Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

ZOS Y U NO DAEDRIC ARTIFACTS?

SRIBES
SRIBES
✭✭✭✭✭
Just curious as to why there are no daedric artfiacts in the game, they have always been fun in previous TES games. I have some ideas how the could he implemented:

All the daedric artifacts could be kept on cushions in a room in the imperial city guarded by high level imperial guards. Almost like an artifact museum. At the start of the Campaign in Cyrodiil they would all be in that room, players would then have to kill the guards and break into the white gold artifact to claim that artifact for their own. Once they take it from the palace, they keep that artifact until next time they log out and when they log out or leave the campaign, it will be returned to the imperial palace/white gold tower. This will allow only one artifact at a time but players won't be able to hoard the artifact forever and add a level of competition to get them. It is extremely important that they keep their rareness and how unique they are. They should be very OP. Some ideas of how they should work:

•Umbra: Every time you kill a player you gain a soul gem.

•Mehrunes Razor: All attacks have a 2% chance to kill anyone when dealing damage.

•Spell breaker: When blocking reflect all projectiles.

•Ring of Namira: Gain 200 of each stat and 100 ultimate when feeding on a player after they die.

•Saviors hide: Take 40% less damage from ALL spells.

•Goldbrand: Whenever dealing damage deal 400 DoT damage over 4 seconds. (Doesn't stack)

•Bow of shadows: Whenever in stealth you are invisible and have your movement speed increased by 100%.

•Ring of Hircine: Increases all damage, stats, and healing in WW form by 200% but a 10% chance to become a WW at any time in combat

•Mace of Molag Bal: 5% chance while dealing damage to transform into a vampire lord where you become a constant swarm of bats (doesn't heal you or make you invisible but notmal bat swarm) and you float around dealing constant AoE batswarm damage while being able to port around and having single target life draining burst abilities.

•Skeletal Key: Allows the user of the key to go into enemy KEEPS and lockpick any chest.


*Only one player can have one artifact. Only one set of artifacts per PvP campaign.*

Just ideas they would obviously only be able to be owned by one player, be unique and very powerful, just curious why they haven't talked about adding them in.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    There are a few daedric artifacts in some dungeons but they don't do anything and are just quest items I believe.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane

    Ownership could be done in seasons - similar to emperorship, especially if the artifacts were confined to Cyrodiil.

    I feel like ZOS is more likely to follow the same path as their iteration of Dawnbreaker and make the daedric artifacts temporary manifestations as ultimates, though.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    You actually get to play with the Wabbajack for a bit during the second Mages Guild quest.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane

    ^This.

    Each Daedric Artifact is unique, there can be only one.

    So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.

    And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane

    ^This.

    Each Daedric Artifact is unique, there can be only one.

    So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.

    And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).

    I'm not saying they shouldn't be restricted to VR14 players. Well, soon level 50 I mean ;) I also understand that lore says there is only one of these in the world, but it would seriously suck to be a new player coming up to find out that the best player in the game is the only one who has all of these weapons and there's nothing you can do to get them unless you beat him. That would really *** me off if I was new and joining a game to find that the best gear in the game is entirely out of reach for me. I also wouldn't like them to be tied to just PVP but that's just cause I like killing S**T lol
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane

    ^This.

    Each Daedric Artifact is unique, there can be only one.

    So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.

    And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).

    I'm not saying they shouldn't be restricted to VR14 players. Well, soon level 50 I mean ;) I also understand that lore says there is only one of these in the world, but it would seriously suck to be a new player coming up to find out that the best player in the game is the only one who has all of these weapons and there's nothing you can do to get them unless you beat him. That would really *** me off if I was new and joining a game to find that the best gear in the game is entirely out of reach for me. I also wouldn't like them to be tied to just PVP but that's just cause I like killing S**T lol

    Yeah, I know, I was just adding to your arguement with other reasons why they won't do it.

    I agree it would really annoy most of us if we found out that the best items are already gone.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane

    ^This.

    Each Daedric Artifact is unique, there can be only one.

