Breg_Magol wrote: »Jacques Berge wrote: »Breg_Magol wrote: »Not being able to interact (PvE) with people from other factions accept while in Cyrodil. At least it should be available after achieving Veteran status.
This is so huge for me .. it's like having alternate universes where you know people exist but just can't break through and meet them.
Breg breaks my immersion.
Not possible if you're DC ... as it turns out, because I'm EP.
lold!!!!2. Werewolves feeding of dwemer robots - "sorry mate but you have a screw between your teeth"
AlexDougherty wrote: »Iron ore can be found on beeches in uk, it was shown in an episode of "Coast", apparently it was important for early Britons (hit with flint and you get a fire starting kit)
Wait, in the UK they find iron ore in trees?
QuadroTony wrote: »because its mmodiabeticDemon18 wrote: »Which is logical, why can't that logic still be here??
diabeticDemon18 wrote: »QuadroTony wrote: »because its mmodiabeticDemon18 wrote: »Which is logical, why can't that logic still be here??
Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games
1. Filling regular soulstones with humanoid souls. According to the lore only BLACK soulstones and Star of Azura can capture souls of humanoids.
2. Werewolves feeding of dwemer robots - "sorry mate but you have a screw between your teeth"
3. Before Talos, Cyrodiil was a Jungle.
4. I know that no TES game has done it but wouldn't it be awesome if ESO introduced other kinds of Khajiit? According to the lore there are several types of Khajiit depending on moon alignment, from almost human one, through half beasts we know, to intelligent house cats and gigantic sabertooth tigers.
5. Dunmer, as a part of their curse from Azura (in First Era), should only have RED eyes.
6. What happened to Falmer in Skyrim dwemer ruins? They are here already!
1) No kids... WTH is up with that? So soon the world will be wiped out because nobody wants to have kids.
2) Guards don't do anything but stand there. I'm sorry but their job is to protect the city. Why don't they do it?
3) Timers for respawns was a big one for me, and the fact that they appear out of thin air too. Make them teleport in and walk to their spots or dig up through the sand too.
4) So, it was to my belief that every TES game you needed a magic weapon to hurt ghosts, but here just attack them. Also immune to bleed but can be hit by a poison... Le sigh...
5) The food supplies kills it for me. Reach into a bag of oats and find no oats. Reach into a bag of apples and find meat...
6) Crafting... Ok so sewing together leather is cool, smelting down ore for iron and put it into a casting to make a piece of armor is cool, but why does all it take is those components? We don't have to use molds the metal just forms itself into whatever you want, no thread needed to sew the leather/cloth together. Also woodcrafting is just horrible and makes no sense at all, if i have 5 pieces of wood, i would at least need glue to make a shield, or just 1 very big piece of wood...
7) Why is there no reaction at all if i am a werewolf or a vampire? People just give me a quest to kill werewolves or vampires if i am one, not even an option to say sorry, im not killing my own brethren... Not only that but most people would be too terrified to give me a quest if i am a vampire and showing it and starving for some blood.
8) Why can't I just smack someone with my staff? So my AoE's are all point blank but since im up close and personal i cant just whack a skull off a skeleton or ring someones bell... Not only that but when someone gets hit by a sword they aren't just supposed to shrug it off, make the characters hold their arm or something, some kind of reaction to actually being hit.
9) No matter how hard I try this one makes very little sense, maybe someone can give me a reason. Why would you only feed your horse once a day? I've owned horses and they got fed alot more than once. It would be understandable if it was something special like just apples but one of the options is also wheat...
Nightblades are effective assassins and enforcers. Their speed and skills allow them to easily reach places most others could not. Nightblades dispose of opponents with a quick blade and Destruction magic. They are also skilled in Alteration magic, and are proficient in healing themselves.
