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ZOS Y U NO DAEDRIC ARTIFACTS?

  • Darlgon
    Darlgon
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    MSchroeder wrote: »
    Everyone on the team absolutely wants to include Daedric Artifacts in ESO at some point in the future. We’ve got a lot of questions we need to answer internally before we settle on a plan to do so: We want to make sure that Daedric Artifacts aren’t outclassed by your typical gear, and can be worth searching for at any time in the game’s life cycle; we want to preserve their uniqueness, but still make them accessible (at least potentially) to as many people as possible; we want them to have interesting effects that aren’t directly comparable to anything players have access to; we don’t want a player who has a Daedric Artifact to forever be removed from the joy of finding and experimenting with new equipment and item sets.

    We’ve discussed these questions (and others) often, and we have some ideas as to how we’ll solve them. However, while we’re not ready to discuss any actual designs or plans yet, know that we still want to include Daedric Artifacts in Elder Scrolls Online at some (undetermined!) point in the future.

    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.

    Borrowing from the UESPWIKI for Oblivion, (which is how I remember it from that chapter of Elder Scrolls):
    Artifacts are ancient items of significant power, fame, and historic relevance. Many artifacts appear to have a mind of their own, changing form and dispersing across Tamriel at random, never staying with one owner for long. The Daedric Princes of Oblivion pour pieces of their power into artifacts, and gift them to mortals to spread their influence in return for this power; an example of such an artifact is Azura's Star. Not all artifacts are Daedric in nature or origin. Some, such as the Staff of Magnus, date back to the creation of Mundus. Others, like Keening, were created by mortals. A few form naturally, such as the seven Star Teeth. Several artifacts, such as Volendrung, were originally created by mortals before they fell under Daedric influence.
    Artifacts are near-impossible to permanently destroy, and usually resurface in several years; notable exceptions include Fearstruck and Umbra. Most artifacts possess powerful enchantments, superior craftsmanship, or both. Artifacts come in many forms, including weapons, armor, rings, books, and mundane items. They often go by several names, and are well-known to the people of Tamriel. Daedric artifacts are predominately made of ebony. Doom-driven heroes are known to come into contact with many artifacts, and the prophecies of the Elder Scrolls sometimes relate to a specific artifact.

    http://www.uesp.net/wiki/Lore:Artifacts

    So, basically, they:

    1. Are MORE POWERFUL and outclass your typical gear
    2. Unique (Only one player can have at a time, in this case, per server.)
    3. Only remain with a player for a short period of time. So it goes POOOF out of their inventory in... a few days, a week, etc. (Which, by the way, calls out for a title for holding it, and also one for holding more than one.)
    4. Can be found again. (But highly unlikely.)
    5. Occasionally turn on thier owner. (For example, Wabbajack turns you into a chicken for 10 min and teleports you to the Shad Astula academy.)
    6. Non-tradeable even between characters.. after all, they are a gift from a Daedra/Aedra to that character.
    Edited by Darlgon on December 6, 2014 9:58PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Xexpo
    Xexpo
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    AsweetRoll wrote: »
    I still feel like some of you didn't even read my post.
    There would only be one daedric artifact, it would be obtainable through Cyrodiil, one person would take it from the imperial palace when that person logs out, it is returned to the imperial palace for someone else to go get.
    I feel like this would lead to afk macroing to stay logged in and more account sharing.

    I would however like to see some of these items added at some point.. doesn't feel like elder scrolls w/o them :confounded:
    The badassedness of their abilities and their unique look was always a draw to me.


    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
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    Macro and Cheese NA/PC
  • SRIBES
    SRIBES
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    kaer426 wrote: »
    AsweetRoll wrote: »
    I still feel like some of you didn't even read my post.
    There would only be one daedric artifact, it would be obtainable through Cyrodiil, one person would take it from the imperial palace when that person logs out, it is returned to the imperial palace for someone else to go get.
    I feel like this would lead to afk macroing to stay logged in and more account sharing.

    I would however like to see some of these items added at some point.. doesn't feel like elder scrolls w/o them :confounded:
    The badassedness of their abilities and their unique look was always a draw to me.


