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Things, that broke immersion

  • Jacques Berge
    Jacques Berge
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    Breg_Magol wrote: »
    Breg_Magol wrote: »
    Not being able to interact (PvE) with people from other factions accept while in Cyrodil. At least it should be available after achieving Veteran status.

    This is so huge for me .. it's like having alternate universes where you know people exist but just can't break through and meet them.

    Breg breaks my immersion.

    Not possible if you're DC ... as it turns out, because I'm EP.

    Nah, I'm really only saying hi :-)... Wasn't ruining that one thread fun? Hope you're doing well. I've never found this game too terribly immersive to begin with.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • QuadroTony
    QuadroTony
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    WhiskyBob wrote: »
    2. Werewolves feeding of dwemer robots - "sorry mate but you have a screw between your teeth"
    lold!!!!

    another one for me
    when you come to the 40+ level zone with your 3rd level mule character
    and quest NPCs meet you and say
    - You looks strong! help me kill those mammoths! :D

    Edited by QuadroTony on December 9, 2014 10:39AM
  • Jitterbug
    Jitterbug
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    When I charge (with 2H) straight through an enemy even with the collision...
  • QuadroTony
    QuadroTony
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    Jitterbug wrote: »
    When I charge (with 2H) straight through an enemy even with the collision...

    its magic, man =)
  • WillhelmBlack
    WillhelmBlack
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    The alliances.

    The 4 types of people.

    Auto-aim.
    PC EU
  • AlexDougherty
    AlexDougherty
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    PSLAnimal wrote: »
    Iron ore can be found on beeches in uk, it was shown in an episode of "Coast", apparently it was important for early Britons (hit with flint and you get a fire starting kit)

    Wait, in the UK they find iron ore in trees?

    Yeah, environmentalists hammer nails to stop trees being cut down, so yes.

    But I've fixed the spelling mistake.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • diabeticDemon18
    diabeticDemon18
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    QuadroTony wrote: »
    Which is logical, why can't that logic still be here?? :(
    because its mmo :)

    Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games :(
  • Akselmo
    Akselmo
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    QuadroTony wrote: »
    Which is logical, why can't that logic still be here?? :(
    because its mmo :)

    Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games :(

    I think he means that the game engine isn't really made for those kind of calculations. MMO's calculate lots of things so the actions in game are simplified to the max. In single player games you don't need to simplify them that much because there's no other players, thus no network and servers who need to check a bit of code every time for every single little thing. That would create lots of latency and more complaints on the forums.

    I'm sure it's going to be possible in future, but now? Hard to say, maybe yes but it would get clunky.
    Hun-Tra@Akselmo (EP-EU-PC)
    A fan of TES-series since 2005.
  • Heishi
    Heishi
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    One of the things I saw a few people mention, digging into say a sack of grapes and getting meat or something, I believe is supposed to be a part of the provisioning overhaul for 1.6. I know at the least this is something they've admitted is a problem and are working on.

    The mobs backing into me is pretty bad. Funny thing is I never had this issue until they made the patch note that they fixed it.

    Also as @bedlom‌ noted, running into a friendly encampment with a trail of mobs or even just one difficult one, whatever the case may be, and they all just sit around and watch as you get killed. I guess the mentality is "ah don't worry, if he gets killed he'll be back shortly"

    The list @WhiskyBob‌ noted:
    1. Filling regular soulstones with humanoid souls. According to the lore only BLACK soulstones and Star of Azura can capture souls of humanoids.

    2. Werewolves feeding of dwemer robots - "sorry mate but you have a screw between your teeth"

    3. Before Talos, Cyrodiil was a Jungle.

    4. I know that no TES game has done it but wouldn't it be awesome if ESO introduced other kinds of Khajiit? According to the lore there are several types of Khajiit depending on moon alignment, from almost human one, through half beasts we know, to intelligent house cats and gigantic sabertooth tigers.

    5. Dunmer, as a part of their curse from Azura (in First Era), should only have RED eyes.

    6. What happened to Falmer in Skyrim dwemer ruins? They are here already!

    For #4 I still have some hope they will expand into Elsweyr and we'll get to see this.

    Also what @Dubah‌ noted:
    1) No kids... WTH is up with that? So soon the world will be wiped out because nobody wants to have kids.