Specialization
Magic
Favored Attributes
Willpower
Speed
Major Skills
Acrobatics
Alteration
Athletics
Blade
Destruction
Light Armor
Restoration
Silt Striders are giant creatures native to Morrowind. They have long stilt-like legs, and a body resembling the curved and armored body of a flea. The Dunmer domesticated the gigantic arthropods long ago, using them for transportation throughout Vvardenfell. The remains of Silt Striders may be found in various parts of the Ashlands, but they are not seen alive in the wild. After the Red Mountain erupted, most Silt Striders on Vvardenfell were wiped out, but some are still believed to live on the mainland of Morrowind.
diabeticDemon18 wrote: »QuadroTony wrote: »because its mmodiabeticDemon18 wrote: »Which is logical, why can't that logic still be here??
Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games
I think he means that the game engine isn't really made for those kind of calculations. MMO's calculate lots of things so the actions in game are simplified to the max. In single player games you don't need to simplify them that much because there's no other players, thus no network and servers who need to check a bit of code every time for every single little thing. That would create lots of latency and more complaints on the forums.
I'm sure it's going to be possible in future, but now? Hard to say, maybe yes but it would get clunky.
Don't put your cursor over them then. It's not like the names are hovering over their heads. I would love for people to come up with creative lore friendly names. I always try to, but I can't control what other people do. This a battle we will never win, so we might as well just ignore it.hutchinsonhatch wrote: »It is a 18 + rated game. The kids are not supposed to see anything in it.hutchinsonhatch wrote: »Some characters' names. I wish there was a moderator for that. Or would be nice if we could report players for inappropriate names and that would actually make difference... Like they would be forced to change their names or something.
I find it odd that people can't come up with a proper name given the fact the ESO isn't even one year old. There are quite some inappropriate ones around and I don't think, the kids should see those verbal creations.
Hm... okay, I don't need to see those.
hutchinsonhatch wrote: »
Hm... okay, I don't need to see those.
It's a wonder you find the motivation to get out of bed in the morning.Jacques Berge wrote: »QuadroTony wrote: »Greetings!
I have a lot of UI addons, and immersion really doesnt matter for me, except few things
1) i always wondering why ore deposits can spawn on the beach
2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?
/discuss
what things broke immersion for you?
Hundreds of people saving the world just like me.... Constant QQing. Magic, orcs, elves, cat people, lizard folk. Ability to withstand massive amount of damage without injury. Horses that phase in and out of existence. Disconnects, the edge of my tv screen, having to go to work, phone calls, having to eat and sleep and dedicate in real life.
Or pull myself up on a ledge or climb a cliff.felinith66 wrote: »My inability to step over a small rock
I can't believe that one aspect is so important to you that it trumps all else. There are hundreds of people that play on your faction. That's not enough?Breg_Magol wrote: »Jacques Berge wrote: »Breg_Magol wrote: »Not being able to interact (PvE) with people from other factions accept while in Cyrodil. At least it should be available after achieving Veteran status.
This is so huge for me .. it's like having alternate universes where you know people exist but just can't break through and meet them.
Breg breaks my immersion.
Not possible if you're DC ... as it turns out, because I'm EP.
Correction .. I was EP. With one day left of my subscription I've decided not to renew ... not rage quitting .. just no point for me to play now that I know that factions can't make an alliance (can't play together).
GW2 has the mechanics closer to how I think suits me in this regard, but ESO's artwork, ambiance, lore and combat is so much richer IMO.
The day that inter-faction alliances become possible (open world) I'll re-sub in a flash.
Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.diabeticDemon18 wrote: »QuadroTony wrote: »because its mmodiabeticDemon18 wrote: »Which is logical, why can't that logic still be here??
Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games
eventide03b14a_ESO wrote: »Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.diabeticDemon18 wrote: »QuadroTony wrote: »because its mmodiabeticDemon18 wrote: »Which is logical, why can't that logic still be here??
Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games
eventide03b14a_ESO wrote: »It's a wonder you find the motivation to get out of bed in the morning.Jacques Berge wrote: »QuadroTony wrote: »Greetings!
