Sypherpkub17_ESO wrote: »
If I was wearing heavy I could cast reflect and only have to wait for 2-3 seconds of down time before the cost goes back to it's original. That's better than having to cast it 2-3 times to reflect the same amount of projectiles.
I guess it comes down to preference and play style. IF I was in heavy or medium I would pick the bolt escape treatment over the 4 projectile limit. Just my opinion though
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
TequilaFire wrote: »ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
Well if DKs are the majority class as some claim, you just [snip] off the majority of us.
TequilaFire wrote: »Once again PvP messes with PvE.
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
pmn100b16_ESO wrote: »The thing you got to ask is what if it had always been a max of 4 projectiles per cast, how would that have changed the way you approached combat compared to how you do now?
And if they said, "update 6, reflective scales now reflect an unlimited amount of projectiles per cast", you'd all be raising your eyebrows and thinking, wow, OP.
stylepolice wrote: »ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
<sarcasm>Great idea - after you half-broke PvP against all those ranged bow users it is only straight-forward to break it completely by removing the only useful counter to mindlessly-spamming-poison-arrow!</sarcasm>
You really might want to think this through a bit more, because what you propose means ranged bow-dps will get even stronger then it is now. What will be the result? Bow-users will camp their own ressources and keeps where they are protected on the wall (no pull down as in the great beginning days of this game, which you nerfed in a knee jerk reaction because of people pulling friends _up_). The few players who do not hop on the FOTM-wagon will go to the ressource, look like a pin cushion within 3s, try it 5 more times and then log off to do something else.
The bow users will start watching TV besides their camping and eventually get so bored they also log off.
If you dont believe it from me - read up on DAoC-history, where Mythic was so nice to do all your errors for you already so you could at least try to avoid them.
stylepolice wrote: »You really might want to think this through a bit more, because what you propose means ranged bow-dps will get even stronger then it is now. What will be the result? Bow-users will camp their own ressources and keeps where they are protected on the wall (no pull down as in the great beginning days of this game, which you nerfed in a knee jerk reaction because of people pulling friends _up_). The few players who do not hop on the FOTM-wagon will go to the ressource, look like a pin cushion within 3s, try it 5 more times and then log off to do something else.
The bow users will start watching TV besides their camping and eventually get so bored they also log off.
Yolokin_Swagonborn wrote: »What this game needs is more counters, not more nerfs.
The reason Scales was so powerful is there were very few ways to counter it - especially for ranged casters like sorcs who have very few abilities to choose from that aren't projectiles or complete duds in PvP.
Instead of singular nerfs, I would have preferred a holistic change that favors more nuanced gameplay.
This is what I would have done.
- Make the base skill reflect ALL projectiles 3 times (why 3 not 4? See harness magicka section below)
- Morph 1: Reflects ONLY spell projectiles unlimited times..
- Morph 2: Reflect ONLY weapon projectiles unlimited times.
- Make the aura that surrounds you a different color per morph.
This gives DK's a ton of build options both in PvP and PvE. It also gives other classes ways to counter. You can look at the aura and determine what skills you should use. Some DKs would definitely choose the base skill with no morph, but again, that's situational.
But this is not all. There are a few other changes that need to be made.
Harness Magicka
- Increase the amount of times harness magicka returns magicka to be on par with reflect. Harness was nerfed to return only 3 times. If DKs can reflect 4 times, then harness should return 4 times. It was a good counter and should trade evenly.
- Harness should have an effect added that removes CC effects from reflected spells. You still take damage but at least you don't get knocked down from your own spell.
But what about Stamina users? Well evasion has needed a revamp for a long time.
Evasion
- Evasion should also remove CC on reflected attacks as an added effect.
- One of the morphs of evasion should return stamina for # of attacks dodged.
This would make it as useful to stamina users as harness is to magicka users. This is what they should have done instead of nerfing harness in the first place. More options instead of more nerfs.
This would go a long way to making gameplay require more skill and counters instead of just mashing buttons and holding block.
The missing sorc skill
Sorcs still need a major skill revamp to be able to counter DKs. Something like a ranged dispel on target skill would be perfect. This would force DKs running reflect to trade magicka with sorcs if they wanted to keep scales and other buffs up. If this skill could dispel buffs on monsters as well it would be useful in PvE situations as well. (e.g. dispelling rune focus on Menders or other monsters). Note that I am not asking for another negate skill. A dispel acts like an offensive purge that removes enemy buffs. Negate is a silence AND a dispel.
More discussion of fixes for sorc skills in the class skills forum.
Because in PvP that means immediately taking the focus fire from every enemy in the group. That is something you don't get standing side by side with 20 other pewers.
Hmm a way for other players to defend themselves against melee attacks. If only there were a skill like that for everyone to use that would cause all melee attacks to miss. What if it also lasted 4seconds like RS. What if it was actually in the game already.
If you talon someone and they roll out of it you will have to invade them first and then talon again consuming stamina and magicka for each roll. About the only people I lock down with talons anymore are people who use double tap to roll. The only thing Talons needs right now is immunity on break free.