    2) Guards don't do anything but stand there. I'm sorry but their job is to protect the city. Why don't they do it?

    3) Timers for respawns was a big one for me, and the fact that they appear out of thin air too. Make them teleport in and walk to their spots or dig up through the sand too.

    4) So, it was to my belief that every TES game you needed a magic weapon to hurt ghosts, but here just attack them. Also immune to bleed but can be hit by a poison... Le sigh...

    5) The food supplies kills it for me. Reach into a bag of oats and find no oats. Reach into a bag of apples and find meat...

    6) Crafting... Ok so sewing together leather is cool, smelting down ore for iron and put it into a casting to make a piece of armor is cool, but why does all it take is those components? We don't have to use molds the metal just forms itself into whatever you want, no thread needed to sew the leather/cloth together. Also woodcrafting is just horrible and makes no sense at all, if i have 5 pieces of wood, i would at least need glue to make a shield, or just 1 very big piece of wood...

    7) Why is there no reaction at all if i am a werewolf or a vampire? People just give me a quest to kill werewolves or vampires if i am one, not even an option to say sorry, im not killing my own brethren... Not only that but most people would be too terrified to give me a quest if i am a vampire and showing it and starving for some blood.

    8) Why can't I just smack someone with my staff? So my AoE's are all point blank but since im up close and personal i cant just whack a skull off a skeleton or ring someones bell... Not only that but when someone gets hit by a sword they aren't just supposed to shrug it off, make the characters hold their arm or something, some kind of reaction to actually being hit.

    9) No matter how hard I try this one makes very little sense, maybe someone can give me a reason. Why would you only feed your horse once a day? I've owned horses and they got fed alot more than once. It would be understandable if it was something special like just apples but one of the options is also wheat...

    #5 here is supposed to be getting fixed. #6 Doesn't bother me because you can see some tools on the crafting stations, so I just assume the molds/thread/glue/ect is provided for you at the table which is why you have to do it at the station and not randomly while walking around.

    Seeing things such as sickles/scythes/spears that could be used as weapons but are not. This actually bothered me in regular TES games (without mods) too.

    Not being able to get the effects of a food and a drink (though I think this is being resolved)

    All the large rodents being Skeevers all over Tamriel despite the fact that they're supposed to only really be common in Skyrim where as standard large rats are more common elsewhere.
    http://elderscrolls.wikia.com/wiki/Skeever_(Skyrim)
    http://elderscrolls.wikia.com/wiki/Rat_(Oblivion)

    Or the variety of rats that should be found
    http://elderscrolls.wikia.com/wiki/Rat_(Morrowind)

    The fact that there is disease damage, yet only two diseases in the game.
    http://elderscrolls.wikia.com/wiki/Disease

    Granted in order for half of the diseases to exist, the game would have to have proper stats and not just magicka/health/stamina.

    The fact that there are 25 classes in TES (23 playable prior to TES, though the other two were noted) Yet we have 4 classes with odd conglomerates of skills.

    The Nightblade in particular, despite being my favored class in ESO, throws me out a bit since Nightblade's specialization is considered magic:

    Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances. (in-game description)
    Nightblades are effective assassins and enforcers. Their speed and skills allow them to easily reach places most others could not. Nightblades dispose of opponents with a quick blade and Destruction magic. They are also skilled in Alteration magic, and are proficient in healing themselves.

    Specialization
    Magic

    Favored Attributes
    Willpower
    Speed

    Major Skills
    Acrobatics
    Alteration
    Athletics
    Blade
    Destruction
    Light Armor
    Restoration

    I know they had to realistically just pick a small number of classes, but out of the options I feel Nightblade was a bad choice to fill the rougish class. The actual idk rogue class would have been better. Sure, they have Illusion magic in their major skills, but that would have fit the shadow tree a little better.

    Let's see.. a distinct lack of Silt Striders in EP despite not being predominantly wiped until 4E.
    Silt Striders are giant creatures native to Morrowind. They have long stilt-like legs, and a body resembling the curved and armored body of a flea. The Dunmer domesticated the gigantic arthropods long ago, using them for transportation throughout Vvardenfell. The remains of Silt Striders may be found in various parts of the Ashlands, but they are not seen alive in the wild. After the Red Mountain erupted, most Silt Striders on Vvardenfell were wiped out, but some are still believed to live on the mainland of Morrowind.

