eventide03b14a_ESO wrote: »What is the Purge bug? I missed this one apparently.
eventide03b14a_ESO wrote: »What is the Purge bug? I missed this one apparently.
A Purge cast upon friendlies while an enemy Wall of Elements, Oil Pot, Veil of Blades, Caltrops or Standard of Might will cause the unticked DoTs to tick-off all at once (instead of removing them), creating health drops that are next to impossible to heal through. Not only defeats the purpose of Purge, but turns what should be a life-saver into a grave-digger. Basically, the ability does the exact opposite of what you are trying to prevent.
What is worse, is Zeni appears to be covering up the problem and burying threads either so players don't start abusing the exploit or to bury it under the rug before a [snip] erupts. So, players are blamelessly purging along thinking they are helping are actually killing their allies (even if they read the forums, I wouldn't expect them to know - any info is very hard to find). Qualifies as game-breaking, IMHO.
This description was posted in our guild forums, and I'm copying it here so people understand:A Purge cast upon friendlies while an enemy Wall of Elements, Oil Pot, Veil of Blades, Caltrops or Standard of Might will cause the unticked DoTs to tick-off all at once (instead of removing them), creating health drops that are next to impossible to heal through. Not only defeats the purpose of Purge, but turns what should be a life-saver into a grave-digger. Basically, the ability does the exact opposite of what you are trying to prevent.
What is worse, is Zeni appears to be covering up the problem and burying threads either so players don't start abusing the exploit or to bury it under the rug before a [snip] erupts. So, players are blamelessly purging along thinking they are helping are actually killing their allies (even if they read the forums, I wouldn't expect them to know - any info is very hard to find). Qualifies as game-breaking, IMHO.
has anyone ran into this today? maybe it was stealth fixed? one can hope
This description was posted in our guild forums, and I'm copying it here so people understand:A Purge cast upon friendlies while an enemy Wall of Elements, Oil Pot, Veil of Blades, Caltrops or Standard of Might will cause the unticked DoTs to tick-off all at once (instead of removing them), creating health drops that are next to impossible to heal through. Not only defeats the purpose of Purge, but turns what should be a life-saver into a grave-digger. Basically, the ability does the exact opposite of what you are trying to prevent.
What is worse, is Zeni appears to be covering up the problem and burying threads either so players don't start abusing the exploit or to bury it under the rug before a [snip] erupts. So, players are blamelessly purging along thinking they are helping are actually killing their allies (even if they read the forums, I wouldn't expect them to know - any info is very hard to find). Qualifies as game-breaking, IMHO.
QFE
also
has anyone ran into this today? maybe it was stealth fixed? one can hope
david.haypreub18_ESO wrote: »This is a game-breaking bug that needs to be fixed immediately. I am surprised they did not fix it during today's maintenance.
ZOS_GinaBruno wrote: »Thanks for the description about what's happening, all. We're going to make sure this gets looked at.
ZOS_GinaBruno wrote: »Thanks for the description about what's happening, all. We're going to make sure this gets looked at.
Whoa whoa, looked at? Not to argue over semantics, but if this is really the state of where this bug is at in the 'fix cycle', I'm at a loss for words. This is a bug that has existed since beta. It was revealed to the player base at large months ago when several people did detailed testing and /bugged it in game. There were numerous threads at the time - a number of which were sunk/hidden by mods, presumably in an effort to prevent the bug from being abused. However, we were assured that a fix for purge would be upcoming.ZOS_GinaBruno wrote: »Thanks for the description about what's happening, all. We're going to make sure this gets looked at.
ZOS_GinaBruno wrote: »Thanks for the description about what's happening, all. We're going to make sure this gets looked at.
Wow, smh. How could you not have been aware of this? Saddened by this.ZOS_GinaBruno wrote: »Thanks for the description about what's happening, all. We're going to make sure this gets looked at.
ZOS_GinaBruno wrote: »Just did a little digging and looks like the team is already aware of this issue; this is not the first time we've seen it. We'll let you know as soon as we know when this is getting fixed! Sorry for the confusion, that's what I get for trying to do work late
ZOS_GinaBruno wrote: »Thanks for the description about what's happening, all. We're going to make sure this gets looked at.

ZOS_GinaBruno wrote: »Thanks for the description about what's happening, all. We're going to make sure this gets looked at.
This description is just wrong.This description was posted in our guild forums, and I'm copying it here so people understand:A Purge cast upon friendlies while an enemy Wall of Elements, Oil Pot, Veil of Blades, Caltrops or Standard of Might will cause the unticked DoTs to tick-off all at once (instead of removing them), creating health drops that are next to impossible to heal through. Not only defeats the purpose of Purge, but turns what should be a life-saver into a grave-digger. Basically, the ability does the exact opposite of what you are trying to prevent.
What is worse, is Zeni appears to be covering up the problem and burying threads either so players don't start abusing the exploit or to bury it under the rug before a [snip] erupts. So, players are blamelessly purging along thinking they are helping are actually killing their allies (even if they read the forums, I wouldn't expect them to know - any info is very hard to find). Qualifies as game-breaking, IMHO.