MADshadowman wrote: »
yeah we had a nice battle a few days ago where 2 alliances gave a massive aoe concert for 10 minutes at a resource without anyone dying.
AsweetRoll wrote: »Zos doesn't give a *** about PvP anymore.
Or just cant find solution for that.
Cherryblossom wrote: »Sadly, PVP was a big draw for many people, but the current state has eroded many players faith in the game and they have left. You only have to look at the current population levels to see thats true.
They are looking into this http://forums.elderscrollsonline.com/discussion/140365/game-performance-in-cyrodiil/p2
This was the last post from ZOSZOS_JessicaFolsom wrote: »Thank you all very much for the replies and detailed information. It's helped immensely, and we're getting closer to pinpointing the cause of the lag and unresponsiveness in Cyrodiil that many of you have reported.
After further investigation, and as some of you surmised, we now believe this is an issue with client-to-server communication responsiveness during high volume combat situations. We would love more feedback on what specific abilities/actions stop working when this happens, and which continue working. For example, does chat still work? Mounting? Weapon swapping? Projectiles? Self-target abilities? Any details you can provide will help us better track down this specific issue and make improvements.
may be if more of us added proper feedback, on the issues we are all facing, on this Thread we may see some advancement on fixes.
If I had ever seen a GM standing there in the keep during events such as last night in Faregyl on Thorn NA then I would have reason to think that they actually care about conditions in PVP. Unfortunately I have never even seen a report by another player about this happening.
Also I find it disingenuous of ZOS to come on here and ask for data from players. It's their product, their creation, and their game. They know what the problems and conditions are. (If they really don't then the problems are bigger than any of us imagine.)
I believe that we need to reconcile ourselves to the idea that conditions in Cyrodil are not going to change and base our future actions on that idea.
Cherryblossom wrote: »Sadly, PVP was a big draw for many people, but the current state has eroded many players faith in the game and they have left. You only have to look at the current population levels to see thats true.
They are looking into this http://forums.elderscrollsonline.com/discussion/140365/game-performance-in-cyrodiil/p2
This was the last post from ZOSZOS_JessicaFolsom wrote: »Thank you all very much for the replies and detailed information. It's helped immensely, and we're getting closer to pinpointing the cause of the lag and unresponsiveness in Cyrodiil that many of you have reported.
After further investigation, and as some of you surmised, we now believe this is an issue with client-to-server communication responsiveness during high volume combat situations. We would love more feedback on what specific abilities/actions stop working when this happens, and which continue working. For example, does chat still work? Mounting? Weapon swapping? Projectiles? Self-target abilities? Any details you can provide will help us better track down this specific issue and make improvements.
may be if more of us added proper feedback, on the issues we are all facing, on this Thread we may see some advancement on fixes.
Of course, that's what a Beta is for.
I do agree it was a big draw for a lot of us. I am not going to spend my time in some stop motion version of Skyrim, though.
Fight hard undermanned for 29 days. To have it end like this? EP lagging through a closed inner keep to take DC's 2nd scroll. Running unable to be touched. I'm sure it's enough to make some walk away.
Maybe if you hadn't 150 people in a zerg train spaming Impulse @ the same location, you would have less lags and PVP would actually be enjoyable.
Wreuntzylla wrote: »Cherryblossom wrote: »Sadly, PVP was a big draw for many people, but the current state has eroded many players faith in the game and they have left. You only have to look at the current population levels to see thats true.
They are looking into this http://forums.elderscrollsonline.com/discussion/140365/game-performance-in-cyrodiil/p2
This was the last post from ZOSZOS_JessicaFolsom wrote: »Thank you all very much for the replies and detailed information. It's helped immensely, and we're getting closer to pinpointing the cause of the lag and unresponsiveness in Cyrodiil that many of you have reported.
After further investigation, and as some of you surmised, we now believe this is an issue with client-to-server communication responsiveness during high volume combat situations. We would love more feedback on what specific abilities/actions stop working when this happens, and which continue working. For example, does chat still work? Mounting? Weapon swapping? Projectiles? Self-target abilities? Any details you can provide will help us better track down this specific issue and make improvements.
may be if more of us added proper feedback, on the issues we are all facing, on this Thread we may see some advancement on fixes.
Of course, that's what a Beta is for.
I do agree it was a big draw for a lot of us. I am not going to spend my time in some stop motion version of Skyrim, though.
Beta had bigger battles with less lag!
Maybe if you hadn't 150 people in a zerg train spaming Impulse @ the same location, you would have less lags and PVP would actually be enjoyable.
mike.gaziotisb16_ESO wrote: »
Maybe if you hadn't 150 people in a zerg train spaming Impulse @ the same location, you would have less lags and PVP would actually be enjoyable.
Maybe if you really understood how the AvA mechanics work, you would refrain from posting silly comments.
To take keeps or scrolls you need to gather a lot of players in a tight spot. Either to grab the scroll or to make the flags flip. As such, in siege situations players will always bunch up and cast AoEs, it's more than inevitable, it's practically required.
If you do the above the server will lag. Which has got nothing to do with players but with the way the game was designed and the way the servers perform.
Cherryblossom wrote: »Sadly, PVP was a big draw for many people, but the current state has eroded many players faith in the game and they have left. You only have to look at the current population levels to see thats true.
They are looking into this http://forums.elderscrollsonline.com/discussion/140365/game-performance-in-cyrodiil/p2
This was the last post from ZOSZOS_JessicaFolsom wrote: »Thank you all very much for the replies and detailed information. It's helped immensely, and we're getting closer to pinpointing the cause of the lag and unresponsiveness in Cyrodiil that many of you have reported.
After further investigation, and as some of you surmised, we now believe this is an issue with client-to-server communication responsiveness during high volume combat situations. We would love more feedback on what specific abilities/actions stop working when this happens, and which continue working. For example, does chat still work? Mounting? Weapon swapping? Projectiles? Self-target abilities? Any details you can provide will help us better track down this specific issue and make improvements.
may be if more of us added proper feedback, on the issues we are all facing, on this Thread we may see some advancement on fixes.
I don't know how people missed this but you're absolutely right. Why can't they just disable that for Cyrodiil?MADshadowman wrote: »It actually started when they implemented the new indoor lighting. there were massive fps and lag problems suddenly, which they tried to fix, but for some people these issues never went away. And from time to time it gets worse again for everybody.
Maybe if you hadn't 150 people in a zerg train spaming Impulse @ the same location, you would have less lags and PVP would actually be enjoyable.
ZOS really needs to get a PvP-centric update. PvP is arguably the main part of ESO and it shouldn't be neglected like this. Also ZOS seriously needs to re-evaluate its rather incompetent QA team.
The big fiasco in the last couple of weeks with patches was absolutely unacceptable, and every single update released so far has contained game-breaking bugs and issues. It's time ZOS did something about it, either giving them a good warning or just redoing the team altogether.