    I'll be done there :D As a final thought, despite all the flaws, I try not to think about them while playing and enjoy the game for what it is. For ZOS to implement everything properly to lore would have been a huge undertaking feat and I get that. The only thing that really grinds me and would have been simple to have done differently is the Nightblade. Seriously wtf.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • diabeticDemon18
    diabeticDemon18
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    Akselmo wrote: »
    QuadroTony wrote: »
    Which is logical, why can't that logic still be here?? :(
    because its mmo :)

    Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games :(

    I think he means that the game engine isn't really made for those kind of calculations. MMO's calculate lots of things so the actions in game are simplified to the max. In single player games you don't need to simplify them that much because there's no other players, thus no network and servers who need to check a bit of code every time for every single little thing. That would create lots of latency and more complaints on the forums.

    I'm sure it's going to be possible in future, but now? Hard to say, maybe yes but it would get clunky.

    That's a fair point, maybe they should just start implementing these super computers I've heard about... able to process 640 Terabytes in a billionth of a second http://www.iflscience.com/technology/new-type-computer-capable-calculating-640tbs-data-one-billionth-second-could
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    PBpsy wrote: »
    Artemis wrote: »
    Some characters' names. I wish there was a moderator for that. Or would be nice if we could report players for inappropriate names and that would actually make difference... Like they would be forced to change their names or something.

    I find it odd that people can't come up with a proper name given the fact the ESO isn't even one year old. There are quite some inappropriate ones around and I don't think, the kids should see those verbal creations.
    It is a 18 + rated game. The kids are not supposed to see anything in it.

    Hm... okay, I don't need to see those. :blush:
    Don't put your cursor over them then. It's not like the names are hovering over their heads. I would love for people to come up with creative lore friendly names. I always try to, but I can't control what other people do. This a battle we will never win, so we might as well just ignore it.
    :trollin:
  • Akselmo
    Akselmo
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    Hm... okay, I don't need to see those. :blush:


    This is a "problem" in every multiplayer game, and there's no viable solution to it. Just ignore them.
    Edited by Akselmo on December 9, 2014 3:53PM
    Hun-Tra@Akselmo (EP-EU-PC)
    A fan of TES-series since 2005.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    QuadroTony wrote: »
    Greetings!
    I have a lot of UI addons, and immersion really doesnt matter for me, except few things

    1) i always wondering why ore deposits can spawn on the beach
    2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
    3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?

    /discuss
    what things broke immersion for you?

    Hundreds of people saving the world just like me.... Constant QQing. Magic, orcs, elves, cat people, lizard folk. Ability to withstand massive amount of damage without injury. Horses that phase in and out of existence. Disconnects, the edge of my tv screen, having to go to work, phone calls, having to eat and sleep and dedicate in real life.
    It's a wonder you find the motivation to get out of bed in the morning.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    felinith66 wrote: »
    My inability to step over a small rock :smile:
    Or pull myself up on a ledge or climb a cliff.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Breg_Magol wrote: »
    Breg_Magol wrote: »
    Not being able to interact (PvE) with people from other factions accept while in Cyrodil. At least it should be available after achieving Veteran status.

    This is so huge for me .. it's like having alternate universes where you know people exist but just can't break through and meet them.

    Breg breaks my immersion.

    Not possible if you're DC ... as it turns out, because I'm EP.

    Correction .. I was EP. With one day left of my subscription I've decided not to renew ... not rage quitting .. just no point for me to play now that I know that factions can't make an alliance (can't play together).

    GW2 has the mechanics closer to how I think suits me in this regard, but ESO's artwork, ambiance, lore and combat is so much richer IMO.