    So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.

    And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).

    If you read my post all the way through you would realize my ideas are about rare drops and you pretty much have to be vet 14 to get them. They should be OP but if they were added in only "OP" in single target damage or unique bonuses even if they aren't combat buffs.
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    I don't think some of you read my post all the way through.
    That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane

    ^This.

    Each Daedric Artifact is unique, there can be only one.

    So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.

    And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).

    I'm not saying they shouldn't be restricted to VR14 players. Well, soon level 50 I mean ;) I also understand that lore says there is only one of these in the world, but it would seriously suck to be a new player coming up to find out that the best player in the game is the only one who has all of these weapons and there's nothing you can do to get them unless you beat him. That would really *** me off if I was new and joining a game to find that the best gear in the game is entirely out of reach for me. I also wouldn't like them to be tied to just PVP but that's just cause I like killing S**T lol

    Yeah, I know, I was just adding to your arguement with other reasons why they won't do it.

    I agree it would really annoy most of us if we found out that the best items are already gone.

  • SRIBES
    SRIBES
    ✭✭✭✭✭
    AsweetRoll wrote: »
    Maybe zos could add them in the imperial city where they are in the white gold tower guarded by imperials in Cyrodiil and you can retrieve the item for a special set bonus/enchant. Then you use it how long you want but when you log out it is returned to the imperial palace. These could be campaign local so for example someone can get umbra in thorneblade but then they can't go into haderus and use it or vice versa (or take it into PvE)

  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daedric Bosses do drop unique items in the game. Not any of the classic 15/16 from previous games. However a single item drop is really suited to a single player game and not an MMO.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • jockjammerb16_ESO
    jockjammerb16_ESO
    ✭✭✭
    and there would still be Thousands of players in the Imperial city running around with the Ebony blade or the Wabbajack. Would be funny though! great idea for a crazy event with Loony Tunes cartoon sound effects. I'd eat cheese and watch that on youtube.
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    and there would still be Thousands of players in the Imperial city running around with the Ebony blade or the Wabbajack. Would be funny though! great idea for a crazy event with Loony Tunes cartoon sound effects. I'd eat cheese and watch that on youtube.
    Don't think you understand.
    One wabbajack in the imperial palace. A player can go and get it. Once they take it, no other player can get it until that player LOGS OUT of the game and it is returned to the imperial palace for another player to go get. So only one artifact at a time. One player can have one artifact so a single player can't have both ebony blade and wabbajack. Only one player in that campaign can have one artifact and only one wabbajack or one ebony blade.

    Edited by SRIBES on December 5, 2014 5:53PM
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    AsweetRoll wrote: »
    and there would still be Thousands of players in the Imperial city running around with the Ebony blade or the Wabbajack. Would be funny though! great idea for a crazy event with Loony Tunes cartoon sound effects. I'd eat cheese and watch that on youtube.
    Don't think you understand.
    One wabbajack in the imperial palace. A player can go and get it. Once they take it, no other player can get it until that player LOGS OUT of the game and it is returned to the imperial palace for another player to go get. So only one artifact at a time. One player can have one artifact so a single player can't have both ebony blade and wabbajack. Only one player in that campaign can have one artifact and only one wabbajack or one ebony blade.

    Wouldn't it be better if the Daedric items were unique (only 1 allowed in the game), only available in PvP \ Imperial city, return to their default location upon leaving the PvP zone, AND were lootable from the corpse of the person carrying it? Add to that the artifact is traceable on the main map the same way scrolls are, and you have quite the interesting struggle for control of the item.

    It would be like team capture the flag, except the flag is actual a can of whoop {censored}.

    This might be an interesting setup on ONE PvP campaign (not all of them), just to add a little spice to the campaign.
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    firstdecan wrote: »
    AsweetRoll wrote: »
    and there would still be Thousands of players in the Imperial city running around with the Ebony blade or the Wabbajack. Would be funny though! great idea for a crazy event with Loony Tunes cartoon sound effects. I'd eat cheese and watch that on youtube.
    Don't think you understand.
    One wabbajack in the imperial palace. A player can go and get it. Once they take it, no other player can get it until that player LOGS OUT of the game and it is returned to the imperial palace for another player to go get. So only one artifact at a time. One player can have one artifact so a single player can't have both ebony blade and wabbajack. Only one player in that campaign can have one artifact and only one wabbajack or one ebony blade.

