MSchroeder wrote: »Everyone on the team absolutely wants to include Daedric Artifacts in ESO at some point in the future. We’ve got a lot of questions we need to answer internally before we settle on a plan to do so: We want to make sure that Daedric Artifacts aren’t outclassed by your typical gear, and can be worth searching for at any time in the game’s life cycle; we want to preserve their uniqueness, but still make them accessible (at least potentially) to as many people as possible; we want them to have interesting effects that aren’t directly comparable to anything players have access to; we don’t want a player who has a Daedric Artifact to forever be removed from the joy of finding and experimenting with new equipment and item sets.
We’ve discussed these questions (and others) often, and we have some ideas as to how we’ll solve them. However, while we’re not ready to discuss any actual designs or plans yet, know that we still want to include Daedric Artifacts in Elder Scrolls Online at some (undetermined!) point in the future.
Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.
UESPWIKI: Oblivion wrote:Artifacts are ancient items of significant power, fame, and historic relevance. Many artifacts appear to have a mind of their own, changing form and dispersing across Tamriel at random, never staying with one owner for long. The Daedric Princes of Oblivion pour pieces of their power into artifacts, and gift them to mortals to spread their influence in return for this power; an example of such an artifact is Azura's Star. Not all artifacts are Daedric in nature or origin. Some, such as the Staff of Magnus, date back to the creation of Mundus. Others, like Keening, were created by mortals. A few form naturally, such as the seven Star Teeth. Several artifacts, such as Volendrung, were originally created by mortals before they fell under Daedric influence.
Artifacts are near-impossible to permanently destroy, and usually resurface in several years; notable exceptions include Fearstruck and Umbra. Most artifacts possess powerful enchantments, superior craftsmanship, or both. Artifacts come in many forms, including weapons, armor, rings, books, and mundane items. They often go by several names, and are well-known to the people of Tamriel. Daedric artifacts are predominately made of ebony. Doom-driven heroes are known to come into contact with many artifacts, and the prophecies of the Elder Scrolls sometimes relate to a specific artifact.
I feel like this would lead to afk macroing to stay logged in and more account sharing.AsweetRoll wrote: »I still feel like some of you didn't even read my post.
There would only be one daedric artifact, it would be obtainable through Cyrodiil, one person would take it from the imperial palace when that person logs out, it is returned to the imperial palace for someone else to go get.
I feel like this would lead to afk macroing to stay logged in and more account sharing.AsweetRoll wrote: »I still feel like some of you didn't even read my post.
There would only be one daedric artifact, it would be obtainable through Cyrodiil, one person would take it from the imperial palace when that person logs out, it is returned to the imperial palace for someone else to go get.
I would however like to see some of these items added at some point.. doesn't feel like elder scrolls w/o them
The badassedness of their abilities and their unique look was always a draw to me.
AsweetRoll wrote: »I still feel like some of you didn't even read my post.
There would only be one daedric artifact, it would be obtainable through Cyrodiil, one person would take it from the imperial palace when that person logs out, it is returned to the imperial palace for someone else to go get.
MSchroeder wrote: »Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.
MSchroeder wrote: »Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.
The uniqueness of the Artifacts must be preserved to SOME degree. That said, there has to be a decent middle-ground between one-of-a-kind (imagine the rage if one player gets it, and then leaves the game, forever removing the item from the game and therefore from other players) and easily obtained (SHATTERS immersion).
I think a good model would be the Legendary Weapons from Guild Wars 2: They required an insane amount of grinding, and while they were indeed awesome and pretty to look at, they weren't overpowered and really weren't that different from other top-tier weapons in the game, though they had some unique stats/traits.
That said: They must be bind-on-pickup. Imagine seeing "WTS MACE OF MOLAG BALL 100K!11 WILL COD" in /zone everywhere you go.
AlexDougherty wrote: »diabeticDemon18 wrote: »That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane
^This.
Each Daedric Artifact is unique, there can be only one.
So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.
And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).
ChannelTribes wrote: »Just curious as to why there are no daedric artfiacts in the game, they have always been fun in previous TES games. I have some ideas how the could he implemented:
All the daedric artifacts could be kept on cushions in a room in the imperial city guarded by high level imperial guards. Almost like an artifact museum. At the start of the Campaign in Cyrodiil they would all be in that room, players would then have to kill the guards and break into the white gold artifact to claim that artifact for their own. Once they take it from the palace, they keep that artifact until next time they log out and when they log out or leave the campaign, it will be returned to the imperial palace/white gold tower. This will allow only one artifact at a time but players won't be able to hoard the artifact forever and add a level of competition to get them. It is extremely important that they keep their rareness and how unique they are. They should be very OP. Some ideas of how they should work:
•Umbra: Every time you kill a player you gain a soul gem.
•Mehrunes Razor: All attacks have a 2% chance to kill anyone when dealing damage.
•Spell breaker: When blocking reflect all projectiles.
•Ring of Namira: Gain 200 of each stat and 100 ultimate when feeding on a player after they die.
•Saviors hide: Take 40% less damage from ALL spells.
•Goldbrand: Whenever dealing damage deal 400 DoT damage over 4 seconds. (Doesn't stack)
•Bow of shadows: Whenever in stealth you are invisible and have your movement speed increased by 100%.
•Ring of Hircine: Increases all damage, stats, and healing in WW form by 200% but a 10% chance to become a WW at any time in combat
•Mace of Molag Bal: 5% chance while dealing damage to transform into a vampire lord where you become a constant swarm of bats (doesn't heal you or make you invisible but notmal bat swarm) and you float around dealing constant AoE batswarm damage while being able to port around and having single target life draining burst abilities.
•Skeletal Key: Allows the user of the key to go into enemy KEEPS and lockpick any chest.
*Only one player can have one artifact. Only one set of artifacts per PvP campaign.*
Just ideas they would obviously only be able to be owned by one player, be unique and very powerful, just curious why they haven't talked about adding them in.
MSchroeder wrote: »Everyone on the team absolutely wants to include Daedric Artifacts in ESO at some point in the future. We’ve got a lot of questions we need to answer internally before we settle on a plan to do so: We want to make sure that Daedric Artifacts aren’t outclassed by your typical gear, and can be worth searching for at any time in the game’s life cycle; we want to preserve their uniqueness, but still make them accessible (at least potentially) to as many people as possible; we want them to have interesting effects that aren’t directly comparable to anything players have access to; we don’t want a player who has a Daedric Artifact to forever be removed from the joy of finding and experimenting with new equipment and item sets.
We’ve discussed these questions (and others) often, and we have some ideas as to how we’ll solve them. However, while we’re not ready to discuss any actual designs or plans yet, know that we still want to include Daedric Artifacts in Elder Scrolls Online at some (undetermined!) point in the future.
Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.