feet before a wall

    Being able to slide down a cliff that should kill me and landing at the bottom with no damage.

    Oh, the last one really kills the immersion for me: Being able to go to a chef that can't cook decent food and having my high level Deadric Gear that I spent all those skill points and time learning how to make, get repaired for a fee. While I appreciate the convenience, it should only be Armor's that can fix armor, BS that can fix both, Woodworkers to fix wood, Clothier to fix clothing etc.
    Enjoy the game, life is what you really want to be worried about.

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  • Tandor
    Tandor
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    Think of ore deposits on the beach as having had the covering sand washed away by the tide.

    I never let these things bother me, to be honest. Playing a fantasy computer game involves a degree of suspended belief, after all, unlike playing a real world simulator where I would be more bothered if things weren't exactly right.
  • diabeticDemon18
    diabeticDemon18
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    What breaks immersion for me... Whenever I shoot an arrow way to the left of an enemy and instead of it missing them, it hangs a sharp curve right into them... also the fact that I can't distract enemies with arrows in a tree anymore, that was the best thing ever... and it's not like the enemies in Skyrim were totally oblivious to where it came from, of course they checked the sound first then saw an arrow and searched the direction it came from. Which is logical, why can't that logic still be here?? :(
  • QuadroTony
    QuadroTony
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    Which is logical, why can't that logic still be here?? :(
    because its mmo :)
  • Rosveen
    Rosveen
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    QuadroTony wrote: »
    1) i always wondering why ore deposits can spawn on the beach
    Sediments are transported by the river, caught in longshore drift and washed up on beaches, resulting in heavy mineral sands as the lighter elements are carried away. Minerals mined in such places include ilmenite, zircon, rutile and others. Gemstones can also be found in beach placers.

    I hope your immersion was mended a little bit. :)
  • bedlom
    bedlom
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    Enemy NPC's backing into me when engaged.

    Friendly AI (such as guards) not attacking enemy NPC's.

    Settings resetting to default constantly.
    Edited by bedlom on December 8, 2014 9:21PM
  • AlexDougherty
    AlexDougherty
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    QuadroTony wrote: »
    Greetings!
    I have a lot of UI addons, and immersion really doesnt matter for me, except few things

    1) i always wondering why ore deposits can spawn on the beach
    Iron ore can be found on beaches in uk, it was shown in an episode of "Coast", apparently it was important for early Britons (hit with flint and you get a fire starting kit)
    2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
    In Oblivion and Skyrim you found it by saltwater as well as fresh water (LLewyelyn was on a tidal river with salt water reaching that far up it). It prefers fresh water, but can survive salt water too.
    3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?

    Well, they are immune to bleed because they have no blood. I have no idea why they are vulnerable to poison though.
    Edited by AlexDougherty on December 9, 2014 1:21PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • PBpsy
    PBpsy
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    QuadroTony wrote: »
    Greetings!
    I have a lot of UI addons, and immersion really doesnt matter for me, except few things

    1) i always wondering why ore deposits can spawn on the beach

    2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
    3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?

    /discuss
    what things broke immersion for you?

    That wasn't as bad as the fact that I make my staves and shields from rotten wood I find laying around randomly in the desert. It however does not break my immersion since for me that means a quite a different thing that it does for the most and things like these do not affect me. It is very dumb though.
    Edited by PBpsy on December 8, 2014 10:19PM
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  • eventide03b14a_ESO
    eventide03b14a_ESO
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    QuadroTony wrote: »
    Greetings!
    I have a lot of UI addons, and immersion really doesnt matter for me, except few things

    1) i always wondering why ore deposits can spawn on the beach
    2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
    3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?

    /discuss
    what things broke immersion for you?
    1. Ore doesn't discriminate. Metals are distributed throughout the Earth and presumably throughout Nirn as well. Why should it matter if it's a beach or not?
    2. Where did you get that Nirnroot only can grow near fresh water?
    3. I have no idea.

    Ruins immersion for me?
    1. No children.
    2. NPCs and my own character, based on dialog choices, don't seem to know that I'm a vampire.
    3. I get grapes from barrels of apples.

    :trollin:
  • kongkim
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    That its not darker at night and that we need the weather to change so you can see it more and "feel" its more.
  • hutchinsonhatch
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    Artemis wrote: »
    Some characters' names. I wish there was a moderator for that. Or would be nice if we could report players for inappropriate names and that would actually make difference... Like they would be forced to change their names or something.

    I find it odd that people can't come up with a proper name given the fact the ESO isn't even one year old. There are quite some inappropriate ones around and I don't think, the kids should see those verbal creations.