    Wouldn't it be better if the Daedric items were unique (only 1 allowed in the game), only available in PvP \ Imperial city, return to their default location upon leaving the PvP zone, AND were lootable from the corpse of the person carrying it? Add to that the artifact is traceable on the main map the same way scrolls are, and you have quite the interesting struggle for control of the item.

    It would be like team capture the flag, except the flag is actual a can of whoop {censored}.

    This might be an interesting setup on ONE PvP campaign (not all of them), just to add a little spice to the campaign.

    I would like this even better. It starts off in the imperial palace, someone goes to retrieve it, people track the person who has it down on the map and go to kill him and if they helped kill him they can pick it up like an elder scroll. When the current person who has it logs out or they leave PvP it returns to the palace. That would be super fun!
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    It will be cool to add a "daedric champion" sistem where tru public events with a leaderboard you can get a daedric artifact but if the week after you loose the lead your artifact become worthless and loose all the effects (you can keep it as a fetish and with the artifact comes a title like if you get the boethia armor you get the boethia champion title , and former when you loose it) and a new artifact appears on game with the full original enchant to a new player, and on.
    It will be challenging do this and extremly fun imo
    Signature


  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    Given the nature of both the artifacts and an MMO in general, if they are ever implemented I don't see them being unique.. if only because that's generally not 'fair'. I'm all for a lengthy quest or the hardest boss possible for a slim chance of getting one, but the notion of having the artifacts PvP based or 'you can have it for 5 minutes' just, well, sucks and the goal is suddenyl about as tangible as being an Emperor forever.

    All in all I don't see them appearing any time soon.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    You can have even the " cheat emperor bonus " for 5 minutes but in mine "daedric champion sistem " you dont need a gulid to do it it will be a solo event for this type of players.
    And lose the lead will not provide you bonus just a fetish to collect and a cheat mode for a week if you conquer it
    Edited by Tonnopesce on December 5, 2014 8:12PM
    Signature


  • Benefactor
    Benefactor
    ✭✭✭✭
    I would love to see artifacts have special effects that line up with the lore. Examples would be spellbreaker have a % chance to reflect spells or the Ebony blade increases weapon damage per kill up to 5 kills(possibly NPCs once the justice system is introduced). What could make daedric weapons powerful is not so much that they are overpowered but that they could be 1 item set items. To offset this you might need to only allow one artifact to be equipable at a time.
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    MSchroeder wrote: »
    Everyone on the team absolutely wants to include Daedric Artifacts in ESO at some point in the future. We’ve got a lot of questions we need to answer internally before we settle on a plan to do so: We want to make sure that Daedric Artifacts aren’t outclassed by your typical gear, and can be worth searching for at any time in the game’s life cycle; we want to preserve their uniqueness, but still make them accessible (at least potentially) to as many people as possible; we want them to have interesting effects that aren’t directly comparable to anything players have access to; we don’t want a player who has a Daedric Artifact to forever be removed from the joy of finding and experimenting with new equipment and item sets.

    We’ve discussed these questions (and others) often, and we have some ideas as to how we’ll solve them. However, while we’re not ready to discuss any actual designs or plans yet, know that we still want to include Daedric Artifacts in Elder Scrolls Online at some (undetermined!) point in the future.

    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.
    I appreciate the reply! It's also good to hear that you guys want to try and add in some artifacts in the future. I would love to see daedric artifacts keep how unique they are. I would like them to stay very powerful and rare. It would be really cool if they kept some of there previous buffs from other elder scrolls games, here are some examples of possibly more MMO type buffs but keeping the same idea:


    Umbra- When ever you kill someone gain a soul gem.

