diabeticDemon18 wrote: »That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane
diabeticDemon18 wrote: »That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane
AlexDougherty wrote: »diabeticDemon18 wrote: »That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane
^This.
Each Daedric Artifact is unique, there can be only one.
So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.
And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).
diabeticDemon18 wrote: »AlexDougherty wrote: »diabeticDemon18 wrote: »That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane
^This.
Each Daedric Artifact is unique, there can be only one.
So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.
And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).
I'm not saying they shouldn't be restricted to VR14 players. Well, soon level 50 I meanI also understand that lore says there is only one of these in the world, but it would seriously suck to be a new player coming up to find out that the best player in the game is the only one who has all of these weapons and there's nothing you can do to get them unless you beat him. That would really *** me off if I was new and joining a game to find that the best gear in the game is entirely out of reach for me. I also wouldn't like them to be tied to just PVP but that's just cause I like killing S**T lol
AlexDougherty wrote: »diabeticDemon18 wrote: »That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane
^This.
Each Daedric Artifact is unique, there can be only one.
So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.
And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).
AlexDougherty wrote: »diabeticDemon18 wrote: »AlexDougherty wrote: »diabeticDemon18 wrote: »That would be unbalanced though. If only one player can have it, then it's not really fair to the rest of the players who can't get it. In an MMO, often times decisions are made on what is most fair for people. I think if they added them, they should be very rare drops from very challenging bosses and are on par with the best gear currently in game, but not OP as shane
^This.
Each Daedric Artifact is unique, there can be only one.
So you would have twelve or so artifacts in the game (not counting Skeleton Key or the Book), each with only one owner.
And then you come to balance, if they are the most powerful version of that type of weapon, then they would have to be restricted to VR14 players, otherwise they would unbalance the game (imagine a level 9 player with a sword that kills with only a few stroke (Ebony Blade).
I'm not saying they shouldn't be restricted to VR14 players. Well, soon level 50 I meanI also understand that lore says there is only one of these in the world, but it would seriously suck to be a new player coming up to find out that the best player in the game is the only one who has all of these weapons and there's nothing you can do to get them unless you beat him. That would really *** me off if I was new and joining a game to find that the best gear in the game is entirely out of reach for me. I also wouldn't like them to be tied to just PVP but that's just cause I like killing S**T lol
Yeah, I know, I was just adding to your arguement with other reasons why they won't do it.
I agree it would really annoy most of us if we found out that the best items are already gone.
AsweetRoll wrote: »Maybe zos could add them in the imperial city where they are in the white gold tower guarded by imperials in Cyrodiil and you can retrieve the item for a special set bonus/enchant. Then you use it how long you want but when you log out it is returned to the imperial palace. These could be campaign local so for example someone can get umbra in thorneblade but then they can't go into haderus and use it or vice versa (or take it into PvE)
Don't think you understand.jockjammerb16_ESO wrote: »and there would still be Thousands of players in the Imperial city running around with the Ebony blade or the Wabbajack. Would be funny though! great idea for a crazy event with Loony Tunes cartoon sound effects. I'd eat cheese and watch that on youtube.
AsweetRoll wrote: »Don't think you understand.jockjammerb16_ESO wrote: »and there would still be Thousands of players in the Imperial city running around with the Ebony blade or the Wabbajack. Would be funny though! great idea for a crazy event with Loony Tunes cartoon sound effects. I'd eat cheese and watch that on youtube.
One wabbajack in the imperial palace. A player can go and get it. Once they take it, no other player can get it until that player LOGS OUT of the game and it is returned to the imperial palace for another player to go get. So only one artifact at a time. One player can have one artifact so a single player can't have both ebony blade and wabbajack. Only one player in that campaign can have one artifact and only one wabbajack or one ebony blade.
firstdecan wrote: »AsweetRoll wrote: »Don't think you understand.jockjammerb16_ESO wrote: »and there would still be Thousands of players in the Imperial city running around with the Ebony blade or the Wabbajack. Would be funny though! great idea for a crazy event with Loony Tunes cartoon sound effects. I'd eat cheese and watch that on youtube.
One wabbajack in the imperial palace. A player can go and get it. Once they take it, no other player can get it until that player LOGS OUT of the game and it is returned to the imperial palace for another player to go get. So only one artifact at a time. One player can have one artifact so a single player can't have both ebony blade and wabbajack. Only one player in that campaign can have one artifact and only one wabbajack or one ebony blade.
Wouldn't it be better if the Daedric items were unique (only 1 allowed in the game), only available in PvP \ Imperial city, return to their default location upon leaving the PvP zone, AND were lootable from the corpse of the person carrying it? Add to that the artifact is traceable on the main map the same way scrolls are, and you have quite the interesting struggle for control of the item.
It would be like team capture the flag, except the flag is actual a can of whoop {censored}.
This might be an interesting setup on ONE PvP campaign (not all of them), just to add a little spice to the campaign.
I appreciate the reply! It's also good to hear that you guys want to try and add in some artifacts in the future. I would love to see daedric artifacts keep how unique they are. I would like them to stay very powerful and rare. It would be really cool if they kept some of there previous buffs from other elder scrolls games, here are some examples of possibly more MMO type buffs but keeping the same idea:MSchroeder wrote: »Everyone on the team absolutely wants to include Daedric Artifacts in ESO at some point in the future. We’ve got a lot of questions we need to answer internally before we settle on a plan to do so: We want to make sure that Daedric Artifacts aren’t outclassed by your typical gear, and can be worth searching for at any time in the game’s life cycle; we want to preserve their uniqueness, but still make them accessible (at least potentially) to as many people as possible; we want them to have interesting effects that aren’t directly comparable to anything players have access to; we don’t want a player who has a Daedric Artifact to forever be removed from the joy of finding and experimenting with new equipment and item sets.
We’ve discussed these questions (and others) often, and we have some ideas as to how we’ll solve them. However, while we’re not ready to discuss any actual designs or plans yet, know that we still want to include Daedric Artifacts in Elder Scrolls Online at some (undetermined!) point in the future.
Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.
AsweetRoll wrote: »AsweetRoll wrote: »Maybe zos could add them in the imperial city where they are in the white gold tower guarded by imperials in Cyrodiil and you can retrieve the item for a special set bonus/enchant. Then you use it how long you want but when you log out it is returned to the imperial palace. These could be campaign local so for example someone can get umbra in thorneblade but then they can't go into haderus and use it or vice versa (or take it into PvE)
MSchroeder wrote: »Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.
MSchroeder wrote: »Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.
MSchroeder wrote: »Everyone on the team absolutely wants to include Daedric Artifacts in ESO at some point in the future. We’ve got a lot of questions we need to answer internally before we settle on a plan to do so: We want to make sure that Daedric Artifacts aren’t outclassed by your typical gear, and can be worth searching for at any time in the game’s life cycle; we want to preserve their uniqueness, but still make them accessible (at least potentially) to as many people as possible; we want them to have interesting effects that aren’t directly comparable to anything players have access to; we don’t want a player who has a Daedric Artifact to forever be removed from the joy of finding and experimenting with new equipment and item sets.
We’ve discussed these questions (and others) often, and we have some ideas as to how we’ll solve them. However, while we’re not ready to discuss any actual designs or plans yet, know that we still want to include Daedric Artifacts in Elder Scrolls Online at some (undetermined!) point in the future.
Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.
MSchroeder wrote: »Since we’re all here discussing discussing Daedric Artifacts, though… What’s the most important single facet of Daedric Artifacts to you? We’re curious to hear what you most want to see about them.