I have a lot of UI addons, and immersion really doesnt matter for me, except few things
1) i always wondering why ore deposits can spawn on the beach
2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?
/discuss
what things broke immersion for you?
Hundreds of people saving the world just like me.... Constant QQing. Magic, orcs, elves, cat people, lizard folk. Ability to withstand massive amount of damage without injury. Horses that phase in and out of existence. Disconnects, the edge of my tv screen, having to go to work, phone calls, having to eat and sleep and dedicate in real life.
I'm going to be blunt about this. No fantasy MMO I have ever played has anything approaching realistic physics. If that's what you want you should go back to playing Skyrim.diabeticDemon18 wrote: »eventide03b14a_ESO wrote: »Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.diabeticDemon18 wrote: »QuadroTony wrote: »because its mmodiabeticDemon18 wrote: »Which is logical, why can't that logic still be here??
Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games
But... physics is life... physics is EVERYTHING...
Does that mean you are going to stop posting on the forums? <crosses fingers>diabeticDemon18 wrote: »I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
No. No, it's not.Jacques Berge wrote: »eventide03b14a_ESO wrote: »It's a wonder you find the motivation to get out of bed in the morning.Jacques Berge wrote: »QuadroTony wrote: »Greetings!
I have a lot of UI addons, and immersion really doesnt matter for me, except few things
1) i always wondering why ore deposits can spawn on the beach
2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?
/discuss
what things broke immersion for you?
Hundreds of people saving the world just like me.... Constant QQing. Magic, orcs, elves, cat people, lizard folk. Ability to withstand massive amount of damage without injury. Horses that phase in and out of existence. Disconnects, the edge of my tv screen, having to go to work, phone calls, having to eat and sleep and dedicate in real life.
Hahahaha I love the game, just don't find ir immersive. It's not skyrim.
diabeticDemon18 wrote: »I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
eventide03b14a_ESO wrote: »I'm going to be blunt about this. No fantasy MMO I have ever played has anything approaching realistic physics. If that's what you want you should go back to playing Skyrim.diabeticDemon18 wrote: »eventide03b14a_ESO wrote: »Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.diabeticDemon18 wrote: »QuadroTony wrote: »because its mmodiabeticDemon18 wrote: »Which is logical, why can't that logic still be here??
Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games
But... physics is life... physics is EVERYTHING...Does that mean you are going to stop posting on the forums? <crosses fingers>diabeticDemon18 wrote: »I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
Wow that escalated quick. I was just kidding, sorry if I hit a nerve.diabeticDemon18 wrote: »eventide03b14a_ESO wrote: »I'm going to be blunt about this. No fantasy MMO I have ever played has anything approaching realistic physics. If that's what you want you should go back to playing Skyrim.diabeticDemon18 wrote: »eventide03b14a_ESO wrote: »Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.diabeticDemon18 wrote: »QuadroTony wrote: »because its mmodiabeticDemon18 wrote: »Which is logical, why can't that logic still be here??
Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games
But... physics is life... physics is EVERYTHING...Does that mean you are going to stop posting on the forums? <crosses fingers>diabeticDemon18 wrote: »I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
Dude, it was a f***ing joke. Why do you have to be so rude? The forum is about what broke immersion. Yes, this breaks immersion for me. Do I wish it could be implemented? Yes. Do I think it will ever be implemented? No and that's fine. It doesn't bother me that much, I don't play ESO to be immersed, that's what Skyrim is for.
diabeticDemon18 wrote: »I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.
In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.
In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.
Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.
diabeticDemon18 wrote: »diabeticDemon18 wrote: »I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.
In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.
In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.
Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.
It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though
diabeticDemon18 wrote: »diabeticDemon18 wrote: »I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.
In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.
In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.
Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.
It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though
Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.
It was undoubtedly a great game don't get me wrong.
diabeticDemon18 wrote: »diabeticDemon18 wrote: »diabeticDemon18 wrote: »I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.
In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.
In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.
Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.
It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though
Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.
It was undoubtedly a great game don't get me wrong.
Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol