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How to balance the classes

BugCollector
BugCollector
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1. Sorcerer:

Storm atronach should have increased damage, as well as Lightning Splash and give Daedric Curse a DoT. Also give pets increased damage.

2. Templar:

For this I refer to this http://forums.elderscrollsonline.com/discussion/136047/discussion-templars-dawns-wrath-skill-line#latest and this http://forums.elderscrollsonline.com/discussion/131268/discussion-templar-part-1-aedric-spear#latest

3. Nightblade:

Give Blur a 250 point damage shield so Nightblades finally have a class shield and make it so Dark Image teleport can be used multiple times, but with a 5 sec cooldown between uses.

4. Dragonknight:

This class doesn't need any buffs.
Edited by BugCollector on December 6, 2014 4:30AM
May knowledge guide you to enlightenment
  • Hybris6
    Hybris6
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    1. Dk make reflective scale reflect all projectiles even if they are aoe (like ballistas and trebuchets). Make reflective scales toogle like mage light.
    2. NB remove all stun and cc and reduce overall dps with 60% Remove crit from stealth Its too Op.
    3. Temp remove selfhealing and cut dps with 80%.
    4. Sorc remove teleport and Shields. Remove shards and cc.
    5. Werewolves reduce dps with 80%
    6. Vampires buff batswarm and add a skill blood frenzy so if someone nearby get hurt the vamp go crazy and increase all vamp dmg 800% and increase time on batswarm to 20 days instead of like 10 seconds. Make vamps unkillable to everything else than a silver spear through the heart and DK skills.
    7. Give DK spell disintegrate that instantly perma kills anything except other dks. That way the players who like the idea with hardcore mode and permadeath can roll any other class and the ppl who dont like permadeath can roll dk.
    8. Nerf mudcrabs
  • BugCollector
    BugCollector
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    Hybris6 wrote: »
    1. Dk make reflective scale reflect all projectiles even if they are aoe (like ballistas and trebuchets). Make reflective scales toogle like mage light.
    2. NB remove all stun and cc and reduce overall dps with 60% Remove crit from stealth Its too Op.
    3. Temp remove selfhealing and cut dps with 80%.
    4. Sorc remove teleport and Shields. Remove shards and cc.
    5. Werewolves reduce dps with 80%
    6. Vampires buff batswarm and add a skill blood frenzy so if someone nearby get hurt the vamp go crazy and increase all vamp dmg 800% and increase time on batswarm to 20 days instead of like 10 seconds. Make vamps unkillable to everything else than a silver spear through the heart and DK skills.
    7. Give DK spell disintegrate that instantly perma kills anything except other dks. That way the players who like the idea with hardcore mode and permadeath can roll any other class and the ppl who dont like permadeath can roll dk.
    8. Nerf mudcrabs

    My post wasn't a joke. Put some thought in it while reading.
    May knowledge guide you to enlightenment
  • AshySamurai
    AshySamurai
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    I know how to balance all classes! Delete all classes except DK. All who haven't rolled dk yet will get a little bonus exp to lvl new char faster. BAM! Solved!
    Make sweetrolls, not nerfs!
  • Hybris6
    Hybris6
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    Hybris6 wrote: »
    1. Dk make reflective scale reflect all projectiles even if they are aoe (like ballistas and trebuchets). Make reflective scales toogle like mage light.
    2. NB remove all stun and cc and reduce overall dps with 60% Remove crit from stealth Its too Op.
    3. Temp remove selfhealing and cut dps with 80%.
    4. Sorc remove teleport and Shields. Remove shards and cc.
    5. Werewolves reduce dps with 80%
    6. Vampires buff batswarm and add a skill blood frenzy so if someone nearby get hurt the vamp go crazy and increase all vamp dmg 800% and increase time on batswarm to 20 days instead of like 10 seconds. Make vamps unkillable to everything else than a silver spear through the heart and DK skills.
    7. Give DK spell disintegrate that instantly perma kills anything except other dks. That way the players who like the idea with hardcore mode and permadeath can roll any other class and the ppl who dont like permadeath can roll dk.
    8. Nerf mudcrabs

    My post wasn't a joke. Put some thought in it while reading.

    Who said my post was a joke. I already rerolled DK and I do not have the patience to reroll again. And mudcrabs are OP.
  • BugCollector
    BugCollector
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    Hybris6 wrote: »
    Hybris6 wrote: »
    1. Dk make reflective scale reflect all projectiles even if they are aoe (like ballistas and trebuchets). Make reflective scales toogle like mage light.
    2. NB remove all stun and cc and reduce overall dps with 60% Remove crit from stealth Its too Op.
    3. Temp remove selfhealing and cut dps with 80%.
    4. Sorc remove teleport and Shields. Remove shards and cc.
    5. Werewolves reduce dps with 80%
    6. Vampires buff batswarm and add a skill blood frenzy so if someone nearby get hurt the vamp go crazy and increase all vamp dmg 800% and increase time on batswarm to 20 days instead of like 10 seconds. Make vamps unkillable to everything else than a silver spear through the heart and DK skills.
    7. Give DK spell disintegrate that instantly perma kills anything except other dks. That way the players who like the idea with hardcore mode and permadeath can roll any other class and the ppl who dont like permadeath can roll dk.
    8. Nerf mudcrabs

    My post wasn't a joke. Put some thought in it while reading.