    The day that inter-faction alliances become possible (open world) I'll re-sub in a flash.
    I can't believe that one aspect is so important to you that it trumps all else. There are hundreds of people that play on your faction. That's not enough?
    :trollin:
  • EQOAnostalgia
    EQOAnostalgia
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    Wow you must have had to really dig deep for those... i give you credit, most people would say everything that has to do with mmorpgs lol.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    QuadroTony wrote: »
    Which is logical, why can't that logic still be here?? :(
    because its mmo :)

    Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games :(
    Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.
    :trollin:
  • diabeticDemon18
    diabeticDemon18
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    QuadroTony wrote: »
    Which is logical, why can't that logic still be here?? :(
    because its mmo :)

    Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games :(
    Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.

    But... physics is life... physics is EVERYTHING...
  • reften
    reften
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    It's impossible to have immersion in an MMO. As soon as you see the first player with the name "Lewt Dude" jumping around, spamming a skill and yelling "LFG 4 PHAT LEWTZ", it's over. And doesn't take long.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • diabeticDemon18
    diabeticDemon18
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    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
  • Jacques Berge
    Jacques Berge
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    QuadroTony wrote: »
    Greetings!
    I have a lot of UI addons, and immersion really doesnt matter for me, except few things

    1) i always wondering why ore deposits can spawn on the beach
    2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
    3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?

    /discuss
    what things broke immersion for you?

    Hundreds of people saving the world just like me.... Constant QQing. Magic, orcs, elves, cat people, lizard folk. Ability to withstand massive amount of damage without injury. Horses that phase in and out of existence. Disconnects, the edge of my tv screen, having to go to work, phone calls, having to eat and sleep and dedicate in real life.
    It's a wonder you find the motivation to get out of bed in the morning.

    Hahahaha I love the game, just don't find ir immersive. It's not skyrim.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    QuadroTony wrote: »
    Which is logical, why can't that logic still be here?? :(
    because its mmo :)

    Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games :(
    Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.

    But... physics is life... physics is EVERYTHING...
    I'm going to be blunt about this. No fantasy MMO I have ever played has anything approaching realistic physics. If that's what you want you should go back to playing Skyrim.
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
    Does that mean you are going to stop posting on the forums? <crosses fingers>
    Edited by eventide03b14a_ESO on December 9, 2014 5:05PM
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    QuadroTony wrote: »
    Greetings!
    I have a lot of UI addons, and immersion really doesnt matter for me, except few things

    1) i always wondering why ore deposits can spawn on the beach
    2) the same about Nirnroot on the seaside, AFAIK this plant love only fresh water, not salt
    3) has anyone found out yet why skeletons and ghosts are immune to bleed (which seems ok), but poison can harm them?

    /discuss
    what things broke immersion for you?

    Hundreds of people saving the world just like me.... Constant QQing. Magic, orcs, elves, cat people, lizard folk. Ability to withstand massive amount of damage without injury. Horses that phase in and out of existence. Disconnects, the edge of my tv screen, having to go to work, phone calls, having to eat and sleep and dedicate in real life.
    It's a wonder you find the motivation to get out of bed in the morning.

    Hahahaha I love the game, just don't find ir immersive. It's not skyrim.
    No. No, it's not.
    :trollin:
  • Heishi
    Heishi
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    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • diabeticDemon18
    diabeticDemon18
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    QuadroTony wrote: »
    Which is logical, why can't that logic still be here?? :(
    because its mmo :)

    Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games :(
    Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.

    But... physics is life... physics is EVERYTHING...
    I'm going to be blunt about this. No fantasy MMO I have ever played has anything approaching realistic physics. If that's what you want you should go back to playing Skyrim.
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
    Does that mean you are going to stop posting on the forums? <crosses fingers>

    Dude, it was a f***ing joke. Why do you have to be so rude? The forum is about what broke immersion. Yes, this breaks immersion for me. Do I wish it could be implemented? Yes. Do I think it will ever be implemented? No and that's fine. It doesn't bother me that much, I don't play ESO to be immersed, that's what Skyrim is for.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    QuadroTony wrote: »
    Which is logical, why can't that logic still be here?? :(
    because its mmo :)

    Just because it's an MMO though doesn't mean you can't use a system that's logical. What reason does an MMO have for holding your hand and making you hit them if targeted, rather than missing if you really do miss?? Other than "it's the norm" there really isn't a reason. People are just used to having their hand held through games :(
    Because it's played online and due to lag and latency, the compromise was to have a soft lock targeting that way you will hit your target if you are facing in the general direction. Targets of your attack can still dodge out of the way. You have got to suspend your disbelief for some mechanics when playing any game especially an MMO.