  • PBpsy
    PBpsy
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    Artemis wrote: »
    Some characters' names. I wish there was a moderator for that. Or would be nice if we could report players for inappropriate names and that would actually make difference... Like they would be forced to change their names or something.

    I find it odd that people can't come up with a proper name given the fact the ESO isn't even one year old. There are quite some inappropriate ones around and I don't think, the kids should see those verbal creations.
    It is a 18 + rated game. The kids are not supposed to see anything in it.
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  • Lord_Kreegan
    Lord_Kreegan
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    Long ago there was no Tamriel; it was known as "Dry Land", a small portion of Water World [horrible movie, but I liked it]. Sediments were deposited on the ocean floor.

    Then the environmentalists moved the Earth closer to the sun because everyone was poo-pooing their claims about global warming and much of the water was burned off, thus revealing ores on the seashores. What had once been seaweed evolved into salt water Nirnroot and fossils emerged from the sea, seeming to be skeletons but really nothing more humanoid-looking fish, quite vulnerable to poisons but incapable of bleeding from their coral-like exoskeletons.

    There... immersion problems are resolved...

    On a serious note, what breaks immersion for me -- in all MMO's -- is the respawning of mobs that I've just killed, especially when they respawn on top of me, as I have to retrace my route through a dungeon in order to exit after completing my quest... or getting out of the bathtub. That breaks immersion, too.
    Edited by Lord_Kreegan on December 9, 2014 1:02AM
  • WhiskyBob
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    Just two that occupy my mind:

    1. Filling regular soulstones with humanoid souls. According to the lore only BLACK soulstones and Star of Azura can caputre souls of humanoids.

    2. Werewolves feeding of dwemer robots - "sorry mate but you have a screw between your teeth"

    3. Before Talos, Cyrodill was a Jungle.

    4. I know that no TES game has done it but wouldnt it be awesome if ESO introduced other kinds of Khajiit? According to the lore there are several types of Khajit depending on moon allignment, from almost human one, through half beasts we know, to intelligent house cats and gigantic sabertooth tigers.

    5. Dunmer, as a part of their curse from Azura (in First Era), should only have RED eyes.

    6. What happened to Falmer in Skyrim dwemer ruins? They are here allready!
    Edited by WhiskyBob on December 9, 2014 1:42AM
  • tplink3r1
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    "Although this curiously tenacious flora grows almost anywhere a significant body of water is present" http://elderscrolls.wikia.com/wiki/The_Nirnroot_Missive
    VR16 Templar
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  • PSLAnimal
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    Iron ore can be found on beeches in uk, it was shown in an episode of "Coast", apparently it was important for early Britons (hit with flint and you get a fire starting kit)

    Wait, in the UK they find iron ore in trees?

    Animal (Ask me what the PSL stands for. Go on. Ask.)
    @PSLAnimal on the NA Megaserver
    Making people wonder just what the hell is wrong with me since 1961.
  • NordJitsu
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    Nirnroot can grow anywhere there is water. It's magical, likely connected to Lorkhan or another of the earth-bones.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
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  • hutchinsonhatch
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    PBpsy wrote: »
    Artemis wrote: »
    Some characters' names. I wish there was a moderator for that. Or would be nice if we could report players for inappropriate names and that would actually make difference... Like they would be forced to change their names or something.

    I find it odd that people can't come up with a proper name given the fact the ESO isn't even one year old. There are quite some inappropriate ones around and I don't think, the kids should see those verbal creations.
    It is a 18 + rated game. The kids are not supposed to see anything in it.

    Hm... okay, I don't need to see those. :blush:
  • driosketch
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    QuadroTony wrote: »
    3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?
    I actually wouldn't mind if they brought back some of the old resistance/immunities from the older games.

    Something like resistance to blade weapons for skeletons.
    http://www.uesp.net/wiki/Daggerfall:Bestiary

    But that's probably just me. Interestingly, poison immunity isn't listed there for the skeletons in TES II either.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • hutchinsonhatch
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    WhiskyBob wrote: »
    6. What happened to Falmer in Skyrim dwemer ruins? They are here allready!

    http://uesp.net/wiki/Lore:Snow_Elf

    The same as the dragons, who just were very silent, the Falmer, originating from the Snow Elves, live in very remote areas of Skyrim. We didn't see the very remote areas yet, did we?

  • Dubah
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    1) No kids... WTH is up with that? So soon the world will be wiped out because nobody wants to have kids.

    2) Guards don't do anything but stand there. I'm sorry but their job is to protect the city. Why don't they do it?

    3) Timers for respawns was a big one for me, and the fact that they appear out of thin air too. Make them teleport in and walk to their spots or dig up through the sand too.

