This description is just wrong.
It just makes ground effects tick twice as fast on you when havibg the purge effectnkn you that decreases the duration of negative effects on you.
This description is just wrong.This description was posted in our guild forums, and I'm copying it here so people understand:A Purge cast upon friendlies while an enemy Wall of Elements, Oil Pot, Veil of Blades, Caltrops or Standard of Might will cause the unticked DoTs to tick-off all at once (instead of removing them), creating health drops that are next to impossible to heal through. Not only defeats the purpose of Purge, but turns what should be a life-saver into a grave-digger. Basically, the ability does the exact opposite of what you are trying to prevent.
What is worse, is Zeni appears to be covering up the problem and burying threads either so players don't start abusing the exploit or to bury it under the rug before a [snip] erupts. So, players are blamelessly purging along thinking they are helping are actually killing their allies (even if they read the forums, I wouldn't expect them to know - any info is very hard to find). Qualifies as game-breaking, IMHO.
It just makes ground effects tick twice as fast on you when havibg the purge effectnkn you that decreases the duration of negative effects on you.
[Moderator Note: Edited per our rules on Cursing & Profanity]