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Purge bug not a priority?

  • Armitas
    Armitas
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    This games code is just bizarre. From blocking momentum healing, Not being able to switch weapons or open doors until you roll, Scorching rune opening TGM. It's crazy how so many things that should have nothing to do with each other actually have a close relationship.
    Retired.
    Nord mDK
  • cozmon3c_ESO
    cozmon3c_ESO
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    For the health of the game, abilities that are broken or over powered need to be addressed and fixed in a quicker manner then, oh they will be in the next big patch that comes out in January or maybe even February. Pvp is very competitive and fast paced and when there are blurring imbalances they need to be pushed up to the front and not wait until the next big patch. Sure do it with content but abilities need to be given a high priority level that takes Less then a week to implement. Qa the fix and push the update as soon as it's done, or bleed subs.

    As I can see atm with lethal arrow, the fix took a month to implement. This is unacceptable. The process in which these updates happen need a higher priority and a reworked process to make it to live in a faster manner.

    Reflective scales needs to be in asap, not have to wait for the next patch.
    Same with wall of elements.

    Process is to slow, and alt f4 is being used much more frequently because I am fed up with these blaring imbalances.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Talcyndl
    Talcyndl
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    Sanct16 wrote: »
    This description is just wrong.
    It just makes ground effects tick twice as fast on you when havibg the purge effectnkn you that decreases the duration of negative effects on you.

    One more time. I'm trying to figure out the disagreement here.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Kas
    Kas
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    Sanct16 wrote: »
    Talcyndl wrote: »
    This description was posted in our guild forums, and I'm copying it here so people understand:
    A Purge cast upon friendlies while an enemy Wall of Elements, Oil Pot, Veil of Blades, Caltrops or Standard of Might will cause the unticked DoTs to tick-off all at once (instead of removing them), creating health drops that are next to impossible to heal through. Not only defeats the purpose of Purge, but turns what should be a life-saver into a grave-digger. Basically, the ability does the exact opposite of what you are trying to prevent.

    What is worse, is Zeni appears to be covering up the problem and burying threads either so players don't start abusing the exploit or to bury it under the rug before a [snip] erupts. So, players are blamelessly purging along thinking they are helping are actually killing their allies (even if they read the forums, I wouldn't expect them to know - any info is very hard to find). Qualifies as game-breaking, IMHO.

    This description is just wrong.
    It just makes ground effects tick twice as fast on you when havibg the purge effectnkn you that decreases the duration of negative effects on you.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    vouch. there has been a thread with solid tests but somehow it's only accessible as google-cached version. I was under the assumption the bug was known, to be fixed and kept low profile. but apparently that isn't the case.

    in short: if you have a debuff, like oil, and purge it. it's removed, everyone's happy. The purge skill, however, has a secondary effect that lowers the duration of future debuffs. Sadly, some secondary effects seem to be classified incorrectly. This is the case for elemental wall's "has already been effected by the damage and can't be effected again for x time". If the secondary effect of purge halves the time x, the wall essentially does double damage.

    Sounds very buggy but not THAT big a a deal (if it's really exclusive to wall of elements, at least).

    If you are running a 40man zerg and think you're an awesome "bomb group", though, trouble is bigger. If you have a couple of purgers that perma spam purge, you remove the "already effected and safe for time x" effect so often that your zerg blows up in an elemental wall. Not much sympathy there, tbh, but of course it's a serious bug that needs fixing.

    i have no idea if other ground based damage sources (caltrops, standard, veil, nova) are effected or not. I don't think so, because it would have been pretty obvious, given they are used more frequently than the wall. Anyway, oil is removed just fine.



    Edited by Kas on December 10, 2014 11:24AM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
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