    4) So, it was to my belief that every TES game you needed a magic weapon to hurt ghosts, but here just attack them. Also immune to bleed but can be hit by a poison... Le sigh...

    5) The food supplies kills it for me. Reach into a bag of oats and find no oats. Reach into a bag of apples and find meat...

    6) Crafting... Ok so sewing together leather is cool, smelting down ore for iron and put it into a casting to make a piece of armor is cool, but why does all it take is those components? We don't have to use molds the metal just forms itself into whatever you want, no thread needed to sew the leather/cloth together. Also woodcrafting is just horrible and makes no sense at all, if i have 5 pieces of wood, i would at least need glue to make a shield, or just 1 very big piece of wood...

    7) Why is there no reaction at all if i am a werewolf or a vampire? People just give me a quest to kill werewolves or vampires if i am one, not even an option to say sorry, im not killing my own brethren... Not only that but most people would be too terrified to give me a quest if i am a vampire and showing it and starving for some blood.

    8) Why can't I just smack someone with my staff? So my AoE's are all point blank but since im up close and personal i cant just whack a skull off a skeleton or ring someones bell... Not only that but when someone gets hit by a sword they aren't just supposed to shrug it off, make the characters hold their arm or something, some kind of reaction to actually being hit.

    9) No matter how hard I try this one makes very little sense, maybe someone can give me a reason. Why would you only feed your horse once a day? I've owned horses and they got fed alot more than once. It would be understandable if it was something special like just apples but one of the options is also wheat...

    Theres alot more but i will stop there
  • Dekkameron
    Dekkameron
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    Poison damage could be highly acidic which dissolves skeletons
    - Veteran Combat Librarian -
  • Jacques Berge
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    QuadroTony wrote: »
    Greetings!
    I have a lot of UI addons, and immersion really doesnt matter for me, except few things

    1) i always wondering why ore deposits can spawn on the beach
    2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
    3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?

    /discuss
    what things broke immersion for you?

    Hundreds of people saving the world just like me.... Constant QQing. Magic, orcs, elves, cat people, lizard folk. Ability to withstand massive amount of damage without injury. Horses that phase in and out of existence. Disconnects, the edge of my tv screen, having to go to work, phone calls, having to eat and sleep and dedicate in real life.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Dekkameron
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    Dubah wrote: »
    8) Why can't I just smack someone with my staff? So my AoE's are all point blank but since im up close and personal i cant just whack a skull off a skeleton or ring someones bell...

    There are Destruction staff abilities which do this (two in fact!) Destructive Touch and Destructive Clench

    - Veteran Combat Librarian -
  • Dubah
    Dubah
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    Dekkameron wrote: »
    Dubah wrote: »
    8) Why can't I just smack someone with my staff? So my AoE's are all point blank but since im up close and personal i cant just whack a skull off a skeleton or ring someones bell...

    There are Destruction staff abilities which do this (two in fact!) Destructive Touch and Destructive Clench

    Yeah but i play a healer not a dps, so i would love to just whack someone without using magicka since im in most of the fight anyways. plus i love bonking people in the head, even if it does very minimal damage
  • felinith66
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    My inability to step over a small rock :smile:
  • Breg_Magol
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    Not being able to interact (PvE) with people from other factions accept while in Cyrodil. At least it should be available after achieving Veteran status.

    This is so huge for me .. it's like having alternate universes where you know people exist but just can't break through and meet them.
    Edited by Breg_Magol on December 9, 2014 5:34AM
  • Jacques Berge
    Jacques Berge
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    Breg_Magol wrote: »
    Not being able to interact (PvE) with people from other factions accept while in Cyrodil. At least it should be available after achieving Veteran status.

    This is so huge for me .. it's like having alternate universes where you know people exist but just can't break through and meet them.

    Breg breaks my immersion.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Breg_Magol
    Breg_Magol
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    Breg_Magol wrote: »
    Not being able to interact (PvE) with people from other factions accept while in Cyrodil. At least it should be available after achieving Veteran status.

    This is so huge for me .. it's like having alternate universes where you know people exist but just can't break through and meet them.

    Breg breaks my immersion.

    Not possible if you're DC ... as it turns out, because I'm EP.

    Correction .. I was EP. With one day left of my subscription I've decided not to renew ... not rage quitting .. just no point for me to play now that I know that factions can't make an alliance (can't play together).

    GW2 has the mechanics closer to how I think suits me in this regard, but ESO's artwork, ambiance, lore and combat is so much richer IMO.

    The day that inter-faction alliances become possible (open world) I'll re-sub in a flash.

    Edited by Breg_Magol on December 9, 2014 10:23AM
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