Ignorance is bliss and there's nothing wrong with being ignorant of guild/forum drama.kevlarto_ESO wrote: »stayed away form the drama, just played the game
DC's areas aren't that bad. There's no Shadowfen either.i would make a DC character if DCs PvE zones were not so awful(at least in my opinion)
s7732425ub17_ESO wrote: »Agrippa_Invisus wrote: »s7732425ub17_ESO wrote: »EP has a huge number of organized groups compared to DC and AD.
EP groups that run regularly (almost every night):
Pride
Phoenix Rising
Vokundein
Crystalized's group
Red DiE
DC:
Brandon-zerg
Ms Jones's groups (might overlap with Brandon-zerg group?)
AD:
Old DiE?
WRX group (might overlap with old DiE?)
If AD and DC have more organized groups, then they are flying under the radar and are not super important. The ones I've listed make big impacts on the campaign- they can defend keeps against a horde of pugs and have no issue traveling across the map to do PVDoor maneuvers that actually matter.
You're a little off there. The organized groups that I know of are:
EP
Imperator Rebellium (Crystalized's guild)
Hijinx
Pride of the Pact
Havoc
Vokundein
Phoenix Rising
AD
Moonlight Crew
Decibel
DiE
Tamriel Knight's Order
DC
Legion of Magnus
No Mercy
Still doesn't change the fact that it's 6 organized EP vs 6 combined AD and DC.
Princess_Asgari wrote: »Yeah, DC has 3 guilds and none are very large. No Mercy group rarely ever surpass 12 members on at once. I think tonight we hit an astonishing 17.
Princess_Asgari wrote: »Yeah, DC has 3 guilds and none are very large. No Mercy group rarely ever surpass 12 members on at once. I think tonight we hit an astonishing 17.
Organized DC Guilds (as far as I know)
EG
TFL
LoM
NM
What did I miss?
Princess_Asgari wrote: »Yeah, DC has 3 guilds and none are very large. No Mercy group rarely ever surpass 12 members on at once. I think tonight we hit an astonishing 17.
Organized DC Guilds (as far as I know)
EG
TFL
LoM
NM
What did I miss?
Pathfinder wrote: »Princess_Asgari wrote: »Yeah, DC has 3 guilds and none are very large. No Mercy group rarely ever surpass 12 members on at once. I think tonight we hit an astonishing 17.
Organized DC Guilds (as far as I know)
EG
TFL
LoM
NM
What did I miss?
GnG normally runs 20+- every weekend.
Princess_Asgari wrote: »Princess_Asgari wrote: »Yeah, DC has 3 guilds and none are very large. No Mercy group rarely ever surpass 12 members on at once. I think tonight we hit an astonishing 17.
Organized DC Guilds (as far as I know)
EG
TFL
LoM
NM
What did I miss?
Ummm didnt EG disband and merge into some other small groups?
markgd88nrb18_ESO wrote: »LonePirate wrote: »Agrippa_Invisus wrote: »DC with equal population to EP would be a powerhouse.
If DC had the same population as EP, then DC would have won the campaign three or four days ago. Player for player, DC is the best faction on the NA servers. I would gladly welcome their daycappers back to the game if it would bring some balance back to the game. At the very least, the low pop bonus algorithms need to be adjusted as DC is being robbed by the current system.
It only appears this way because the only DC left fighting on Thornblade are the ones crazy enough or skilled enough to fight totally outnumbered. So we have a solid average population skill base.
If a bunch of bad AD or EP rerolled blue, they would probably go back to their yellow and red toons after being steamrolled by groups 2-3 times their size.
It takes a strong group to reroll blue and stay blue because you will always be outnumbered.
But I commend all my fellow crazies that continue fighting alongside us in the blue faction
And I will treat anybody crazy enough to reroll blue and stay blue, like a brother regardless of past transgressions
Unfortunately Vice (who was planning to reroll blue) as I told you, has effectively fallen apart. We lost some key guys over the last week or two, and there is no real chance any are coming back in the near term (until lag and the like are fixed)
So its just me and a couple guys left. I got no problem fighting outnumbered, but we intended to bring 6-8, now its looking more like 3-4 at best.