    But... physics is life... physics is EVERYTHING...
    I'm going to be blunt about this. No fantasy MMO I have ever played has anything approaching realistic physics. If that's what you want you should go back to playing Skyrim.
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there
    Does that mean you are going to stop posting on the forums? <crosses fingers>

    Dude, it was a f***ing joke. Why do you have to be so rude? The forum is about what broke immersion. Yes, this breaks immersion for me. Do I wish it could be implemented? Yes. Do I think it will ever be implemented? No and that's fine. It doesn't bother me that much, I don't play ESO to be immersed, that's what Skyrim is for.
    Wow that escalated quick. I was just kidding, sorry if I hit a nerve.
    :trollin:
  • diabeticDemon18
    diabeticDemon18
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    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though
  • Heishi
    Heishi
    ✭✭✭✭✭
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Heishi wrote: »
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.

    Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol
  • Heishi
    Heishi
    ✭✭✭✭✭
    Heishi wrote: »
    Heishi wrote: »
    I think I'm just gonna go back to playing skyrim... I miss the truthfulness of "Play how you want" there

    Given your presumed perspective of what "Play how you want" means, it might be best. I've really come to hate when people pull that out haphazardly with no idea what it means.

    In Skyrim you can use mods to personalize the game to what you want. If you want to shoot lightning out of a jumbo candy cane while riding a unicorn that farts rainbows you can do it, or make a mod for it.

    In an MMO though "Play how you want" has the implied addendum of "within the defined structure of the game". I mentioned this in another thread, but if you want to play a naked nord you can. Does it mean it's viable, not really, but you can do it.

    Having immersion broken doesn't really have anything to do with playing the way you want since no one, not even ZOS has control of all the players. If the immersion being broken due to bug and whatnot makes you feel like you can't play the way you want, MMOs probably aren't the best for that either.

    It's more I just liked the skill system in Skyrim more. I felt it was more rounded and made truly every build viable if you built it right. Your armor skills weren't tied to how much damage you did, they were tied to damage you took. Weapon skills and passives then focused on damage you dealt. I just felt Skyrim had a more rounded skill tree system, but I wasn't entirely serious about that post. I love ESO, I think they did a great job. I meant I'm gonna go back and play it for a little bit because then I can create a battlemage in heavy armor and still be a viable mage. When I play ESO, I still will play the necessary way, I just feel they didn't do it the way I envisioned it. Not a game breaker though

    Oh I can totally go with that. I much prefer the stat/skill systems of TES games. Particularly Morrowind and Oblivion (didn't play Daggerfall unfortunately). The freedom affording in those games was great. I even felt Skyrim's system was a bit restrictive when I started playing it comparatively. They removed A LOT to make things more simplistic in Skyrim which kind of gimped it.

    It was undoubtedly a great game don't get me wrong.

    Ah, I unfortunately never had the chance to play Oblivion or Morrowind so I don't know how their systems were. Skyrim was great for me though, I felt like every play style was truly viable throughout the entire game. If you wanted to be a stealthy ninja, that could carry you through the entire game. If you wanted to be a Heavy Axe swinging mad man, that also could carry you through the game. It didn't matter what armor you wore, as long as you put skill points in systems to help with that style. Such as mage's could wear robes, or they could enchant some heavy armor with the same enchantments that robes would give and still be powerful, but you would never be quite as good as you were with robes. The game had a very balanced system to me, but I don't know. I always play on veteran and am a stealthy little ninja who snipes people with my bow lol

    Yeah, skyrim did allow more flexibility after starting the game as far as skills, whereas Oblivion/Morrowind you had to have a good idea of what you wanted at the start, though you had more control over the actual stats

    http://elderscrolls.wikia.com/wiki/Classes

    You basically picked one out of many (21 for Oblivion) premade classes or you could make a customer class named whatever you wanted. They would specialize in stealth, combat, or magic. Then you'd have 7 out of 21 major skills that you got bonuses in. You could still use stuff outside of your major skills, but it was harder to learn/level. then you had 8 attributes to tinker with which were simplified to 3 in skyrim.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
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