set44ub17_ESO1 wrote: »Regarding the update to having heavy attacks restore stamina should help a little, but seems like a quick fix, for now (i hope)
Why you guys made it where heavy attacks with staffs restore magic is beyond me....
The hole problem is that stamina builds are gimped right now, all class skills use magica, the problem is still that its smarter to go staffs cause now you can gain more magica with heavy attacks as well and still dodge, block, brake, bash, and run.
you could make it where these defensive moves actually have an amount cost to them, not a %.
you also could make melee users get major cost reduction to use these melee like defenses...block, dodge, brake, sprint, bash
Another idea make stamina attributes points add 15 like health does.
set44ub17_ESO1 wrote: »Regarding the update to having heavy attacks restore stamina should help a little, but seems like a quick fix, for now (i hope)
Why you guys made it where heavy attacks with staffs restore magic is beyond me....
The hole problem is that stamina builds are gimped right now, all class skills use magica, the problem is still that its smarter to go staffs cause now you can gain more magica with heavy attacks as well and still dodge, block, brake, bash, and run.
you could make it where these defensive moves actually have an amount cost to them, not a %.
you also could make melee users get major cost reduction to use these melee like defenses...block, dodge, brake, sprint, bash
Another idea make stamina attributes points add 15 like health does.
Sensesfail13 wrote: »Im curious if an enrage has ever been considered for low-depleted stamina resources and another resource bar where dodge block etc would be drained from rather than using all of our stamina resource for battle mechanics we could concentrate on the fight and doing damage as we were meant to. These listed fixes to stamina skills and medium armor dont help everybody, and seem like a half arsed attempt at appeasing the masses. Heavy armor builds use stamina as well, and before anybody complains about it, heavy armor is for tanks and we need to dodge/block etc. more than stamina damage classes so it is needed for defense not so much for combat.
Sensesfail13 wrote: »Im curious if an enrage has ever been considered for low-depleted stamina resources and another resource bar where dodge block etc would be drained from rather than using all of our stamina resource for battle mechanics we could concentrate on the fight and doing damage as we were meant to. These listed fixes to stamina skills and medium armor dont help everybody, and seem like a half arsed attempt at appeasing the masses. Heavy armor builds use stamina as well, and before anybody complains about it, heavy armor is for tanks and we need to dodge/block etc. more than stamina damage classes so it is needed for defense not so much for combat.
We don't talk about heavy armor. It's like the red-headed stepchild of the armor classes.
Heavy is what you wear when you want to look cool, but not really be good at anything.
At least they have really cheap CC breaks though!
I like the idea of blocked magic eating magic pool, and blocked physical eating stamina.
However there is still the obvious point that Stamina is used for CC and dodge as well as stamina abilities. Where magika has no such drain. So you would also need to mitigate that.
Going a little further into the class skills, Sorc should have all magic based skills, DK all stamina based, and Thief/Temp a mix.
At the moment most of class skills are magic based, so magic is the premium
I'd also make the vamp and WW skills use health as a resource.......
Where is Warlock like set for stamina?
whiteshadow711jppreub18_ESO wrote: »
...Last, but not least, I thought I could be able to fight against another (true) melee 2Hander in Cyrodil, well after hundreds of hours of play it has just never happened. Same for (true) Sword and Border, not that ad nauseam number of clones in robe abusing (cleverly for those wanting to sacrifice their character identity) the current broken game mechanics.
...Last, but not least, I thought I could be able to fight against another (true) melee 2Hander in Cyrodil, well after hundreds of hours of play it has just never happened. Same for (true) Sword and Border, not that ad nauseam number of clones in robe abusing (cleverly for those wanting to sacrifice their character identity) the current broken game mechanics.
If you're not EP i'll 1v1 ya. @Warraxx
...Last, but not least, I thought I could be able to fight against another (true) melee 2Hander in Cyrodil, well after hundreds of hours of play it has just never happened. Same for (true) Sword and Border, not that ad nauseam number of clones in robe abusing (cleverly for those wanting to sacrifice their character identity) the current broken game mechanics.
If you're not EP i'll 1v1 ya. @Warraxx
Don't do it! I've seen @Warraxx in battle and he whips out a staff and puts on a dress and shoots fire from his arse!