=/
So I dunno if its worth doing, I originally rerolled EP a couple months back when they were down, but largely got a cold shoulder once there. I got no problem coming to DC side by myself or with a buddy or two, but I barely can muster four people on a given night now. Because of this I find myself running with TKO more nights than I used to when I play. They I am sure are staying yellow.
If you re-roll DC, msg me or LordFixate or Grunt and we'll be happy to have you in the Legion of Mexicans. Some of us are still farming the Undaunted 2-piece sets (damn you drop rates!!!!!), too, so it would be easy to help level up and get dungeon skill pts, craft gear, etc.
No don't join the Legion of those no good Mexicans!
Silence Casual
Come join his almighty Lord Fixate (Lord of infinite titles) and bask in his admiration of my amazing accent
On a more serious note, I'd love to meet some new people in DC, would make s**ts and giggles tactics way more fun!
Princess_Asgari wrote: »Yeah, DC has 3 guilds and none are very large. No Mercy group rarely ever surpass 12 members on at once. I think tonight we hit an astonishing 17.
Organized DC Guilds (as far as I know)
EG
TFL
LoM
NM
What did I miss?
mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
In EU whenever a faction gets 2-3k points lead, it gets pummeled back to its gates by the combined efforts of the other two factions. Not combined as in communicating, but combined as in knowing to attack the faction in the lead to even the scores.
As a result, all factions are within 1k points of each other as we enter the final 2 days. Pretty existing stuff.
That said, congrats to EP in NA for their win
s7732425ub17_ESO wrote: »Agrippa_Invisus wrote: »s7732425ub17_ESO wrote: »EP has a huge number of organized groups compared to DC and AD.
EP groups that run regularly (almost every night):
Pride
Phoenix Rising
Vokundein
Crystalized's group
Red DiE
DC:
Brandon-zerg
Ms Jones's groups (might overlap with Brandon-zerg group?)
AD:
Old DiE?
WRX group (might overlap with old DiE?)
If AD and DC have more organized groups, then they are flying under the radar and are not super important. The ones I've listed make big impacts on the campaign- they can defend keeps against a horde of pugs and have no issue traveling across the map to do PVDoor maneuvers that actually matter.
You're a little off there. The organized groups that I know of are:
EP
Imperator Rebellium (Crystalized's guild)
Hijinx
Pride of the Pact
Havoc
Vokundein
Phoenix Rising
AD
Moonlight Crew
Decibel
DiE
Tamriel Knight's Order
DC
Legion of Magnus
No Mercy
Still doesn't change the fact that it's 6 organized EP vs 6 combined AD and DC.
mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
In EU whenever a faction gets 2-3k points lead, it gets pummeled back to its gates by the combined efforts of the other two factions. Not combined as in communicating, but combined as in knowing to attack the faction in the lead to even the scores.
As a result, all factions are within 1k points of each other as we enter the final 2 days. Pretty existing stuff.
That said, congrats to EP in NA for their win
I have redacted what I said because it was too bitter and unfairly pointed the finger at the junior members of the Purple Alliance who relentless attacked us and never went east.
In truth, AD has a plethora of problems with organization, chemistry and apathy. Everybody thinks they're just too smart to play with guilds and organized groups who TeamSpeak, and there are tons of petty squabbles. Puglets are lazy and undisciplined too, they are no better than the zone chat geniuses. I can't remember ever seeing a pug successfully cap a keep without teamspeak. One of these days you guys will figure out, you're going to have to get organized if you want to do something. I have a teamspeak server, if you need it, use it!
On the other hand, guilds do a poor job of communication with the soloists, pugs and other group leaders, and also are poor at being welcoming to new members. Lot of cliquishness. Did I spell that right? Finally, the spy paranoia has crippled zone chat and made it worthless. Not that that's unjustified, we've had many spy incidents as well.