    Who said my post was a joke. I already rerolled DK and I do not have the patience to reroll again. And mudcrabs are OP.

    As long as you're the strongest one, right? Other classes could use some help. Every objective player agrees DK's are the most powerfull class, so that's the only reason I said they don't need any buffs.
    May knowledge guide you to enlightenment
  • prototypefb
    prototypefb
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    Hybris6 wrote: »
    Hybris6 wrote: »
    1. Dk make reflective scale reflect all projectiles even if they are aoe (like ballistas and trebuchets). Make reflective scales toogle like mage light.
    2. NB remove all stun and cc and reduce overall dps with 60% Remove crit from stealth Its too Op.
    3. Temp remove selfhealing and cut dps with 80%.
    4. Sorc remove teleport and Shields. Remove shards and cc.
    5. Werewolves reduce dps with 80%
    6. Vampires buff batswarm and add a skill blood frenzy so if someone nearby get hurt the vamp go crazy and increase all vamp dmg 800% and increase time on batswarm to 20 days instead of like 10 seconds. Make vamps unkillable to everything else than a silver spear through the heart and DK skills.
    7. Give DK spell disintegrate that instantly perma kills anything except other dks. That way the players who like the idea with hardcore mode and permadeath can roll any other class and the ppl who dont like permadeath can roll dk.
    8. Nerf mudcrabs

    My post wasn't a joke. Put some thought in it while reading.

    Who said my post was a joke. I already rerolled DK and I do not have the patience to reroll again. And mudcrabs are OP.

    As long as you're the strongest one, right? Other classes could use some help. Every objective player agrees DK's are the most powerfull class, so that's the only reason I said they don't need any buffs.

    DKs are not that OP, only crazy OP thing about DK is reflective scales, take this skill away and DK is still powerfull & awesome class to play, in much more balanced game.
  • Hybris6
    Hybris6
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    Hybris6 wrote: »
    Hybris6 wrote: »
    1. Dk make reflective scale reflect all projectiles even if they are aoe (like ballistas and trebuchets). Make reflective scales toogle like mage light.
    2. NB remove all stun and cc and reduce overall dps with 60% Remove crit from stealth Its too Op.
    3. Temp remove selfhealing and cut dps with 80%.
    4. Sorc remove teleport and Shields. Remove shards and cc.
    5. Werewolves reduce dps with 80%
    6. Vampires buff batswarm and add a skill blood frenzy so if someone nearby get hurt the vamp go crazy and increase all vamp dmg 800% and increase time on batswarm to 20 days instead of like 10 seconds. Make vamps unkillable to everything else than a silver spear through the heart and DK skills.
    7. Give DK spell disintegrate that instantly perma kills anything except other dks. That way the players who like the idea with hardcore mode and permadeath can roll any other class and the ppl who dont like permadeath can roll dk.
    8. Nerf mudcrabs

    My post wasn't a joke. Put some thought in it while reading.

    Who said my post was a joke. I already rerolled DK and I do not have the patience to reroll again. And mudcrabs are OP.

    As long as you're the strongest one, right? Other classes could use some help. Every objective player agrees DK's are the most powerfull class, so that's the only reason I said they don't need any buffs.

    DKs are not that OP, only crazy OP thing about DK is reflective scales, take this skill away and DK is still powerfull & awesome class to play, in much more balanced game.

    I agree DKs are not that OP but i disagree about removing reflective scales.. They should make it toggle and allow it to reflect all damage not just projectiles. That would help DKs both in pvp and pve and make them viable and wanted in groups.
    Edited by Hybris6 on December 6, 2014 9:03PM
  • Palindrome
    Palindrome
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    scales is not what makes dks as strong in dps roles and tanking roles. Battle Roar does. this skill is what makes them the top dog and the one skill that needs to be looked at to balance DK with other classes
    that or a lot of other skills from other class lines need to be looked at and brought up to DK level
  • prototypefb
    prototypefb
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    Palindrome wrote: »
    scales is not what makes dks as strong in dps roles and tanking roles. Battle Roar does. this skill is what makes them the top dog and the one skill that needs to be looked at to balance DK with other classes
    that or a lot of other skills from other class lines need to be looked at and brought up to DK level

    well, massive resource recovery by simply using skill is great but hardly a spammable skill, how often can you use ultimate in pvp? once every 20-30 sec max, that's not OP, reflective scales brings lot more to mass pvp, it's kind of aoe spell with max attack range and potentially infinite targets.

    imagine 1 DK spams reflective scales and vs 10000 people spam reflectable skills, they will ALL die of reflect in matter of seconds, that *** is insanely OP.
  • TequilaFire
    TequilaFire
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    Post biased against DKs much?
    Edited by TequilaFire on December 7, 2014 1:26AM
  • BugCollector
    BugCollector
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    Post biased against DKs much?

    Not at all. I examined important skills from all classes and tried to figure out how they'd do in both PvP and PvE with my adjustments, and think I did quite nicely.
    If I were against DK's, I would have suggested a Reflective Scales nerf, but I didn't. Why? Because I think it would ruin DK's.
    Edited by BugCollector on December 7, 2014 3:35AM
    May knowledge guide you to enlightenment
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