    Mehrunes razor- 2% chance whenever dealing damage to instantly one shot anyone hit.

    Spell breaker- Reflects all projectiles while blocking.

    Ring of nameria- When eating a corpse after they die gain 100% stats right away.

    Curiass of saviors hide- Take 60% leas damage from spells.

    I would like to see artifacts keep similar buffs but more mmo fitting at the same time.
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    It will be awesome and mad at the same time to see the webbajack with a % chance to do fire ice shock dmg, a% chanca to summon a dremora and a % chance to transform the target int a cicken for 10 seconds.
    The ring of namira who can allow you to feed on corpse to regen health magika, stamina and full ultimate
    The vest of hircine who allow you to transform into wherewolf without the ultimate.....
    You got the point daedric artifacts has to be op and 1 set item, it will be perfectly lore friendly to allow players to challenge who have the artifact (1 each faction) and it will be easy to apply due to the justice sistem .
    When you get a artifact you will be marked as a pvp target and a quest (lore friendly to the prince who gives you the artifact)will allow you to discover who is the current champion, and challenge him into a daedric arena .
    If the champion refuse to battle more than x times he will lose the artifact, clearly a lot of people can do the quest and it will be madness the first weeks but when the artifact will find a real champion it will be difficult to fight him .
    It will be mad but if you put all the challengers into a arena pvp or pve the champion will have to face maybe 1 potential new champion each day and it will be cool imho
    Edit wrong prince name
    Edited by Tonnopesce on December 5, 2014 9:10PM
    Signature


  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    AsweetRoll wrote: »
    AsweetRoll wrote: »
    Maybe zos could add them in the imperial city where they are in the white gold tower guarded by imperials in Cyrodiil and you can retrieve the item for a special set bonus/enchant. Then you use it how long you want but when you log out it is returned to the imperial palace. These could be campaign local so for example someone can get umbra in thorneblade but then they can't go into haderus and use it or vice versa (or take it into PvE)

    I read your entire post... it still is saying that it's for only one person to get? How is this fair to anyone? I don't think they should be added unless they are fully available to all users. I hate when games cater certain weapons or items that everyone would like to only PvP or only PvE... that's just not fair to the people who do the opposite
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    MSchroeder wrote: »
    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.

    I think to give a Daedric Artifact some chops beyond it's rarity is to give it a stat bonus much like the 5 piece stat bonuses do now. Maybe not as much as a true 5 piece, but certainly something more than 14 more Magic Regen or 12 more Weapon Damage that we already get from a ring or a pair of rings. Put it on a cool down timer if necessary.

    For example,

    Wabbajack has a 20% chance to change a Mob into something soft and squishy that we can take out with one hit. But the Wabbajacks normal damage is significantly lower than other weapons at the same level. 30 Second Cool down.

    Skeleton Key gives a 50% chance of a Force Lock Success

    Saviours Hide 20% chance to absorb 25% of the spells damage as Magic

    Volendrung 500 Points of Earth Damage but a real slow attack speed

    Daedric Crescent 500 damage with 25% of the damage done to the wielder (you know your going to stick your self with that thing if you use it in battle)



    Edited by Nestor on December 5, 2014 10:38PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    MSchroeder wrote: »
    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.

    The single most important facet of the Artifacts to me was always that they were a reminder of the interaction I had with the Daedra in question. My favourite was always Azura so as I wandered around Morrowind I would think about the priestess in Sheogorad, or the followers that I had to "release" in Oblivion or even ruminating on the the depths man and mer would go to when perverting the artifacts themselves in Skyrim.

    And for the love of all things blue and fuzzy please do not make them PVP only. That would be a marvellous way to bestow a kick in the teeth to the rest of the playerbase.
  • WhiskyBob
    WhiskyBob
    ✭✭✭✭✭
    No. Just no!

    Dont make it another World of Warcraft with 20,000 Blades of Azzinoth, 100,000 Gorehowls, hundreds of Thunderfurys and thousands of Sulfuras.