When you have to face the focus fire of the entire zerg to use your class damagers then yes you can have what is required to make that possible. When you sit on the back ranks and pew pew you don't need it.
Because in PvP that means immediately taking the focus fire from every enemy in the group. That is something you don't get standing side by side with 20 other pewers.
Hmm a way for other players to defend themselves against melee attacks. If only there were a skill like that for everyone to use that would cause all melee attacks to miss. What if it also lasted 4seconds like RS. What if it was actually in the game already.
If you talon someone and they roll out of it you will have to invade them first and then talon again consuming stamina and magicka for each roll. About the only people I lock down with talons anymore are people who use double tap to roll. The only thing Talons needs right now is immunity on break free.
When you have to face the focus fire of the entire zerg to use your class damagers then yes you can have what is required to make that possible. When you sit on the back ranks and pew pew you don't need it.
What do you think how Templar tank feels in such situation? Soon you pop Blazing Shield in order to have at least some chance to survive in mid of action, enemies see 'bulb' lighten up shouting 'shoot me, shoot me', while Scales will send a message 'stop dps for a moment'. Shield can go down in a second, with single shot, and that can't be said for Scales. Pure math says you can spam Scales for a minute or more, and you can't do that with Blazing Shield, not even remotely.
If you talon, cinder, banner someone and he move out of it you can use chains to bring him back in your puddle of doom, but if you are Templar you have no option but to charge, wait for a GCD (Focused charge ability is one (have two more) out of five known abilities with GCD) and than recast Spear shards for example, in hope target not moved already by the time spear animation land. Templar also don't have any roots like DK have.
On top of that, if DK needs to heal himself and have resources to do so, nothing will stop it except cc, but if Templar needs to do it most likely his heal will go to some other guy nearby (happens on regular basis), leaving you with same low health but without magicka invested in heal. Awesome, right?
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
It doesn't reflect melee so no idea what you're on about there.
It only reflects for 4 seconds not 6-8. You have two weapon bars, if your build is all range then you have given your self a weakness. Why is it so hard for people to change bar and stop spamming your lethal arrows and crystal fragments at a guy that is quite obviously flapping his big wings?
You cannot or will not adapt therefor something needs nerfing.
By Melee I mean bows and destro attacks, sorry about that
If the Scales gets nerfed DKs will get owned to easy, the reason why DKs need the Scales is because we have no ''escapes'' while NBs and Sorcs can just ''dissapear'' I don't know about Templars tho, but they have some hardcore shields which let them survive. But yea Scales should not get nerfed, in that case we would need a replacement...
Because in PvP that means immediately taking the focus fire from every enemy in the group. That is something you don't get standing side by side with 20 other pewers.
Hmm a way for other players to defend themselves against melee attacks. If only there were a skill like that for everyone to use that would cause all melee attacks to miss. What if it also lasted 4seconds like RS. What if it was actually in the game already.
If you talon someone and they roll out of it you will have to invade them first and then talon again consuming stamina and magicka for each roll. About the only people I lock down with talons anymore are people who use double tap to roll. The only thing Talons needs right now is immunity on break free.
When you have to face the focus fire of the entire zerg to use your class damagers then yes you can have what is required to make that possible. When you sit on the back ranks and pew pew you don't need it.
What do you think how Templar tank feels in such situation? Soon you pop Blazing Shield in order to have at least some chance to survive in mid of action, enemies see 'bulb' lighten up shouting 'shoot me, shoot me', while Scales will send a message 'stop dps for a moment'. Shield can go down in a second, with single shot, and that can't be said for Scales. Pure math says you can spam Scales for a minute or more, and you can't do that with Blazing Shield, not even remotely.
If you talon, cinder, banner someone and he move out of it you can use chains to bring him back in your puddle of doom, but if you are Templar you have no option but to charge, wait for a GCD (Focused charge ability is one (have two more) out of five known abilities with GCD) and than recast Spear shards for example, in hope target not moved already by the time spear animation land. Templar also don't have any roots like DK have.
On top of that, if DK needs to heal himself and have resources to do so, nothing will stop it except cc, but if Templar needs to do it most likely his heal will go to some other guy nearby (happens on regular basis), leaving you with same low health but without magicka invested in heal. Awesome, right?
You don't spam scales for a minute unless you are doing nothing but spaming scales. You will have to do a lot more than spam scales in the center if you want to survive. We have smart healing in the game it will heal the 3 people who need it most and since there is no one else around that is you. There is no DR penalty to it either so you will not have to wait for execute levels of health to get the most efficiency out of it. You have the strongest heals in the game. Yeah you don't have a root but you do have ranged damagers which we do not.
This *** arguments keeps getting repeated over and over. The reason Sorcs and NBs have escape skills is because both of them lack any kind of meaningful healing skills. Both DKs and TPs do have such skills, hence they don't have any escape skills.If the Scales gets nerfed DKs will get owned to easy, the reason why DKs need the Scales is because we have no ''escapes'' while NBs and Sorcs can just ''dissapear'' I don't know about Templars tho, but they have some hardcore shields which let them survive. But yea Scales should not get nerfed, in that case we would need a replacement...