    They can't account share I think because they have to log out for that person to log in. As for macroing or autorun stuff if you do something for to long or to many times you get kicked and go back to log in screen. Not sure on either of these but I think that's how it works. If not they could add a time limit to how long artifacts can be away from their cushion (maybe 6 hours?) , after all acording to lore sometimes artifacts turn on their owners.
  • Turelus
    Turelus
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    AsweetRoll wrote: »
    I still feel like some of you didn't even read my post.
    There would only be one daedric artifact, it would be obtainable through Cyrodiil, one person would take it from the imperial palace when that person logs out, it is returned to the imperial palace for someone else to go get.

    That's neat sure, but this is ZOS. We'll all have five Azura's Stars in our bank by the end of next year.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Chrlynsch
    Chrlynsch
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    I wrote something up a few days ago on this, items temporarily available in pvp to offset a lop sided pvp server. Not everyone will ever use them... but it's more likely you will come in contact with someone who is. Think running elder scrolls... but fun...

    http://forums.elderscrollsonline.com/discussion/142036/daedric-prince-weapons
    Edited by Chrlynsch on December 7, 2014 2:55AM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Laplace
    Laplace
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    MSchroeder wrote: »
    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.

    The uniqueness of the Artifacts must be preserved to SOME degree. That said, there has to be a decent middle-ground between one-of-a-kind (imagine the rage if one player gets it, and then leaves the game, forever removing the item from the game and therefore from other players) and easily obtained (SHATTERS immersion).

    I think a good model would be the Legendary Weapons from Guild Wars 2: They required an insane amount of grinding, and while they were indeed awesome and pretty to look at, they weren't overpowered and really weren't that different from other top-tier weapons in the game, though they had some unique stats/traits.

    That said: They must be bind-on-pickup. Imagine seeing "WTS MACE OF MOLAG BALL 100K!11 WILL COD" in /zone everywhere you go.
  • Sublime
    Sublime
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    Laplace wrote: »
    MSchroeder wrote: »
    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.

    The uniqueness of the Artifacts must be preserved to SOME degree. That said, there has to be a decent middle-ground between one-of-a-kind (imagine the rage if one player gets it, and then leaves the game, forever removing the item from the game and therefore from other players) and easily obtained (SHATTERS immersion).

    I think a good model would be the Legendary Weapons from Guild Wars 2: They required an insane amount of grinding, and while they were indeed awesome and pretty to look at, they weren't overpowered and really weren't that different from other top-tier weapons in the game, though they had some unique stats/traits.

    That said: They must be bind-on-pickup. Imagine seeing "WTS MACE OF MOLAG BALL 100K!11 WILL COD" in /zone everywhere you go.

    I completely agree that it must remain unique, but needing to grind for it endlessy would heavily favour hardcore players, and put all the other types far behind (lore, casual), especially the RPers, because they play the game but do not get rewarded.

    Making it bind on pickup is inevitable for me as well, but it should also be increasingly difficult to get it each consecutive time. (1st time -> 0.01%, 2nd time -> 0.0001%, 3rd time -> 0.000001% ... )

    An idea from my side:

    Every week, all players are drawn into a lottery, the one who wins will get the weapon as a drop (scaled to the character he/she's currently on with), from the next daedric enemy killed. It would be legendary (cannot be deconstructed or sold, but disappears after after the new one is dropped) and has stats similar to those (V14 Version):

    Stamina type weapons (Bow, swords, axes etc.):

    Trait:
    - Precise: 10% weapon crit
    - Charged: Increases enchantment charges by 250%

    Enchantment:
    - 2% to fear the attacked target (apply a medium damage dot for bosses)
    - Increases weapon power by 15 for 10s
    - Deals 50 poison damage and restores 20 Stamina
    - 5% Chance upon killing a non-daedric enemy to gain a soulgem, (soulgem is on the level of the killed enemy) This gives a small long term benefit for the wearer.

    Magicka type weapons (Staves):

    Trait:
    - Precise: 10% spell crit
    - - Charged: Increases enchantment charges by 250%

    Enchantment:
    - 2% to fear the attacked target (apply a medium damage dot for bosses)
    - Increases spell power by 15 for 10s
    - Deals 50 flame/frost/shock damage and restores 20 Magicka
    - 5% Chance upon killing a non-daedric enemy to gain a soulgem, (soulgem is on the level of the killed enemy) This gives a small long term benefit for the wearer.

    Defensive (S&B):

    Trait:
    Precise:
    Reinforced: Increases this items armor by 40% and same amount of spell resist(remember armor will be more meaningful after 1.6)
    - Charged: Increases enchantment charges by 250%

    Enchantment:
    - 2% to fear the attacked target (grants a medium amount of spell resist/armor against bosses)
    - Increases block mitigation by 8% for 10s
    - Taunts all nearby (6m) enemies and restores 30 HP
    - 5% Chance upon killing a non-daedric enemy to gain a soulgem, (soulgem is on the level of the killed enemy) This gives a small long term benefit for the wearer.
    Edited by Sublime on December 8, 2014 10:23AM
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Laplace
    Laplace
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    I wonder how Oghma Infinium would work in-game. Similar to the book you can get from Sheogorath, perhaps, in that it gives you extra skill points?

    Meh. I want Skull of Corruption. Vaermina is just as evil (and in some ways, possibly even more) than Molag Ball, and she doesn't get nearly enough love in the series in general.
  • Sublime
    Sublime
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    Here's a vid of how the Wabbajack works right now:



    Would be a lot of fun to have it as a real weapon. ;)
    Edited by Sublime on December 17, 2014 6:46PM
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Ebony blade is in vet Crypt of Hearts. Ebony Armor on the last boss of Dragon Star Arena.
  • Pmarsico9
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    That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane

    ^This.

    Each Daedric Artifact is unique, there can be only one.

    So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.

    And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).

    Yet 10972473247 people each defeated Molag Bol to hit vet ranks..........Faulty logic imo. With alot of them doing it at the same time fighting the Dark Lord simultaneously.......

    They will be integrated when ZOS lets gear be alot more impactful than it is now. The Champion system is part of that process.

    Here's a list:
    1. Azura's Star
    2. Dawnbreaker
    3. Mace of Molag Bol
    4. Ebony Armor
    5. Ebony Blade
    6. Masque of Clavicus Vile
    7. Mehrune's Razor
    8. Oghma Infinitum
    9. Namira's Ring
    10. Sanguine Rose
    11. Savior's Hide
    12. Ring of Hircine
    13. Skeleton Key
    14. Skull of Corruption
    15. Spell Breaker
    16. Volendrung
    17. Wabbajack
    18. Gray Cowl of Nocturnal
    19. Umbra Sword
    20. Ring of Khajiiti
    21. Goldbrand
    22. Eye of Nocturnal
    23. Orb of Vaermina
    24. Staff of Everscamp
    25. Gambolpuddy
    26. Daedric Crescent
    27. Scourge
    28. Belt of Sanguine (multiple)
    29. Amulet of Sanguine (multiple)
    30. Ring of Sanguine (multiple)
    31. Spear of Bitter Mercy


    Many of those never had any real use. Many were in fact just quest items. But that's about the complete list.

    As for Aedric Artifacts:
    1. Staff of Magnus
    2. Auriel's Bow
    3. Auriel's Shield
    4. Stendarr's Hammer
    5. Chrysamere

    and of course:

    The Amulet of Kings

    I believe some have made appearances, but none have actively been weapons.

    If they were to implement these, I'd hope to see a completely different quality for them.
  • Pmarsico9
    Pmarsico9
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    My personal vote would be for what I think is the most powerful item in all ES Games:

    The Spell Breaker.

    I'd love to see it around something like this:

    Spell Breaker

    Adds 250 Health, Magicka, and Stamina.
    Increases Armor by 5% and Spell Resistance by 25%.

    5% chance while blocking to absorb all incoming Spell damage for 5 seconds. Cannot occur more than once every 45 seconds.