There is usually a daily meltdown. Verbal abuse being hurled everywhere. I'm a friendly guy, I cooperate, I talk to people, but my patience is running out with all the egos, poor attitudes and poor communicators. Nobody is pulling in the same direction.
What a mess. It makes me not want to play ESO any more.
mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
In EU whenever a faction gets 2-3k points lead, it gets pummeled back to its gates by the combined efforts of the other two factions. Not combined as in communicating, but combined as in knowing to attack the faction in the lead to even the scores.
As a result, all factions are within 1k points of each other as we enter the final 2 days. Pretty existing stuff.
That said, congrats to EP in NA for their win
I have redacted what I said because it was too bitter and unfairly pointed the finger at the junior members of the Purple Alliance who relentless attacked us and never went east.
In truth, AD has a plethora of problems with organization, chemistry and apathy. Everybody thinks they're just too smart to play with guilds and organized groups who TeamSpeak, and there are tons of petty squabbles. Puglets are lazy and undisciplined too, they are no better than the zone chat geniuses. I can't remember ever seeing a pug successfully cap a keep without teamspeak. One of these days you guys will figure out, you're going to have to get organized if you want to do something. I have a teamspeak server, if you need it, use it!
On the other hand, guilds do a poor job of communication with the soloists, pugs and other group leaders, and also are poor at being welcoming to new members. Lot of cliquishness. Did I spell that right? Finally, the spy paranoia has crippled zone chat and made it worthless. Not that that's unjustified, we've had many spy incidents as well.
There is usually a daily meltdown. Verbal abuse being hurled everywhere. I'm a friendly guy, I cooperate, I talk to people, but my patience is running out with all the egos, poor attitudes and poor communicators. Nobody is pulling in the same direction.
What a mess. It makes me not want to play ESO any more.
EP on Thorblade used to have these problems, but not really any more. Everyone (or just about everyone) has the same goal, the guild groups don't keep their activities secret from the rest of the faction most of the time and even coordinate with PUG leaders, there are plenty of non-teamspeak groups to join.
I think part of your problem (and by extension, your faction's problem) is that you dismiss the non-guild players as worthless or cannon fodder at best. EP has a lot of very good players who either run solo, or in loosely organized defense groups without teamspeak. I have led and been a member of PUGs that wiped AD emperor groups, taken Alessia to depose an AD emperor during primetime, and defended home keeps against superior numbers on more occasions than I can count...drop the arrogance and maybe others in your faction will do the same, and you won't collectively suck.
Agrippa_Invisus wrote: »mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
Because ad are stupid.
Guilds would stay on late when ep's main crew went off, take their scrolls and not expect to be double teamed during prime time. I see two main reasons for this, 1 guild quit and 1 guild changed faction.
People need to realise that 400 potential points for 10 hours is not more points that 200 for 5 days.
This. The night flipping, in the end, cost AD more than it gained them. They'd lose scrolls for several days at a time to have the red/blue scrolls for a handful of hours and emp for about the same duration.
EP spends a lot of effort pulling the reigns on emperor pushes from their side. Why? Because there's no reason to invite the double team and aside from the HP buff, Emperor gives nothing that services the scoreboard.
One powerful player does not equate to the massive double teaming that's about to happen. The few times we had emp, scrolls/Arrius were always a higher priority to maintain than the Ruby Throne.
RadioheadSh0t wrote: »Agrippa_Invisus wrote: »mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
Because ad are stupid.
Guilds would stay on late when ep's main crew went off, take their scrolls and not expect to be double teamed during prime time. I see two main reasons for this, 1 guild quit and 1 guild changed faction.
People need to realise that 400 potential points for 10 hours is not more points that 200 for 5 days.
This. The night flipping, in the end, cost AD more than it gained them. They'd lose scrolls for several days at a time to have the red/blue scrolls for a handful of hours and emp for about the same duration.
EP spends a lot of effort pulling the reigns on emperor pushes from their side. Why? Because there's no reason to invite the double team and aside from the HP buff, Emperor gives nothing that services the scoreboard.
One powerful player does not equate to the massive double teaming that's about to happen. The few times we had emp, scrolls/Arrius were always a higher priority to maintain than the Ruby Throne.
I'm really sick to hear about AD 'night-capping' from EP who do the exact thing at 9 am... Incredibly hypocritical...
AD has a late night, and they get double teamed. EP caps the entire map at dawn, and AD still gets double teamed.
Agrippa raises a good point, which is that this game is engineered and designed so that you always have something to attack. The problem is the drying up that he's mentioned. AD has just about given up. The level of disillusionment is high with ZoS, the strong faction that is dominating, and ourselves. I hate throwing a pity party but this just sucks and there is no point in hating EP for it. What else are they supposed to do?
I am trying to organize and motivate people but I'm just one player here.
You can't nightcap against EP because they're always playing, they're always trying to win, and you can't blame them either. DC and AD need to be like that too!
Agrippa_Invisus wrote: »RadioheadSh0t wrote: »Agrippa_Invisus wrote: »mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
Because ad are stupid.
Guilds would stay on late when ep's main crew went off, take their scrolls and not expect to be double teamed during prime time. I see two main reasons for this, 1 guild quit and 1 guild changed faction.
People need to realise that 400 potential points for 10 hours is not more points that 200 for 5 days.
This. The night flipping, in the end, cost AD more than it gained them. They'd lose scrolls for several days at a time to have the red/blue scrolls for a handful of hours and emp for about the same duration.
EP spends a lot of effort pulling the reigns on emperor pushes from their side. Why? Because there's no reason to invite the double team and aside from the HP buff, Emperor gives nothing that services the scoreboard.
One powerful player does not equate to the massive double teaming that's about to happen. The few times we had emp, scrolls/Arrius were always a higher priority to maintain than the Ruby Throne.
I'm really sick to hear about AD 'night-capping' from EP who do the exact thing at 9 am... Incredibly hypocritical...
AD has a late night, and they get double teamed. EP caps the entire map at dawn, and AD still gets double teamed.
I'm a prime time player. Don't quote me and call me a hypocrite.
Frankly, I don't give two flips what AD's opinion on the night capping subject is. It's been talked to death, over and over. There aren't any constructive conversations to be had anymore over the AD night capping.
As for the two whole times that the EP 'morning cap' has happened, I've already been talking to EP guild leads to see what we can do to mitigate it. I was on record as not being a fan of it on Chillrend 1.0 and 2.0 and I'm still not a fan of it here.
The biggest key to understand why it happened in the first place is that the AD and DC players that are usually online in the mornings have dried up. The population on the 2nd/3rd place factions has degraded to the point that the 1st place team isn't seeing opposition in the mornings and is getting bored. It's not an organized team setting their alarm clocks and getting up early (or, like a certain AD guild) burning the midnight oil to cap.
It's a lot of EP pugs running into almost nobody in the keeps/outposts. Since they don't have to defend, they push.
Agrippa_Invisus wrote: »RadioheadSh0t wrote: »Agrippa_Invisus wrote: »mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
Because ad are stupid.
Guilds would stay on late when ep's main crew went off, take their scrolls and not expect to be double teamed during prime time. I see two main reasons for this, 1 guild quit and 1 guild changed faction.
People need to realise that 400 potential points for 10 hours is not more points that 200 for 5 days.
This. The night flipping, in the end, cost AD more than it gained them. They'd lose scrolls for several days at a time to have the red/blue scrolls for a handful of hours and emp for about the same duration.
EP spends a lot of effort pulling the reigns on emperor pushes from their side. Why? Because there's no reason to invite the double team and aside from the HP buff, Emperor gives nothing that services the scoreboard.
One powerful player does not equate to the massive double teaming that's about to happen. The few times we had emp, scrolls/Arrius were always a higher priority to maintain than the Ruby Throne.
I'm really sick to hear about AD 'night-capping' from EP who do the exact thing at 9 am... Incredibly hypocritical...
AD has a late night, and they get double teamed. EP caps the entire map at dawn, and AD still gets double teamed.
I'm a prime time player. Don't quote me and call me a hypocrite.
Frankly, I don't give two flips what AD's opinion on the night capping subject is. It's been talked to death, over and over. There aren't any constructive conversations to be had anymore over the AD night capping.
As for the two whole times that the EP 'morning cap' has happened, I've already been talking to EP guild leads to see what we can do to mitigate it. I was on record as not being a fan of it on Chillrend 1.0 and 2.0 and I'm still not a fan of it here.
The biggest key to understand why it happened in the first place is that the AD and DC players that are usually online in the mornings have dried up. The population on the 2nd/3rd place factions has degraded to the point that the 1st place team isn't seeing opposition in the mornings and is getting bored. It's not an organized team setting their alarm clocks and getting up early (or, like a certain AD guild) burning the midnight oil to cap.
It's a lot of EP pugs running into almost nobody in the keeps/outposts. Since they don't have to defend, they push.
I don't think you need to do anything to try to mitigate this so called phenomenon. If you want to play the game it doesn't matter what time it is. We should be strong enough and consistent enough over 24 hours. At present, AD is not. We need to step up and have a plan for it.
I've said as much to everyone I know in whisper, every group, every guild and certainly in zone. We must rectify this! Don't stop bringing it!
Agrippa_Invisus wrote: »<snip>
As for the two whole times that the EP 'morning cap' has happened, I've already been talking to EP guild leads to see what we can do to mitigate it. I was on record as not being a fan of it on Chillrend 1.0 and 2.0 and I'm still not a fan of it here.
Agrippa_Invisus wrote: »<snip>
As for the two whole times that the EP 'morning cap' has happened, I've already been talking to EP guild leads to see what we can do to mitigate it. I was on record as not being a fan of it on Chillrend 1.0 and 2.0 and I'm still not a fan of it here.
It has happened for four consecutive days now. The 1st time on Monday, before the last Thorn cycle ended. DC was 1 bar to AD and EP both 2. EP was in 1st place by a large margin, DC had only 1 scroll. EP pushed DC to the gates and held Warden and Rayles like they were the gateway to Sovngarde.
I openly said in DC /z that the top EP guilds would not support such play (though all's fair blah blah). While no faction is ever entirely on the same page, this new daily morning DC gate camping is painting EP with the same brush as the AD nightcappers.
mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
In EU whenever a faction gets 2-3k points lead, it gets pummeled back to its gates by the combined efforts of the other two factions. Not combined as in communicating, but combined as in knowing to attack the faction in the lead to even the scores.
As a result, all factions are within 1k points of each other as we enter the final 2 days. Pretty existing stuff.
That said, congrats to EP in NA for their win
I have redacted what I said because it was too bitter and unfairly pointed the finger at the junior members of the Purple Alliance who relentless attacked us and never went east.
In truth, AD has a plethora of problems with organization, chemistry and apathy. Everybody thinks they're just too smart to play with guilds and organized groups who TeamSpeak, and there are tons of petty squabbles. Puglets are lazy and undisciplined too, they are no better than the zone chat geniuses. I can't remember ever seeing a pug successfully cap a keep without teamspeak. One of these days you guys will figure out, you're going to have to get organized if you want to do something. I have a teamspeak server, if you need it, use it!
On the other hand, guilds do a poor job of communication with the soloists, pugs and other group leaders, and also are poor at being welcoming to new members. Lot of cliquishness. Did I spell that right? Finally, the spy paranoia has crippled zone chat and made it worthless. Not that that's unjustified, we've had many spy incidents as well.
There is usually a daily meltdown. Verbal abuse being hurled everywhere. I'm a friendly guy, I cooperate, I talk to people, but my patience is running out with all the egos, poor attitudes and poor communicators. Nobody is pulling in the same direction.
What a mess. It makes me not want to play ESO any more.
EP on Thorblade used to have these problems, but not really any more. Everyone (or just about everyone) has the same goal, the guild groups don't keep their activities secret from the rest of the faction most of the time and even coordinate with PUG leaders, there are plenty of non-teamspeak groups to join.
I think part of your problem (and by extension, your faction's problem) is that you dismiss the non-guild players as worthless or cannon fodder at best. EP has a lot of very good players who either run solo, or in loosely organized defense groups without teamspeak. I have led and been a member of PUGs that wiped AD emperor groups, taken Alessia to depose an AD emperor during primetime, and defended home keeps against superior numbers on more occasions than I can count...drop the arrogance and maybe others in your faction will do the same, and you won't collectively suck.
mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
In EU whenever a faction gets 2-3k points lead, it gets pummeled back to its gates by the combined efforts of the other two factions. Not combined as in communicating, but combined as in knowing to attack the faction in the lead to even the scores.
As a result, all factions are within 1k points of each other as we enter the final 2 days. Pretty existing stuff.
That said, congrats to EP in NA for their win
I have redacted what I said because it was too bitter and unfairly pointed the finger at the junior members of the Purple Alliance who relentless attacked us and never went east.
In truth, AD has a plethora of problems with organization, chemistry and apathy. Everybody thinks they're just too smart to play with guilds and organized groups who TeamSpeak, and there are tons of petty squabbles. Puglets are lazy and undisciplined too, they are no better than the zone chat geniuses. I can't remember ever seeing a pug successfully cap a keep without teamspeak. One of these days you guys will figure out, you're going to have to get organized if you want to do something. I have a teamspeak server, if you need it, use it!
On the other hand, guilds do a poor job of communication with the soloists, pugs and other group leaders, and also are poor at being welcoming to new members. Lot of cliquishness. Did I spell that right? Finally, the spy paranoia has crippled zone chat and made it worthless. Not that that's unjustified, we've had many spy incidents as well.
There is usually a daily meltdown. Verbal abuse being hurled everywhere. I'm a friendly guy, I cooperate, I talk to people, but my patience is running out with all the egos, poor attitudes and poor communicators. Nobody is pulling in the same direction.
What a mess. It makes me not want to play ESO any more.
EP on Thorblade used to have these problems, but not really any more. Everyone (or just about everyone) has the same goal, the guild groups don't keep their activities secret from the rest of the faction most of the time and even coordinate with PUG leaders, there are plenty of non-teamspeak groups to join.
I think part of your problem (and by extension, your faction's problem) is that you dismiss the non-guild players as worthless or cannon fodder at best. EP has a lot of very good players who either run solo, or in loosely organized defense groups without teamspeak. I have led and been a member of PUGs that wiped AD emperor groups, taken Alessia to depose an AD emperor during primetime, and defended home keeps against superior numbers on more occasions than I can count...drop the arrogance and maybe others in your faction will do the same, and you won't collectively suck.
i witnessed this arrogance in wabbajack many times......
mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
In EU whenever a faction gets 2-3k points lead, it gets pummeled back to its gates by the combined efforts of the other two factions. Not combined as in communicating, but combined as in knowing to attack the faction in the lead to even the scores.
As a result, all factions are within 1k points of each other as we enter the final 2 days. Pretty existing stuff.
That said, congrats to EP in NA for their win
I have redacted what I said because it was too bitter and unfairly pointed the finger at the junior members of the Purple Alliance who relentless attacked us and never went east.
In truth, AD has a plethora of problems with organization, chemistry and apathy. Everybody thinks they're just too smart to play with guilds and organized groups who TeamSpeak, and there are tons of petty squabbles. Puglets are lazy and undisciplined too, they are no better than the zone chat geniuses. I can't remember ever seeing a pug successfully cap a keep without teamspeak. One of these days you guys will figure out, you're going to have to get organized if you want to do something. I have a teamspeak server, if you need it, use it!
On the other hand, guilds do a poor job of communication with the soloists, pugs and other group leaders, and also are poor at being welcoming to new members. Lot of cliquishness. Did I spell that right? Finally, the spy paranoia has crippled zone chat and made it worthless. Not that that's unjustified, we've had many spy incidents as well.
There is usually a daily meltdown. Verbal abuse being hurled everywhere. I'm a friendly guy, I cooperate, I talk to people, but my patience is running out with all the egos, poor attitudes and poor communicators. Nobody is pulling in the same direction.
What a mess. It makes me not want to play ESO any more.
EP on Thorblade used to have these problems, but not really any more. Everyone (or just about everyone) has the same goal, the guild groups don't keep their activities secret from the rest of the faction most of the time and even coordinate with PUG leaders, there are plenty of non-teamspeak groups to join.
I think part of your problem (and by extension, your faction's problem) is that you dismiss the non-guild players as worthless or cannon fodder at best. EP has a lot of very good players who either run solo, or in loosely organized defense groups without teamspeak. I have led and been a member of PUGs that wiped AD emperor groups, taken Alessia to depose an AD emperor during primetime, and defended home keeps against superior numbers on more occasions than I can count...drop the arrogance and maybe others in your faction will do the same, and you won't collectively suck.
i witnessed this arrogance in wabbajack many times......
Still mad that a lot of PvP guild leads and the very good solo players called you bad in Wabba 1.0? It seems so
mike.gaziotisb16_ESO wrote: »Interesting. How did they let you run away with it?
In EU whenever a faction gets 2-3k points lead, it gets pummeled back to its gates by the combined efforts of the other two factions. Not combined as in communicating, but combined as in knowing to attack the faction in the lead to even the scores.
As a result, all factions are within 1k points of each other as we enter the final 2 days. Pretty existing stuff.
That said, congrats to EP in NA for their win
I have redacted what I said because it was too bitter and unfairly pointed the finger at the junior members of the Purple Alliance who relentless attacked us and never went east.
In truth, AD has a plethora of problems with organization, chemistry and apathy. Everybody thinks they're just too smart to play with guilds and organized groups who TeamSpeak, and there are tons of petty squabbles. Puglets are lazy and undisciplined too, they are no better than the zone chat geniuses. I can't remember ever seeing a pug successfully cap a keep without teamspeak. One of these days you guys will figure out, you're going to have to get organized if you want to do something. I have a teamspeak server, if you need it, use it!
On the other hand, guilds do a poor job of communication with the soloists, pugs and other group leaders, and also are poor at being welcoming to new members. Lot of cliquishness. Did I spell that right? Finally, the spy paranoia has crippled zone chat and made it worthless. Not that that's unjustified, we've had many spy incidents as well.
There is usually a daily meltdown. Verbal abuse being hurled everywhere. I'm a friendly guy, I cooperate, I talk to people, but my patience is running out with all the egos, poor attitudes and poor communicators. Nobody is pulling in the same direction.
What a mess. It makes me not want to play ESO any more.
EP on Thorblade used to have these problems, but not really any more. Everyone (or just about everyone) has the same goal, the guild groups don't keep their activities secret from the rest of the faction most of the time and even coordinate with PUG leaders, there are plenty of non-teamspeak groups to join.
I think part of your problem (and by extension, your faction's problem) is that you dismiss the non-guild players as worthless or cannon fodder at best. EP has a lot of very good players who either run solo, or in loosely organized defense groups without teamspeak. I have led and been a member of PUGs that wiped AD emperor groups, taken Alessia to depose an AD emperor during primetime, and defended home keeps against superior numbers on more occasions than I can count...drop the arrogance and maybe others in your faction will do the same, and you won't collectively suck.
i witnessed this arrogance in wabbajack many times......
Still mad that a lot of PvP guild leads and the very good solo players called you bad in Wabba 1.0? It seems so
You two need to kiss and make up.