    Make it as plot items, temporary items or perhaps pvp items that give buffs.
  • Sublime
    Sublime
    ✭✭✭✭
    I think the idea of making them temporary is worth taking a closer look at.

    In a former game I played, there was one weapon which was by far the strongest in the game, but there existed only one at the time. Each saturday evening a huge boss monster spawned which would then drop the weapon. The first to pick it up would then become the owner, it was located in a warzone, in order to make it available for all faction, which obviously resulted in huge fights.

    Now that's obviously one way to implement a powerful weapon, but there are far more ways than just this one, I only wanted to indicate that it is actually possible to implement a rediculously strong weapon, without throwing all previous itemization overboard.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    MSchroeder wrote: »
    Everyone on the team absolutely wants to include Daedric Artifacts in ESO at some point in the future. We’ve got a lot of questions we need to answer internally before we settle on a plan to do so: We want to make sure that Daedric Artifacts aren’t outclassed by your typical gear, and can be worth searching for at any time in the game’s life cycle; we want to preserve their uniqueness, but still make them accessible (at least potentially) to as many people as possible; we want them to have interesting effects that aren’t directly comparable to anything players have access to; we don’t want a player who has a Daedric Artifact to forever be removed from the joy of finding and experimenting with new equipment and item sets.

    We’ve discussed these questions (and others) often, and we have some ideas as to how we’ll solve them. However, while we’re not ready to discuss any actual designs or plans yet, know that we still want to include Daedric Artifacts in Elder Scrolls Online at some (undetermined!) point in the future.

    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.

    Ugh... My biggest issue with this is they're mean to be unique.

    Player1: Man I just got Azura's Star!
    Player2: I got mine yesterday.
    Player3: LOL I had mine for weeks.
    Player4: Still grinding for mine...
    etc.

    What made the items great in The Elder Scrolls series was they were one in the world items which appeared in each game with a fun quest to gain them or borrow them for a time.
    I really don't think ESO will be better for having thousands of people running around with Ebony Blades. MMO's are not meant to focus on single player stories or "one in the world" items which everyone has. Maybe that's just the sandbox player in me writing, but for me the idea should be on players interactions and the stories/content they can create over stories "personal" to you, yet as Yahtzee said, there are twenty people behind you in a queue.

    As you said in your post before as well, how do you make these items powerful without being the best item of choice, also what happens when new content and gear levels comes out, a year down the line does that green sword from a trash mob now have better base attack than the Ebony Blade?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Teiji
    Teiji
    ✭✭✭✭✭
    MSchroeder wrote: »
    Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.

    @MSchroeder‌ - Their vibrant personalities.

    The Ebony Blade is a prime reflection of the beauty, grace and elegance of Mephala.

    The Wabbajack is a great example of Sheogorath's unpredictability, maddening madness and the danger that comes with all of this.

    The immaculate perfection of Ebony Mail, Goldbrand, artifacts of Boethiah that symbolise absolute heroism and indiscriminate, focussed destruction.

    That said, I'd expect the artifacts to push gameplay that can be distinctly recognised easily by the wielder and observers, which is extremely fun, feels Daedric and is entertaining to both, utilise and see being utilised. Similarly as to how Master's ability altering weapons and their accommodating unique enchantments function now is how I somewhat expect these to be. I like how the Master's enchantments are strong but not mandatory to have to be 'strong', similarly to how the artifact enchantments or whatever is decided to do with them may be. Possibly.

    Could be great for those that are applicable to have their own out of combat function, such as an emote, a toggle of an aesthetic change or something along those lines.

    This could actually be really fun, I liked how in another game in order to obtain Legendary Gear it could often take months, hundreds of millions of that games currency and require everyone in the guild to help you get certain item drops from difficult endgame content. I don't expect that with this game, but I'm curious to see what direction they use to implement these. Excited even.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    I still feel like some of you didn't even read my post.
    There would only be one daedric artifact, it would be obtainable through Cyrodiil, one person would take it from the imperial palace when that person logs out, it is returned to the imperial palace for someone else to go get.
Sign In or Register to comment.