Black_Wolf88 wrote: »ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
according to the road ahead update 6 will hit the PTS after new year and then its likely to stay there for 4 weeks before hitting the live server. why cant you just implement a fix to the number asap???? we dont want to wait 2 more months for this crap to be fixed.
"We have smart healing in the game it will heal the 3 people who need it most and since there is no one else around that is you."
True, but ONLY when there is no ally around you, and this is supposed to be massive pvp game, not dueling. When there is at least 1 ally near who have 1% less hp than you, heal will go to him/her and not you, while at same time DK tank will always heal himself. To put that into perspective... you as templar tank have 5% health and ally near you (that you might not even see or know) have 4% for example, you struggle to cast heal in order not to die and your heal goes to... well, not you and poof you die. Who the hell with 5% hp would want to heal some other random guy instead himself? Easiest fix for that would be making 'Honor the Dead' morph self-heal only since its single target heal already.
Lava_Croft wrote: »This *** arguments keeps getting repeated over and over. The reason Sorcs and NBs have escape skills is because both of them lack any kind of meaningful healing skills. Both DKs and TPs do have such skills, hence they don't have any escape skills.If the Scales gets nerfed DKs will get owned to easy, the reason why DKs need the Scales is because we have no ''escapes'' while NBs and Sorcs can just ''dissapear'' I don't know about Templars tho, but they have some hardcore shields which let them survive. But yea Scales should not get nerfed, in that case we would need a replacement...
Because in PvP that means immediately taking the focus fire from every enemy in the group. That is something you don't get standing side by side with 20 other pewers.
Hmm a way for other players to defend themselves against melee attacks. If only there were a skill like that for everyone to use that would cause all melee attacks to miss. What if it also lasted 4seconds like RS. What if it was actually in the game already.
If you talon someone and they roll out of it you will have to invade them first and then talon again consuming stamina and magicka for each roll. About the only people I lock down with talons anymore are people who use double tap to roll. The only thing Talons needs right now is immunity on break free.
When you have to face the focus fire of the entire zerg to use your class damagers then yes you can have what is required to make that possible. When you sit on the back ranks and pew pew you don't need it.
What do you think how Templar tank feels in such situation? Soon you pop Blazing Shield in order to have at least some chance to survive in mid of action, enemies see 'bulb' lighten up shouting 'shoot me, shoot me', while Scales will send a message 'stop dps for a moment'. Shield can go down in a second, with single shot, and that can't be said for Scales. Pure math says you can spam Scales for a minute or more, and you can't do that with Blazing Shield, not even remotely.
If you talon, cinder, banner someone and he move out of it you can use chains to bring him back in your puddle of doom, but if you are Templar you have no option but to charge, wait for a GCD (Focused charge ability is one (have two more) out of five known abilities with GCD) and than recast Spear shards for example, in hope target not moved already by the time spear animation land. Templar also don't have any roots like DK have.
On top of that, if DK needs to heal himself and have resources to do so, nothing will stop it except cc, but if Templar needs to do it most likely his heal will go to some other guy nearby (happens on regular basis), leaving you with same low health but without magicka invested in heal. Awesome, right?
You don't spam scales for a minute unless you are doing nothing but spaming scales. You will have to do a lot more than spam scales in the center if you want to survive. We have smart healing in the game it will heal the 3 people who need it most and since there is no one else around that is you. There is no DR penalty to it either so you will not have to wait for execute levels of health to get the most efficiency out of it. You have the strongest heals in the game. Yeah you don't have a root but you do have ranged damagers which we do not.
You are missing the point. What use of strongest heals in the game Templar have if playing as a tank? In order to achieve label of strongest heals in the game you should place several healing abilities on your bar and back it up with a lot of magicka and spell power, but if you play as tank you don't have such luxury since you want/need to make use of defensive abilities, otherwise you are not really a tank, just more endurable caster. Same goes for range damage, unless you are building a range tank which only few people would even consider playing.
"We have smart healing in the game it will heal the 3 people who need it most and since there is no one else around that is you."
True, but ONLY when there is no ally around you, and this is supposed to be massive pvp game, not dueling. When there is at least 1 ally near who have 1% less hp than you, heal will go to him/her and not you, while at same time DK tank will always heal himself. To put that into perspective... you as templar tank have 5% health and ally near you (that you might not even see or know) have 4% for example, you struggle to cast heal in order not to die and your heal goes to... well, not you and poof you die. Who the hell with 5% hp would want to heal some other random guy instead himself? Easiest fix for that would be making 'Honor the Dead' morph self-heal only since its single target heal already.
Regarding reflective scales and blazing shield spam... Point is that if you are surrounded by 5 players who only use range abilities, as a DK you don't really have a problem with keeping scales up for some time, while at same time Blazing shield would quickly drain your magicka and leave you with no resources to keep going. That would even be fine in case Templars are to be superior in melee tanking, but we all know that's not the case, and you get shorter stick in both melee and range tanking.