    Of course, attaining something like this should be a very long and arduous process and involve essentially participating in every facet of ESO. Not to the point of "You must have attained Emperor in PVP and clear every Trials run 9001 times." But along the lines of

    "This is going to take you a solid 24 weeks, it's going to cost you a lot of gold, and it's going to require some serious dedication and skill in group and solo PVP and PVE content."
    Edited by Pmarsico9 on December 17, 2014 7:00PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    First we already have artifacts like we all use dawnbreaker it's a ultimate after all. Second they can't add any for regular use as a weapon or utility. Such as the ring of the khajiit it makes the wearer invisible or the ring of mephala which well... when you fest on a corpse you regain all stats and all that. Being forever invisible would cause alot of problems for PvP for clear reasons. Plus there can be only one repeat ONE daedric artifact which means only one players out of every one will be having these weapons or powers gaining a completely unfair advantage over other players. Before any one says just add more than one artifact please know that some of us love the lore of the Elder Scrolls universe and adding more than one ring of khajiit or Azuras star would just throw all lore out the window breaking it into 100s of pieces . Also really want every one being perma invisible in pvp or ever one having the Ebony Blade which gets stronger the more you kill with it or want I'm sure the real reason every one wants artifacts and for every one to have Wabbajacks and turning every one into chickens. So sorry but no artifacts and they shouldn't be added unless there part of a quest and you don't keep them after wards.
  • WraithAzraiel
    WraithAzraiel
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    Just curious as to why there are no daedric artfiacts in the game, they have always been fun in previous TES games. I have some ideas how the could he implemented:

    All the daedric artifacts could be kept on cushions in a room in the imperial city guarded by high level imperial guards. Almost like an artifact museum. At the start of the Campaign in Cyrodiil they would all be in that room, players would then have to kill the guards and break into the white gold artifact to claim that artifact for their own. Once they take it from the palace, they keep that artifact until next time they log out and when they log out or leave the campaign, it will be returned to the imperial palace/white gold tower. This will allow only one artifact at a time but players won't be able to hoard the artifact forever and add a level of competition to get them. It is extremely important that they keep their rareness and how unique they are. They should be very OP. Some ideas of how they should work:

    •Umbra: Every time you kill a player you gain a soul gem.

    •Mehrunes Razor: All attacks have a 2% chance to kill anyone when dealing damage.

    •Spell breaker: When blocking reflect all projectiles.

    •Ring of Namira: Gain 200 of each stat and 100 ultimate when feeding on a player after they die.

    •Saviors hide: Take 40% less damage from ALL spells.

    •Goldbrand: Whenever dealing damage deal 400 DoT damage over 4 seconds. (Doesn't stack)

    •Bow of shadows: Whenever in stealth you are invisible and have your movement speed increased by 100%.

    •Ring of Hircine: Increases all damage, stats, and healing in WW form by 200% but a 10% chance to become a WW at any time in combat

    •Mace of Molag Bal: 5% chance while dealing damage to transform into a vampire lord where you become a constant swarm of bats (doesn't heal you or make you invisible but notmal bat swarm) and you float around dealing constant AoE batswarm damage while being able to port around and having single target life draining burst abilities.

    •Skeletal Key: Allows the user of the key to go into enemy KEEPS and lockpick any chest.


    *Only one player can have one artifact. Only one set of artifacts per PvP campaign.*

    Just ideas they would obviously only be able to be owned by one player, be unique and very powerful, just curious why they haven't talked about adding them in.

    Because there are enough special snowflakes in the game without giving out items to make them super-powered special snowflakes.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

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  • WraithAzraiel
    WraithAzraiel
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    Neat idea but would cause too much of a public outcry. Especially on campaigns where 1 faction reigns supreme on the constant.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Kupoking
    Kupoking
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    MSchroeder wrote: »
    Everyone on the team absolutely wants to include Daedric Artifacts in ESO at some point in the future. We’ve got a lot of questions we need to answer internally before we settle on a plan to do so: We want to make sure that Daedric Artifacts aren’t outclassed by your typical gear, and can be worth searching for at any time in the game’s life cycle; we want to preserve their uniqueness, but still make them accessible (at least potentially) to as many people as possible; we want them to have interesting effects that aren’t directly comparable to anything players have access to; we don’t want a player who has a Daedric Artifact to forever be removed from the joy of finding and experimenting with new equipment and item sets.

    We’ve discussed these questions (and others) often, and we have some ideas as to how we’ll solve them. However, while we’re not ready to discuss any actual designs or plans yet, know that we still want to include Daedric Artifacts in Elder Scrolls Online at some (undetermined!) point in the future.

    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.

    HAPPY!!!!!!!!!
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